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	fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5
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		| @@ -96,7 +96,6 @@ namespace | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderClipMap>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldSp>(memory)); | ||||
|   | ||||
| @@ -135,8 +135,7 @@ namespace | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory)); | ||||
|         collection.AddAssetCreator(CreateSoundCurveLoader(memory, searchPath)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapSp>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapMp>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderClipMap>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldSp>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldMp>(memory)); | ||||
|   | ||||
| @@ -109,7 +109,6 @@ namespace | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderSoundBank>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderClipMap>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldSp>(memory)); | ||||
|   | ||||
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