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ObjLoading: Fix loading the wrong chunkbuffer window data when trying to shift chunkbuffer
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@@ -126,7 +126,9 @@ void ObjLoaderT6::LoadImageFromIwi(T6::GfxImage* image, ISearchPath* searchPath,
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delete ipakStream;
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if (loadedTexture != nullptr)
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{
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break;
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}
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}
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}
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}
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