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Load state maps when loading techniques

This commit is contained in:
Jan
2022-08-13 20:50:40 +02:00
parent 6d15ddcd08
commit 595af125b9
14 changed files with 142 additions and 28 deletions

View File

@@ -76,7 +76,7 @@ namespace techset
virtual void AcceptNextPass() = 0;
virtual bool AcceptEndPass(std::string& errorMessage) = 0;
virtual void AcceptStateMap(const std::string& stateMapName) = 0;
virtual bool AcceptStateMap(const std::string& stateMapName, std::string& errorMessage) = 0;
virtual bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) = 0;
virtual bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) = 0;