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	Material dumping and loading stuff
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		| @@ -775,6 +775,15 @@ namespace IW3 | ||||
|         uint16_t hashIndex; | ||||
|     }; | ||||
|  | ||||
|     enum GfxCameraRegionType | ||||
|     { | ||||
|         CAMERA_REGION_LIT = 0x0, | ||||
|         CAMERA_REGION_DECAL = 0x1, | ||||
|         CAMERA_REGION_EMISSIVE = 0x2, | ||||
|         CAMERA_REGION_COUNT = 0x3, | ||||
|         CAMERA_REGION_NONE = 0x3, | ||||
|     }; | ||||
|  | ||||
|     struct Material | ||||
|     { | ||||
|         MaterialInfo info; | ||||
| @@ -810,17 +819,279 @@ namespace IW3 | ||||
|         MTL_ARG_MATERIAL_VERTEX_CONST = 0x0, | ||||
|         MTL_ARG_LITERAL_VERTEX_CONST = 0x1, | ||||
|         MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2, | ||||
|  | ||||
|         MTL_ARG_CODE_PRIM_BEGIN = 0x3, | ||||
|  | ||||
|         MTL_ARG_CODE_VERTEX_CONST = 0x3, | ||||
|         MTL_ARG_CODE_PIXEL_SAMPLER = 0x4, | ||||
|         MTL_ARG_CODE_PIXEL_CONST = 0x5, | ||||
|  | ||||
|         MTL_ARG_CODE_PRIM_END = 0x6, | ||||
|  | ||||
|         MTL_ARG_MATERIAL_PIXEL_CONST = 0x6, | ||||
|         MTL_ARG_LITERAL_PIXEL_CONST = 0x7, | ||||
|  | ||||
|         MLT_ARG_COUNT | ||||
|     }; | ||||
|  | ||||
|     enum MaterialConstantSource | ||||
|     { | ||||
|         CONST_SRC_CODE_MAYBE_DIRTY_PS_BEGIN = 0x0, | ||||
|         CONST_SRC_CODE_LIGHT_POSITION = 0x0, | ||||
|         CONST_SRC_CODE_LIGHT_DIFFUSE = 0x1, | ||||
|         CONST_SRC_CODE_LIGHT_SPOTDIR = 0x2, | ||||
|         CONST_SRC_CODE_LIGHT_SPOTFACTORS = 0x3, | ||||
|         CONST_SRC_CODE_LIGHT_ATTENUATION = 0x4, | ||||
|         CONST_SRC_CODE_LIGHT_FALLOFF_A = 0x5, | ||||
|         CONST_SRC_CODE_LIGHT_FALLOFF_B = 0x6, | ||||
|         CONST_SRC_CODE_LIGHT_SPOT_MATRIX0 = 0x7, | ||||
|         CONST_SRC_CODE_LIGHT_SPOT_MATRIX1 = 0x8, | ||||
|         CONST_SRC_CODE_LIGHT_SPOT_MATRIX2 = 0x9, | ||||
|         CONST_SRC_CODE_LIGHT_SPOT_MATRIX3 = 0xA, | ||||
|         CONST_SRC_CODE_LIGHT_SPOT_AABB = 0xB, | ||||
|         CONST_SRC_CODE_LIGHT_CONE_CONTROL1 = 0xC, | ||||
|         CONST_SRC_CODE_LIGHT_CONE_CONTROL2 = 0xD, | ||||
|         CONST_SRC_CODE_LIGHT_SPOT_COOKIE_SLIDE_CONTROL = 0xE, | ||||
|         CONST_SRC_CODE_SHADOW_PARMS = 0xF, | ||||
|         CONST_SRC_CODE_SHADOWMAP_POLYGON_OFFSET = 0x10, | ||||
|         CONST_SRC_CODE_RENDER_TARGET_SIZE = 0x11, | ||||
|         CONST_SRC_CODE_UPSCALED_TARGET_SIZE = 0x12, | ||||
|         CONST_SRC_CODE_DOF_EQUATION_VIEWMODEL_AND_FAR_BLUR = 0x13, | ||||
|         CONST_SRC_CODE_DOF_EQUATION_SCENE = 0x14, | ||||
|         CONST_SRC_CODE_DOF_LERP_SCALE = 0x15, | ||||
|         CONST_SRC_CODE_DOF_LERP_BIAS = 0x16, | ||||
|         CONST_SRC_CODE_DOF_ROW_DELTA = 0x17, | ||||
|         CONST_SRC_CODE_PARTICLE_CLOUD_COLOR = 0x18, | ||||
|         CONST_SRC_CODE_GAMETIME = 0x19, | ||||
|         CONST_SRC_CODE_MAYBE_DIRTY_PS_END = 0x1A, | ||||
|         CONST_SRC_CODE_ALWAYS_DIRTY_PS_BEGIN = 0x1A, | ||||
|         CONST_SRC_CODE_FILTER_TAP_0 = 0x1A, | ||||
|         CONST_SRC_CODE_FILTER_TAP_1 = 0x1B, | ||||
|         CONST_SRC_CODE_FILTER_TAP_2 = 0x1C, | ||||
|         CONST_SRC_CODE_FILTER_TAP_3 = 0x1D, | ||||
|         CONST_SRC_CODE_FILTER_TAP_4 = 0x1E, | ||||
|         CONST_SRC_CODE_FILTER_TAP_5 = 0x1F, | ||||
|         CONST_SRC_CODE_FILTER_TAP_6 = 0x20, | ||||
|         CONST_SRC_CODE_FILTER_TAP_7 = 0x21, | ||||
|         CONST_SRC_CODE_COLOR_MATRIX_R = 0x22, | ||||
|         CONST_SRC_CODE_COLOR_MATRIX_G = 0x23, | ||||
|         CONST_SRC_CODE_COLOR_MATRIX_B = 0x24, | ||||
|         CONST_SRC_CODE_ALWAYS_DIRTY_PS_END = 0x25, | ||||
|         CONST_SRC_CODE_NEVER_DIRTY_PS_BEGIN = 0x25, | ||||
|         CONST_SRC_CODE_SHADOWMAP_SWITCH_PARTITION = 0x25, | ||||
|         CONST_SRC_CODE_SUNSHADOWMAP_PIXEL_SIZE = 0x26, | ||||
|         CONST_SRC_CODE_SHADOWMAP_SCALE = 0x27, | ||||
|         CONST_SRC_CODE_ZNEAR = 0x28, | ||||
|         CONST_SRC_CODE_SUN_POSITION = 0x29, | ||||
|         CONST_SRC_CODE_SUN_DIFFUSE = 0x2A, | ||||
|         CONST_SRC_CODE_LIGHTING_LOOKUP_SCALE = 0x2B, | ||||
|         CONST_SRC_CODE_DEBUG_BUMPMAP = 0x2C, | ||||
|         CONST_SRC_CODE_DEBUG_PERFORMANCE = 0x2D, | ||||
|         CONST_SRC_CODE_MATERIAL_COLOR = 0x2E, | ||||
|         CONST_SRC_CODE_FOG = 0x2F, | ||||
|         CONST_SRC_CODE_FOG2 = 0x30, | ||||
|         CONST_SRC_CODE_FOG_COLOR = 0x31, | ||||
|         CONST_SRC_CODE_SUN_FOG = 0x32, | ||||
|         CONST_SRC_CODE_SUN_FOG_DIR = 0x33, | ||||
|         CONST_SRC_CODE_SUN_FOG_COLOR = 0x34, | ||||
|         CONST_SRC_CODE_GLOW_SETUP = 0x35, | ||||
|         CONST_SRC_CODE_GLOW_APPLY = 0x36, | ||||
|         CONST_SRC_CODE_COLOR_BIAS = 0x37, | ||||
|         CONST_SRC_CODE_COLOR_TINT_BASE = 0x38, | ||||
|         CONST_SRC_CODE_COLOR_TINT_DELTA = 0x39, | ||||
|         CONST_SRC_CODE_OUTDOOR_FEATHER_PARMS = 0x3A, | ||||
|         CONST_SRC_CODE_SKY_TRANSITION = 0x3B, | ||||
|         CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST = 0x3C, | ||||
|         CONST_SRC_CODE_DLIGHT_SPOT_SHADOWMAP_PIXEL_ADJUST = 0x3D, | ||||
|         CONST_SRC_CODE_CLIP_SPACE_LOOKUP_SCALE = 0x3E, | ||||
|         CONST_SRC_CODE_CLIP_SPACE_LOOKUP_OFFSET = 0x3F, | ||||
|         CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX = 0x40, | ||||
|         CONST_SRC_CODE_PARTICLE_CLOUD_VEL_WORLD = 0x41, | ||||
|         CONST_SRC_CODE_DEPTH_FROM_CLIP = 0x42, | ||||
|         CONST_SRC_CODE_CODE_MESH_ARG_0 = 0x43, | ||||
|         CONST_SRC_CODE_CODE_MESH_ARG_1 = 0x44, | ||||
|         CONST_SRC_CODE_CODE_MESH_ARG_LAST = 0x44, | ||||
|         CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS = 0x45, | ||||
|         CONST_SRC_CODE_GRID_LIGHTING_SH_0 = 0x46, | ||||
|         CONST_SRC_CODE_GRID_LIGHTING_SH_1 = 0x47, | ||||
|         CONST_SRC_CODE_GRID_LIGHTING_SH_2 = 0x48, | ||||
|         CONST_SRC_CODE_REFLECTION_LIGHTING_SH_0 = 0x49, | ||||
|         CONST_SRC_CODE_REFLECTION_LIGHTING_SH_1 = 0x4A, | ||||
|         CONST_SRC_CODE_REFLECTION_LIGHTING_SH_2 = 0x4B, | ||||
|         CONST_SRC_CODE_WIND_DIRECTION = 0x4C, | ||||
|         CONST_SRC_CODE_MOTIONBLUR_DIRECTION_AND_MAGNITUDE = 0x4D, | ||||
|         CONST_SRC_CODE_COMPOSITE_FX_DISTORTION = 0x4E, | ||||
|         CONST_SRC_CODE_GLOW_BLOOM_SCALE = 0x4F, | ||||
|         CONST_SRC_CODE_COMPOSITE_FX_OVERLAY_TEXCOORD = 0x50, | ||||
|         CONST_SRC_CODE_COLOR_BIAS1 = 0x51, | ||||
|         CONST_SRC_CODE_COLOR_TINT_BASE1 = 0x52, | ||||
|         CONST_SRC_CODE_COLOR_TINT_DELTA1 = 0x53, | ||||
|         CONST_SRC_CODE_POSTFX_FADE_EFFECT = 0x54, | ||||
|         CONST_SRC_CODE_VIEWPORT_DIMENSIONS = 0x55, | ||||
|         CONST_SRC_CODE_FRAMEBUFFER_READ = 0x56, | ||||
|         CONST_SRC_CODE_RESIZE_PARAMS1 = 0x57, | ||||
|         CONST_SRC_CODE_RESIZE_PARAMS2 = 0x58, | ||||
|         CONST_SRC_CODE_RESIZE_PARAMS3 = 0x59, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_0 = 0x5A, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_1 = 0x5B, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_2 = 0x5C, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_3 = 0x5D, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_4 = 0x5E, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_5 = 0x5F, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_6 = 0x60, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_7 = 0x61, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_8 = 0x62, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_9 = 0x63, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_10 = 0x64, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_11 = 0x65, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_12 = 0x66, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_13 = 0x67, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_14 = 0x68, | ||||
|         CONST_SRC_CODE_VARIANT_WIND_SPRING_15 = 0x69, | ||||
|         CONST_SRC_CODE_CHARACTER_CHARRED_AMOUNT = 0x6A, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROL0 = 0x6B, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROL1 = 0x6C, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROL2 = 0x6D, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROL3 = 0x6E, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROL4 = 0x6F, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROL5 = 0x70, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROL6 = 0x71, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROL7 = 0x72, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROL8 = 0x73, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROL9 = 0x74, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROLA = 0x75, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROLB = 0x76, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROLC = 0x77, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROLD = 0x78, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROLE = 0x79, | ||||
|         CONST_SRC_CODE_POSTFX_CONTROLF = 0x7A, | ||||
|         CONST_SRC_CODE_HDRCONTROL_0 = 0x7B, | ||||
|         CONST_SRC_CODE_HDRCONTROL_1 = 0x7C, | ||||
|         CONST_SRC_CODE_GLIGHT_POSXS = 0x7D, | ||||
|         CONST_SRC_CODE_GLIGHT_POSYS = 0x7E, | ||||
|         CONST_SRC_CODE_GLIGHT_POSZS = 0x7F, | ||||
|         CONST_SRC_CODE_GLIGHT_FALLOFFS = 0x80, | ||||
|         CONST_SRC_CODE_GLIGHT_REDS = 0x81, | ||||
|         CONST_SRC_CODE_GLIGHT_GREENS = 0x82, | ||||
|         CONST_SRC_CODE_GLIGHT_BLUES = 0x83, | ||||
|         CONST_SRC_CODE_DLIGHT_POSITION = 0x84, | ||||
|         CONST_SRC_CODE_DLIGHT_DIFFUSE = 0x85, | ||||
|         CONST_SRC_CODE_DLIGHT_ATTENUATION = 0x86, | ||||
|         CONST_SRC_CODE_DLIGHT_FALLOFF = 0x87, | ||||
|         CONST_SRC_CODE_DLIGHT_SPOT_MATRIX_0 = 0x88, | ||||
|         CONST_SRC_CODE_DLIGHT_SPOT_MATRIX_1 = 0x89, | ||||
|         CONST_SRC_CODE_DLIGHT_SPOT_MATRIX_2 = 0x8A, | ||||
|         CONST_SRC_CODE_DLIGHT_SPOT_MATRIX_3 = 0x8B, | ||||
|         CONST_SRC_CODE_DLIGHT_SPOT_DIR = 0x8C, | ||||
|         CONST_SRC_CODE_DLIGHT_SPOT_FACTORS = 0x8D, | ||||
|         CONST_SRC_CODE_DLIGHT_SHADOW_LOOKUP_MATRIX_0 = 0x8E, | ||||
|         CONST_SRC_CODE_DLIGHT_SHADOW_LOOKUP_MATRIX_1 = 0x8F, | ||||
|         CONST_SRC_CODE_DLIGHT_SHADOW_LOOKUP_MATRIX_2 = 0x90, | ||||
|         CONST_SRC_CODE_DLIGHT_SHADOW_LOOKUP_MATRIX_3 = 0x91, | ||||
|         CONST_SRC_CODE_CLOUD_LAYER_CONTROL0 = 0x92, | ||||
|         CONST_SRC_CODE_CLOUD_LAYER_CONTROL1 = 0x93, | ||||
|         CONST_SRC_CODE_CLOUD_LAYER_CONTROL2 = 0x94, | ||||
|         CONST_SRC_CODE_CLOUD_LAYER_CONTROL3 = 0x95, | ||||
|         CONST_SRC_CODE_CLOUD_LAYER_CONTROL4 = 0x96, | ||||
|         CONST_SRC_CODE_HERO_LIGHTING_R = 0x97, | ||||
|         CONST_SRC_CODE_HERO_LIGHTING_G = 0x98, | ||||
|         CONST_SRC_CODE_HERO_LIGHTING_B = 0x99, | ||||
|         CONST_SRC_CODE_LIGHT_HERO_SCALE = 0x9A, | ||||
|         CONST_SRC_CODE_CINEMATIC_BLUR_BOX = 0x9B, | ||||
|         CONST_SRC_CODE_CINEMATIC_BLUR_BOX2 = 0x9C, | ||||
|         CONST_SRC_CODE_ADSZSCALE = 0x9D, | ||||
|         CONST_SRC_CODE_UI3D_UV_SETUP_0 = 0x9E, | ||||
|         CONST_SRC_CODE_UI3D_UV_SETUP_1 = 0x9F, | ||||
|         CONST_SRC_CODE_UI3D_UV_SETUP_2 = 0xA0, | ||||
|         CONST_SRC_CODE_UI3D_UV_SETUP_3 = 0xA1, | ||||
|         CONST_SRC_CODE_UI3D_UV_SETUP_4 = 0xA2, | ||||
|         CONST_SRC_CODE_UI3D_UV_SETUP_5 = 0xA3, | ||||
|         CONST_SRC_CODE_CHARACTER_DISSOLVE_COLOR = 0xA4, | ||||
|         CONST_SRC_CODE_CAMERA_LOOK = 0xA5, | ||||
|         CONST_SRC_CODE_CAMERA_UP = 0xA6, | ||||
|         CONST_SRC_CODE_CAMERA_SIDE = 0xA7, | ||||
|         CONST_SRC_CODE_RIMINTENSITY = 0xA8, | ||||
|         CONST_SRC_CODE_GENERIC_PARAM0 = 0xA9, | ||||
|         CONST_SRC_CODE_GENERIC_PARAM1 = 0xAA, | ||||
|         CONST_SRC_CODE_GENERIC_PARAM2 = 0xAB, | ||||
|         CONST_SRC_CODE_GENERIC_PARAM3 = 0xAC, | ||||
|         CONST_SRC_CODE_GENERIC_PARAM4 = 0xAD, | ||||
|         CONST_SRC_CODE_GENERIC_PARAM5 = 0xAE, | ||||
|         CONST_SRC_CODE_GENERIC_PARAM6 = 0xAF, | ||||
|         CONST_SRC_CODE_GENERIC_PARAM7 = 0xB0, | ||||
|         CONST_SRC_CODE_GENERIC_EYEOFFSET = 0xB1, | ||||
|         CONST_SRC_CODE_GENERIC_QUADINTENSITY = 0xB2, | ||||
|         CONST_SRC_CODE_WEAPON_PARAM0 = 0xB3, | ||||
|         CONST_SRC_CODE_WEAPON_PARAM1 = 0xB4, | ||||
|         CONST_SRC_CODE_WEAPON_PARAM2 = 0xB5, | ||||
|         CONST_SRC_CODE_WEAPON_PARAM3 = 0xB6, | ||||
|         CONST_SRC_CODE_WEAPON_PARAM4 = 0xB7, | ||||
|         CONST_SRC_CODE_WEAPON_PARAM5 = 0xB8, | ||||
|         CONST_SRC_CODE_WEAPON_PARAM6 = 0xB9, | ||||
|         CONST_SRC_CODE_WEAPON_PARAM7 = 0xBA, | ||||
|         CONST_SRC_CODE_WEAPON_PARAM8 = 0xBB, | ||||
|         CONST_SRC_CODE_WEAPON_PARAM9 = 0xBC, | ||||
|         CONST_SRC_CODE_QRCODE_0 = 0xBD, | ||||
|         CONST_SRC_CODE_QRCODE_1 = 0xBE, | ||||
|         CONST_SRC_CODE_QRCODE_2 = 0xBF, | ||||
|         CONST_SRC_CODE_QRCODE_3 = 0xC0, | ||||
|         CONST_SRC_CODE_QRCODE_4 = 0xC1, | ||||
|         CONST_SRC_CODE_QRCODE_5 = 0xC2, | ||||
|         CONST_SRC_CODE_QRCODE_6 = 0xC3, | ||||
|         CONST_SRC_CODE_QRCODE_7 = 0xC4, | ||||
|         CONST_SRC_CODE_QRCODE_8 = 0xC5, | ||||
|         CONST_SRC_CODE_QRCODE_9 = 0xC6, | ||||
|         CONST_SRC_CODE_QRCODE_10 = 0xC7, | ||||
|         CONST_SRC_CODE_QRCODE_11 = 0xC8, | ||||
|         CONST_SRC_CODE_EYEOFFSET = 0xC9, | ||||
|         CONST_SRC_CODE_SKY_COLOR_MULTIPLIER = 0xCA, | ||||
|         CONST_SRC_CODE_EXTRA_CAM_PARAM = 0xCB, | ||||
|         CONST_SRC_CODE_EMBLEM_LUT_SELECTOR = 0xCC, | ||||
|         CONST_SRC_CODE_DEBUG_COLOR_OVERRIDE = 0xCD, | ||||
|         CONST_SRC_CODE_DEBUG_ALPHA_OVERRIDE = 0xCE, | ||||
|         CONST_SRC_CODE_DEBUG_NORMAL_OVERRIDE = 0xCF, | ||||
|         CONST_SRC_CODE_DEBUG_SPECULAR_OVERRIDE = 0xD0, | ||||
|         CONST_SRC_CODE_DEBUG_GLOSS_OVERRIDE = 0xD1, | ||||
|         CONST_SRC_CODE_DEBUG_OCCLUSION_OVERRIDE = 0xD2, | ||||
|         CONST_SRC_CODE_NEVER_DIRTY_PS_END = 0xD3, | ||||
|         CONST_SRC_CODE_COUNT_FLOAT4 = 0xD3, | ||||
|         CONST_SRC_FIRST_CODE_MATRIX = 0xD3, | ||||
|         CONST_SRC_CODE_WORLD_MATRIX = 0xD3, | ||||
|         CONST_SRC_CODE_INVERSE_WORLD_MATRIX = 0xD4, | ||||
|         CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX = 0xD5, | ||||
|         CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX = 0xD6, | ||||
|         CONST_SRC_CODE_VIEW_MATRIX = 0xD7, | ||||
|         CONST_SRC_CODE_INVERSE_VIEW_MATRIX = 0xD8, | ||||
|         CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX = 0xD9, | ||||
|         CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX = 0xDA, | ||||
|         CONST_SRC_CODE_PROJECTION_MATRIX = 0xDB, | ||||
|         CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX = 0xDC, | ||||
|         CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX = 0xDD, | ||||
|         CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX = 0xDE, | ||||
|         CONST_SRC_CODE_WORLD_VIEW_MATRIX = 0xDF, | ||||
|         CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX = 0xE0, | ||||
|         CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX = 0xE1, | ||||
|         CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX = 0xE2, | ||||
|         CONST_SRC_CODE_VIEW_PROJECTION_MATRIX = 0xE3, | ||||
|         CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX = 0xE4, | ||||
|         CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX = 0xE5, | ||||
|         CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX = 0xE6, | ||||
|         CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX = 0xE7, | ||||
|         CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX = 0xE8, | ||||
|         CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX = 0xE9, | ||||
|         CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX = 0xEA, | ||||
|         CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX = 0xEB, | ||||
|         CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX = 0xEC, | ||||
|         CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX = 0xED, | ||||
|         CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX = 0xEE, | ||||
|         CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0xEF, | ||||
|         CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0xF0, | ||||
|         CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0xF1, | ||||
|         CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0xF2, | ||||
|         CONST_SRC_TOTAL_COUNT = 0xF3, | ||||
|         CONST_SRC_NONE = 0xF4, | ||||
|     }; | ||||
|  | ||||
|     struct MaterialShaderArgument | ||||
|     { | ||||
|         uint16_t type; | ||||
|   | ||||
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