ZoneWriting stuff

This commit is contained in:
Jan 2021-03-16 12:37:15 +01:00
parent 9d26c9c927
commit 4feea62280
15 changed files with 625 additions and 38 deletions

View File

@ -15,6 +15,7 @@
#include "SearchPath/SearchPathFilesystem.h" #include "SearchPath/SearchPathFilesystem.h"
#include "ObjContainer/IWD/IWD.h" #include "ObjContainer/IWD/IWD.h"
#include "LinkerArgs.h" #include "LinkerArgs.h"
#include "ZoneWriting.h"
#include "ZoneCreation/ZoneCreationContext.h" #include "ZoneCreation/ZoneCreationContext.h"
#include "ZoneCreation/IZoneCreator.h" #include "ZoneCreation/IZoneCreator.h"
#include "Game/IW4/ZoneCreatorIW4.h" #include "Game/IW4/ZoneCreatorIW4.h"
@ -446,6 +447,13 @@ class Linker::Impl
if (!stream.is_open()) if (!stream.is_open())
return false; return false;
if(!ZoneWriting::WriteZone(stream, zone))
{
std::cout << "Writing zone failed." << std::endl;
stream.close();
return false;
}
stream.close(); stream.close();
return true; return true;
} }

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@ -1,7 +1,179 @@
#include "ZoneWriteTemplate.h" #include "ZoneWriteTemplate.h"
#include <iostream>
#include <sstream> #include <sstream>
#include "Internal/BaseTemplate.h"
class ZoneWriteTemplate::Internal final : BaseTemplate
{
enum class MemberWriteType
{
ARRAY_POINTER,
DYNAMIC_ARRAY,
EMBEDDED,
EMBEDDED_ARRAY,
POINTER_ARRAY,
SINGLE_POINTER
};
static std::string WriterClassName(StructureInformation* asset)
{
std::ostringstream str;
str << "Writer_" << asset->m_definition->m_name;
return str.str();
}
void PrintHeaderConstructor() const
{
LINE(WriterClassName(m_env.m_asset) << "("<<m_env.m_asset->m_definition->GetFullName()<<"* asset, Zone* zone, IZoneOutputStream* stream);")
}
void PrintHeaderMainWriteMethodDeclaration(const StructureInformation* info) const
{
LINE("void Write(" << info->m_definition->GetFullName() << "** pAsset);")
}
void PrintHeaderGetNameMethodDeclaration(const StructureInformation* info) const
{
LINE("static std::string GetAssetName("<<info->m_definition->GetFullName()<<"* pAsset);")
}
void PrintConstructorMethod()
{
LINE(WriterClassName(m_env.m_asset) << "::" << WriterClassName(m_env.m_asset) << "("<<m_env.m_asset->m_definition->GetFullName()<<"* asset, Zone* zone, IZoneOutputStream* stream)")
m_intendation++;
LINE_START(": AssetWriter(zone->m_pools->GetAsset("<<m_env.m_asset->m_asset_enum_entry->m_name<<", GetAssetName(asset))"<<", zone, stream)")
LINE_END("")
m_intendation--;
LINE("{")
m_intendation++;
m_intendation--;
LINE("}")
}
void PrintMainWriteMethod()
{
LINE("void " << WriterClassName(m_env.m_asset) << "::Write(" << m_env.m_asset->m_definition->GetFullName() << "** pAsset)")
LINE("{")
m_intendation++;
LINE("assert(pAsset != nullptr);")
m_intendation--;
LINE("}")
}
void PrintGetNameMethod()
{
LINE("std::string " << WriterClassName(m_env.m_asset) << "::GetAssetName(" << m_env.m_asset->m_definition->GetFullName() << "* pAsset)")
LINE("{")
m_intendation++;
if (!m_env.m_asset->m_name_chain.empty())
{
LINE_START("return pAsset")
auto first = true;
for (auto* member : m_env.m_asset->m_name_chain)
{
if (first)
{
first = false;
LINE_MIDDLE("->" << member->m_member->m_name)
}
else
{
LINE_MIDDLE("." << member->m_member->m_name)
}
}
LINE_END(";")
}
else
{
LINE("return \"" << m_env.m_asset->m_definition->m_name << "\";")
}
m_intendation--;
LINE("}")
}
public:
Internal(std::ostream& stream, RenderingContext* context)
: BaseTemplate(stream, context)
{
}
void Header()
{
LINE("// ====================================================================")
LINE("// This file has been generated by ZoneCodeGenerator.")
LINE("// Do not modify. ")
LINE("// Any changes will be discarded when regenerating.")
LINE("// ====================================================================")
LINE("")
LINE("#pragma once")
LINE("")
LINE("#include \"Writing/AssetWriter.h\"")
LINE("#include \"Game/" << m_env.m_game << "/" << m_env.m_game << ".h\"")
LINE("#include <string>")
LINE("")
LINE("namespace " << m_env.m_game)
LINE("{")
m_intendation++;
LINE("class " << WriterClassName(m_env.m_asset) << " final : public AssetWriter")
LINE("{")
m_intendation++;
PrintHeaderGetNameMethodDeclaration(m_env.m_asset);
LINE("")
m_intendation--;
LINE("public:")
m_intendation++;
PrintHeaderConstructor();
PrintHeaderMainWriteMethodDeclaration(m_env.m_asset);
m_intendation--;
LINE("};")
m_intendation--;
LINE("}")
}
void Source()
{
LINE("// ====================================================================")
LINE("// This file has been generated by ZoneCodeGenerator.")
LINE("// Do not modify. ")
LINE("// Any changes will be discarded when regenerating.")
LINE("// ====================================================================")
LINE("")
LINE("#include \"" << Lower(m_env.m_asset->m_definition->m_name) << "_write_db.h\"")
LINE("#include <cassert>")
LINE("")
if (!m_env.m_referenced_assets.empty())
{
LINE("// Referenced Assets:")
for (auto* type : m_env.m_referenced_assets)
{
LINE("#include \"../" << Lower(type->m_type->m_name) << "/" << Lower(type->m_type->m_name) << "_write_db.h\"")
}
LINE("")
}
LINE("using namespace " << m_env.m_game << ";")
LINE("")
PrintConstructorMethod();
LINE("")
PrintMainWriteMethod();
LINE("")
PrintGetNameMethod();
}
};
std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRender(RenderingContext* context) std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRender(RenderingContext* context)
{ {
std::vector<CodeTemplateFile> files; std::vector<CodeTemplateFile> files;
@ -27,4 +199,18 @@ std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRender(RenderingConte
void ZoneWriteTemplate::RenderFile(std::ostream& stream, const int fileTag, RenderingContext* context) void ZoneWriteTemplate::RenderFile(std::ostream& stream, const int fileTag, RenderingContext* context)
{ {
Internal internal(stream, context);
if (fileTag == TAG_HEADER)
{
internal.Header();
}
else if (fileTag == TAG_SOURCE)
{
internal.Source();
}
else
{
std::cout << "Unknown tag for ZoneWriteTemplate: " << fileTag << "\n";
}
} }

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@ -6,6 +6,8 @@ class ZoneWriteTemplate final : public ICodeTemplate
static constexpr int TAG_HEADER = 1; static constexpr int TAG_HEADER = 1;
static constexpr int TAG_SOURCE = 2; static constexpr int TAG_SOURCE = 2;
class Internal;
public: public:
std::vector<CodeTemplateFile> GetFilesToRender(RenderingContext* context) override; std::vector<CodeTemplateFile> GetFilesToRender(RenderingContext* context) override;
void RenderFile(std::ostream& stream, int fileTag, RenderingContext* context) override; void RenderFile(std::ostream& stream, int fileTag, RenderingContext* context) override;

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@ -16,6 +16,11 @@ XAssetInfoGeneric* ZoneAssetPools::AddAsset(const asset_type_t type, std::string
return assetInfo; return assetInfo;
} }
size_t ZoneAssetPools::GetTotalAssetCount() const
{
return m_assets_in_order.size();
}
ZoneAssetPools::iterator ZoneAssetPools::begin() const ZoneAssetPools::iterator ZoneAssetPools::begin() const
{ {
return m_assets_in_order.begin(); return m_assets_in_order.begin();

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@ -1,10 +1,12 @@
#pragma once #pragma once
#include <vector>
#include <string>
#include <cstddef>
#include "Utils/ClassUtils.h"
#include "XAssetInfo.h" #include "XAssetInfo.h"
#include "Zone/ZoneTypes.h" #include "Zone/ZoneTypes.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
#include <vector>
#include <string>
class Zone; class Zone;
class XAssetInfoGeneric; class XAssetInfoGeneric;
@ -30,6 +32,8 @@ public:
virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0; virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
virtual void InitPoolDynamic(asset_type_t type) = 0; virtual void InitPoolDynamic(asset_type_t type) = 0;
_NODISCARD size_t GetTotalAssetCount() const;
iterator begin() const; iterator begin() const;
iterator end() const; iterator end() const;
}; };

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@ -37,12 +37,14 @@ function ZoneWriting:project()
files { files {
path.join(folder, "ZoneWriting/**.h"), path.join(folder, "ZoneWriting/**.h"),
path.join(folder, "ZoneWriting/**.cpp") path.join(folder, "ZoneWriting/**.cpp"),
ZoneCode:allWriteFiles()
} }
vpaths { vpaths {
["*"] = { ["*"] = {
path.join(folder, "ZoneWriting") path.join(folder, "ZoneWriting"),
path.join(BuildFolder(), "src/ZoneCode")
} }
} }
@ -50,6 +52,7 @@ function ZoneWriting:project()
Crypto:include(includes) Crypto:include(includes)
Utils:include(includes) Utils:include(includes)
zlib:include(includes) zlib:include(includes)
ZoneCode:include(includes)
ZoneCode:use() ZoneCode:use()
end end

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@ -0,0 +1,257 @@
#include "ContentWriterT6.h"
#include <cassert>
#include <sstream>
#include "Game/T6/XAssets/addonmapents/addonmapents_write_db.h"
#include "Game/T6/XAssets/clipmap_t/clipmap_t_write_db.h"
#include "Game/T6/XAssets/comworld/comworld_write_db.h"
#include "Game/T6/XAssets/ddlroot_t/ddlroot_t_write_db.h"
#include "Game/T6/XAssets/destructibledef/destructibledef_write_db.h"
#include "Game/T6/XAssets/emblemset/emblemset_write_db.h"
#include "Game/T6/XAssets/font_s/font_s_write_db.h"
#include "Game/T6/XAssets/fonticon/fonticon_write_db.h"
#include "Game/T6/XAssets/footstepfxtabledef/footstepfxtabledef_write_db.h"
#include "Game/T6/XAssets/footsteptabledef/footsteptabledef_write_db.h"
#include "Game/T6/XAssets/fxeffectdef/fxeffectdef_write_db.h"
#include "Game/T6/XAssets/fximpacttable/fximpacttable_write_db.h"
#include "Game/T6/XAssets/gameworldmp/gameworldmp_write_db.h"
#include "Game/T6/XAssets/gameworldsp/gameworldsp_write_db.h"
#include "Game/T6/XAssets/gfximage/gfximage_write_db.h"
#include "Game/T6/XAssets/gfxlightdef/gfxlightdef_write_db.h"
#include "Game/T6/XAssets/gfxworld/gfxworld_write_db.h"
#include "Game/T6/XAssets/glasses/glasses_write_db.h"
#include "Game/T6/XAssets/keyvaluepairs/keyvaluepairs_write_db.h"
#include "Game/T6/XAssets/leaderboarddef/leaderboarddef_write_db.h"
#include "Game/T6/XAssets/localizeentry/localizeentry_write_db.h"
#include "Game/T6/XAssets/mapents/mapents_write_db.h"
#include "Game/T6/XAssets/material/material_write_db.h"
#include "Game/T6/XAssets/materialtechniqueset/materialtechniqueset_write_db.h"
#include "Game/T6/XAssets/memoryblock/memoryblock_write_db.h"
#include "Game/T6/XAssets/menudef_t/menudef_t_write_db.h"
#include "Game/T6/XAssets/menulist/menulist_write_db.h"
#include "Game/T6/XAssets/physconstraints/physconstraints_write_db.h"
#include "Game/T6/XAssets/physpreset/physpreset_write_db.h"
#include "Game/T6/XAssets/qdb/qdb_write_db.h"
#include "Game/T6/XAssets/rawfile/rawfile_write_db.h"
#include "Game/T6/XAssets/scriptparsetree/scriptparsetree_write_db.h"
#include "Game/T6/XAssets/skinnedvertsdef/skinnedvertsdef_write_db.h"
#include "Game/T6/XAssets/slug/slug_write_db.h"
#include "Game/T6/XAssets/sndbank/sndbank_write_db.h"
#include "Game/T6/XAssets/snddriverglobals/snddriverglobals_write_db.h"
#include "Game/T6/XAssets/sndpatch/sndpatch_write_db.h"
#include "Game/T6/XAssets/stringtable/stringtable_write_db.h"
#include "Game/T6/XAssets/tracerdef/tracerdef_write_db.h"
#include "Game/T6/XAssets/vehicledef/vehicledef_write_db.h"
#include "Game/T6/XAssets/weaponattachment/weaponattachment_write_db.h"
#include "Game/T6/XAssets/weaponattachmentunique/weaponattachmentunique_write_db.h"
#include "Game/T6/XAssets/weaponcamo/weaponcamo_write_db.h"
#include "Game/T6/XAssets/weaponvariantdef/weaponvariantdef_write_db.h"
#include "Game/T6/XAssets/xanimparts/xanimparts_write_db.h"
#include "Game/T6/XAssets/xglobals/xglobals_write_db.h"
#include "Game/T6/XAssets/xmodel/xmodel_write_db.h"
#include "Game/T6/XAssets/zbarrierdef/zbarrierdef_write_db.h"
#include "Writing/WritingException.h"
using namespace T6;
ContentWriter::ContentWriter()
: varXAssetList(nullptr),
varXAsset(nullptr),
varScriptStringList(nullptr)
{
}
void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const
{
if (!m_zone->m_script_strings.empty())
{
assert(m_zone->m_script_strings.size() <= SCR_STRING_MAX + 1);
xAssetList.stringList.count = m_zone->m_script_strings.size();
xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.size()));
for (auto i = 0u; i < m_zone->m_script_strings.size(); i++)
{
xAssetList.stringList.strings[i] = m_zone->m_script_strings[i].c_str();
}
}
else
{
xAssetList.stringList.count = 0;
xAssetList.stringList.strings = nullptr;
}
xAssetList.dependCount = 0;
xAssetList.depends = nullptr;
const auto assetCount = m_zone->m_pools->GetTotalAssetCount();
if (assetCount > 0)
{
xAssetList.assetCount = assetCount;
xAssetList.assets = static_cast<XAsset*>(memory.Alloc(sizeof(XAsset) * assetCount));
const auto end = m_zone->m_pools->end();
auto index = 0u;
for (auto i = m_zone->m_pools->begin(); i != end; ++i)
{
auto& asset = xAssetList.assets[index++];
asset.type = static_cast<XAssetType>((*i)->m_type);
asset.header.data = (*i)->m_ptr;
}
}
else
{
xAssetList.assetCount = 0;
xAssetList.assets = nullptr;
}
}
void ContentWriter::WriteScriptStringList(const bool atStreamStart)
{
assert(m_zone->m_script_strings.empty());
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
if (atStreamStart)
varScriptStringList = m_stream->Write(varScriptStringList);
if (varScriptStringList->strings != nullptr)
{
m_stream->Align(alignof(const char*));
varXString = varScriptStringList->strings;
WriteXStringArray(true, varScriptStringList->count);
m_stream->MarkFollowing(varScriptStringList->strings);
}
m_stream->PopBlock();
}
void ContentWriter::WriteXAsset(const bool atStreamStart)
{
#define WRITE_ASSET(type_index, typeName, headerEntry) \
case type_index: \
{ \
Writer_##typeName writer(varXAsset->header.headerEntry, m_zone, m_stream); \
writer.Write(&varXAsset->header.headerEntry); \
break; \
}
assert(varXAsset != nullptr);
if (atStreamStart)
varXAsset = m_stream->Write(varXAsset);
switch (varXAsset->type)
{
WRITE_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset)
WRITE_ASSET(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints, physConstraints)
WRITE_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef)
WRITE_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts)
WRITE_ASSET(ASSET_TYPE_XMODEL, XModel, model)
WRITE_ASSET(ASSET_TYPE_MATERIAL, Material, material)
WRITE_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet)
WRITE_ASSET(ASSET_TYPE_IMAGE, GfxImage, image)
WRITE_ASSET(ASSET_TYPE_SOUND, SndBank, sound)
WRITE_ASSET(ASSET_TYPE_SOUND_PATCH, SndPatch, soundPatch)
WRITE_ASSET(ASSET_TYPE_CLIPMAP, clipMap_t, clipMap)
WRITE_ASSET(ASSET_TYPE_CLIPMAP_PVS, clipMap_t, clipMap)
WRITE_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld)
WRITE_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp)
WRITE_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp)
WRITE_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts)
WRITE_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld)
WRITE_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef)
WRITE_ASSET(ASSET_TYPE_FONT, Font_s, font)
WRITE_ASSET(ASSET_TYPE_FONTICON, FontIcon, fontIcon)
WRITE_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList)
WRITE_ASSET(ASSET_TYPE_MENU, menuDef_t, menu)
WRITE_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize)
WRITE_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon)
WRITE_ASSET(ASSET_TYPE_ATTACHMENT, WeaponAttachment, attachment)
WRITE_ASSET(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique, attachmentUnique)
WRITE_ASSET(ASSET_TYPE_WEAPON_CAMO, WeaponCamo, weaponCamo)
WRITE_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals)
WRITE_ASSET(ASSET_TYPE_FX, FxEffectDef, fx)
WRITE_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx)
WRITE_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile)
WRITE_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable)
WRITE_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef)
WRITE_ASSET(ASSET_TYPE_XGLOBALS, XGlobals, xGlobals)
WRITE_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot)
WRITE_ASSET(ASSET_TYPE_GLASSES, Glasses, glasses)
WRITE_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet)
WRITE_ASSET(ASSET_TYPE_SCRIPTPARSETREE, ScriptParseTree, scriptParseTree)
WRITE_ASSET(ASSET_TYPE_KEYVALUEPAIRS, KeyValuePairs, keyValuePairs)
WRITE_ASSET(ASSET_TYPE_VEHICLEDEF, VehicleDef, vehicleDef)
WRITE_ASSET(ASSET_TYPE_MEMORYBLOCK, MemoryBlock, memoryBlock);
WRITE_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts)
WRITE_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef)
WRITE_ASSET(ASSET_TYPE_SKINNEDVERTS, SkinnedVertsDef, skinnedVertsDef)
WRITE_ASSET(ASSET_TYPE_QDB, Qdb, qdb)
WRITE_ASSET(ASSET_TYPE_SLUG, Slug, slug)
WRITE_ASSET(ASSET_TYPE_FOOTSTEP_TABLE, FootstepTableDef, footstepTableDef)
WRITE_ASSET(ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef, footstepFXTableDef)
WRITE_ASSET(ASSET_TYPE_ZBARRIER, ZBarrierDef, zbarrierDef)
default:
{
std::ostringstream str;
str << "Unsupported asset type: " << varXAsset->type << ".";
throw WritingException(str.str());
}
}
#undef WRITE_ASSET
}
void ContentWriter::WriteXAssetArray(const bool atStreamStart, const size_t count)
{
assert(varXAsset != nullptr);
if (atStreamStart)
varXAsset = m_stream->Write(varXAsset, count);
for (size_t index = 0; index < count; index++)
{
WriteXAsset(false);
varXAsset++;
}
}
void ContentWriter::WriteContent(Zone* zone, IZoneOutputStream* stream)
{
m_zone = zone;
m_stream = stream;
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
MemoryManager memory;
XAssetList assetList{};
CreateXAssetList(assetList, memory);
varXAssetList = static_cast<XAssetList*>(m_stream->WriteDataRaw(&assetList, sizeof(assetList)));
varScriptStringList = &varXAssetList->stringList;
WriteScriptStringList(false);
if (varXAssetList->depends != nullptr)
{
m_stream->Align(alignof(const char*));
varXString = varXAssetList->depends;
WriteXStringArray(true, varXAssetList->dependCount);
m_stream->MarkFollowing(varXAssetList->depends);
}
if (varXAssetList->assets != nullptr)
{
m_stream->Align(alignof(XAsset));
varXAsset = varXAssetList->assets;
WriteXAssetArray(true, varXAssetList->assetCount);
m_stream->MarkFollowing(varXAssetList->assets);
}
m_stream->PopBlock();
}

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@ -7,13 +7,16 @@ namespace T6
{ {
class ContentWriter final : public ContentWriterBase, public IContentWritingEntryPoint class ContentWriter final : public ContentWriterBase, public IContentWritingEntryPoint
{ {
XAssetList* varXAssetList;
XAsset* varXAsset; XAsset* varXAsset;
ScriptStringList* varScriptStringList; ScriptStringList* varScriptStringList;
void LoadScriptStringList(bool atStreamStart); void CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const;
void LoadXAsset(bool atStreamStart); void WriteScriptStringList(bool atStreamStart);
void LoadXAssetArray(bool atStreamStart, size_t count);
void WriteXAsset(bool atStreamStart);
void WriteXAssetArray(bool atStreamStart, size_t count);
public: public:
ContentWriter(); ContentWriter();

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@ -0,0 +1,44 @@
#include "AssetWriter.h"
#include <cassert>
#include <algorithm>
#include <iterator>
AssetWriter::AssetWriter(XAssetInfoGeneric* asset, Zone* zone, IZoneOutputStream* stream)
: ContentWriterBase(zone, stream),
m_asset(asset),
varScriptString(nullptr)
{
}
scr_string_t AssetWriter::UseScriptString(const scr_string_t scrString) const
{
if (m_asset->m_zone == m_zone)
return scrString;
const auto strValue = m_asset->m_zone->m_script_strings[scrString];
const auto scrStringEntry = std::find(m_zone->m_script_strings.begin(), m_zone->m_script_strings.end(), strValue);
assert(scrStringEntry != m_zone->m_script_strings.end());
if (scrStringEntry != m_zone->m_script_strings.end())
{
return static_cast<scr_string_t>(std::distance(scrStringEntry, m_zone->m_script_strings.begin()));
}
return 0;
}
void AssetWriter::WriteScriptStringArray(const bool atStreamStart, const size_t count)
{
assert(varScriptString != nullptr);
if (atStreamStart)
varScriptString = m_stream->Write<scr_string_t>(varScriptString, count);
auto* ptr = varScriptString;
for (size_t index = 0; index < count; index++)
{
*ptr = UseScriptString(*ptr);
ptr++;
}
}

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@ -1,6 +1,20 @@
#pragma once #pragma once
class AssetWriter #include "Utils/ClassUtils.h"
#include "Zone/Zone.h"
#include "Zone/ZoneTypes.h"
#include "Pool/XAssetInfo.h"
#include "ContentWriterBase.h"
class AssetWriter : public ContentWriterBase
{ {
XAssetInfoGeneric* m_asset;
};
protected:
scr_string_t* varScriptString;
AssetWriter(XAssetInfoGeneric* asset, Zone* zone, IZoneOutputStream* stream);
_NODISCARD scr_string_t UseScriptString(scr_string_t scrString) const;
void WriteScriptStringArray(bool atStreamStart, size_t count);
};

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@ -0,0 +1,47 @@
#include "ContentWriterBase.h"
#include <cassert>
ContentWriterBase::ContentWriterBase()
: varXString(nullptr),
m_zone(nullptr),
m_stream(nullptr)
{
}
ContentWriterBase::ContentWriterBase(Zone* zone, IZoneOutputStream* stream)
: varXString(nullptr),
m_zone(zone),
m_stream(stream)
{
}
void ContentWriterBase::WriteXString(const bool atStreamStart)
{
assert(varXString != nullptr);
if (atStreamStart)
varXString = m_stream->Write<const char*>(varXString);
if (m_stream->ReusableShouldWrite(varXString))
{
m_stream->Align(alignof(const char));
m_stream->WriteNullTerminated(*varXString);
m_stream->MarkFollowing(*varXString);
}
}
void ContentWriterBase::WriteXStringArray(const bool atStreamStart, const size_t count)
{
assert(varXString != nullptr);
if (atStreamStart)
varXString = m_stream->Write<const char*>(varXString, count);
for (size_t index = 0; index < count; index++)
{
WriteXString(false);
varXString++;
}
}

View File

@ -6,9 +6,6 @@
class ContentWriterBase class ContentWriterBase
{ {
protected: protected:
static constexpr void* PTR_FOLLOWING = reinterpret_cast<void*>(-1);
static constexpr void* PTR_INSERT = reinterpret_cast<void*>(-2);
const char** varXString; const char** varXString;
Zone* m_zone; Zone* m_zone;
@ -17,7 +14,7 @@ protected:
ContentWriterBase(); ContentWriterBase();
ContentWriterBase(Zone* zone, IZoneOutputStream* stream); ContentWriterBase(Zone* zone, IZoneOutputStream* stream);
void WriteXString(bool atStreamStart) const; void WriteXString(bool atStreamStart);
void WriteXStringArray(bool atStreamStart, size_t count); void WriteXStringArray(bool atStreamStart, size_t count);
public: public:

View File

@ -9,42 +9,52 @@
class IZoneOutputStream : public IZoneStream class IZoneOutputStream : public IZoneStream
{ {
public: public:
static constexpr void* PTR_FOLLOWING = reinterpret_cast<void*>(-1);
static constexpr void* PTR_INSERT = reinterpret_cast<void*>(-2);
virtual void Align(int alignTo) = 0; virtual void Align(int alignTo) = 0;
virtual void* WriteDataRaw(void* dst, size_t size) = 0; virtual void* WriteDataRaw(const void* dst, size_t size) = 0;
virtual void* WriteDataInBlock(void* dst, size_t size) = 0; virtual void* WriteDataInBlock(const void* dst, size_t size) = 0;
virtual void IncBlockPos(size_t size) = 0; virtual void IncBlockPos(size_t size) = 0;
virtual void WriteNullTerminated(void* dst) = 0; virtual void WriteNullTerminated(const void* dst) = 0;
virtual bool ReusableShouldWrite(void** pPtr, size_t size, size_t count, std::type_index type) = 0; virtual bool ReusableShouldWrite(void** pPtr, size_t size, size_t count, std::type_index type) = 0;
virtual void MarkFollowing(void** pPtr) = 0;
template<typename T> template<typename T>
bool ReusableShouldWrite(T** pPtr) bool ReusableShouldWrite(T** pPtr)
{ {
return ReusableShouldWrite(pPtr, sizeof(T), 1, std::type_index(typeid(T))); return ReusableShouldWrite(reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(pPtr)), sizeof(T), 1, std::type_index(typeid(T)));
} }
template<typename T> template<typename T>
bool ReusableShouldWrite(T** pPtr, size_t count) bool ReusableShouldWrite(T** pPtr, const size_t count)
{ {
return ReusableShouldWrite(pPtr, sizeof(T), count, std::type_index(typeid(T))); return ReusableShouldWrite(reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(pPtr)), sizeof(T), count, std::type_index(typeid(T)));
} }
template<typename T> template<typename T>
T* Write(T* dst) T* Write(T* dst)
{ {
return static_cast<T*>(WriteDataInBlock(const_cast<void*>(reinterpret_cast<const void*>(dst)), sizeof(T))); return static_cast<T*>(WriteDataInBlock(reinterpret_cast<const void*>(dst), sizeof(T)));
} }
template<typename T> template<typename T>
T* Write(T* dst, const uint32_t count) T* Write(T* dst, const uint32_t count)
{ {
return static_cast<T*>(WriteDataInBlock(const_cast<void*>(reinterpret_cast<const void*>(dst)), count * sizeof(T))); return static_cast<T*>(WriteDataInBlock(reinterpret_cast<const void*>(dst), count * sizeof(T)));
} }
template<typename T> template<typename T>
T* WritePartial(T* dst, const size_t size) T* WritePartial(T* dst, const size_t size)
{ {
return static_cast<T*>(WriteDataInBlock(const_cast<void*>(reinterpret_cast<const void*>(dst)), size)); return static_cast<T*>(WriteDataInBlock(reinterpret_cast<const void*>(dst), size));
}
template<typename T>
void MarkFollowing(T*& ptr)
{
MarkFollowing(reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(&ptr)));
} }
}; };

View File

@ -64,7 +64,7 @@ void InMemoryZoneOutputStream::Align(const int align)
{ {
assert(!m_block_stack.empty()); assert(!m_block_stack.empty());
if (align > 0) if (align > 1)
{ {
auto* block = m_block_stack.top(); auto* block = m_block_stack.top();
@ -75,14 +75,14 @@ void InMemoryZoneOutputStream::Align(const int align)
} }
} }
void* InMemoryZoneOutputStream::WriteDataRaw(void* src, const size_t size) void* InMemoryZoneOutputStream::WriteDataRaw(const void* src, const size_t size)
{ {
auto* result = m_zone_data->GetBufferOfSize(size); auto* result = m_zone_data->GetBufferOfSize(size);
memcpy(result, src, size); memcpy(result, src, size);
return result; return result;
} }
void* InMemoryZoneOutputStream::WriteDataInBlock(void* src, const size_t size) void* InMemoryZoneOutputStream::WriteDataInBlock(const void* src, const size_t size)
{ {
assert(!m_block_stack.empty()); assert(!m_block_stack.empty());
@ -130,9 +130,9 @@ void InMemoryZoneOutputStream::IncBlockPos(const size_t size)
} }
} }
void InMemoryZoneOutputStream::WriteNullTerminated(void* src) void InMemoryZoneOutputStream::WriteNullTerminated(const void* src)
{ {
const auto len = strlen(static_cast<char*>(src)); const auto len = strlen(static_cast<const char*>(src));
WriteDataInBlock(src, len + 1); WriteDataInBlock(src, len + 1);
} }
@ -161,9 +161,20 @@ uintptr_t InMemoryZoneOutputStream::InsertPointer()
return result; return result;
} }
void InMemoryZoneOutputStream::MarkFollowing(void** pPtr)
{
assert(!m_block_stack.empty());
assert(pPtr != nullptr);
*pPtr = m_block_stack.top()->m_type == XBlock::Type::BLOCK_TYPE_TEMP ? PTR_INSERT : PTR_FOLLOWING;
}
bool InMemoryZoneOutputStream::ReusableShouldWrite(void** pPtr, const size_t entrySize, const size_t entryCount, std::type_index type) bool InMemoryZoneOutputStream::ReusableShouldWrite(void** pPtr, const size_t entrySize, const size_t entryCount, std::type_index type)
{ {
assert(!m_block_stack.empty()); assert(!m_block_stack.empty());
assert(pPtr != nullptr);
if (*pPtr == nullptr)
return false;
const auto inTemp = m_block_stack.top()->m_type == XBlock::Type::BLOCK_TYPE_TEMP; const auto inTemp = m_block_stack.top()->m_type == XBlock::Type::BLOCK_TYPE_TEMP;
const auto foundEntriesForType = m_reusable_entries.find(type); const auto foundEntriesForType = m_reusable_entries.find(type);
@ -173,8 +184,7 @@ bool InMemoryZoneOutputStream::ReusableShouldWrite(void** pPtr, const size_t ent
auto zoneOffset = inTemp ? InsertPointer() : GetCurrentZonePointer(); auto zoneOffset = inTemp ? InsertPointer() : GetCurrentZonePointer();
entries.emplace_back(*pPtr, entrySize, entryCount, zoneOffset); entries.emplace_back(*pPtr, entrySize, entryCount, zoneOffset);
m_reusable_entries.emplace(std::make_pair(type, std::move(entries))); m_reusable_entries.emplace(std::make_pair(type, std::move(entries)));
*pPtr = inTemp ? PTR_INSERT : PTR_FOLLOWING;
return true; return true;
} }
@ -190,7 +200,6 @@ bool InMemoryZoneOutputStream::ReusableShouldWrite(void** pPtr, const size_t ent
auto zoneOffset = inTemp ? InsertPointer() : GetCurrentZonePointer(); auto zoneOffset = inTemp ? InsertPointer() : GetCurrentZonePointer();
foundEntriesForType->second.emplace_back(*pPtr, entrySize, entryCount, zoneOffset); foundEntriesForType->second.emplace_back(*pPtr, entrySize, entryCount, zoneOffset);
*pPtr = inTemp ? PTR_INSERT : PTR_FOLLOWING;
return true; return true;
} }

View File

@ -9,9 +9,6 @@
class InMemoryZoneOutputStream final : public IZoneOutputStream class InMemoryZoneOutputStream final : public IZoneOutputStream
{ {
static constexpr void* PTR_FOLLOWING = reinterpret_cast<void*>(-1);
static constexpr void* PTR_INSERT = reinterpret_cast<void*>(-2);
class ReusableEntry class ReusableEntry
{ {
public: public:
@ -44,9 +41,10 @@ public:
void PushBlock(block_t block) override; void PushBlock(block_t block) override;
block_t PopBlock() override; block_t PopBlock() override;
void Align(int align) override; void Align(int align) override;
void* WriteDataRaw(void* src, size_t size) override; void* WriteDataRaw(const void* src, size_t size) override;
void* WriteDataInBlock(void* src, size_t size) override; void* WriteDataInBlock(const void* src, size_t size) override;
void IncBlockPos(size_t size) override; void IncBlockPos(size_t size) override;
void WriteNullTerminated(void* src) override; void WriteNullTerminated(const void* src) override;
void MarkFollowing(void** pPtr) override;
bool ReusableShouldWrite(void** pPtr, size_t entrySize, size_t entryCount, std::type_index type) override; bool ReusableShouldWrite(void** pPtr, size_t entrySize, size_t entryCount, std::type_index type) override;
}; };