refactor: use variants in zone instead of only game

This commit is contained in:
Jan Laupetin committed 2026-10-22 20:01:05 +02:00
1 parent 041501fb5d
commit 594bf41eaf
138 files changed
+542 -549

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@@ -56,7 +56,7 @@ namespace
TEST_CASE("TechniqueCompilerT5", "[t5][techset][compiler]")
{
Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
Zone zone("MockZone", 0, GameVariantId::T6_PC);
zone.Register();
MemoryManager memory;
@@ -28,7 +28,7 @@ namespace
TEST_CASE("TechsetCompilerT5", "[techset][t5][compiler]")
{
Zone zone("test", 0, GameId::T5, GamePlatform::PC);
Zone zone("test", 0, GameVariantId::T5_PC);
AssetCreatorCollection creators(zone);
IgnoredAssetLookup ignoredAssets;
AssetCreationContext context(zone, &creators, &ignoredAssets);
@@ -11,7 +11,7 @@ using namespace std::literals;
TEST_CASE("VertexDeclCompilerT5", "[t5][techset][compiler]")
{
Zone zone("MockZone", 0, GameId::T5, GamePlatform::PC);
Zone zone("MockZone", 0, GameVariantId::T5_PC);
zone.Register();
MemoryManager memory;