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fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5

This commit is contained in:
Jan
2025-03-26 21:07:14 +01:00
parent 0fcae6a55a
commit 56c4eeb5cd
9 changed files with 23 additions and 23 deletions

View File

@ -10,10 +10,10 @@ using namespace IW3;
namespace
{
constexpr const char* ASSET_TYPE_NAMES[]{
"xmodelpieces", "physpreset", "xanim", "xmodel", "material", "techniqueset", "image", "sound", "soundcurve", "loadedsound",
"clipmap", "clipmap", "comworld", "gameworldsp", "gameworldmp", "mapents", "gfxworld", "lightdef", "uimap", "font",
"menulist", "menu", "localize", "weapon", "snddriverglobals", "fx", "impactfx", "aitype", "mptype", "character",
"xmodelalias", "rawfile", "stringtable",
"xmodelpieces", "physpreset", "xanim", "xmodel", "material", "techniqueset", "image", "sound", "soundcurve", "loadedsound",
"clipmap_unused", "clipmap", "comworld", "gameworldsp", "gameworldmp", "mapents", "gfxworld", "lightdef", "uimap", "font",
"menulist", "menu", "localize", "weapon", "snddriverglobals", "fx", "impactfx", "aitype", "mptype", "character",
"xmodelalias", "rawfile", "stringtable",
};
}

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@ -10,12 +10,15 @@ using namespace IW4;
namespace
{
constexpr const char* ASSET_TYPE_NAMES[]{
"physpreset", "physcollmap", "xanim", "xmodelsurfs", "xmodel", "material", "pixelshader", "vertexshader",
"vertexdecl", "techniqueset", "image", "sound", "soundcurve", "loadedsound", "clipmap", "clipmap",
"comworld", "gameworldsp", "gameworldmp", "mapents", "fxworld", "gfxworld", "lightdef", "uimap",
"font", "menulist", "menu", "localize", "weapon", "snddriverglobals", "fx", "impactfx",
"aitype", "mptype", "character", "xmodelalias", "rawfile", "stringtable", "leaderboard", "structureddatadef",
"tracer", "vehicle", "addonmapents",
"physpreset", "physcollmap", "xanim", "xmodelsurfs", "xmodel",
"material", "pixelshader", "vertexshader", "vertexdecl", "techniqueset",
"image", "sound", "soundcurve", "loadedsound", "clipmap_unused",
"clipmap_used", "comworld", "gameworldsp", "gameworldmp", "mapents",
"fxworld", "gfxworld", "lightdef", "uimap", "font",
"menulist", "menu", "localize", "weapon", "snddriverglobals",
"fx", "impactfx", "aitype", "mptype", "character",
"xmodelalias", "rawfile", "stringtable", "leaderboard", "structureddatadef",
"tracer", "vehicle", "addonmapents",
};
}

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@ -10,12 +10,12 @@ using namespace T5;
namespace
{
constexpr const char* ASSET_TYPE_NAMES[]{
"xmodelpieces", "physpreset", "physconstraints", "destructibledef", "xanim", "xmodel", "material",
"techniqueset", "image", "soundbank", "soundpatch", "clipmap", "clipmap", "comworld",
"gameworldsp", "gameworldmp", "mapents", "gfxworld", "gfxlightdef", "uimap", "font",
"menulist", "menu", "localize", "weapon", "weapondef", "weaponvariant", "snddriverglobals",
"fx", "fximpacttable", "aitype", "mptype", "mpbody", "mphead", "character",
"xmodelalias", "rawfile", "stringtable", "packindex", "xglobals", "ddl", "glasses",
"xmodelpieces", "physpreset", "physconstraints", "destructibledef", "xanim", "xmodel", "material",
"techniqueset", "image", "soundbank", "soundpatch", "clipmap_unused", "clipmap", "comworld",
"gameworldsp", "gameworldmp", "mapents", "gfxworld", "gfxlightdef", "uimap", "font",
"menulist", "menu", "localize", "weapon", "weapondef", "weaponvariant", "snddriverglobals",
"fx", "fximpacttable", "aitype", "mptype", "mpbody", "mphead", "character",
"xmodelalias", "rawfile", "stringtable", "packindex", "xglobals", "ddl", "glasses",
"emblemset",
};
}