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refactor: use variants in zone instead of only game
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138 files changed
+542
-549
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@@ -19,7 +19,7 @@ namespace
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public:
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TestContext()
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: m_memory(),
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m_zone("test", 0, GameId::T6, GamePlatform::PC),
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m_zone("test", 0, GameVariantId::T6_PC),
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m_zone_definition(),
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m_zone_states(m_zone),
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m_creators(m_zone),
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@@ -56,7 +56,7 @@ namespace
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TEST_CASE("TechniqueCompilerT6", "[t6][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::T6_PC);
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zone.Register();
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MemoryManager memory;
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@@ -28,7 +28,7 @@ namespace
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TEST_CASE("TechsetCompilerT6", "[techset][t6][compiler]")
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{
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Zone zone("test", 0, GameId::T6, GamePlatform::PC);
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Zone zone("test", 0, GameVariantId::T6_PC);
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AssetCreatorCollection creators(zone);
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IgnoredAssetLookup ignoredAssets;
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AssetCreationContext context(zone, &creators, &ignoredAssets);
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@@ -11,7 +11,7 @@ using namespace std::literals;
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TEST_CASE("VertexDeclCompilerT6", "[t6][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::T6_PC);
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zone.Register();
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MemoryManager memory;
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