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refactor: use variants in zone instead of only game
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@@ -42,7 +42,7 @@ namespace
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"tag_clip",
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};
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Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::T4_PC);
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std::array<ScriptString, boneNameValues.size()> boneNames{};
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for (auto boneIndex = 0u; boneIndex < boneNameValues.size(); boneIndex++)
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