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refactor: use variants in zone instead of only game
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@@ -56,7 +56,7 @@ namespace
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TEST_CASE("TechniqueCompilerT5", "[t5][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::T6_PC);
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zone.Register();
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MemoryManager memory;
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@@ -28,7 +28,7 @@ namespace
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TEST_CASE("TechsetCompilerT5", "[techset][t5][compiler]")
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{
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Zone zone("test", 0, GameId::T5, GamePlatform::PC);
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Zone zone("test", 0, GameVariantId::T5_PC);
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AssetCreatorCollection creators(zone);
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IgnoredAssetLookup ignoredAssets;
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AssetCreationContext context(zone, &creators, &ignoredAssets);
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@@ -11,7 +11,7 @@ using namespace std::literals;
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TEST_CASE("VertexDeclCompilerT5", "[t5][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::T5, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::T5_PC);
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zone.Register();
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MemoryManager memory;
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