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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-13 20:21:48 +00:00

refactor: add game name to generated load and write files

This commit is contained in:
Jan Laupetin
2026-01-06 10:30:16 +00:00
parent 2d1cfbf43d
commit 4feccd4587
17 changed files with 168 additions and 394 deletions

View File

@@ -1,37 +1,6 @@
#include "ContentWriterT5.h"
#include "Game/T5/XAssets/clipmap_t/clipmap_t_write_db.h"
#include "Game/T5/XAssets/comworld/comworld_write_db.h"
#include "Game/T5/XAssets/ddlroot_t/ddlroot_t_write_db.h"
#include "Game/T5/XAssets/destructibledef/destructibledef_write_db.h"
#include "Game/T5/XAssets/emblemset/emblemset_write_db.h"
#include "Game/T5/XAssets/font_s/font_s_write_db.h"
#include "Game/T5/XAssets/fxeffectdef/fxeffectdef_write_db.h"
#include "Game/T5/XAssets/fximpacttable/fximpacttable_write_db.h"
#include "Game/T5/XAssets/gameworldmp/gameworldmp_write_db.h"
#include "Game/T5/XAssets/gameworldsp/gameworldsp_write_db.h"
#include "Game/T5/XAssets/gfximage/gfximage_write_db.h"
#include "Game/T5/XAssets/gfxlightdef/gfxlightdef_write_db.h"
#include "Game/T5/XAssets/gfxworld/gfxworld_write_db.h"
#include "Game/T5/XAssets/glasses/glasses_write_db.h"
#include "Game/T5/XAssets/localizeentry/localizeentry_write_db.h"
#include "Game/T5/XAssets/mapents/mapents_write_db.h"
#include "Game/T5/XAssets/material/material_write_db.h"
#include "Game/T5/XAssets/materialtechniqueset/materialtechniqueset_write_db.h"
#include "Game/T5/XAssets/menudef_t/menudef_t_write_db.h"
#include "Game/T5/XAssets/menulist/menulist_write_db.h"
#include "Game/T5/XAssets/packindex/packindex_write_db.h"
#include "Game/T5/XAssets/physconstraints/physconstraints_write_db.h"
#include "Game/T5/XAssets/physpreset/physpreset_write_db.h"
#include "Game/T5/XAssets/rawfile/rawfile_write_db.h"
#include "Game/T5/XAssets/sndbank/sndbank_write_db.h"
#include "Game/T5/XAssets/snddriverglobals/snddriverglobals_write_db.h"
#include "Game/T5/XAssets/sndpatch/sndpatch_write_db.h"
#include "Game/T5/XAssets/stringtable/stringtable_write_db.h"
#include "Game/T5/XAssets/weaponvariantdef/weaponvariantdef_write_db.h"
#include "Game/T5/XAssets/xanimparts/xanimparts_write_db.h"
#include "Game/T5/XAssets/xglobals/xglobals_write_db.h"
#include "Game/T5/XAssets/xmodel/xmodel_write_db.h"
#include "Game/T5/AssetWriterT5.h"
#include "Writing/WritingException.h"
#include <cassert>