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https://github.com/Laupetin/OpenAssetTools.git
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refactor: add game name to generated load and write files
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@@ -1,45 +1,6 @@
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#include "ContentWriterIW5.h"
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#include "Game/IW5/XAssets/addonmapents/addonmapents_write_db.h"
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#include "Game/IW5/XAssets/clipmap_t/clipmap_t_write_db.h"
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#include "Game/IW5/XAssets/comworld/comworld_write_db.h"
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#include "Game/IW5/XAssets/font_s/font_s_write_db.h"
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#include "Game/IW5/XAssets/fxeffectdef/fxeffectdef_write_db.h"
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#include "Game/IW5/XAssets/fximpacttable/fximpacttable_write_db.h"
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#include "Game/IW5/XAssets/fxworld/fxworld_write_db.h"
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#include "Game/IW5/XAssets/gfximage/gfximage_write_db.h"
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#include "Game/IW5/XAssets/gfxlightdef/gfxlightdef_write_db.h"
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#include "Game/IW5/XAssets/gfxworld/gfxworld_write_db.h"
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#include "Game/IW5/XAssets/glassworld/glassworld_write_db.h"
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#include "Game/IW5/XAssets/leaderboarddef/leaderboarddef_write_db.h"
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#include "Game/IW5/XAssets/loadedsound/loadedsound_write_db.h"
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#include "Game/IW5/XAssets/localizeentry/localizeentry_write_db.h"
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#include "Game/IW5/XAssets/mapents/mapents_write_db.h"
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#include "Game/IW5/XAssets/material/material_write_db.h"
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#include "Game/IW5/XAssets/materialpixelshader/materialpixelshader_write_db.h"
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#include "Game/IW5/XAssets/materialtechniqueset/materialtechniqueset_write_db.h"
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#include "Game/IW5/XAssets/materialvertexdeclaration/materialvertexdeclaration_write_db.h"
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#include "Game/IW5/XAssets/materialvertexshader/materialvertexshader_write_db.h"
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#include "Game/IW5/XAssets/menudef_t/menudef_t_write_db.h"
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#include "Game/IW5/XAssets/menulist/menulist_write_db.h"
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#include "Game/IW5/XAssets/pathdata/pathdata_write_db.h"
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#include "Game/IW5/XAssets/physcollmap/physcollmap_write_db.h"
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#include "Game/IW5/XAssets/physpreset/physpreset_write_db.h"
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#include "Game/IW5/XAssets/rawfile/rawfile_write_db.h"
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#include "Game/IW5/XAssets/scriptfile/scriptfile_write_db.h"
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#include "Game/IW5/XAssets/snd_alias_list_t/snd_alias_list_t_write_db.h"
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#include "Game/IW5/XAssets/sndcurve/sndcurve_write_db.h"
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#include "Game/IW5/XAssets/stringtable/stringtable_write_db.h"
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#include "Game/IW5/XAssets/structureddatadefset/structureddatadefset_write_db.h"
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#include "Game/IW5/XAssets/surfacefxtable/surfacefxtable_write_db.h"
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#include "Game/IW5/XAssets/tracerdef/tracerdef_write_db.h"
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#include "Game/IW5/XAssets/vehicledef/vehicledef_write_db.h"
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#include "Game/IW5/XAssets/vehicletrack/vehicletrack_write_db.h"
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#include "Game/IW5/XAssets/weaponattachment/weaponattachment_write_db.h"
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#include "Game/IW5/XAssets/weaponcompletedef/weaponcompletedef_write_db.h"
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#include "Game/IW5/XAssets/xanimparts/xanimparts_write_db.h"
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#include "Game/IW5/XAssets/xmodel/xmodel_write_db.h"
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#include "Game/IW5/XAssets/xmodelsurfs/xmodelsurfs_write_db.h"
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#include "Game/IW5/AssetWriterIW5.h"
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#include "Writing/WritingException.h"
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#include <cassert>
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