From 593493d5fcb2710485f6507dd540d623ba505516 Mon Sep 17 00:00:00 2001 From: Jan Date: Thu, 25 Mar 2021 13:32:39 +0100 Subject: [PATCH] Fix weapon asset loader not using scriptstring value but instead field name as value --- src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderWeapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderWeapon.cpp b/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderWeapon.cpp index 4ce0e5b0..de7809d1 100644 --- a/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderWeapon.cpp +++ b/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderWeapon.cpp @@ -300,7 +300,7 @@ namespace T6 return ConvertHideTags(field, value); case WFT_EXPLOSION_TAG: - return ConvertScriptString(std::string(field.szName), field.iOffset); + return ConvertScriptString(value, field.iOffset); case WFT_NOTETRACKSOUNDMAP: return ConvertNotetrackSoundMap(field, value);