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feat: dump iw3 technique sets
This commit is contained in:
858
src/ObjCommon/Game/IW3/Techset/TechsetConstantsIW3.h
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858
src/ObjCommon/Game/IW3/Techset/TechsetConstantsIW3.h
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@@ -0,0 +1,858 @@
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#pragma once
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#include "Game/IW3/IW3.h"
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#include "Techset/CommonTechnique.h"
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#include "Techset/CommonTechset.h"
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#include <type_traits>
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namespace IW3
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{
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inline const char* techniqueTypeNames[]{
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"depth prepass",
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"build floatz",
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"build shadowmap depth",
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"build shadowmap color",
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"unlit",
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"emissive",
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"emissive shadow",
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"lit",
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"lit sun",
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"lit sun shadow",
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"lit spot",
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"lit spot shadow",
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"lit omni",
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"lit omni shadow",
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"lit instanced",
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"lit instanced sun",
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"lit instanced sun shadow",
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"lit instanced spot",
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"lit instanced spot shadow",
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"lit instanced omni",
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"lit instanced omni shadow",
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"light spot",
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"light omni",
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"light spot shadow",
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"fakelight normal",
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"fakelight view",
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"sunlight preview",
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"case texture",
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"solid wireframe",
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"shaded wireframe",
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"shadowcookie caster",
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"shadowcookie receiver",
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"debug bumpmap",
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"debug bumpmap instanced",
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};
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static_assert(std::extent_v<decltype(techniqueTypeNames)> == TECHNIQUE_COUNT);
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static inline techset::CommonTechniqueTypeNames commonTechniqueTypeNames(techniqueTypeNames, std::extent_v<decltype(techniqueTypeNames)>);
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static inline techset::CommonStreamRoutingSourceInfo streamRoutingSources[]{
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{
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.name = "position",
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.abbreviation = "p",
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.optional = false,
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},
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{
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.name = "color",
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.abbreviation = "c",
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.optional = false,
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},
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{
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.name = "texcoord[0]",
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.abbreviation = "t0",
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.optional = false,
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},
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{
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.name = "normal",
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.abbreviation = "n",
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.optional = false,
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},
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{
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.name = "tangent",
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.abbreviation = "t",
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.optional = false,
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},
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{
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.name = "texcoord[1]",
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.abbreviation = "t1",
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.optional = true,
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},
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{
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.name = "texcoord[2]",
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.abbreviation = "t2",
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.optional = true,
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},
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{
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.name = "normalTransform[0]",
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.abbreviation = "n0",
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.optional = true,
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},
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{
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.name = "normalTransform[1]",
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.abbreviation = "n1",
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.optional = true,
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},
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};
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static_assert(std::extent_v<decltype(streamRoutingSources)> == STREAM_SRC_COUNT);
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static inline techset::CommonStreamRoutingDestinationInfo streamRoutingDestinations[]{
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{
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.name = "position",
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.abbreviation = "p",
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},
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{
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.name = "normal",
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.abbreviation = "n",
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},
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{
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.name = "color[0]",
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.abbreviation = "c0",
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},
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{
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.name = "color[1]",
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.abbreviation = "c1",
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},
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{
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.name = "texcoord[0]",
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.abbreviation = "t0",
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},
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{
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.name = "texcoord[1]",
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.abbreviation = "t1",
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},
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{
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.name = "texcoord[2]",
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.abbreviation = "t2",
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},
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{
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.name = "texcoord[3]",
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.abbreviation = "t3",
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},
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{
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.name = "texcoord[4]",
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.abbreviation = "t4",
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},
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{
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.name = "texcoord[5]",
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.abbreviation = "t5",
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},
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{
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.name = "texcoord[6]",
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.abbreviation = "t6",
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},
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{
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.name = "texcoord[7]",
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.abbreviation = "t7",
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},
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};
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static_assert(std::extent_v<decltype(streamRoutingDestinations)> == STREAM_DST_COUNT);
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static inline techset::CommonStreamRoutingInfos commonRoutingInfos(streamRoutingSources,
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std::extent_v<decltype(streamRoutingSources)>,
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streamRoutingDestinations,
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std::extent_v<decltype(streamRoutingDestinations)>);
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static inline techset::CommonCodeConstSourceInfo commonCodeConstSources[]{
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{
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.value = CONST_SRC_CODE_LIGHT_POSITION,
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.accessor = "lightPosition",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_LIGHT_DIFFUSE,
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.accessor = "lightDiffuse",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_LIGHT_SPECULAR,
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.accessor = "lightSpecular",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_LIGHT_SPOTDIR,
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.accessor = "lightSpotDir",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_LIGHT_SPOTFACTORS,
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.accessor = "lightSpotFactors",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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.techFlags = MTL_TECHFLAG_USES_LIGHT_SPOT_FACTORS,
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},
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{
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.value = CONST_SRC_CODE_NEARPLANE_ORG,
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.accessor = "nearPlaneOrg",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_NEARPLANE_DX,
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.accessor = "nearPlaneDx",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_NEARPLANE_DY,
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.accessor = "nearPlaneDy",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_SHADOW_PARMS,
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.accessor = "shadowParms",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_SHADOWMAP_POLYGON_OFFSET,
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.accessor = "shadowmapPolygonOffset",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_RENDER_TARGET_SIZE,
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.accessor = "renderTargetSize",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_LIGHT_FALLOFF_PLACEMENT,
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.accessor = "lightFalloffPlacement",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_DOF_EQUATION_VIEWMODEL_AND_FAR_BLUR,
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.accessor = "dofEquationViewModelAndFarBlur",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_DOF_EQUATION_SCENE,
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.accessor = "dofEquationScene",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_DOF_LERP_SCALE,
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.accessor = "dofLerpScale",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_DOF_LERP_BIAS,
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.accessor = "dofLerpBias",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_DOF_ROW_DELTA,
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.accessor = "dofRowDelta",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_PARTICLE_CLOUD_COLOR,
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.accessor = "particleCloudColor",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_GAMETIME,
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.accessor = "gameTime",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_PIXEL_COST_FRACS,
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.accessor = "pixelCostFracs",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_PIXEL_COST_DECODE,
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.accessor = "pixelCostDecode",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_FILTER_TAP_0,
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.accessor = "filterTap",
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.arrayCount = 8,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_COLOR_MATRIX_R,
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.accessor = "colorMatrixR",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_COLOR_MATRIX_G,
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.accessor = "colorMatrixG",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_COLOR_MATRIX_B,
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.accessor = "colorMatrixB",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_SHADOWMAP_SWITCH_PARTITION,
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.accessor = "shadowmapSwitchPartition",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_SHADOWMAP_SCALE,
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.accessor = "shadowmapScale",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_ZNEAR,
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.accessor = "zNear",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_SUN_POSITION,
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.accessor = "sunPosition",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_SUN_DIFFUSE,
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.accessor = "sunDiffuse",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_SUN_SPECULAR,
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.accessor = "sunSpecular",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_LIGHTING_LOOKUP_SCALE,
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.accessor = "lightingLookupScale",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_DEBUG_BUMPMAP,
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.accessor = "debugBumpmap",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_MATERIAL_COLOR,
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.accessor = "materialColor",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_FOG,
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.accessor = "fogConsts",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_FOG_COLOR,
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.accessor = "fogColor",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_GLOW_SETUP,
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.accessor = "glowSetup",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_GLOW_APPLY,
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.accessor = "glowApply",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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},
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{
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.value = CONST_SRC_CODE_COLOR_BIAS,
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.accessor = "colorBias",
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.arrayCount = 0,
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||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
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},
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{
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.value = CONST_SRC_CODE_COLOR_TINT_BASE,
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.accessor = "colorTintBase",
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.arrayCount = 0,
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.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
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||||
},
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{
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.value = CONST_SRC_CODE_COLOR_TINT_DELTA,
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.accessor = "colorTintDelta",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_OUTDOOR_FEATHER_PARMS,
|
||||
.accessor = "outdoorFeatherParms",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_ENVMAP_PARMS,
|
||||
.accessor = "envMapParms",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST,
|
||||
.accessor = "spotShadowmapPixelAdjust",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_CLIP_SPACE_LOOKUP_SCALE,
|
||||
.accessor = "clipSpaceLookupScale",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_CLIP_SPACE_LOOKUP_OFFSET,
|
||||
.accessor = "clipSpaceLookupOffset",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX,
|
||||
.accessor = "particleCloudMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_DEPTH_FROM_CLIP,
|
||||
.accessor = "depthFromClip",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_CODE_MESH_ARG_0,
|
||||
.accessor = "codeMeshArg",
|
||||
.arrayCount = 2,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_BASE_LIGHTING_COORDS,
|
||||
.accessor = "baseLightingCoords",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_WORLD_MATRIX,
|
||||
.accessor = "worldMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_WORLD_MATRIX,
|
||||
.accessor = "inverseWorldMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX,
|
||||
.accessor = "transposeWorldMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_WORLD_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX,
|
||||
.accessor = "inverseTransposeWorldMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_VIEW_MATRIX,
|
||||
.accessor = "viewMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_VIEW_MATRIX,
|
||||
.accessor = "inverseViewMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX,
|
||||
.accessor = "transposeViewMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_VIEW_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX,
|
||||
.accessor = "inverseTransposeViewMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_VIEW_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_PROJECTION_MATRIX,
|
||||
.accessor = "projectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX,
|
||||
.accessor = "inverseProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX,
|
||||
.accessor = "transposeProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
|
||||
.accessor = "inverseTransposeProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_WORLD_VIEW_MATRIX,
|
||||
.accessor = "worldViewMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX,
|
||||
.accessor = "inverseWorldViewMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX,
|
||||
.accessor = "transposeWorldViewMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX,
|
||||
.accessor = "inverseTransposeWorldViewMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_VIEW_PROJECTION_MATRIX,
|
||||
.accessor = "viewProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX,
|
||||
.accessor = "inverseViewProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
|
||||
.accessor = "transposeViewProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_VIEW_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
|
||||
.accessor = "inverseTransposeViewProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX,
|
||||
.accessor = "worldViewProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX,
|
||||
.accessor = "inverseWorldViewProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
|
||||
.accessor = "transposeWorldViewProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX,
|
||||
.accessor = "inverseTransposeWorldViewProjectionMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX,
|
||||
.accessor = "shadowLookupMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX,
|
||||
.accessor = "inverseShadowLookupMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
|
||||
.accessor = "transposeShadowLookupMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
|
||||
.accessor = "inverseTransposeShadowLookupMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX,
|
||||
.accessor = "worldOutdoorLookupMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
|
||||
.accessor = "inverseWorldOutdoorLookupMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
|
||||
.accessor = "transposeWorldOutdoorLookupMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX,
|
||||
},
|
||||
{
|
||||
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
|
||||
.accessor = "inverseTransposeWorldOutdoorLookupMatrix",
|
||||
.arrayCount = 0,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
|
||||
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
|
||||
},
|
||||
};
|
||||
|
||||
static inline techset::CommonCodeSamplerSourceInfo commonCodeSamplerSources[]{
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_BLACK,
|
||||
.accessor = "black",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_WHITE,
|
||||
.accessor = "white",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_IDENTITY_NORMAL_MAP,
|
||||
.accessor = "identityNormalMap",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_MODEL_LIGHTING,
|
||||
.accessor = "modelLightingSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY,
|
||||
.accessor = "lightmapSamplerPrimary",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
|
||||
.customSamplerIndex = CUSTOM_SAMPLER_LIGHTMAP_PRIMARY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY,
|
||||
.accessor = "lightmapSamplerSecondary",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
|
||||
.customSamplerIndex = CUSTOM_SAMPLER_LIGHTMAP_SECONDARY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_SHADOWCOOKIE,
|
||||
.accessor = "shadowCookieSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_SHADOWMAP_SUN,
|
||||
.accessor = "shadowmapSamplerSun",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_SHADOWMAP_SPOT,
|
||||
.accessor = "shadowmapSamplerSpot",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_FEEDBACK,
|
||||
.accessor = "feedbackSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_RESOLVED_POST_SUN,
|
||||
.accessor = "resolvedPostSun",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_RESOLVED_SCENE,
|
||||
.accessor = "resolvedScene",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_POST_EFFECT_0,
|
||||
.accessor = "postEffect0",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_POST_EFFECT_1,
|
||||
.accessor = "postEffect1",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_SKY,
|
||||
.accessor = "sky",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_LIGHT_ATTENUATION,
|
||||
.accessor = "attenuationSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_DYNAMIC_SHADOWS,
|
||||
.accessor = "dynamicShadowSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_OUTDOOR,
|
||||
.accessor = "outdoor",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_FLOATZ,
|
||||
.accessor = "floatZSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
.techFlags = MTL_TECHFLAG_USES_FLOATZ,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_PROCESSED_FLOATZ,
|
||||
.accessor = "processedFloatZSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
.techFlags = MTL_TECHFLAG_USES_FLOATZ,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_RAW_FLOATZ,
|
||||
.accessor = "rawFloatZSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
|
||||
.techFlags = MTL_TECHFLAG_USES_FLOATZ,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_CASE_TEXTURE,
|
||||
.accessor = "caseTexture" /* ? */,
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_CINEMATIC_Y,
|
||||
.accessor = "cinematicYSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_CINEMATIC_CR,
|
||||
.accessor = "cinematicCrSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_CINEMATIC_CB,
|
||||
.accessor = "cinematicCbSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_CINEMATIC_A,
|
||||
.accessor = "cinematicASampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
|
||||
},
|
||||
{
|
||||
.value = TEXTURE_SRC_CODE_REFLECTION_PROBE,
|
||||
.accessor = "reflectionProbeSampler",
|
||||
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
|
||||
.customSamplerIndex = CUSTOM_SAMPLER_REFLECTION_PROBE,
|
||||
},
|
||||
};
|
||||
|
||||
// See MaterialShaderArgumentType
|
||||
static inline techset::CommonShaderArgumentType commonArgumentTypes[]{
|
||||
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::MATERIAL_CONST },
|
||||
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::LITERAL_CONST },
|
||||
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::MATERIAL_SAMPLER},
|
||||
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::CODE_CONST },
|
||||
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::CODE_SAMPLER },
|
||||
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::CODE_CONST },
|
||||
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::MATERIAL_CONST },
|
||||
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::LITERAL_CONST },
|
||||
};
|
||||
static_assert(std::extent_v<decltype(commonArgumentTypes)> == MTL_ARG_COUNT);
|
||||
|
||||
static inline techset::CommonCodeSourceInfos commonCodeSourceInfos(commonCodeConstSources,
|
||||
std::extent_v<decltype(commonCodeConstSources)>,
|
||||
commonCodeSamplerSources,
|
||||
std::extent_v<decltype(commonCodeSamplerSources)>,
|
||||
nullptr,
|
||||
0,
|
||||
commonArgumentTypes,
|
||||
std::extent_v<decltype(commonArgumentTypes)>);
|
||||
|
||||
static inline MaterialTypeInfo g_materialTypeInfo[]{
|
||||
{"", "" },
|
||||
{"m/", "m_" },
|
||||
{"mc/", "mc_"},
|
||||
{"w/", "w_" },
|
||||
{"wc/", "wc_"},
|
||||
};
|
||||
static_assert(std::extent_v<decltype(g_materialTypeInfo)> == MTL_TYPE_COUNT);
|
||||
} // namespace IW3
|
||||
@@ -1,102 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/IW3/CommonIW3.h"
|
||||
#include "Game/IW3/IW3.h"
|
||||
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace IW3
|
||||
{
|
||||
inline const char* techniqueTypeNames[]{
|
||||
"depth prepass",
|
||||
"build floatz",
|
||||
"build shadowmap depth",
|
||||
"build shadowmap color",
|
||||
"unlit",
|
||||
"emissive",
|
||||
"emissive shadow",
|
||||
"lit",
|
||||
"lit sun",
|
||||
"lit sun shadow",
|
||||
"lit spot",
|
||||
"lit spot shadow",
|
||||
"lit omni",
|
||||
"lit omni shadow",
|
||||
"lit instanced",
|
||||
"lit instanced sun",
|
||||
"lit instanced sun shadow",
|
||||
"lit instanced spot",
|
||||
"lit instanced spot shadow",
|
||||
"lit instanced omni",
|
||||
"lit instanced omni shadow",
|
||||
"light spot",
|
||||
"light omni",
|
||||
"light spot shadow",
|
||||
"fakelight normal",
|
||||
"fakelight view",
|
||||
"sunlight preview",
|
||||
"case texture",
|
||||
"solid wireframe",
|
||||
"shaded wireframe",
|
||||
"shadowcookie caster",
|
||||
"shadowcookie receiver",
|
||||
"debug bumpmap",
|
||||
"debug bumpmap instanced",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(techniqueTypeNames)> == TECHNIQUE_COUNT);
|
||||
|
||||
static const char* materialStreamDestinationNames[]{
|
||||
"position",
|
||||
"normal",
|
||||
"color[0]",
|
||||
"color[1]",
|
||||
"texcoord[0]",
|
||||
"texcoord[1]",
|
||||
"texcoord[2]",
|
||||
"texcoord[3]",
|
||||
"texcoord[4]",
|
||||
"texcoord[5]",
|
||||
"texcoord[6]",
|
||||
"texcoord[7]",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(materialStreamDestinationNames)> == STREAM_DST_COUNT);
|
||||
|
||||
static const char* materialStreamSourceNames[]{
|
||||
"position",
|
||||
"color",
|
||||
"texcoord[0]",
|
||||
"normal",
|
||||
"tangent",
|
||||
"texcoord[1]",
|
||||
"texcoord[2]",
|
||||
"normalTransform[0]",
|
||||
"normalTransform[1]",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(materialStreamSourceNames)> == STREAM_SRC_COUNT);
|
||||
|
||||
static constexpr std::pair<uint32_t, const char*> KnownMaterialSource(const char* name)
|
||||
{
|
||||
return std::make_pair(Common::R_HashString(name, 0u), name);
|
||||
}
|
||||
|
||||
inline std::unordered_map knownMaterialSourceNames{
|
||||
KnownMaterialSource("colorMap"), KnownMaterialSource("colorMap0"), KnownMaterialSource("colorMap1"),
|
||||
KnownMaterialSource("colorMap2"), KnownMaterialSource("colorMap3"), KnownMaterialSource("colorMap4"),
|
||||
KnownMaterialSource("colorMap5"), KnownMaterialSource("colorMap6"), KnownMaterialSource("colorMap7"),
|
||||
KnownMaterialSource("normalMap"), KnownMaterialSource("normalMap0"), KnownMaterialSource("normalMap1"),
|
||||
KnownMaterialSource("normalMap2"), KnownMaterialSource("normalMap3"), KnownMaterialSource("normalMap4"),
|
||||
KnownMaterialSource("normalMap5"), KnownMaterialSource("normalMap6"), KnownMaterialSource("normalMap7"),
|
||||
KnownMaterialSource("specularMap"), KnownMaterialSource("specularMap0"), KnownMaterialSource("specularMap1"),
|
||||
KnownMaterialSource("specularMap2"), KnownMaterialSource("specularMap3"), KnownMaterialSource("specularMap4"),
|
||||
KnownMaterialSource("specularMap5"), KnownMaterialSource("specularMap6"), KnownMaterialSource("specularMap7"),
|
||||
KnownMaterialSource("detailMap"), KnownMaterialSource("detailMap0"), KnownMaterialSource("detailMap1"),
|
||||
KnownMaterialSource("detailMap2"), KnownMaterialSource("detailMap3"), KnownMaterialSource("detailMap4"),
|
||||
KnownMaterialSource("detailMap5"), KnownMaterialSource("detailMap6"), KnownMaterialSource("detailMap7"),
|
||||
KnownMaterialSource("attenuationMap"), KnownMaterialSource("attenuationMap0"), KnownMaterialSource("attenuationMap1"),
|
||||
KnownMaterialSource("attenuationMap2"), KnownMaterialSource("attenuationMap3"), KnownMaterialSource("attenuationMap4"),
|
||||
KnownMaterialSource("attenuationMap5"), KnownMaterialSource("attenuationMap6"), KnownMaterialSource("attenuationMap7"),
|
||||
KnownMaterialSource("distortionScale"), KnownMaterialSource("eyeOffsetParms"), KnownMaterialSource("falloffBeginColor"),
|
||||
KnownMaterialSource("falloffEndColor"),
|
||||
};
|
||||
} // namespace IW3
|
||||
Reference in New Issue
Block a user