refactor: use variants in zone instead of only game

This commit is contained in:
Jan Laupetin committed 2026-10-22 20:01:05 +02:00
1 parent 041501fb5d
commit 594bf41eaf
138 files changed
+542 -549

No files matched your search

+1 -1
View File
@@ -53,7 +53,7 @@ namespace
auto zone = std::move(*maybeZone);
REQUIRE(zone->m_game_id == GameId::IW4);
REQUIRE(zone->m_platform == GamePlatform::PC);
REQUIRE(zone->m_variant_id == GameVariantId::IW4_PC32);
REQUIRE(zone->m_name == "SimpleZoneIW4");
REQUIRE(zone->m_pools.GetTotalAssetCount() == 1);
REQUIRE(zone->m_pools.GetAsset<IW4::AssetRawFile>("SimpleZone.txt"));