mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-13 20:21:48 +00:00
refactor: add game name to generated load and write files
This commit is contained in:
@@ -1,30 +1,6 @@
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#include "ContentWriterIW3.h"
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#include "Game/IW3/XAssets/clipmap_t/clipmap_t_write_db.h"
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#include "Game/IW3/XAssets/comworld/comworld_write_db.h"
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#include "Game/IW3/XAssets/font_s/font_s_write_db.h"
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#include "Game/IW3/XAssets/fxeffectdef/fxeffectdef_write_db.h"
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#include "Game/IW3/XAssets/fximpacttable/fximpacttable_write_db.h"
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#include "Game/IW3/XAssets/gameworldmp/gameworldmp_write_db.h"
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#include "Game/IW3/XAssets/gameworldsp/gameworldsp_write_db.h"
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#include "Game/IW3/XAssets/gfximage/gfximage_write_db.h"
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#include "Game/IW3/XAssets/gfxlightdef/gfxlightdef_write_db.h"
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#include "Game/IW3/XAssets/gfxworld/gfxworld_write_db.h"
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#include "Game/IW3/XAssets/loadedsound/loadedsound_write_db.h"
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#include "Game/IW3/XAssets/localizeentry/localizeentry_write_db.h"
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#include "Game/IW3/XAssets/mapents/mapents_write_db.h"
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#include "Game/IW3/XAssets/material/material_write_db.h"
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#include "Game/IW3/XAssets/materialtechniqueset/materialtechniqueset_write_db.h"
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#include "Game/IW3/XAssets/menudef_t/menudef_t_write_db.h"
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#include "Game/IW3/XAssets/menulist/menulist_write_db.h"
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#include "Game/IW3/XAssets/physpreset/physpreset_write_db.h"
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#include "Game/IW3/XAssets/rawfile/rawfile_write_db.h"
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#include "Game/IW3/XAssets/snd_alias_list_t/snd_alias_list_t_write_db.h"
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#include "Game/IW3/XAssets/sndcurve/sndcurve_write_db.h"
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#include "Game/IW3/XAssets/stringtable/stringtable_write_db.h"
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#include "Game/IW3/XAssets/weapondef/weapondef_write_db.h"
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#include "Game/IW3/XAssets/xanimparts/xanimparts_write_db.h"
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#include "Game/IW3/XAssets/xmodel/xmodel_write_db.h"
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#include "Game/IW3/AssetWriterIW3.h"
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#include "Writing/WritingException.h"
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#include <cassert>
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@@ -1,40 +1,6 @@
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#include "ContentWriterIW4.h"
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#include "Game/IW4/XAssets/addonmapents/addonmapents_write_db.h"
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#include "Game/IW4/XAssets/clipmap_t/clipmap_t_write_db.h"
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#include "Game/IW4/XAssets/comworld/comworld_write_db.h"
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#include "Game/IW4/XAssets/font_s/font_s_write_db.h"
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#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_write_db.h"
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#include "Game/IW4/XAssets/fximpacttable/fximpacttable_write_db.h"
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#include "Game/IW4/XAssets/fxworld/fxworld_write_db.h"
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#include "Game/IW4/XAssets/gameworldmp/gameworldmp_write_db.h"
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#include "Game/IW4/XAssets/gameworldsp/gameworldsp_write_db.h"
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#include "Game/IW4/XAssets/gfximage/gfximage_write_db.h"
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#include "Game/IW4/XAssets/gfxlightdef/gfxlightdef_write_db.h"
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#include "Game/IW4/XAssets/gfxworld/gfxworld_write_db.h"
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#include "Game/IW4/XAssets/leaderboarddef/leaderboarddef_write_db.h"
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#include "Game/IW4/XAssets/loadedsound/loadedsound_write_db.h"
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#include "Game/IW4/XAssets/localizeentry/localizeentry_write_db.h"
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#include "Game/IW4/XAssets/mapents/mapents_write_db.h"
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#include "Game/IW4/XAssets/material/material_write_db.h"
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#include "Game/IW4/XAssets/materialpixelshader/materialpixelshader_write_db.h"
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#include "Game/IW4/XAssets/materialtechniqueset/materialtechniqueset_write_db.h"
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#include "Game/IW4/XAssets/materialvertexdeclaration/materialvertexdeclaration_write_db.h"
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#include "Game/IW4/XAssets/materialvertexshader/materialvertexshader_write_db.h"
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#include "Game/IW4/XAssets/menudef_t/menudef_t_write_db.h"
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#include "Game/IW4/XAssets/menulist/menulist_write_db.h"
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#include "Game/IW4/XAssets/physcollmap/physcollmap_write_db.h"
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#include "Game/IW4/XAssets/physpreset/physpreset_write_db.h"
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#include "Game/IW4/XAssets/rawfile/rawfile_write_db.h"
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#include "Game/IW4/XAssets/snd_alias_list_t/snd_alias_list_t_write_db.h"
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#include "Game/IW4/XAssets/sndcurve/sndcurve_write_db.h"
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#include "Game/IW4/XAssets/stringtable/stringtable_write_db.h"
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#include "Game/IW4/XAssets/structureddatadefset/structureddatadefset_write_db.h"
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#include "Game/IW4/XAssets/tracerdef/tracerdef_write_db.h"
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#include "Game/IW4/XAssets/vehicledef/vehicledef_write_db.h"
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#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_write_db.h"
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#include "Game/IW4/XAssets/xanimparts/xanimparts_write_db.h"
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#include "Game/IW4/XAssets/xmodel/xmodel_write_db.h"
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#include "Game/IW4/AssetWriterIW4.h"
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#include "Writing/WritingException.h"
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#include <cassert>
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@@ -1,45 +1,6 @@
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#include "ContentWriterIW5.h"
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#include "Game/IW5/XAssets/addonmapents/addonmapents_write_db.h"
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#include "Game/IW5/XAssets/clipmap_t/clipmap_t_write_db.h"
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#include "Game/IW5/XAssets/comworld/comworld_write_db.h"
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#include "Game/IW5/XAssets/font_s/font_s_write_db.h"
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#include "Game/IW5/XAssets/fxeffectdef/fxeffectdef_write_db.h"
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#include "Game/IW5/XAssets/fximpacttable/fximpacttable_write_db.h"
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#include "Game/IW5/XAssets/fxworld/fxworld_write_db.h"
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#include "Game/IW5/XAssets/gfximage/gfximage_write_db.h"
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#include "Game/IW5/XAssets/gfxlightdef/gfxlightdef_write_db.h"
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#include "Game/IW5/XAssets/gfxworld/gfxworld_write_db.h"
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#include "Game/IW5/XAssets/glassworld/glassworld_write_db.h"
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#include "Game/IW5/XAssets/leaderboarddef/leaderboarddef_write_db.h"
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#include "Game/IW5/XAssets/loadedsound/loadedsound_write_db.h"
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#include "Game/IW5/XAssets/localizeentry/localizeentry_write_db.h"
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#include "Game/IW5/XAssets/mapents/mapents_write_db.h"
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#include "Game/IW5/XAssets/material/material_write_db.h"
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#include "Game/IW5/XAssets/materialpixelshader/materialpixelshader_write_db.h"
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#include "Game/IW5/XAssets/materialtechniqueset/materialtechniqueset_write_db.h"
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#include "Game/IW5/XAssets/materialvertexdeclaration/materialvertexdeclaration_write_db.h"
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#include "Game/IW5/XAssets/materialvertexshader/materialvertexshader_write_db.h"
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#include "Game/IW5/XAssets/menudef_t/menudef_t_write_db.h"
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#include "Game/IW5/XAssets/menulist/menulist_write_db.h"
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#include "Game/IW5/XAssets/pathdata/pathdata_write_db.h"
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#include "Game/IW5/XAssets/physcollmap/physcollmap_write_db.h"
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#include "Game/IW5/XAssets/physpreset/physpreset_write_db.h"
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#include "Game/IW5/XAssets/rawfile/rawfile_write_db.h"
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#include "Game/IW5/XAssets/scriptfile/scriptfile_write_db.h"
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#include "Game/IW5/XAssets/snd_alias_list_t/snd_alias_list_t_write_db.h"
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#include "Game/IW5/XAssets/sndcurve/sndcurve_write_db.h"
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#include "Game/IW5/XAssets/stringtable/stringtable_write_db.h"
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#include "Game/IW5/XAssets/structureddatadefset/structureddatadefset_write_db.h"
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#include "Game/IW5/XAssets/surfacefxtable/surfacefxtable_write_db.h"
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#include "Game/IW5/XAssets/tracerdef/tracerdef_write_db.h"
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#include "Game/IW5/XAssets/vehicledef/vehicledef_write_db.h"
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#include "Game/IW5/XAssets/vehicletrack/vehicletrack_write_db.h"
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#include "Game/IW5/XAssets/weaponattachment/weaponattachment_write_db.h"
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#include "Game/IW5/XAssets/weaponcompletedef/weaponcompletedef_write_db.h"
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#include "Game/IW5/XAssets/xanimparts/xanimparts_write_db.h"
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#include "Game/IW5/XAssets/xmodel/xmodel_write_db.h"
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#include "Game/IW5/XAssets/xmodelsurfs/xmodelsurfs_write_db.h"
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#include "Game/IW5/AssetWriterIW5.h"
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#include "Writing/WritingException.h"
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#include <cassert>
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@@ -1,37 +1,6 @@
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#include "ContentWriterT5.h"
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#include "Game/T5/XAssets/clipmap_t/clipmap_t_write_db.h"
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#include "Game/T5/XAssets/comworld/comworld_write_db.h"
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#include "Game/T5/XAssets/ddlroot_t/ddlroot_t_write_db.h"
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#include "Game/T5/XAssets/destructibledef/destructibledef_write_db.h"
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#include "Game/T5/XAssets/emblemset/emblemset_write_db.h"
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#include "Game/T5/XAssets/font_s/font_s_write_db.h"
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#include "Game/T5/XAssets/fxeffectdef/fxeffectdef_write_db.h"
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#include "Game/T5/XAssets/fximpacttable/fximpacttable_write_db.h"
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#include "Game/T5/XAssets/gameworldmp/gameworldmp_write_db.h"
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#include "Game/T5/XAssets/gameworldsp/gameworldsp_write_db.h"
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#include "Game/T5/XAssets/gfximage/gfximage_write_db.h"
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#include "Game/T5/XAssets/gfxlightdef/gfxlightdef_write_db.h"
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#include "Game/T5/XAssets/gfxworld/gfxworld_write_db.h"
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#include "Game/T5/XAssets/glasses/glasses_write_db.h"
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#include "Game/T5/XAssets/localizeentry/localizeentry_write_db.h"
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#include "Game/T5/XAssets/mapents/mapents_write_db.h"
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#include "Game/T5/XAssets/material/material_write_db.h"
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#include "Game/T5/XAssets/materialtechniqueset/materialtechniqueset_write_db.h"
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#include "Game/T5/XAssets/menudef_t/menudef_t_write_db.h"
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#include "Game/T5/XAssets/menulist/menulist_write_db.h"
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#include "Game/T5/XAssets/packindex/packindex_write_db.h"
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#include "Game/T5/XAssets/physconstraints/physconstraints_write_db.h"
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#include "Game/T5/XAssets/physpreset/physpreset_write_db.h"
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#include "Game/T5/XAssets/rawfile/rawfile_write_db.h"
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#include "Game/T5/XAssets/sndbank/sndbank_write_db.h"
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#include "Game/T5/XAssets/snddriverglobals/snddriverglobals_write_db.h"
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#include "Game/T5/XAssets/sndpatch/sndpatch_write_db.h"
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#include "Game/T5/XAssets/stringtable/stringtable_write_db.h"
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#include "Game/T5/XAssets/weaponvariantdef/weaponvariantdef_write_db.h"
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#include "Game/T5/XAssets/xanimparts/xanimparts_write_db.h"
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#include "Game/T5/XAssets/xglobals/xglobals_write_db.h"
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#include "Game/T5/XAssets/xmodel/xmodel_write_db.h"
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#include "Game/T5/AssetWriterT5.h"
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#include "Writing/WritingException.h"
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#include <cassert>
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@@ -1,53 +1,6 @@
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#include "ContentWriterT6.h"
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#include "Game/T6/XAssets/addonmapents/addonmapents_write_db.h"
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#include "Game/T6/XAssets/clipmap_t/clipmap_t_write_db.h"
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#include "Game/T6/XAssets/comworld/comworld_write_db.h"
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#include "Game/T6/XAssets/ddlroot_t/ddlroot_t_write_db.h"
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#include "Game/T6/XAssets/destructibledef/destructibledef_write_db.h"
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#include "Game/T6/XAssets/emblemset/emblemset_write_db.h"
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#include "Game/T6/XAssets/font_s/font_s_write_db.h"
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#include "Game/T6/XAssets/fonticon/fonticon_write_db.h"
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#include "Game/T6/XAssets/footstepfxtabledef/footstepfxtabledef_write_db.h"
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#include "Game/T6/XAssets/footsteptabledef/footsteptabledef_write_db.h"
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#include "Game/T6/XAssets/fxeffectdef/fxeffectdef_write_db.h"
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#include "Game/T6/XAssets/fximpacttable/fximpacttable_write_db.h"
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#include "Game/T6/XAssets/gameworldmp/gameworldmp_write_db.h"
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#include "Game/T6/XAssets/gameworldsp/gameworldsp_write_db.h"
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#include "Game/T6/XAssets/gfximage/gfximage_write_db.h"
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#include "Game/T6/XAssets/gfxlightdef/gfxlightdef_write_db.h"
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#include "Game/T6/XAssets/gfxworld/gfxworld_write_db.h"
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#include "Game/T6/XAssets/glasses/glasses_write_db.h"
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#include "Game/T6/XAssets/keyvaluepairs/keyvaluepairs_write_db.h"
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#include "Game/T6/XAssets/leaderboarddef/leaderboarddef_write_db.h"
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#include "Game/T6/XAssets/localizeentry/localizeentry_write_db.h"
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#include "Game/T6/XAssets/mapents/mapents_write_db.h"
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#include "Game/T6/XAssets/material/material_write_db.h"
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#include "Game/T6/XAssets/materialtechniqueset/materialtechniqueset_write_db.h"
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#include "Game/T6/XAssets/memoryblock/memoryblock_write_db.h"
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#include "Game/T6/XAssets/menudef_t/menudef_t_write_db.h"
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#include "Game/T6/XAssets/menulist/menulist_write_db.h"
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#include "Game/T6/XAssets/physconstraints/physconstraints_write_db.h"
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#include "Game/T6/XAssets/physpreset/physpreset_write_db.h"
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#include "Game/T6/XAssets/qdb/qdb_write_db.h"
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#include "Game/T6/XAssets/rawfile/rawfile_write_db.h"
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#include "Game/T6/XAssets/scriptparsetree/scriptparsetree_write_db.h"
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#include "Game/T6/XAssets/skinnedvertsdef/skinnedvertsdef_write_db.h"
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#include "Game/T6/XAssets/slug/slug_write_db.h"
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#include "Game/T6/XAssets/sndbank/sndbank_write_db.h"
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#include "Game/T6/XAssets/snddriverglobals/snddriverglobals_write_db.h"
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#include "Game/T6/XAssets/sndpatch/sndpatch_write_db.h"
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#include "Game/T6/XAssets/stringtable/stringtable_write_db.h"
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#include "Game/T6/XAssets/tracerdef/tracerdef_write_db.h"
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#include "Game/T6/XAssets/vehicledef/vehicledef_write_db.h"
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#include "Game/T6/XAssets/weaponattachment/weaponattachment_write_db.h"
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#include "Game/T6/XAssets/weaponattachmentunique/weaponattachmentunique_write_db.h"
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#include "Game/T6/XAssets/weaponcamo/weaponcamo_write_db.h"
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#include "Game/T6/XAssets/weaponvariantdef/weaponvariantdef_write_db.h"
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#include "Game/T6/XAssets/xanimparts/xanimparts_write_db.h"
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#include "Game/T6/XAssets/xglobals/xglobals_write_db.h"
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#include "Game/T6/XAssets/xmodel/xmodel_write_db.h"
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#include "Game/T6/XAssets/zbarrierdef/zbarrierdef_write_db.h"
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#include "Game/T6/AssetWriterT6.h"
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#include "Writing/WritingException.h"
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#include <cassert>
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