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ZoneCode: Add commands for GfxWorld and enable it
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@ -661,6 +661,7 @@ set count smodelIndexes smodelIndexCount;
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// GfxPortal
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use GfxPortal;
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set condition writable never;
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set reusable cell;
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set count vertices vertexCount;
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@ -722,6 +723,19 @@ set count tris numTris;
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use SSkinAnim;
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set count data 4 * width * frames;
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// GfxShadowGeometry
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use GfxShadowGeometry;
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set count sortedSurfIndex surfaceCount;
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set count smodelIndex smodelCount;
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// GfxLightRegion
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use GfxLightRegion;
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set count hulls hullCount;
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// GfxLightRegionHull
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use GfxLightRegionHull;
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set count axis axisCount;
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// GfxWorldDpvsStatic
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use GfxWorldDpvsStatic;
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set block smodelVisData XFILE_BLOCK_RUNTIME_VIRTUAL;
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@ -757,18 +771,23 @@ reorder:
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smodelDrawInsts
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surfaceMaterials;
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// GfxStaticModelLmapVertexInfo
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use GfxStaticModelLmapVertexInfo;
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set count lmapVertexColors numLmapVertexColors;
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set condition lmapVertexColorsVB never;
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// GfxWorldDpvsDynamic
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use GfxWorldDpvsDynamic;
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set block dynEntCellBits XFILE_BLOCK_RUNTIME_VIRTUAL;
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set count dynEntCellBits[0] dynEntClientWordCount[0] * GfxWorld::dpvsPlanes::cellCount;
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set count dynEntCellBits[1] dynEntClientWordCount[1] * GfxWorld::dpvsPlanes::cellCount;
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set block dynEntVisData XFILE_BLOCK_RUNTIME_VIRTUAL;
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set count dynEntVisData[0][0] dynEntClientWordCount[0];
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set count dynEntVisData[1][0] dynEntClientWordCount[1];
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set count dynEntVisData[0][1] dynEntClientWordCount[0];
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set count dynEntVisData[1][1] dynEntClientWordCount[1];
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set count dynEntVisData[0][2] dynEntClientWordCount[0];
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set count dynEntVisData[1][2] dynEntClientWordCount[1];
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set count dynEntVisData[0][0] 32 * dynEntClientWordCount[0];
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set count dynEntVisData[1][0] 32 * dynEntClientWordCount[1];
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set count dynEntVisData[0][1] 32 * dynEntClientWordCount[0];
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set count dynEntVisData[1][1] 32 * dynEntClientWordCount[1];
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set count dynEntVisData[0][2] 32 * dynEntClientWordCount[0];
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set count dynEntVisData[1][2] 32 * dynEntClientWordCount[1];
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// GfxWaterBuffer
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use GfxWaterBuffer;
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@ -1122,6 +1122,7 @@ namespace T6
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};
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typedef __declspec(align(4)) char aligned_byte_pointer;
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typedef __declspec(align(4)) GfxCompressedLightGridCoeffs GfxCompressedLightGridCoeffs_align4;
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struct GfxLightGrid
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{
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@ -1139,7 +1140,7 @@ namespace T6
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unsigned int colorCount;
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GfxCompressedLightGridColors* colors;
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unsigned int coeffCount;
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GfxCompressedLightGridCoeffs* coeffs;
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GfxCompressedLightGridCoeffs_align4* coeffs;
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unsigned int skyGridVolumeCount;
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GfxSkyGridVolume* skyGridVolumes;
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};
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@ -1171,6 +1172,7 @@ namespace T6
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vec3_t sunFxPosition;
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};
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typedef __declspec(align(4)) GfxDrawSurf GfxDrawSurf_align4;
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struct GfxWorldDpvsStatic
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@ -1195,7 +1197,7 @@ namespace T6
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GfxStaticModelInst* smodelInsts;
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GfxSurface* surfaces;
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GfxStaticModelDrawInst* smodelDrawInsts;
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GfxDrawSurf* surfaceMaterials;
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GfxDrawSurf_align4* surfaceMaterials;
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raw_byte128* surfaceCastsSunShadow;
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raw_byte128* surfaceCastsShadow;
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raw_byte128* smodelCastsShadow;
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@ -3463,7 +3465,7 @@ namespace T6
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};*/
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struct GfxLightGridEntry
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struct __declspec(align(4)) GfxLightGridEntry
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{
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unsigned __int16 colorsIndex;
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char primaryLightIndex;
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@ -3471,7 +3473,7 @@ namespace T6
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};
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struct GfxCompressedLightGridColors
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struct __declspec(align(4)) GfxCompressedLightGridColors
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{
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char rgb[56][3];
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};
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@ -3547,7 +3549,7 @@ namespace T6
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};
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struct GfxSceneDynBrush
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struct __declspec(align(4)) GfxSceneDynBrush
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{
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BModelDrawInfo info;
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unsigned __int16 dynEntId;
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@ -5545,7 +5547,7 @@ namespace T6
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{
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char_align128* pixelShaderAlign;
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char_align4* pixelShader;
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char_align128* vertexShader;
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char_align4* vertexShader;
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int pixelShaderSize;
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int vertexShaderSize;
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};
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@ -5585,7 +5587,7 @@ namespace T6
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half w;
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};
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unsigned __int64 v;
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// unsigned __int64 v;
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};
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@ -5601,7 +5603,7 @@ namespace T6
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};
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struct SSkinVert
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struct __declspec(align(4)) SSkinVert
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{
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half4 pos_bone;
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PackedUnitVec normal;
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@ -128,7 +128,7 @@ void ContentLoaderT6::LoadXAsset(const bool atStreamStart)
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LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp);
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LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp);
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LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts);
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// LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld);
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LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld);
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LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef);
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LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font);
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LOAD_ASSET(ASSET_TYPE_FONTICON, FontIcon, fontIcon);
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