mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-10-24 12:38:10 +00:00
refactor: use variants in zone instead of only game
This commit is contained in:
138 files changed
+542
-549
No files matched your search
@@ -53,7 +53,7 @@ namespace
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
REQUIRE(zone->m_game_id == GameId::IW4);
|
||||
REQUIRE(zone->m_platform == GamePlatform::PC);
|
||||
REQUIRE(zone->m_variant_id == GameVariantId::IW4_PC32);
|
||||
REQUIRE(zone->m_name == "SimpleZoneIW4");
|
||||
REQUIRE(zone->m_pools.GetTotalAssetCount() == 1);
|
||||
REQUIRE(zone->m_pools.GetAsset<IW4::AssetRawFile>("SimpleZone.txt"));
|
||||
|
||||
Reference in new issue
Block a user