refactor: use variants in zone instead of only game

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Jan Laupetin committed 2026-10-22 20:01:05 +02:00
1 parent 041501fb5d
commit 594bf41eaf
138 files changed
+542 -549

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@@ -29,7 +29,7 @@ namespace
menuList.menuCount = static_cast<int>(std::size(menus));
menuList.menus = menus;
Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
Zone zone("MockZone", 0, GameVariantId::T4_PC);
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MenuList>>(ASSET_TYPE_MENULIST, menuList.name, &menuList));
MockSearchPath mockObjPath;