Fill in lookup start.

This commit is contained in:
njohnson
2026-05-16 09:54:24 +02:00
committed by Jan Laupetin
parent 54d4eaffd2
commit 531b4811ca
3 changed files with 9 additions and 0 deletions
@@ -1,6 +1,7 @@
#include "LightDefLoaderIW4.h"
#include "Game/IW4/IW4.h"
#include "Game/IW4/LightDef/LightDefAssetCreationStateIW4.h"
#include "LightDef/LightDefCommon.h"
#include "Utils/Logging/Log.h"
@@ -37,6 +38,8 @@ namespace
auto* lightDef = m_memory.Alloc<GfxLightDef>();
lightDef->name = m_memory.Dup(assetName.c_str());
context.GetZoneAssetCreationState<LightDefAssetCreationState>().SetLightDefLookupStart(lightDef, context);
AssetRegistration<AssetLightDef> registration(assetName, lightDef);
std::string imageName(static_cast<size_t>(imageNameSize), '\0');