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refactor: use variants in zone instead of only game
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@@ -54,7 +54,7 @@ namespace
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auto zone = std::move(*maybeZone);
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REQUIRE(zone->m_game_id == GameId::IW5);
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REQUIRE(zone->m_platform == GamePlatform::PC);
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REQUIRE(zone->m_variant_id == GameVariantId::IW5_PC32);
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REQUIRE(zone->m_name == "SimpleZoneIW5");
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REQUIRE(zone->m_pools.GetTotalAssetCount() == 1);
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REQUIRE(zone->m_pools.GetAsset<IW5::AssetRawFile>("SimpleZone.txt"));
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