chore: adjust name of leaderboard asset

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Jan 2024-05-25 11:22:56 +02:00
parent a166878f7d
commit 5737f232e2
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6 changed files with 6 additions and 6 deletions

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@ -163,7 +163,7 @@ namespace IW4
using AssetImpactFx = Asset<ASSET_TYPE_IMPACT_FX, FxImpactTable>; using AssetImpactFx = Asset<ASSET_TYPE_IMPACT_FX, FxImpactTable>;
using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>; using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>; using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
using AssetLeaderBoard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>; using AssetLeaderboard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>; using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>;
using AssetTracer = Asset<ASSET_TYPE_TRACER, TracerDef>; using AssetTracer = Asset<ASSET_TYPE_TRACER, TracerDef>;
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>; using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;

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@ -174,7 +174,7 @@ namespace IW5
using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>; using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
using AssetScript = Asset<ASSET_TYPE_SCRIPTFILE, ScriptFile>; using AssetScript = Asset<ASSET_TYPE_SCRIPTFILE, ScriptFile>;
using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>; using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
using AssetLeaderBoard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>; using AssetLeaderboard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>; using AssetStructuredDataDef = Asset<ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet>;
using AssetTracer = Asset<ASSET_TYPE_TRACER, TracerDef>; using AssetTracer = Asset<ASSET_TYPE_TRACER, TracerDef>;
using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>; using AssetVehicle = Asset<ASSET_TYPE_VEHICLE, VehicleDef>;

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@ -192,7 +192,7 @@ namespace T6
using AssetImpactFx = Asset<ASSET_TYPE_IMPACT_FX, FxImpactTable>; using AssetImpactFx = Asset<ASSET_TYPE_IMPACT_FX, FxImpactTable>;
using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>; using AssetRawFile = Asset<ASSET_TYPE_RAWFILE, RawFile>;
using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>; using AssetStringTable = Asset<ASSET_TYPE_STRINGTABLE, StringTable>;
using AssetLeaderBoard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>; using AssetLeaderboard = Asset<ASSET_TYPE_LEADERBOARD, LeaderboardDef>;
using AssetXGlobals = Asset<ASSET_TYPE_XGLOBALS, XGlobals>; using AssetXGlobals = Asset<ASSET_TYPE_XGLOBALS, XGlobals>;
using AssetDDL = Asset<ASSET_TYPE_DDL, ddlRoot_t>; using AssetDDL = Asset<ASSET_TYPE_DDL, ddlRoot_t>;
using AssetGlasses = Asset<ASSET_TYPE_GLASSES, Glasses>; using AssetGlasses = Asset<ASSET_TYPE_GLASSES, Glasses>;

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@ -6,7 +6,7 @@
namespace IW4 namespace IW4
{ {
class AssetLoaderLeaderboard final : public BasicAssetLoader<AssetLeaderBoard> class AssetLoaderLeaderboard final : public BasicAssetLoader<AssetLeaderboard>
{ {
public: public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override; _NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;

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@ -6,7 +6,7 @@
namespace IW5 namespace IW5
{ {
class AssetLoaderLeaderboard final : public BasicAssetLoader<AssetLeaderBoard> class AssetLoaderLeaderboard final : public BasicAssetLoader<AssetLeaderboard>
{ {
public: public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override; _NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;

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@ -77,7 +77,7 @@ namespace T6
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetImpactFx>) REGISTER_ASSET_LOADER(BasicAssetLoader<AssetImpactFx>)
REGISTER_ASSET_LOADER(AssetLoaderRawFile) REGISTER_ASSET_LOADER(AssetLoaderRawFile)
REGISTER_ASSET_LOADER(AssetLoaderStringTable) REGISTER_ASSET_LOADER(AssetLoaderStringTable)
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetLeaderBoard>) REGISTER_ASSET_LOADER(BasicAssetLoader<AssetLeaderboard>)
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXGlobals>) REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXGlobals>)
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDDL>) REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDDL>)
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGlasses>) REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGlasses>)