feat: IW3 menu dumping and loading (#909)

* feat: IW3 menu dumping

* fix: IW3 menu dumper preserve menu ownerdraw flag masks

* fix: IW3 menu dumper preserve numeric script arguments

Emit numeric tokens without quotes so the linker keeps colour arguments separate.

Before: `"0.1" "0.1" "0.12" "0.5"` becomes `"0.10.10.120.5"`
After: `0.1 0.1 0.12 0.5`

This fixes `mouseExit` colour commands failing to clear menu hover borders.

* fix: IW3 menu dumper preserve empty item text

Keep explicit empty text distinct from null text when dumping menu items.

This fixes CD-key values overflowing their input boxes.

* test: cover IW3 menu dumper material case

* test: cover IW3 menu list path precedence

* chore: clang format

* fix: reverse order of union to avoid edge case bug in zcg

* feat: IW3 menu loading

* fix: validate menu expression name table

* chore: explain numeric token quoting in comment

* refactor: simplify menu dump fallback path

* chore: add more dynamic window flags

* refactor: reuse IW3 menu window flag constants

* refactor: use explicit menu item feature lookup

* refactor: represent menu item text as optional

* refactor: clarify shared IW3 and IW4 menu constants

IW4 only extends the type enum so they can be shared

* refactor: clarify IW3 menu zone state naming

* fix: log IW3 menu conversion failures

* refactor: align IW3 menu list loader with IW4

* refactor: align IW3 menu dumpers with IW4

* refactor: align IW3 menu converter with IW4

* chore: use default enum numeration for operationEnum

* chore: small optimization on edit field capability initialization

* fix: iw3 menu optimizations for rect not considering relative position to parent

* chore: align iw3 menu converting closer to iw4

* chore: align iw3 menu dumping closer to iw4

* fix: not dumping menu flags properties correctly

* chore: adjust iw3 expression dumping to work similar to iw4

* chore: adjust iw3 expression converting to work similar to iw4

* chore: use unordered_map for MenuExpressionMatchers

---------

Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
mo
2026-08-31 00:04:01 +02:00
committed by GitHub
co-authored by Jan Laupetin
parent 4d4921e230
commit 51770e7ae5
42 changed files with 3218 additions and 60 deletions
@@ -0,0 +1,247 @@
#include "Game/IW3/Menu/LoaderMenuListIW3.h"
#include "Game/IW3/GameIW3.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
#include <memory>
#include <string>
using namespace IW3;
using namespace std::literals;
using namespace Catch;
using namespace Catch::Matchers;
namespace
{
class MenuLoadingTestHelper
{
public:
MenuLoadingTestHelper()
: m_zone("MockZone", 0, GameId::IW3, GamePlatform::PC),
m_creator_collection(m_zone),
m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)
{
m_loader = menu::CreateMenuListLoaderIW3(m_zone.Memory(), m_search_path);
}
void AddFile(std::string name, std::string contents)
{
m_search_path.AddFileData(std::move(name), std::move(contents));
}
Material* AddMaterial(const std::string& name)
{
auto* material = m_zone.Memory().Alloc<Material>();
material->info.name = m_zone.Memory().Dup(name.c_str());
m_context.AddAsset<AssetMaterial>(name, material);
return material;
}
AssetCreationResult LoadMenuList(const std::string& name)
{
return m_loader->CreateAsset(name, m_context);
}
menuDef_t* GetMenu(const std::string& name)
{
const auto* asset = m_zone.m_pools.GetAsset(ASSET_TYPE_MENU, name);
REQUIRE(asset);
return static_cast<menuDef_t*>(asset->m_ptr);
}
private:
Zone m_zone;
MockSearchPath m_search_path;
std::unique_ptr<IAssetCreator> m_loader;
AssetCreatorCollection m_creator_collection;
IgnoredAssetLookup m_ignored_asset_lookup;
AssetCreationContext m_context;
};
TEST_CASE("MenuListLoaderIW3: Loads dumped menus and preserves IW3 data", "[iw3][menu][assetloader]")
{
MenuLoadingTestHelper helper;
const auto* backgroundMaterial = helper.AddMaterial("background_material");
const auto* selectMaterial = helper.AddMaterial("select_material");
helper.AddFile("ui_mp/menus.txt", R"MENU({
loadMenu { "ui_mp/main.menu" }
loadMenu { "ui_mp/popup.menu" }
}
)MENU");
helper.AddFile("ui_mp/main.menu", R"MENU({
menuDef
{
name "main"
fullscreen 1
rect 0 0 640 480 0 0
background "background_material"
forecolor 0.8 0.7 0.6 0.5
disablecolor 0.2 0.3 0.4 0.5
visible when(dvarbool("ui_show_main"));
onOpen
{
play menu_open;
setLocalVarInt ui_highlight 5;
}
itemDef
{
name "empty_text"
text ""
rect 10 20 180 24 1 2
type 1
visible 1
forecolor 0.9 0.9 1 0.07
dvar "ui_fallback_text"
action
{
setItemColor empty_text borderColor 0.1 0.1 0.12 0.5;
execondvarstringvalue ui_zfeather 0 "set cg_laserLight 0";
}
exp material (localvarstring("ui_material"));
}
itemDef
{
name "server_list"
rect 20 60 300 200 0 0
type 6
columns 2 0 120 32 0 120 180 48 1
elementwidth 300
elementheight 20
feeder 2
elementtype 1
notselectable
noscrollbars
usepaging
disablecolor 0.6 0.5 0.4 0.3
selectBorder 1 1 1 1
selectIcon "select_material"
doubleclick
{
play mouse_click;
}
}
itemDef
{
name "default_text"
text "-"
maxChars 2
}
}
}
)MENU");
helper.AddFile("ui_mp/popup.menu", R"MENU({
menuDef
{
name "popup"
rect 40 40 200 100 0 0
popup
onESC
{
close self;
}
}
}
)MENU");
const auto result = helper.LoadMenuList("ui_mp/menus.txt");
REQUIRE(result.HasBeenSuccessful());
const auto* menuList = static_cast<MenuList*>(result.GetAssetInfo()->m_ptr);
const auto* mainMenu = helper.GetMenu("main");
const auto* popupMenu = helper.GetMenu("popup");
REQUIRE(menuList->name == "ui_mp/menus.txt"s);
REQUIRE(menuList->menuCount == 2);
REQUIRE(menuList->menus[0] == mainMenu);
REQUIRE(menuList->menus[1] == popupMenu);
REQUIRE(mainMenu->window.background == backgroundMaterial);
REQUIRE(mainMenu->window.dynamicFlags[0] & 0x10000);
REQUIRE_THAT(mainMenu->disableColor[0], WithinRel(0.2f));
REQUIRE_THAT(mainMenu->disableColor[3], WithinRel(0.5f));
REQUIRE(mainMenu->visibleExp.numEntries == 3);
REQUIRE(mainMenu->visibleExp.entries[0]->type == EET_OPERATOR);
REQUIRE(mainMenu->visibleExp.entries[0]->data.op == OP_DVARBOOL);
REQUIRE(mainMenu->visibleExp.entries[1]->data.operand.dataType == VAL_STRING);
REQUIRE(mainMenu->visibleExp.entries[1]->data.operand.internals.stringVal == "ui_show_main"s);
REQUIRE(mainMenu->visibleExp.entries[2]->data.op == OP_RIGHTPAREN);
REQUIRE(mainMenu->onOpen == R"("play" "menu_open" ; "setLocalVarInt" "ui_highlight" "5" ; )"s);
REQUIRE(mainMenu->itemCount == 3);
const auto* emptyTextItem = mainMenu->items[0];
REQUIRE(emptyTextItem->parent == mainMenu);
REQUIRE(emptyTextItem->text != nullptr);
REQUIRE(emptyTextItem->text == ""s);
REQUIRE(emptyTextItem->dvar == "ui_fallback_text"s);
REQUIRE(emptyTextItem->window.dynamicFlags[0] & 0x4);
REQUIRE(emptyTextItem->window.dynamicFlags[0] & 0x10000);
REQUIRE(
emptyTextItem->action
== R"("setItemColor" "empty_text" "borderColor" "0.1" "0.1" "0.12" "0.5" ; "execondvarstringvalue" "ui_zfeather" "0" "set cg_laserLight 0" ; )"s);
REQUIRE(emptyTextItem->materialExp.numEntries == 3);
REQUIRE(emptyTextItem->materialExp.entries[0]->data.op == OP_LOCALVARSTRING);
const auto* listItem = mainMenu->items[1];
REQUIRE(listItem->typeData.listBox);
REQUIRE(listItem->typeData.listBox->numColumns == 2);
REQUIRE(listItem->typeData.listBox->columnInfo[1].pos == 120);
REQUIRE(listItem->typeData.listBox->columnInfo[1].width == 180);
REQUIRE(listItem->typeData.listBox->notselectable == 1);
REQUIRE(listItem->typeData.listBox->noScrollBars == 1);
REQUIRE(listItem->typeData.listBox->usePaging == 1);
REQUIRE_THAT(listItem->typeData.listBox->disableColor[0], WithinRel(0.6f));
REQUIRE(listItem->typeData.listBox->selectIcon == selectMaterial);
REQUIRE(listItem->typeData.listBox->onDoubleClick == R"("play" "mouse_click" ; )"s);
const auto* defaultTextItem = mainMenu->items[2];
REQUIRE(defaultTextItem->type == 0);
REQUIRE(defaultTextItem->typeData.editField);
REQUIRE(defaultTextItem->typeData.editField->maxChars == 2);
REQUIRE(popupMenu->window.staticFlags & 0x01000000);
REQUIRE(popupMenu->onESC == R"("close" "self" ; )"s);
}
TEST_CASE("MenuListLoaderIW3: Ensure optimizing item rect considers relative positions", "[iw3][menu][assetloader]")
{
MenuLoadingTestHelper helper;
helper.AddFile("ui_mp/test.menu", R"MENU({
menuDef
{
name "test"
rect 2 4 100 100
itemDef
{
rect 1 2 20 20
exp rect x (5)
exp rect y (7)
}
}
}
)MENU");
const auto result = helper.LoadMenuList("ui_mp/test.menu");
REQUIRE(result.HasBeenSuccessful());
const auto* testMenu = helper.GetMenu("test");
REQUIRE(testMenu->window.rectClient.x == Approx(2));
REQUIRE(testMenu->window.rectClient.y == Approx(4));
REQUIRE(testMenu->window.rect.x == Approx(2));
REQUIRE(testMenu->window.rect.y == Approx(4));
REQUIRE(testMenu->itemCount == 1);
const auto* item = testMenu->items[0];
REQUIRE(item->rectXExp.numEntries == 0);
REQUIRE(item->rectYExp.numEntries == 0);
REQUIRE(item->window.rectClient.x == Approx(5));
REQUIRE(item->window.rectClient.y == Approx(7));
REQUIRE(item->window.rect.x == Approx(7));
REQUIRE(item->window.rect.y == Approx(11));
}
} // namespace
@@ -0,0 +1,517 @@
#include "Game/IW3/Menu/MenuDumperIW3.h"
#include "Game/IW3/Menu/MenuListDumperIW3.h"
#include "Parsing/Menu/MenuFileReader.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <array>
#include <catch2/catch_test_macros.hpp>
#include <cstddef>
#include <memory>
#include <sstream>
#include <string>
using namespace IW3;
namespace
{
expressionEntry Operator(const operationEnum operation)
{
expressionEntry entry{};
entry.type = EET_OPERATOR;
entry.data.op = operation;
return entry;
}
expressionEntry IntOperand(const int value)
{
expressionEntry entry{};
entry.type = EET_OPERAND;
entry.data.operand.dataType = VAL_INT;
entry.data.operand.internals.intVal = value;
return entry;
}
expressionEntry StringOperand(const char* value)
{
expressionEntry entry{};
entry.type = EET_OPERAND;
entry.data.operand.dataType = VAL_STRING;
entry.data.operand.internals.stringVal = value;
return entry;
}
template<std::size_t EntryCount> std::array<expressionEntry*, EntryCount> EntryPointers(std::array<expressionEntry, EntryCount>& entries)
{
std::array<expressionEntry*, EntryCount> result{};
for (auto entryIndex = 0u; entryIndex < EntryCount; entryIndex++)
result[entryIndex] = &entries[entryIndex];
return result;
}
TEST_CASE("MenuDumperIW3: Can dump menu with expressions and scripts", "[iw3][menu][assetdumper]")
{
constexpr auto UI_SHOW_FAVORITE_SERVERS = 0x00000004;
constexpr auto UI_SHOW_NOT_FAVORITE_SERVERS = 0x00001000;
std::array menuVisibleValues{
Operator(OP_DVARBOOL),
StringOperand("ui_test"),
Operator(OP_RIGHTPAREN),
};
auto menuVisibleEntries = EntryPointers(menuVisibleValues);
std::array buttonVisibleValues{
Operator(OP_LEFTPAREN),
Operator(OP_LOCALVARINT),
StringOperand("ui_highlight"),
Operator(OP_RIGHTPAREN),
Operator(OP_EQUALS),
IntOperand(5),
Operator(OP_AND),
Operator(OP_LOCALVARSTRING),
StringOperand("ui_choicegroup"),
Operator(OP_RIGHTPAREN),
Operator(OP_EQUALS),
StringOperand("popmenu"),
Operator(OP_RIGHTPAREN),
};
auto buttonVisibleEntries = EntryPointers(buttonVisibleValues);
std::array materialExpressionValues{
Operator(OP_LEFTPAREN),
StringOperand("expression_material"),
Operator(OP_RIGHTPAREN),
};
auto materialExpressionEntries = EntryPointers(materialExpressionValues);
Material backgroundMaterial{};
backgroundMaterial.info.name = "background_material";
ItemKeyHandler buttonKeyHandler{
.key = 'a',
.action = "open advanced;",
.next = nullptr,
};
itemDef_s button{};
button.window.name = "button_test";
button.window.group = "buttons";
button.window.rectClient = {
.x = 10.0f,
.y = 20.0f,
.w = 180.0f,
.h = 24.0f,
.horzAlign = 1,
.vertAlign = 2,
};
button.window.style = 1;
button.window.ownerDrawFlags = UI_SHOW_NOT_FAVORITE_SERVERS;
button.window.backColor[0] = 0.1f;
button.window.backColor[1] = 0.1f;
button.window.backColor[2] = 0.1f;
button.window.backColor[3] = 0.25f;
button.window.foreColor[0] = 0.69f;
button.window.foreColor[1] = 0.69f;
button.window.foreColor[2] = 0.69f;
button.window.foreColor[3] = 1.0f;
button.window.background = &backgroundMaterial;
button.type = ITEM_TYPE_BUTTON;
button.text = "@MENU_TEST";
button.textAlignMode = 10;
button.textalignx = -6.0f;
button.textscale = 0.4f;
button.textStyle = 6;
button.fontEnum = 1;
button.onFocus = "play mouse_over; setlocalvarint ui_highlight 5;";
button.leaveFocus = "setlocalvarint ui_highlight 0;";
button.mouseExit = R"(setitemcolor button_test bordercolor "0.1" "0.1" "0.12" "0.5";)";
button.action = "play mouse_click; open options;";
button.onKey = &buttonKeyHandler;
button.visibleExp = {.numEntries = static_cast<int>(buttonVisibleEntries.size()), .entries = buttonVisibleEntries.data()};
button.materialExp = {.numEntries = static_cast<int>(materialExpressionEntries.size()), .entries = materialExpressionEntries.data()};
editFieldDef_s editField{};
editField.minVal = -1.0f;
editField.maxVal = -1.0f;
editField.defVal = -1.0f;
editField.maxChars = 16;
editField.maxPaintChars = 16;
itemDef_s editItem{};
editItem.window.name = "name_field";
editItem.window.group = "fields";
editItem.window.rectClient = {.x = 10.0f, .y = 56.0f, .w = 180.0f, .h = 24.0f, .horzAlign = 1, .vertAlign = 2};
editItem.window.style = 1;
editItem.window.border = 1;
editItem.window.borderSize = 1.0f;
editItem.window.dynamicFlags[0] = WINDOW_FLAG_VISIBLE;
editItem.window.backColor[0] = 0.1f;
editItem.window.backColor[1] = 0.1f;
editItem.window.backColor[2] = 0.1f;
editItem.window.backColor[3] = 0.25f;
editItem.window.foreColor[0] = 1.0f;
editItem.window.foreColor[1] = 1.0f;
editItem.window.foreColor[2] = 1.0f;
editItem.window.foreColor[3] = 1.0f;
editItem.window.borderColor[0] = 0.5f;
editItem.window.borderColor[1] = 0.5f;
editItem.window.borderColor[2] = 0.5f;
editItem.window.borderColor[3] = 1.0f;
editItem.type = ITEM_TYPE_UPREDITFIELD;
editItem.text = "";
editItem.textAlignMode = 1;
editItem.textalignx = -28.0f;
editItem.textaligny = 14.0f;
editItem.textscale = 0.3f;
editItem.fontEnum = 1;
editItem.onAccept = "setdvar ui_name player_name;";
editItem.dvar = "player_name";
editItem.typeData.editField = &editField;
itemDef_s* items[]{&button, &editItem};
ItemKeyHandler menuKeyHandler{
.key = 13,
.action = "open key_help;",
.next = nullptr,
};
menuDef_t menu{};
menu.window.name = "test_menu";
menu.window.rect = {.x = 0.0f, .y = 0.0f, .w = 640.0f, .h = 480.0f, .horzAlign = 0, .vertAlign = 0};
menu.window.style = 1;
menu.window.ownerDrawFlags = UI_SHOW_FAVORITE_SERVERS;
menu.window.border = 1;
menu.window.borderSize = 2.0f;
menu.window.backColor[0] = 0.1f;
menu.window.backColor[1] = 0.2f;
menu.window.backColor[2] = 0.3f;
menu.window.backColor[3] = 0.75f;
menu.window.foreColor[0] = 1.0f;
menu.window.foreColor[1] = 1.0f;
menu.window.foreColor[2] = 1.0f;
menu.window.foreColor[3] = 1.0f;
menu.fullScreen = 1;
menu.fadeCycle = 16;
menu.fadeClamp = 1.0f;
menu.fadeAmount = 0.1f;
menu.fadeInAmount = 0.2f;
menu.blurRadius = 2.0f;
menu.onOpen = "play mouse_open; setfocus button_test;";
menu.onClose = "play mouse_close;";
menu.onESC = "close self;";
menu.onKey = &menuKeyHandler;
menu.visibleExp = {.numEntries = static_cast<int>(menuVisibleEntries.size()), .entries = menuVisibleEntries.data()};
menu.allowedBinding = "+activate";
menu.soundName = "menu_music";
menu.focusColor[0] = 1.0f;
menu.focusColor[1] = 0.8f;
menu.focusColor[2] = 0.2f;
menu.focusColor[3] = 1.0f;
menu.itemCount = static_cast<int>(std::size(items));
menu.items = items;
Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<menuDef_t>>(ASSET_TYPE_MENU, menu.window.name, &menu));
MockSearchPath mockObjPath;
MockOutputPath mockOutput;
AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
menu::MenuDumperIW3 dumper;
dumper.Dump(context);
const auto* file = mockOutput.GetMockedFile("ui_mp/test_menu.menu");
REQUIRE(file);
const auto output = file->AsString();
constexpr auto expectedOutput = R"({
menuDef
{
name "test_menu"
fullscreen 1
rect 0 0 640 480 0 0
style 1
border 1
borderSize 2
backcolor 0.1 0.2 0.3 0.75
focuscolor 1 0.8 0.2 1
ownerdrawFlag 4
soundLoop "menu_music"
fadeClamp 1
fadeCycle 16
fadeAmount 0.1
fadeInAmount 0.2
blurWorld 2
allowedBinding "+activate"
visible when(dvarbool("ui_test"));
onOpen
{
play mouse_open;
setfocus button_test;
}
onClose
{
play mouse_close;
}
onESC
{
close self;
}
execKeyInt 13
{
open key_help;
}
itemDef
{
name "button_test"
text "@MENU_TEST"
group "buttons"
rect 10 20 180 24 1 2
style 1
type 1
visible when(localvarint("ui_highlight") == 5 && localvarstring("ui_choicegroup") == "popmenu");
ownerdrawFlag 4096
textalign 10
textalignx -6
textscale 0.4
textstyle 6
textfont 1
backcolor 0.1 0.1 0.1 0.25
forecolor 0.69 0.69 0.69 1
background "background_material"
onFocus
{
play mouse_over;
setlocalvarint ui_highlight 5;
}
leaveFocus
{
setlocalvarint ui_highlight 0;
}
mouseExit
{
setitemcolor button_test bordercolor 0.1 0.1 0.12 0.5;
}
action
{
play mouse_click;
open options;
}
execKey "a"
{
open advanced;
}
exp material ("expression_material");
}
itemDef
{
name "name_field"
text ""
group "fields"
rect 10 56 180 24 1 2
style 1
type 18
border 1
borderSize 1
visible 1
textalign 1
textalignx -28
textaligny 14
textscale 0.3
textfont 1
backcolor 0.1 0.1 0.1 0.25
bordercolor 0.5 0.5 0.5 1
accept
{
setdvar ui_name player_name;
}
dvar "player_name"
maxChars 16
maxPaintChars 16
}
}
}
)";
REQUIRE(output == expectedOutput);
menu::MenuAssetZoneState zoneState;
std::istringstream input(output);
menu::MenuFileReader reader(input, "ui_mp/test_menu.menu", menu::FeatureLevel::IW4, mockObjPath);
reader.IncludeZoneState(zoneState);
const auto parsed = reader.ReadMenuFile();
REQUIRE(parsed);
REQUIRE(parsed->m_menus.size() == 1);
REQUIRE(parsed->m_menus[0]->m_name == "test_menu");
REQUIRE(parsed->m_menus[0]->m_owner_draw_flags == UI_SHOW_FAVORITE_SERVERS);
REQUIRE(parsed->m_menus[0]->m_items.size() == 2);
REQUIRE(parsed->m_menus[0]->m_items[0]->m_name == "button_test");
REQUIRE(parsed->m_menus[0]->m_items[0]->m_owner_draw_flags == UI_SHOW_NOT_FAVORITE_SERVERS);
REQUIRE(parsed->m_menus[0]->m_items[1]->m_name == "name_field");
REQUIRE(parsed->m_menus[0]->m_items[1]->m_dvar == "player_name");
}
TEST_CASE("MenuDumperIW3: Prefers parent menu list path over ui_mp fallback", "[iw3][menu][assetdumper]")
{
menuDef_t menu{};
menu.window.name = "test_menu";
menuDef_t* menus[]{&menu};
MenuList menuList{};
menuList.name = "ui/menus.txt";
menuList.menuCount = static_cast<int>(std::size(menus));
menuList.menus = menus;
Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<menuDef_t>>(ASSET_TYPE_MENU, menu.window.name, &menu));
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MenuList>>(ASSET_TYPE_MENULIST, menuList.name, &menuList));
MockSearchPath mockObjPath;
MockOutputPath mockOutput;
AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
menu::MenuListDumperIW3 menuListDumper;
menuListDumper.Dump(context);
menu::MenuDumperIW3 menuDumper;
menuDumper.Dump(context);
REQUIRE(mockOutput.GetMockedFile("ui/test_menu.menu"));
REQUIRE_FALSE(mockOutput.GetMockedFile("ui_mp/test_menu.menu"));
}
TEST_CASE("MenuDumperIW3: Expressions are valid when dumped", "[iw3][menu][assetdumper]")
{
std::array item0VisibleValues{
Operator(OP_LEFTPAREN),
Operator(OP_LOCALVARSTRING),
StringOperand("ui_highlight"),
Operator(OP_RIGHTPAREN),
Operator(OP_RIGHTPAREN),
};
auto item0Entries = EntryPointers(item0VisibleValues);
itemDef_s item0{};
item0.window.foreColor[0] = 1.0f;
item0.window.foreColor[1] = 1.0f;
item0.window.foreColor[2] = 1.0f;
item0.window.foreColor[3] = 1.0f;
item0.window.rectClient = {.x = 1, .y = 2, .w = 3, .h = 4, .horzAlign = 0, .vertAlign = 0};
item0.textExp = {.numEntries = static_cast<int>(item0Entries.size()), .entries = item0Entries.data()};
std::array item1VisibleValues{
Operator(OP_LEFTPAREN),
IntOperand(2),
Operator(OP_RIGHTPAREN),
};
auto item1Entries = EntryPointers(item1VisibleValues);
itemDef_s item1{};
item1.window.foreColor[0] = 1.0f;
item1.window.foreColor[1] = 1.0f;
item1.window.foreColor[2] = 1.0f;
item1.window.foreColor[3] = 1.0f;
item1.window.rectClient = {.x = 1, .y = 2, .w = 3, .h = 4, .horzAlign = 0, .vertAlign = 0};
item1.textExp = {.numEntries = static_cast<int>(item1Entries.size()), .entries = item1Entries.data()};
std::array item2VisibleValues{
Operator(OP_LEFTPAREN),
IntOperand(3),
Operator(OP_ADD),
IntOperand(7),
Operator(OP_RIGHTPAREN),
};
auto item2Entries = EntryPointers(item2VisibleValues);
itemDef_s item2{};
item2.window.foreColor[0] = 1.0f;
item2.window.foreColor[1] = 1.0f;
item2.window.foreColor[2] = 1.0f;
item2.window.foreColor[3] = 1.0f;
item2.window.rectClient = {.x = 1, .y = 2, .w = 3, .h = 4, .horzAlign = 0, .vertAlign = 0};
item2.textExp = {.numEntries = static_cast<int>(item2Entries.size()), .entries = item2Entries.data()};
std::array item3VisibleValues{
Operator(OP_LEFTPAREN),
IntOperand(-3),
Operator(OP_ADD),
IntOperand(7),
Operator(OP_MULTIPLY),
Operator(OP_NOT),
Operator(OP_SIN),
Operator(OP_COS),
IntOperand(7),
Operator(OP_RIGHTPAREN),
Operator(OP_RIGHTPAREN),
Operator(OP_RIGHTPAREN),
};
auto item3Entries = EntryPointers(item3VisibleValues);
itemDef_s item3{};
item3.window.foreColor[0] = 1.0f;
item3.window.foreColor[1] = 1.0f;
item3.window.foreColor[2] = 1.0f;
item3.window.foreColor[3] = 1.0f;
item3.window.rectClient = {.x = 1, .y = 2, .w = 3, .h = 4, .horzAlign = 0, .vertAlign = 0};
item3.textExp = {.numEntries = static_cast<int>(item3Entries.size()), .entries = item3Entries.data()};
itemDef_s* items[]{&item0, &item1, &item2, &item3};
menuDef_t menu{};
menu.window.name = "test_menu";
menu.window.foreColor[0] = 1.0f;
menu.window.foreColor[1] = 1.0f;
menu.window.foreColor[2] = 1.0f;
menu.window.foreColor[3] = 1.0f;
menu.window.rect = {.x = 1, .y = 2, .w = 3, .h = 4, .horzAlign = 0, .vertAlign = 0};
menu.itemCount = static_cast<int>(std::size(items));
menu.items = items;
Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<menuDef_t>>(ASSET_TYPE_MENU, menu.window.name, &menu));
MockSearchPath mockObjPath;
MockOutputPath mockOutput;
AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
menu::MenuDumperIW3 dumper;
dumper.Dump(context);
const auto* file = mockOutput.GetMockedFile("ui_mp/test_menu.menu");
REQUIRE(file);
const auto output = file->AsString();
constexpr auto expectedOutput = R"({
menuDef
{
name "test_menu"
rect 1 2 3 4 0 0
itemDef
{
rect 1 2 3 4 0 0
exp text (localvarstring("ui_highlight"));
}
itemDef
{
rect 1 2 3 4 0 0
exp text (2);
}
itemDef
{
rect 1 2 3 4 0 0
exp text (3 + 7);
}
itemDef
{
rect 1 2 3 4 0 0
exp text (-3 + 7 * !sin(cos(7)));
}
}
}
)";
REQUIRE(output == expectedOutput);
}
} // namespace
@@ -0,0 +1,53 @@
#include "Game/IW3/Menu/MenuListDumperIW3.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_test_macros.hpp>
#include <iterator>
#include <memory>
using namespace IW3;
namespace
{
TEST_CASE("MenuListDumperIW3: Can dump several menu entries", "[iw3][menu][menulist][assetdumper]")
{
menuDef_t mainMenu{};
mainMenu.window.name = "main";
menuDef_t optionsMenu{};
optionsMenu.window.name = "options";
menuDef_t confirmationMenu{};
confirmationMenu.window.name = ",confirmation";
menuDef_t* menus[]{&mainMenu, &optionsMenu, &confirmationMenu};
MenuList menuList{};
menuList.name = "ui_mp/menus.txt";
menuList.menuCount = static_cast<int>(std::size(menus));
menuList.menus = menus;
Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MenuList>>(ASSET_TYPE_MENULIST, menuList.name, &menuList));
MockSearchPath mockObjPath;
MockOutputPath mockOutput;
AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
menu::MenuListDumperIW3 dumper;
dumper.Dump(context);
const auto* file = mockOutput.GetMockedFile("ui_mp/menus.txt");
REQUIRE(file);
constexpr auto expectedOutput = R"({
loadMenu { "ui_mp/main.menu" }
loadMenu { "ui_mp/options.menu" }
loadMenu { "ui_mp/confirmation.menu" }
}
)";
REQUIRE(file->AsString() == expectedOutput);
}
} // namespace
@@ -0,0 +1,3 @@
>game,IW3
menulist,ui_mp/menus.txt
@@ -0,0 +1,31 @@
{
menuDef
{
name "main"
fullscreen 1
rect 0 0 640 480 0 0
disablecolor 0.2 0.3 0.4 0.5
forecolor 0.8 0.7 0.6 0.5
visible when(dvarbool("ui_show_main"));
onOpen
{
play menu_open;
setLocalVarInt ui_highlight 5;
}
itemDef
{
name "empty_text"
text ""
rect 10 20 180 24 1 2
type 1
visible 1
forecolor 0.9 0.9 1 0.07
dvar "ui_fallback_text"
action
{
setItemColor empty_text borderColor 0.1 0.1 0.12 0.5;
}
exp material localvarstring("ui_material");
}
}
}
@@ -0,0 +1,4 @@
{
loadMenu { "ui_mp/main.menu" }
loadMenu { "ui_mp/popup.menu" }
}
@@ -0,0 +1,12 @@
{
menuDef
{
name "popup"
rect 40 40 200 100 0 0
popup
onESC
{
close self;
}
}
}
@@ -0,0 +1,90 @@
#include "Game/IW3/IW3.h"
#include "Game/IW3/Menu/MenuDumperIW3.h"
#include "Game/IW3/Menu/MenuListDumperIW3.h"
#include "Linker.h"
#include "OatTestPaths.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include "SystemTestsPaths.h"
#include "ZoneLoading.h"
#include <catch2/catch_test_macros.hpp>
#include <filesystem>
#include <memory>
#include <string>
namespace fs = std::filesystem;
using namespace IW3;
using namespace std::literals;
namespace
{
TEST_CASE("Menu loading and dumping (IW3)", "[iw3][menu][system]")
{
const auto testDataPath = oat::paths::GetSystemTestsDirectory() / "Game/IW3/MenuRoundTrip";
const auto testDataPathString = testDataPath.string();
const auto outputPath = oat::paths::GetTempDirectory("MenuRoundTripIW3");
const auto outputPathString = outputPath.string();
const char* arguments[]{
"SystemTests",
"--verbose",
"--base-folder",
outputPathString.c_str(),
"--asset-search-path",
testDataPathString.c_str(),
"--source-search-path",
testDataPathString.c_str(),
"--output-folder",
outputPathString.c_str(),
"MenuRoundTripIW3",
};
LinkerArgs linkerArgs;
auto shouldContinue = true;
REQUIRE(linkerArgs.ParseArgs(std::size(arguments), arguments, shouldContinue));
REQUIRE(shouldContinue);
const auto linker = Linker::Create(std::move(linkerArgs));
REQUIRE(linker->Start());
const auto zonePath = outputPath / "MenuRoundTripIW3.ff";
auto maybeZone = ZoneLoading::LoadZone(zonePath.string(), std::nullopt);
REQUIRE(maybeZone);
auto zone = std::move(*maybeZone);
const auto* menuList = zone->m_pools.GetAsset<AssetMenuList>("ui_mp/menus.txt");
const auto* mainMenu = zone->m_pools.GetAsset<AssetMenu>("main");
const auto* popupMenu = zone->m_pools.GetAsset<AssetMenu>("popup");
REQUIRE(menuList);
REQUIRE(mainMenu);
REQUIRE(popupMenu);
REQUIRE(menuList->Asset()->menuCount == 2);
REQUIRE(mainMenu->Asset()->visibleExp.numEntries == 3);
REQUIRE(mainMenu->Asset()->window.dynamicFlags[0] & 0x10000);
REQUIRE(mainMenu->Asset()->items[0]->text != nullptr);
REQUIRE(mainMenu->Asset()->items[0]->text == ""s);
REQUIRE(mainMenu->Asset()->items[0]->window.dynamicFlags[0] & 0x10000);
REQUIRE(mainMenu->Asset()->items[0]->action == R"("setItemColor" "empty_text" "borderColor" "0.1" "0.1" "0.12" "0.5" ; )"s);
MockSearchPath objPath;
MockOutputPath dumpOutput;
AssetDumpingContext dumpingContext(*zone, "", dumpOutput, objPath, std::nullopt);
menu::MenuListDumperIW3 menuListDumper;
menuListDumper.Dump(dumpingContext);
menu::MenuDumperIW3 menuDumper;
menuDumper.Dump(dumpingContext);
const auto* dumpedMenuList = dumpOutput.GetMockedFile("ui_mp/menus.txt");
const auto* dumpedMainMenu = dumpOutput.GetMockedFile("ui_mp/main.menu");
const auto* dumpedPopupMenu = dumpOutput.GetMockedFile("ui_mp/popup.menu");
REQUIRE(dumpedMenuList);
REQUIRE(dumpedMainMenu);
REQUIRE(dumpedPopupMenu);
REQUIRE(dumpedMenuList->AsString().find("loadMenu { \"ui_mp/main.menu\" }") != std::string::npos);
REQUIRE(dumpedMenuList->AsString().find("loadMenu { \"ui_mp/popup.menu\" }") != std::string::npos);
REQUIRE(dumpedMainMenu->AsString().find("text \"\"") != std::string::npos);
REQUIRE(dumpedMainMenu->AsString().find("visible when(dvarbool(\"ui_show_main\"));") != std::string::npos);
REQUIRE(dumpedMainMenu->AsString().find("setItemColor empty_text borderColor 0.1 0.1 0.12 0.5;") != std::string::npos);
}
} // namespace