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ZoneCodeGenerator: Add precompiler support for ifdef so a namespace can be defined in the t6_assets header for compiling in ZoneCommon without display errors

This commit is contained in:
Jan
2019-12-21 16:37:57 +01:00
parent c8a2bec12b
commit 57ef79692a
4 changed files with 6287 additions and 5803 deletions

View File

@ -2,10 +2,10 @@
#include <d3d11.h>
namespace T6
{
#include "T6_Assets.h"
namespace T6
{
struct ScriptStringList
{
int count;
@ -27,5 +27,4 @@ namespace T6
int assetCount;
XAsset *assets;
};
}

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