refactor: use variants in zone instead of only game

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Jan Laupetin committed 2026-10-22 20:01:05 +02:00
1 parent 041501fb5d
commit 594bf41eaf
138 files changed
+542 -549

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@@ -53,7 +53,7 @@ namespace
auto zone = std::move(*maybeZone);
REQUIRE(zone->m_game_id == GameId::T6);
REQUIRE(zone->m_platform == GamePlatform::PC);
REQUIRE(zone->m_variant_id == GameVariantId::T6_PC);
REQUIRE(zone->m_name == "SimpleZoneT6");
REQUIRE(zone->m_pools.GetTotalAssetCount() == 1);
REQUIRE(zone->m_pools.GetAsset<T6::AssetRawFile>("SimpleZone.txt"));