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refactor: use variants in zone instead of only game
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@@ -29,7 +29,7 @@ namespace
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menuList.menuCount = static_cast<int>(std::size(menus));
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menuList.menus = menus;
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Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::T4_PC);
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zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MenuList>>(ASSET_TYPE_MENULIST, menuList.name, &menuList));
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MockSearchPath mockObjPath;
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