refactor: use variants in zone instead of only game

This commit is contained in:
Jan Laupetin committed 2026-10-22 20:01:05 +02:00
1 parent 041501fb5d
commit 594bf41eaf
138 files changed
+542 -549

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@@ -19,7 +19,7 @@ namespace
public:
TestContext()
: m_memory(),
m_zone("test", 0, GameId::T6, GamePlatform::PC),
m_zone("test", 0, GameVariantId::T6_PC),
m_zone_definition(),
m_zone_states(m_zone),
m_creators(m_zone),
@@ -56,7 +56,7 @@ namespace
TEST_CASE("TechniqueCompilerT6", "[t6][techset][compiler]")
{
Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
Zone zone("MockZone", 0, GameVariantId::T6_PC);
zone.Register();
MemoryManager memory;
@@ -28,7 +28,7 @@ namespace
TEST_CASE("TechsetCompilerT6", "[techset][t6][compiler]")
{
Zone zone("test", 0, GameId::T6, GamePlatform::PC);
Zone zone("test", 0, GameVariantId::T6_PC);
AssetCreatorCollection creators(zone);
IgnoredAssetLookup ignoredAssets;
AssetCreationContext context(zone, &creators, &ignoredAssets);
@@ -11,7 +11,7 @@ using namespace std::literals;
TEST_CASE("VertexDeclCompilerT6", "[t6][techset][compiler]")
{
Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
Zone zone("MockZone", 0, GameVariantId::T6_PC);
zone.Register();
MemoryManager memory;