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refactor: use variants in zone instead of only game
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138 files changed
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-549
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@@ -26,7 +26,7 @@ menu,demo_ingame
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const auto result = inputStream.ReadDefinition();
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REQUIRE(result);
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REQUIRE(result->m_game == GameId::T6);
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REQUIRE(result->m_variant == GameVariantId::T6_PC);
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REQUIRE(result->m_name == "common_mp");
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REQUIRE(result->m_assets.size() == 3u);
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@@ -58,7 +58,7 @@ material,demo_material
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const auto result = inputStream.ReadDefinition();
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REQUIRE(result);
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REQUIRE(result->m_game == GameId::T6);
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REQUIRE(result->m_variant == GameVariantId::T6_PC);
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REQUIRE(result->m_name == "test");
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REQUIRE(result->m_assets.size() == 1u);
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}
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