refactor: update zcg generate file headers

This commit is contained in:
Jan 2025-04-30 16:57:36 +01:00
parent 115765ad86
commit 50612d117e
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GPG Key ID: 44B581F78FF5C57C
3 changed files with 24 additions and 17 deletions

View File

@ -6,7 +6,6 @@
#include "Utils/StringUtils.h"
#include <cassert>
#include <iostream>
#include <sstream>
namespace
@ -32,12 +31,13 @@ namespace
LINE("")
LINE("#pragma once")
LINE("")
LINE("#include \"Loading/AssetLoader.h\"")
LINEF("#include \"Game/{0}/{0}.h\"", m_env.m_game)
if (m_env.m_has_actions)
{
LINEF("#include \"Game/{0}/XAssets/{1}/{1}_actions.h\"", m_env.m_game, Lower(m_env.m_asset->m_definition->m_name))
}
LINE("#include \"Loading/AssetLoader.h\"")
LINE("")
LINE("#include <string>")
LINE("")
LINEF("namespace {0}", m_env.m_game)
@ -121,20 +121,24 @@ namespace
LINE("// ====================================================================")
LINE("")
LINEF("#include \"{0}_load_db.h\"", Lower(m_env.m_asset->m_definition->m_name))
LINEF("#include \"{0}_mark_db.h\"", Lower(m_env.m_asset->m_definition->m_name))
LINE("#include <cassert>")
LINE("#include <cstring>")
LINE("")
LINEF("#include \"{0}_mark_db.h\"", Lower(m_env.m_asset->m_definition->m_name))
if (!m_env.m_referenced_assets.empty())
{
LINE("")
LINE("// Referenced Assets:")
for (const auto* type : m_env.m_referenced_assets)
{
LINEF("#include \"../{0}/{0}_load_db.h\"", Lower(type->m_type->m_name))
}
LINE("")
}
LINE("")
LINE("#include <cassert>")
LINE("#include <cstring>")
LINE("")
LINEF("using namespace {0};", m_env.m_game)
LINE("")
PrintConstructorMethod();

View File

@ -32,8 +32,8 @@ namespace
LINE("")
LINE("#pragma once")
LINE("")
LINE("#include \"Loading/AssetMarker.h\"")
LINEF("#include \"Game/{0}/{0}.h\"", m_env.m_game)
LINE("#include \"Loading/AssetMarker.h\"")
LINE("")
LINE("#include <string>")
LINE("")
@ -116,19 +116,19 @@ namespace
LINE("// ====================================================================")
LINE("")
LINEF("#include \"{0}_mark_db.h\"", Lower(m_env.m_asset->m_definition->m_name))
LINE("")
LINE("#include <cassert>")
LINE("")
if (!m_env.m_referenced_assets.empty())
{
LINE("")
LINE("// Referenced Assets:")
for (const auto* type : m_env.m_referenced_assets)
{
LINEF("#include \"../{0}/{0}_mark_db.h\"", Lower(type->m_type->m_name))
}
LINE("")
}
LINE("")
LINE("#include <cassert>")
LINE("")
LINEF("using namespace {0};", m_env.m_game)
LINE("")
PrintConstructorMethod();

View File

@ -30,8 +30,9 @@ namespace
LINE("")
LINE("#pragma once")
LINE("")
LINE("#include \"Writing/AssetWriter.h\"")
LINEF("#include \"Game/{0}/{0}.h\"", m_env.m_game)
LINE("#include \"Writing/AssetWriter.h\"")
LINE("")
LINE("#include <string>")
LINE("")
LINEF("namespace {0}", m_env.m_game)
@ -113,18 +114,20 @@ namespace
LINE("// ====================================================================")
LINE("")
LINEF("#include \"{0}_write_db.h\"", Lower(m_env.m_asset->m_definition->m_name))
LINE("#include <cassert>")
LINE("")
if (!m_env.m_referenced_assets.empty())
{
LINE("")
LINE("// Referenced Assets:")
for (const auto* type : m_env.m_referenced_assets)
{
LINEF("#include \"../{0}/{0}_write_db.h\"", Lower(type->m_type->m_name))
}
LINE("")
}
LINE("")
LINE("#include <cassert>")
LINE("")
LINEF("using namespace {0};", m_env.m_game)
LINE("")
PrintConstructorMethod();