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refactor: add game name to generated load and write files

This commit is contained in:
Jan Laupetin
2026-01-06 10:30:16 +00:00
parent 2d1cfbf43d
commit 4feccd4587
17 changed files with 168 additions and 394 deletions

View File

@@ -5,6 +5,9 @@
class ZoneLoadTemplate final : public ICodeTemplate
{
public:
std::vector<CodeTemplateFile> GetFilesToRenderOncePerTemplate(const OncePerTemplateRenderingContext& context) override;
void RenderOncePerTemplateFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerTemplateRenderingContext& context) override;
std::vector<CodeTemplateFile> GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context) override;
void RenderOncePerAssetFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context) override;
};