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ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded
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@ -363,6 +363,7 @@ set reusable u::literalConst;
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// GfxImage
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// =========================================
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use GfxImage;
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set action OnImageLoaded(GfxImage);
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set string name;
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set name name;
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set condition pixels never;
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@ -206,6 +206,10 @@ void $LoaderClassName(context.Asset)$::LoadPtr_$structure.Type.Name$(const bool
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Load_$structure.Type.Name$(true);
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$endif$
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$if(structure.PostLoadAction)$
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$CustomAction(structure.PostLoadAction)$
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$endif$
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$if(structure.IsAsset)$
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LoadAsset_$structure.Type.Name$($TypePtrVarName(structure.Type)$);
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$endif$
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@ -1,10 +1,16 @@
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#include "gfximage_actions.h"
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#include <cassert>
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Actions_GfxImage::Actions_GfxImage(Zone* zone)
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: AssetLoadingActions(zone)
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{
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}
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void Actions_GfxImage::OnImageLoaded(T6::GfxImage* image) const
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{
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image->loadedSize = 0;
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}
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void Actions_GfxImage::LoadImageData(T6::GfxImageLoadDef* loadDef, T6::GfxImage* image) const
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{
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if(loadDef->resourceSize > 0)
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@ -8,5 +8,6 @@ class Actions_GfxImage final : public AssetLoadingActions
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public:
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explicit Actions_GfxImage(Zone* zone);
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void OnImageLoaded(T6::GfxImage* image) const;
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void LoadImageData(T6::GfxImageLoadDef* loadDef, T6::GfxImage* image) const;
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};
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