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fix: wrong preprocessing of technique templates
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@ -22,13 +22,13 @@
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#filename "distortion_scale" + UV_ANIM_SUFFIX + ZFEATHER_SUFFIX + DTEX_SUFFIX + ".tech"
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#set VERTEX_SHADER "distortion_scale" + UV_ANIM_SUFFIX + ZFEATHER_SUFFIX + DTEX_SUFFIX + ".hlsl"
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#set PIXEL_SHADER "distortion" + ZFEATHER_SUFFIX + ".hlsl"
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#set VERTEX_SHADER "\"" + "distortion_scale" + UV_ANIM_SUFFIX + ZFEATHER_SUFFIX + DTEX_SUFFIX + ".hlsl" + "\""
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#set PIXEL_SHADER "\"" + "distortion" + ZFEATHER_SUFFIX + ".hlsl" + "\""
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{
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stateMap "default";
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vertexShader 3.0 "VERTEX_SHADER"
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vertexShader 3.0 VERTEX_SHADER
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{
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worldViewProjectionMatrix = constant.transposeWorldViewProjectionMatrix;
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#ifdef UV_ANIM
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@ -37,7 +37,7 @@
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distortionScale = material.distortionScale;
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}
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pixelShader 3.0 "PIXEL_SHADER"
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pixelShader 3.0 PIXEL_SHADER
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{
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normalMapSampler = material.colorMap;
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colorMapSampler = sampler.resolvedPostSun;
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@ -40,13 +40,13 @@
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#filename "particle_cloud" + SPARK_SUFFIX + OUTDOOR_SUFFIX + PREMUL_SUFFIX + SPOT_SUFFIX + SHADOW_SUFFIX + ".tech"
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#set VERTEX_SHADER "particle_cloud" + SPARK_SUFFIX + OUTDOOR_SUFFIX + SPOT_SUFFIX + ".hlsl"
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#set PIXEL_SHADER "particle_cloud" + SPARK_SUFFIX + OUTDOOR_SUFFIX + SPOT_SUFFIX + SHADOW_SUFFIX + PREMUL_SUFFIX + ".hlsl"
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#set VERTEX_SHADER "\"" + "particle_cloud" + SPARK_SUFFIX + OUTDOOR_SUFFIX + SPOT_SUFFIX + ".hlsl" + "\""
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#set PIXEL_SHADER "\"" + "particle_cloud" + SPARK_SUFFIX + OUTDOOR_SUFFIX + SPOT_SUFFIX + SHADOW_SUFFIX + PREMUL_SUFFIX + ".hlsl" + "\""
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{
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stateMap "default";
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vertexShader 3.0 "VERTEX_SHADER"
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vertexShader 3.0 VERTEX_SHADER
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{
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worldViewMatrix = constant.transposeWorldViewMatrix;
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#if MODE == "spark"
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@ -62,7 +62,7 @@
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#endif
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}
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pixelShader 3.0 "PIXEL_SHADER"
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pixelShader 3.0 PIXEL_SHADER
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{
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colorMapSampler = material.colorMap;
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#ifdef OUTDOOR
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