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refactor: add game name to generated load and write files
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@@ -5,6 +5,9 @@
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class ZoneLoadTemplate final : public ICodeTemplate
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{
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public:
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std::vector<CodeTemplateFile> GetFilesToRenderOncePerTemplate(const OncePerTemplateRenderingContext& context) override;
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void RenderOncePerTemplateFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerTemplateRenderingContext& context) override;
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std::vector<CodeTemplateFile> GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context) override;
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void RenderOncePerAssetFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context) override;
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};
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