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chore: adjust name of leaderboard asset
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@ -163,7 +163,7 @@ namespace IW4
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using AssetImpactFx = Asset<ASSET_TYPE_IMPACT_FX, FxImpactTable>;
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using AssetImpactFx = Asset<ASSET_TYPE_IMPACT_FX, FxImpactTable>;
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using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
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using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
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using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
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using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
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using AssetLeaderBoard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
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using AssetLeaderboard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
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using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>;
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using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>;
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using AssetTracer = Asset<ASSET_TYPE_TRACER, TracerDef>;
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using AssetTracer = Asset<ASSET_TYPE_TRACER, TracerDef>;
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using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
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using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
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@ -174,7 +174,7 @@ namespace IW5
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using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
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using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
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using AssetScript = Asset<ASSET_TYPE_SCRIPTFILE, ScriptFile>;
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using AssetScript = Asset<ASSET_TYPE_SCRIPTFILE, ScriptFile>;
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using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
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using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
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using AssetLeaderBoard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
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using AssetLeaderboard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
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using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>;
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using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>;
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using AssetTracer = Asset<ASSET_TYPE_TRACER, TracerDef>;
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using AssetTracer = Asset<ASSET_TYPE_TRACER, TracerDef>;
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using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
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using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;
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@ -192,7 +192,7 @@ namespace T6
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using AssetImpactFx = Asset<ASSET_TYPE_IMPACT_FX, FxImpactTable>;
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using AssetImpactFx = Asset<ASSET_TYPE_IMPACT_FX, FxImpactTable>;
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using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
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using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
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using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
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using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
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using AssetLeaderBoard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
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using AssetLeaderboard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
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using AssetXGlobals = Asset<ASSET_TYPE_XGLOBALS, XGlobals>;
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using AssetXGlobals = Asset<ASSET_TYPE_XGLOBALS, XGlobals>;
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using AssetDDL = Asset<ASSET_TYPE_DDL, ddlRoot_t>;
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using AssetDDL = Asset<ASSET_TYPE_DDL, ddlRoot_t>;
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using AssetGlasses = Asset<ASSET_TYPE_GLASSES, Glasses>;
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using AssetGlasses = Asset<ASSET_TYPE_GLASSES, Glasses>;
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@ -6,7 +6,7 @@
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namespace IW4
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namespace IW4
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{
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{
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class AssetLoaderLeaderboard final : public BasicAssetLoader<AssetLeaderBoard>
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class AssetLoaderLeaderboard final : public BasicAssetLoader<AssetLeaderboard>
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{
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{
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public:
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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@ -6,7 +6,7 @@
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namespace IW5
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namespace IW5
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{
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{
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class AssetLoaderLeaderboard final : public BasicAssetLoader<AssetLeaderBoard>
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class AssetLoaderLeaderboard final : public BasicAssetLoader<AssetLeaderboard>
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{
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{
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public:
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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@ -77,7 +77,7 @@ namespace T6
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetImpactFx>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetImpactFx>)
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REGISTER_ASSET_LOADER(AssetLoaderRawFile)
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REGISTER_ASSET_LOADER(AssetLoaderRawFile)
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REGISTER_ASSET_LOADER(AssetLoaderStringTable)
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REGISTER_ASSET_LOADER(AssetLoaderStringTable)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetLeaderBoard>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetLeaderboard>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXGlobals>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXGlobals>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDDL>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDDL>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGlasses>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGlasses>)
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