mirror of
https://github.com/Laupetin/OpenAssetTools.git
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Move sound bank dumping code into separate files
This commit is contained in:
parent
3a825d1440
commit
55f97267ff
@ -1,617 +1,30 @@
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#include "AssetDumperSndBank.h"
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#include "Csv/CsvStream.h"
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#include "ObjContainer/SoundBank/SoundBank.h"
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#include "Sound/WavWriter.h"
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#include "Utils/ClassUtils.h"
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#include <cassert>
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#include <filesystem>
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#include <fstream>
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#include <iomanip>
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#include <sstream>
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#include <unordered_set>
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#include "Game/T6/Sound/AliasDumperCsv.h"
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#include "Game/T6/Sound/SoundFileDumper.h"
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using namespace T6;
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namespace fs = std::filesystem;
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namespace
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namespace T6::sound
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{
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const std::string ALIAS_HEADERS[]{
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"# name",
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"# file",
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"# template",
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"# loadspec",
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"# secondary",
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"# group",
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"# vol_min",
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"# vol_max",
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"# team_vol_mod",
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"# dist_min",
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"# dist_max",
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"# dist_reverb_max",
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"# volume_falloff_curve",
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"# reverb_falloff_curve",
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"# volume_min_falloff_curve",
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"# reverb_min_falloff_curve",
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"# limit_count",
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"# limit_type",
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"# entity_limit_count",
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"# entity_limit_type",
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"# pitch_min",
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"# pitch_max",
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"# team_pitch_mod",
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"# min_priority",
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"# max_priority",
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"# min_priority_threshold",
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"# max_priority_threshold",
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"# spatialized",
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"# type",
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"# loop",
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"# randomize_type",
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"# probability",
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"# start_delay",
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"# reverb_send",
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"# duck",
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"# pan",
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"# center_send",
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"# envelop_min",
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"# envelop_max",
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"# envelop_percentage",
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"# occlusion_level",
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"# occlusion_wet_dry",
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"# is_big",
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"# distance_lpf",
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"# move_type",
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"# move_time",
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"# real_delay",
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"# subtitle",
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"# mature",
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"# doppler",
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"# futz",
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"# context_type",
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"# context_value",
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"# compression",
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"# timescale",
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"# music",
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"# fade_in",
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"# fade_out",
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"# pc_format",
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"# pause",
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"# stop_on_death",
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"# bus",
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"# snapshot",
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};
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const std::string PREFIXES_TO_DROP[]{
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"raw/",
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"devraw/",
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};
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constexpr size_t FRAME_RATE_FOR_INDEX[]{
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8000,
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12000,
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16000,
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24000,
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32000,
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44100,
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48000,
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96000,
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192000,
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};
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constexpr const char* EXTENSION_BY_FORMAT[SND_ASSET_FORMAT_COUNT]{
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".wav", // SND_ASSET_FORMAT_PCMS16
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".wav", // SND_ASSET_FORMAT_PCMS24
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".wav", // SND_ASSET_FORMAT_PCMS32
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".wav", // SND_ASSET_FORMAT_IEEE
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".xma", // SND_ASSET_FORMAT_XMA4
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".mp3", // SND_ASSET_FORMAT_MP3
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".wav", // SND_ASSET_FORMAT_MSADPCM
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".wma", // SND_ASSET_FORMAT_WMA
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".flac", // SND_ASSET_FORMAT_FLAC
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".wav", // SND_ASSET_FORMAT_WIIUADPCM
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".mpc", // SND_ASSET_FORMAT_MPC
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};
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} // namespace
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class AssetDumperSndBank::Internal
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{
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AssetDumpingContext& m_context;
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_NODISCARD std::string GetAssetFilename(std::string outputFileName, const std::string& extension) const
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{
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fs::path assetPath(m_context.m_base_path);
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std::replace(outputFileName.begin(), outputFileName.end(), '\\', '/');
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for (const auto& droppedPrefix : PREFIXES_TO_DROP)
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{
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if (outputFileName.rfind(droppedPrefix, 0) != std::string::npos)
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{
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outputFileName.erase(0, droppedPrefix.size());
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break;
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}
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}
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assetPath.append(outputFileName);
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if (!extension.empty())
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assetPath.concat(extension);
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return assetPath.string();
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}
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_NODISCARD std::unique_ptr<std::ostream> OpenAssetOutputFile(const std::string& outputFileName, const std::string& extension) const
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{
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fs::path assetPath(GetAssetFilename(outputFileName, extension));
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auto assetDir(assetPath);
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assetDir.remove_filename();
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create_directories(assetDir);
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auto outputStream = std::make_unique<std::ofstream>(assetPath, std::ios_base::out | std::ios_base::binary);
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if (outputStream->is_open())
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{
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return std::move(outputStream);
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}
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return nullptr;
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}
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std::unique_ptr<std::ostream> OpenAliasOutputFile(const SndBank* sndBank) const
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{
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std::ostringstream ss;
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const char* name;
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if (sndBank->streamAssetBank.zone)
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name = sndBank->streamAssetBank.zone;
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else if (sndBank->loadAssetBank.zone)
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name = sndBank->loadAssetBank.zone;
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else if (sndBank->loadedAssets.zone)
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name = sndBank->loadedAssets.zone;
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else
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name = sndBank->name;
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ss << "soundaliases/" << name << "_aliases.csv";
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return m_context.OpenAssetFile(ss.str());
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}
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static void WriteAliasFileHeader(CsvOutputStream& stream)
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{
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for (const auto& headerField : ALIAS_HEADERS)
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{
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stream.WriteColumn(headerField);
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}
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stream.NextRow();
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}
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void WriteAliasToFile(CsvOutputStream& stream, const SndAlias* alias) const
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{
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SoundAssetBankEntry entry;
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std::string extension;
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if (FindSoundBankEntry(alias->assetId, entry))
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{
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assert(entry.format < SND_ASSET_FORMAT_COUNT);
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if (entry.format < SND_ASSET_FORMAT_COUNT)
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extension = EXTENSION_BY_FORMAT[entry.format];
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}
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// name
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WriteColumnNullSafe(stream, alias->name);
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// file
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if (alias->assetFileName)
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stream.WriteColumn(GetAssetFilename(alias->assetFileName, extension));
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else
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stream.WriteColumn("");
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// template
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stream.WriteColumn("");
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// loadspec
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stream.WriteColumn("");
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// secondary
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WriteColumnNullSafe(stream, alias->secondaryname);
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// group
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stream.WriteColumn("");
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// vol_min
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WriteColumnFloat16(stream, alias->volMin);
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// vol_max
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WriteColumnFloat16(stream, alias->volMax);
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// team_vol_mod
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stream.WriteColumn("");
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// dist_min
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WriteColumnFloat16(stream, alias->distMin);
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// dist_max
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WriteColumnFloat16(stream, alias->distMax);
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// dist_reverb_max
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WriteColumnFloat16(stream, alias->distReverbMax);
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// volume_falloff_curve
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stream.WriteColumn("");
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// reverb_falloff_curve
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stream.WriteColumn("");
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// volume_min_falloff_curve
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stream.WriteColumn("");
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// reverb_min_falloff_curve
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stream.WriteColumn("");
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// limit_count
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WriteColumnUnsignedNumeric(stream, alias->limitCount);
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// limit_type
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stream.WriteColumn("");
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// entity_limit_count
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WriteColumnUnsignedNumeric(stream, alias->entityLimitCount);
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// entity_limit_type
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stream.WriteColumn("");
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// pitch_min
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WriteColumnFloat16(stream, alias->pitchMin);
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// pitch_max
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WriteColumnFloat16(stream, alias->pitchMax);
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// team_pitch_mod
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stream.WriteColumn("");
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// min_priority
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WriteColumnUnsignedNumeric(stream, alias->minPriority);
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// max_priority
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WriteColumnUnsignedNumeric(stream, alias->maxPriority);
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// min_priority_threshold
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WriteColumnUnsignedNumeric(stream, alias->minPriorityThreshold);
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// max_priority_threshold
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WriteColumnUnsignedNumeric(stream, alias->maxPriorityThreshold);
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// spatialized
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stream.WriteColumn("");
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// type
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stream.WriteColumn("");
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// loop
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stream.WriteColumn("");
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// randomize_type
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stream.WriteColumn("");
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// probability
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WriteColumnUnsignedNumeric(stream, alias->probability);
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// start_delay
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WriteColumnUnsignedNumeric(stream, alias->startDelay);
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// reverb_send
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WriteColumnUnsignedNumeric(stream, alias->reverbSend);
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// duck
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WriteColumnUnsignedNumeric(stream, alias->duck);
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// pan
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WriteColumnUnsignedNumeric(stream, alias->pan);
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// center_send
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WriteColumnUnsignedNumeric(stream, alias->centerSend);
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// envelop_min
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WriteColumnUnsignedNumeric(stream, alias->envelopMin);
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// envelop_max
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WriteColumnUnsignedNumeric(stream, alias->envelopMax);
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// envelop_percentage
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WriteColumnUnsignedNumeric(stream, alias->envelopPercentage);
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// occlusion_level
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WriteColumnFloat8(stream, alias->occlusionLevel);
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// occlusion_wet_dry
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stream.WriteColumn("");
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// is_big
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stream.WriteColumn("");
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// distance_lpf
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stream.WriteColumn("");
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// move_type
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stream.WriteColumn("");
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// move_time
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stream.WriteColumn("");
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// real_delay
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stream.WriteColumn("");
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// subtitle
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WriteColumnNullSafe(stream, alias->subtitle);
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// mature
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stream.WriteColumn("");
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// doppler
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stream.WriteColumn("");
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// futz
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WriteColumnUnsignedNumeric(stream, alias->futzPatch);
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// context_type
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stream.WriteColumn("");
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// context_value
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stream.WriteColumn("");
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// compression
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stream.WriteColumn("");
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// timescale
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stream.WriteColumn("");
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// music
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stream.WriteColumn("");
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// fade_in
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WriteColumnSignedNumeric(stream, alias->fadeIn);
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// fade_out
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WriteColumnSignedNumeric(stream, alias->fadeOut);
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// pc_format
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stream.WriteColumn("");
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// pause
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stream.WriteColumn("");
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// stop_on_death
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stream.WriteColumn("");
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// bus
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stream.WriteColumn("");
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// snapshot
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stream.WriteColumn("");
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stream.NextRow();
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}
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static void WriteColumnNullSafe(CsvOutputStream& stream, const char* value)
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{
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if (value)
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stream.WriteColumn(value);
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else
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stream.WriteColumn("");
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}
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static void WriteColumnFloat8(CsvOutputStream& stream, const uint8_t value)
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{
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std::ostringstream ss;
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ss << std::setprecision(6) << std::fixed << (static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint8_t>::max()));
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stream.WriteColumn(ss.str());
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}
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static void WriteColumnFloat16(CsvOutputStream& stream, const uint16_t value)
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{
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std::ostringstream ss;
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ss << std::setprecision(6) << std::fixed << (static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max()));
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stream.WriteColumn(ss.str());
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}
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static void WriteColumnSignedNumeric(CsvOutputStream& stream, const int value)
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{
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stream.WriteColumn(std::to_string(value));
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}
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static void WriteColumnUnsignedNumeric(CsvOutputStream& stream, const unsigned int value)
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{
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stream.WriteColumn(std::to_string(value));
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}
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void DumpSndBankAliases(const SndBank* sndBank) const
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{
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const auto outputFile = OpenAliasOutputFile(sndBank);
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if (outputFile == nullptr)
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{
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std::cout << "Failed to open sound alias output file for: \"" << sndBank->name << "\"" << std::endl;
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return;
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}
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CsvOutputStream csvStream(*outputFile);
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WriteAliasFileHeader(csvStream);
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for (auto i = 0u; i < sndBank->aliasCount; i++)
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{
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const auto& aliasList = sndBank->alias[i];
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for (auto j = 0; j < aliasList.count; j++)
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{
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const auto& alias = aliasList.head[j];
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WriteAliasToFile(csvStream, &alias);
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}
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}
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}
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static bool FindSoundBankEntry(const unsigned assetId, SoundAssetBankEntry& entry)
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{
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for (const auto* soundBank : SoundBank::Repository)
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{
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if (soundBank->GetEntry(assetId, entry))
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return true;
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}
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return false;
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}
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static SoundBankEntryInputStream FindSoundDataInSoundBanks(const unsigned assetId)
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{
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for (const auto* soundBank : SoundBank::Repository)
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{
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auto soundFile = soundBank->GetEntryStream(assetId);
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if (soundFile.IsOpen())
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return soundFile;
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}
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return {};
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}
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void DumpSoundFilePcm(const char* assetFileName, const SoundBankEntryInputStream& soundFile, const unsigned bitsPerSample) const
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{
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assert(soundFile.m_entry.format < SND_ASSET_FORMAT_COUNT);
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const auto outFile = OpenAssetOutputFile(assetFileName, EXTENSION_BY_FORMAT[soundFile.m_entry.format]);
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if (!outFile)
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{
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std::cerr << "Failed to open sound output file: \"" << assetFileName << "\"\n";
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return;
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}
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const WavWriter writer(*outFile);
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if (soundFile.m_entry.frameRateIndex >= std::extent_v<decltype(FRAME_RATE_FOR_INDEX)>)
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return;
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const WavMetaData metaData{soundFile.m_entry.channelCount, FRAME_RATE_FOR_INDEX[soundFile.m_entry.frameRateIndex], bitsPerSample};
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writer.WritePcmHeader(metaData, soundFile.m_entry.size);
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while (!soundFile.m_stream->eof())
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{
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char buffer[2048];
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soundFile.m_stream->read(buffer, sizeof(buffer));
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const auto readSize = soundFile.m_stream->gcount();
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outFile->write(buffer, readSize);
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}
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}
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void DumpSoundFilePassthrough(const char* assetFileName, const SoundBankEntryInputStream& soundFile) const
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{
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assert(soundFile.m_entry.format < SND_ASSET_FORMAT_COUNT);
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const auto outFile = OpenAssetOutputFile(assetFileName, EXTENSION_BY_FORMAT[soundFile.m_entry.format]);
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if (!outFile)
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{
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std::cerr << "Failed to open sound output file: \"" << assetFileName << "\"\n";
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return;
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}
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while (!soundFile.m_stream->eof())
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{
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char buffer[2048];
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soundFile.m_stream->read(buffer, sizeof(buffer));
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const auto readSize = soundFile.m_stream->gcount();
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outFile->write(buffer, readSize);
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}
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}
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void DumpSndAlias(const SndAlias& alias) const
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{
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const auto soundFile = FindSoundDataInSoundBanks(alias.assetId);
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if (soundFile.IsOpen())
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{
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const auto format = static_cast<snd_asset_format>(soundFile.m_entry.format);
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switch (format)
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{
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case SND_ASSET_FORMAT_PCMS16:
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DumpSoundFilePcm(alias.assetFileName, soundFile, 16u);
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break;
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case SND_ASSET_FORMAT_FLAC:
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DumpSoundFilePassthrough(alias.assetFileName, soundFile);
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break;
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|
||||
case SND_ASSET_FORMAT_PCMS24:
|
||||
case SND_ASSET_FORMAT_PCMS32:
|
||||
case SND_ASSET_FORMAT_IEEE:
|
||||
case SND_ASSET_FORMAT_XMA4:
|
||||
case SND_ASSET_FORMAT_MSADPCM:
|
||||
case SND_ASSET_FORMAT_WMA:
|
||||
case SND_ASSET_FORMAT_WIIUADPCM:
|
||||
case SND_ASSET_FORMAT_MPC:
|
||||
std::cerr << "Cannot dump sound (Unsupported sound format " << format << "): \"" << alias.assetFileName << "\"\n";
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
std::cerr << "Cannot dump sound (Unknown sound format " << format << "): \"" << alias.assetFileName << "\"\n";
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Could not find data for sound \"" << alias.assetFileName << "\"\n";
|
||||
}
|
||||
}
|
||||
|
||||
void DumpSoundData(const SndBank* sndBank) const
|
||||
{
|
||||
std::unordered_set<unsigned> dumpedAssets;
|
||||
|
||||
for (auto i = 0u; i < sndBank->aliasCount; i++)
|
||||
{
|
||||
const auto& aliasList = sndBank->alias[i];
|
||||
|
||||
for (auto j = 0; j < aliasList.count; j++)
|
||||
{
|
||||
const auto& alias = aliasList.head[j];
|
||||
if (alias.assetId && alias.assetFileName && dumpedAssets.find(alias.assetId) == dumpedAssets.end())
|
||||
{
|
||||
DumpSndAlias(alias);
|
||||
dumpedAssets.emplace(alias.assetId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DumpSndBank(const XAssetInfo<SndBank>* sndBankInfo) const
|
||||
void DumpSndBank(const AssetDumpingContext& context, const XAssetInfo<SndBank>* sndBankInfo)
|
||||
{
|
||||
const auto* sndBank = sndBankInfo->Asset();
|
||||
|
||||
DumpSndBankAliases(sndBank);
|
||||
DumpSoundData(sndBank);
|
||||
}
|
||||
const AliasDumperCsv aliasDumper(context);
|
||||
aliasDumper.DumpSndBankAliases(sndBank);
|
||||
|
||||
public:
|
||||
explicit Internal(AssetDumpingContext& context)
|
||||
: m_context(context)
|
||||
{
|
||||
DumpSoundData(context, sndBank);
|
||||
}
|
||||
|
||||
void DumpPool(AssetPool<SndBank>* pool) const
|
||||
{
|
||||
for (const auto* assetInfo : *pool)
|
||||
{
|
||||
if (!assetInfo->m_name.empty() && assetInfo->m_name[0] == ',')
|
||||
continue;
|
||||
|
||||
DumpSndBank(assetInfo);
|
||||
}
|
||||
}
|
||||
};
|
||||
}; // namespace T6::sound
|
||||
|
||||
void AssetDumperSndBank::DumpPool(AssetDumpingContext& context, AssetPool<SndBank>* pool)
|
||||
{
|
||||
const Internal internal(context);
|
||||
internal.DumpPool(pool);
|
||||
for (const auto* assetInfo : *pool)
|
||||
{
|
||||
if (!assetInfo->m_name.empty() && assetInfo->m_name[0] == ',')
|
||||
continue;
|
||||
|
||||
sound::DumpSndBank(context, assetInfo);
|
||||
}
|
||||
}
|
||||
|
394
src/ObjWriting/Game/T6/Sound/AliasDumperCsv.cpp
Normal file
394
src/ObjWriting/Game/T6/Sound/AliasDumperCsv.cpp
Normal file
@ -0,0 +1,394 @@
|
||||
#include "AliasDumperCsv.h"
|
||||
|
||||
#include "Csv/CsvStream.h"
|
||||
#include "Game/T6/AssetDumpers/AssetDumperSndBank.h"
|
||||
#include "ObjContainer/SoundBank/SoundBank.h"
|
||||
#include "ObjContainer/SoundBank/SoundBankTypes.h"
|
||||
#include "SoundCommon.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <iomanip>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace T6::sound
|
||||
{
|
||||
const std::string ALIAS_HEADERS[]{
|
||||
"# name",
|
||||
"# file",
|
||||
"# template",
|
||||
"# loadspec",
|
||||
"# secondary",
|
||||
"# group",
|
||||
"# vol_min",
|
||||
"# vol_max",
|
||||
"# team_vol_mod",
|
||||
"# dist_min",
|
||||
"# dist_max",
|
||||
"# dist_reverb_max",
|
||||
"# volume_falloff_curve",
|
||||
"# reverb_falloff_curve",
|
||||
"# volume_min_falloff_curve",
|
||||
"# reverb_min_falloff_curve",
|
||||
"# limit_count",
|
||||
"# limit_type",
|
||||
"# entity_limit_count",
|
||||
"# entity_limit_type",
|
||||
"# pitch_min",
|
||||
"# pitch_max",
|
||||
"# team_pitch_mod",
|
||||
"# min_priority",
|
||||
"# max_priority",
|
||||
"# min_priority_threshold",
|
||||
"# max_priority_threshold",
|
||||
"# spatialized",
|
||||
"# type",
|
||||
"# loop",
|
||||
"# randomize_type",
|
||||
"# probability",
|
||||
"# start_delay",
|
||||
"# reverb_send",
|
||||
"# duck",
|
||||
"# pan",
|
||||
"# center_send",
|
||||
"# envelop_min",
|
||||
"# envelop_max",
|
||||
"# envelop_percentage",
|
||||
"# occlusion_level",
|
||||
"# occlusion_wet_dry",
|
||||
"# is_big",
|
||||
"# distance_lpf",
|
||||
"# move_type",
|
||||
"# move_time",
|
||||
"# real_delay",
|
||||
"# subtitle",
|
||||
"# mature",
|
||||
"# doppler",
|
||||
"# futz",
|
||||
"# context_type",
|
||||
"# context_value",
|
||||
"# compression",
|
||||
"# timescale",
|
||||
"# music",
|
||||
"# fade_in",
|
||||
"# fade_out",
|
||||
"# pc_format",
|
||||
"# pause",
|
||||
"# stop_on_death",
|
||||
"# bus",
|
||||
"# snapshot",
|
||||
};
|
||||
|
||||
AliasDumperCsv::AliasDumperCsv(const AssetDumpingContext& context)
|
||||
: m_context(context)
|
||||
{
|
||||
}
|
||||
|
||||
std::unique_ptr<std::ostream> AliasDumperCsv::OpenAliasOutputFile(const SndBank* sndBank) const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
|
||||
const char* name;
|
||||
if (sndBank->streamAssetBank.zone)
|
||||
name = sndBank->streamAssetBank.zone;
|
||||
else if (sndBank->loadAssetBank.zone)
|
||||
name = sndBank->loadAssetBank.zone;
|
||||
else if (sndBank->loadedAssets.zone)
|
||||
name = sndBank->loadedAssets.zone;
|
||||
else
|
||||
name = sndBank->name;
|
||||
|
||||
ss << "soundaliases/" << name << "_aliases.csv";
|
||||
|
||||
return m_context.OpenAssetFile(ss.str());
|
||||
}
|
||||
|
||||
void AliasDumperCsv::WriteAliasFileHeader(CsvOutputStream& stream)
|
||||
{
|
||||
for (const auto& headerField : ALIAS_HEADERS)
|
||||
{
|
||||
stream.WriteColumn(headerField);
|
||||
}
|
||||
|
||||
stream.NextRow();
|
||||
}
|
||||
|
||||
bool AliasDumperCsv::FindSoundBankEntry(const unsigned assetId, SoundAssetBankEntry& entry)
|
||||
{
|
||||
for (const auto* soundBank : SoundBank::Repository)
|
||||
{
|
||||
if (soundBank->GetEntry(assetId, entry))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void AliasDumperCsv::WriteAliasToFile(CsvOutputStream& stream, const SndAlias* alias) const
|
||||
{
|
||||
SoundAssetBankEntry entry;
|
||||
std::string extension;
|
||||
if (FindSoundBankEntry(alias->assetId, entry))
|
||||
{
|
||||
assert(entry.format < SND_ASSET_FORMAT_COUNT);
|
||||
if (entry.format < SND_ASSET_FORMAT_COUNT)
|
||||
extension = sound::EXTENSION_BY_FORMAT[entry.format];
|
||||
}
|
||||
|
||||
// name
|
||||
WriteColumnNullSafe(stream, alias->name);
|
||||
|
||||
// file
|
||||
if (alias->assetFileName)
|
||||
stream.WriteColumn(GetAssetFilename(m_context.m_base_path, alias->assetFileName, extension));
|
||||
else
|
||||
stream.WriteColumn("");
|
||||
|
||||
// template
|
||||
stream.WriteColumn("");
|
||||
|
||||
// loadspec
|
||||
stream.WriteColumn("");
|
||||
|
||||
// secondary
|
||||
WriteColumnNullSafe(stream, alias->secondaryname);
|
||||
|
||||
// group
|
||||
stream.WriteColumn("");
|
||||
|
||||
// vol_min
|
||||
WriteColumnFloat16(stream, alias->volMin);
|
||||
|
||||
// vol_max
|
||||
WriteColumnFloat16(stream, alias->volMax);
|
||||
|
||||
// team_vol_mod
|
||||
stream.WriteColumn("");
|
||||
|
||||
// dist_min
|
||||
WriteColumnFloat16(stream, alias->distMin);
|
||||
|
||||
// dist_max
|
||||
WriteColumnFloat16(stream, alias->distMax);
|
||||
|
||||
// dist_reverb_max
|
||||
WriteColumnFloat16(stream, alias->distReverbMax);
|
||||
|
||||
// volume_falloff_curve
|
||||
stream.WriteColumn("");
|
||||
|
||||
// reverb_falloff_curve
|
||||
stream.WriteColumn("");
|
||||
|
||||
// volume_min_falloff_curve
|
||||
stream.WriteColumn("");
|
||||
|
||||
// reverb_min_falloff_curve
|
||||
stream.WriteColumn("");
|
||||
|
||||
// limit_count
|
||||
WriteColumnUnsignedNumeric(stream, alias->limitCount);
|
||||
|
||||
// limit_type
|
||||
stream.WriteColumn("");
|
||||
|
||||
// entity_limit_count
|
||||
WriteColumnUnsignedNumeric(stream, alias->entityLimitCount);
|
||||
|
||||
// entity_limit_type
|
||||
stream.WriteColumn("");
|
||||
|
||||
// pitch_min
|
||||
WriteColumnFloat16(stream, alias->pitchMin);
|
||||
|
||||
// pitch_max
|
||||
WriteColumnFloat16(stream, alias->pitchMax);
|
||||
|
||||
// team_pitch_mod
|
||||
stream.WriteColumn("");
|
||||
|
||||
// min_priority
|
||||
WriteColumnUnsignedNumeric(stream, alias->minPriority);
|
||||
|
||||
// max_priority
|
||||
WriteColumnUnsignedNumeric(stream, alias->maxPriority);
|
||||
|
||||
// min_priority_threshold
|
||||
WriteColumnUnsignedNumeric(stream, alias->minPriorityThreshold);
|
||||
|
||||
// max_priority_threshold
|
||||
WriteColumnUnsignedNumeric(stream, alias->maxPriorityThreshold);
|
||||
|
||||
// spatialized
|
||||
stream.WriteColumn("");
|
||||
|
||||
// type
|
||||
stream.WriteColumn("");
|
||||
|
||||
// loop
|
||||
stream.WriteColumn("");
|
||||
|
||||
// randomize_type
|
||||
stream.WriteColumn("");
|
||||
|
||||
// probability
|
||||
WriteColumnUnsignedNumeric(stream, alias->probability);
|
||||
|
||||
// start_delay
|
||||
WriteColumnUnsignedNumeric(stream, alias->startDelay);
|
||||
|
||||
// reverb_send
|
||||
WriteColumnUnsignedNumeric(stream, alias->reverbSend);
|
||||
|
||||
// duck
|
||||
WriteColumnUnsignedNumeric(stream, alias->duck);
|
||||
|
||||
// pan
|
||||
WriteColumnUnsignedNumeric(stream, alias->pan);
|
||||
|
||||
// center_send
|
||||
WriteColumnUnsignedNumeric(stream, alias->centerSend);
|
||||
|
||||
// envelop_min
|
||||
WriteColumnUnsignedNumeric(stream, alias->envelopMin);
|
||||
|
||||
// envelop_max
|
||||
WriteColumnUnsignedNumeric(stream, alias->envelopMax);
|
||||
|
||||
// envelop_percentage
|
||||
WriteColumnUnsignedNumeric(stream, alias->envelopPercentage);
|
||||
|
||||
// occlusion_level
|
||||
WriteColumnFloat8(stream, alias->occlusionLevel);
|
||||
|
||||
// occlusion_wet_dry
|
||||
stream.WriteColumn("");
|
||||
|
||||
// is_big
|
||||
stream.WriteColumn("");
|
||||
|
||||
// distance_lpf
|
||||
stream.WriteColumn("");
|
||||
|
||||
// move_type
|
||||
stream.WriteColumn("");
|
||||
|
||||
// move_time
|
||||
stream.WriteColumn("");
|
||||
|
||||
// real_delay
|
||||
stream.WriteColumn("");
|
||||
|
||||
// subtitle
|
||||
WriteColumnNullSafe(stream, alias->subtitle);
|
||||
|
||||
// mature
|
||||
stream.WriteColumn("");
|
||||
|
||||
// doppler
|
||||
stream.WriteColumn("");
|
||||
|
||||
// futz
|
||||
WriteColumnUnsignedNumeric(stream, alias->futzPatch);
|
||||
|
||||
// context_type
|
||||
stream.WriteColumn("");
|
||||
|
||||
// context_value
|
||||
stream.WriteColumn("");
|
||||
|
||||
// compression
|
||||
stream.WriteColumn("");
|
||||
|
||||
// timescale
|
||||
stream.WriteColumn("");
|
||||
|
||||
// music
|
||||
stream.WriteColumn("");
|
||||
|
||||
// fade_in
|
||||
WriteColumnSignedNumeric(stream, alias->fadeIn);
|
||||
|
||||
// fade_out
|
||||
WriteColumnSignedNumeric(stream, alias->fadeOut);
|
||||
|
||||
// pc_format
|
||||
stream.WriteColumn("");
|
||||
|
||||
// pause
|
||||
stream.WriteColumn("");
|
||||
|
||||
// stop_on_death
|
||||
stream.WriteColumn("");
|
||||
|
||||
// bus
|
||||
stream.WriteColumn("");
|
||||
|
||||
// snapshot
|
||||
stream.WriteColumn("");
|
||||
|
||||
stream.NextRow();
|
||||
}
|
||||
|
||||
void AliasDumperCsv::WriteColumnNullSafe(CsvOutputStream& stream, const char* value)
|
||||
{
|
||||
if (value)
|
||||
stream.WriteColumn(value);
|
||||
else
|
||||
stream.WriteColumn("");
|
||||
}
|
||||
|
||||
void AliasDumperCsv::WriteColumnFloat8(CsvOutputStream& stream, const uint8_t value)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
|
||||
ss << std::setprecision(6) << std::fixed << (static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint8_t>::max()));
|
||||
|
||||
stream.WriteColumn(ss.str());
|
||||
}
|
||||
|
||||
void AliasDumperCsv::WriteColumnFloat16(CsvOutputStream& stream, const uint16_t value)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
|
||||
ss << std::setprecision(6) << std::fixed << (static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max()));
|
||||
|
||||
stream.WriteColumn(ss.str());
|
||||
}
|
||||
|
||||
void AliasDumperCsv::WriteColumnSignedNumeric(CsvOutputStream& stream, const int value)
|
||||
{
|
||||
stream.WriteColumn(std::to_string(value));
|
||||
}
|
||||
|
||||
void AliasDumperCsv::WriteColumnUnsignedNumeric(CsvOutputStream& stream, const unsigned int value)
|
||||
{
|
||||
stream.WriteColumn(std::to_string(value));
|
||||
}
|
||||
|
||||
void AliasDumperCsv::DumpSndBankAliases(const SndBank* sndBank) const
|
||||
{
|
||||
const auto outputFile = OpenAliasOutputFile(sndBank);
|
||||
|
||||
if (outputFile == nullptr)
|
||||
{
|
||||
std::cout << "Failed to open sound alias output file for: \"" << sndBank->name << "\"" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
CsvOutputStream csvStream(*outputFile);
|
||||
WriteAliasFileHeader(csvStream);
|
||||
|
||||
for (auto i = 0u; i < sndBank->aliasCount; i++)
|
||||
{
|
||||
const auto& aliasList = sndBank->alias[i];
|
||||
for (auto j = 0; j < aliasList.count; j++)
|
||||
{
|
||||
const auto& alias = aliasList.head[j];
|
||||
WriteAliasToFile(csvStream, &alias);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace T6::sound
|
30
src/ObjWriting/Game/T6/Sound/AliasDumperCsv.h
Normal file
30
src/ObjWriting/Game/T6/Sound/AliasDumperCsv.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "Csv/CsvStream.h"
|
||||
#include "Dumping/AssetDumpingContext.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "ObjContainer/SoundBank/SoundBankTypes.h"
|
||||
|
||||
namespace T6::sound
|
||||
{
|
||||
class AliasDumperCsv
|
||||
{
|
||||
public:
|
||||
explicit AliasDumperCsv(const AssetDumpingContext& context);
|
||||
|
||||
void DumpSndBankAliases(const SndBank* sndBank) const;
|
||||
|
||||
private:
|
||||
std::unique_ptr<std::ostream> OpenAliasOutputFile(const SndBank* sndBank) const;
|
||||
static void WriteAliasFileHeader(CsvOutputStream& stream);
|
||||
static bool FindSoundBankEntry(unsigned assetId, SoundAssetBankEntry& entry);
|
||||
void WriteAliasToFile(CsvOutputStream& stream, const SndAlias* alias) const;
|
||||
static void WriteColumnNullSafe(CsvOutputStream& stream, const char* value);
|
||||
static void WriteColumnFloat8(CsvOutputStream& stream, uint8_t value);
|
||||
static void WriteColumnFloat16(CsvOutputStream& stream, uint16_t value);
|
||||
static void WriteColumnSignedNumeric(CsvOutputStream& stream, int value);
|
||||
static void WriteColumnUnsignedNumeric(CsvOutputStream& stream, unsigned value);
|
||||
|
||||
const AssetDumpingContext& m_context;
|
||||
};
|
||||
}
|
34
src/ObjWriting/Game/T6/Sound/SoundCommon.cpp
Normal file
34
src/ObjWriting/Game/T6/Sound/SoundCommon.cpp
Normal file
@ -0,0 +1,34 @@
|
||||
#include "SoundCommon.h"
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace T6::sound
|
||||
{
|
||||
const std::string PREFIXES_TO_DROP[]{
|
||||
"raw/",
|
||||
"devraw/",
|
||||
};
|
||||
|
||||
_NODISCARD std::string GetAssetFilename(const std::string& basePath, std::string outputFileName, const std::string& extension)
|
||||
{
|
||||
fs::path assetPath(basePath);
|
||||
|
||||
std::replace(outputFileName.begin(), outputFileName.end(), '\\', '/');
|
||||
for (const auto& droppedPrefix : PREFIXES_TO_DROP)
|
||||
{
|
||||
if (outputFileName.rfind(droppedPrefix, 0) != std::string::npos)
|
||||
{
|
||||
outputFileName.erase(0, droppedPrefix.size());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
assetPath.append(outputFileName);
|
||||
if (!extension.empty())
|
||||
assetPath.concat(extension);
|
||||
|
||||
return assetPath.string();
|
||||
}
|
||||
}
|
36
src/ObjWriting/Game/T6/Sound/SoundCommon.h
Normal file
36
src/ObjWriting/Game/T6/Sound/SoundCommon.h
Normal file
@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace T6::sound
|
||||
{
|
||||
constexpr size_t FRAME_RATE_FOR_INDEX[]{
|
||||
8000,
|
||||
12000,
|
||||
16000,
|
||||
24000,
|
||||
32000,
|
||||
44100,
|
||||
48000,
|
||||
96000,
|
||||
192000,
|
||||
};
|
||||
|
||||
constexpr const char* EXTENSION_BY_FORMAT[SND_ASSET_FORMAT_COUNT]{
|
||||
".wav", // SND_ASSET_FORMAT_PCMS16
|
||||
".wav", // SND_ASSET_FORMAT_PCMS24
|
||||
".wav", // SND_ASSET_FORMAT_PCMS32
|
||||
".wav", // SND_ASSET_FORMAT_IEEE
|
||||
".xma", // SND_ASSET_FORMAT_XMA4
|
||||
".mp3", // SND_ASSET_FORMAT_MP3
|
||||
".wav", // SND_ASSET_FORMAT_MSADPCM
|
||||
".wma", // SND_ASSET_FORMAT_WMA
|
||||
".flac", // SND_ASSET_FORMAT_FLAC
|
||||
".wav", // SND_ASSET_FORMAT_WIIUADPCM
|
||||
".mpc", // SND_ASSET_FORMAT_MPC
|
||||
};
|
||||
|
||||
_NODISCARD std::string GetAssetFilename(const std::string& basePath, std::string outputFileName, const std::string& extension);
|
||||
}
|
160
src/ObjWriting/Game/T6/Sound/SoundFileDumper.cpp
Normal file
160
src/ObjWriting/Game/T6/Sound/SoundFileDumper.cpp
Normal file
@ -0,0 +1,160 @@
|
||||
#include "SoundFileDumper.h"
|
||||
|
||||
#include "Csv/CsvStream.h"
|
||||
#include "Dumping/AssetDumpingContext.h"
|
||||
#include "Game/T6/Sound/SoundCommon.h"
|
||||
#include "ObjContainer/SoundBank/SoundBank.h"
|
||||
#include "Sound/WavWriter.h"
|
||||
#include "Utils/ClassUtils.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace T6::sound
|
||||
{
|
||||
_NODISCARD std::unique_ptr<std::ostream>
|
||||
OpenAssetOutputFile(const AssetDumpingContext& context, const std::string& outputFileName, const std::string& extension)
|
||||
{
|
||||
fs::path assetPath(GetAssetFilename(context.m_base_path, outputFileName, extension));
|
||||
|
||||
auto assetDir(assetPath);
|
||||
assetDir.remove_filename();
|
||||
|
||||
create_directories(assetDir);
|
||||
|
||||
auto outputStream = std::make_unique<std::ofstream>(assetPath, std::ios_base::out | std::ios_base::binary);
|
||||
|
||||
if (outputStream->is_open())
|
||||
{
|
||||
return std::move(outputStream);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static SoundBankEntryInputStream FindSoundDataInSoundBanks(const unsigned assetId)
|
||||
{
|
||||
for (const auto* soundBank : SoundBank::Repository)
|
||||
{
|
||||
auto soundFile = soundBank->GetEntryStream(assetId);
|
||||
if (soundFile.IsOpen())
|
||||
return soundFile;
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
void DumpSoundFilePcm(const AssetDumpingContext& context,
|
||||
const char* assetFileName,
|
||||
const SoundBankEntryInputStream& soundFile,
|
||||
const unsigned bitsPerSample)
|
||||
{
|
||||
assert(soundFile.m_entry.format < SND_ASSET_FORMAT_COUNT);
|
||||
const auto outFile = OpenAssetOutputFile(context, assetFileName, EXTENSION_BY_FORMAT[soundFile.m_entry.format]);
|
||||
if (!outFile)
|
||||
{
|
||||
std::cerr << "Failed to open sound output file: \"" << assetFileName << "\"\n";
|
||||
return;
|
||||
}
|
||||
|
||||
const WavWriter writer(*outFile);
|
||||
|
||||
if (soundFile.m_entry.frameRateIndex >= std::extent_v<decltype(FRAME_RATE_FOR_INDEX)>)
|
||||
return;
|
||||
|
||||
const WavMetaData metaData{soundFile.m_entry.channelCount, FRAME_RATE_FOR_INDEX[soundFile.m_entry.frameRateIndex], bitsPerSample};
|
||||
|
||||
writer.WritePcmHeader(metaData, soundFile.m_entry.size);
|
||||
|
||||
while (!soundFile.m_stream->eof())
|
||||
{
|
||||
char buffer[2048];
|
||||
soundFile.m_stream->read(buffer, sizeof(buffer));
|
||||
const auto readSize = soundFile.m_stream->gcount();
|
||||
outFile->write(buffer, readSize);
|
||||
}
|
||||
}
|
||||
|
||||
void DumpSoundFilePassthrough(const AssetDumpingContext& context, const char* assetFileName, const SoundBankEntryInputStream& soundFile)
|
||||
{
|
||||
assert(soundFile.m_entry.format < SND_ASSET_FORMAT_COUNT);
|
||||
const auto outFile = OpenAssetOutputFile(context, assetFileName, EXTENSION_BY_FORMAT[soundFile.m_entry.format]);
|
||||
if (!outFile)
|
||||
{
|
||||
std::cerr << "Failed to open sound output file: \"" << assetFileName << "\"\n";
|
||||
return;
|
||||
}
|
||||
|
||||
while (!soundFile.m_stream->eof())
|
||||
{
|
||||
char buffer[2048];
|
||||
soundFile.m_stream->read(buffer, sizeof(buffer));
|
||||
const auto readSize = soundFile.m_stream->gcount();
|
||||
outFile->write(buffer, readSize);
|
||||
}
|
||||
}
|
||||
|
||||
void DumpSndAlias(const AssetDumpingContext& context, const SndAlias& alias)
|
||||
{
|
||||
const auto soundFile = FindSoundDataInSoundBanks(alias.assetId);
|
||||
if (soundFile.IsOpen())
|
||||
{
|
||||
const auto format = static_cast<snd_asset_format>(soundFile.m_entry.format);
|
||||
switch (format)
|
||||
{
|
||||
case SND_ASSET_FORMAT_PCMS16:
|
||||
DumpSoundFilePcm(context, alias.assetFileName, soundFile, 16u);
|
||||
break;
|
||||
|
||||
case SND_ASSET_FORMAT_FLAC:
|
||||
DumpSoundFilePassthrough(context, alias.assetFileName, soundFile);
|
||||
break;
|
||||
|
||||
case SND_ASSET_FORMAT_PCMS24:
|
||||
case SND_ASSET_FORMAT_PCMS32:
|
||||
case SND_ASSET_FORMAT_IEEE:
|
||||
case SND_ASSET_FORMAT_XMA4:
|
||||
case SND_ASSET_FORMAT_MSADPCM:
|
||||
case SND_ASSET_FORMAT_WMA:
|
||||
case SND_ASSET_FORMAT_WIIUADPCM:
|
||||
case SND_ASSET_FORMAT_MPC:
|
||||
std::cerr << "Cannot dump sound (Unsupported sound format " << format << "): \"" << alias.assetFileName << "\"\n";
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
std::cerr << "Cannot dump sound (Unknown sound format " << format << "): \"" << alias.assetFileName << "\"\n";
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Could not find data for sound \"" << alias.assetFileName << "\"\n";
|
||||
}
|
||||
}
|
||||
|
||||
void DumpSoundData(const AssetDumpingContext& context, const SndBank* sndBank)
|
||||
{
|
||||
std::unordered_set<unsigned> dumpedAssets;
|
||||
|
||||
for (auto i = 0u; i < sndBank->aliasCount; i++)
|
||||
{
|
||||
const auto& aliasList = sndBank->alias[i];
|
||||
|
||||
for (auto j = 0; j < aliasList.count; j++)
|
||||
{
|
||||
const auto& alias = aliasList.head[j];
|
||||
if (alias.assetId && alias.assetFileName && dumpedAssets.find(alias.assetId) == dumpedAssets.end())
|
||||
{
|
||||
DumpSndAlias(context, alias);
|
||||
dumpedAssets.emplace(alias.assetId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
9
src/ObjWriting/Game/T6/Sound/SoundFileDumper.h
Normal file
9
src/ObjWriting/Game/T6/Sound/SoundFileDumper.h
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AssetDumpingContext.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
namespace T6::sound
|
||||
{
|
||||
void DumpSoundData(const AssetDumpingContext& context, const SndBank* sndBank);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user