mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-03-15 17:33:03 +00:00
feat: dump iw3 technique sets
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@@ -1,6 +1,7 @@
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#include "ObjWriterIW3.h"
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#include "Game/IW3/Material/MaterialJsonDumperIW3.h"
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#include "Game/IW3/Techset/TechsetDumperIW3.h"
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#include "Game/IW3/XModel/XModelDumperIW3.h"
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#include "Image/ImageDumperIW3.h"
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#include "Localize/LocalizeDumperIW3.h"
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@@ -17,7 +18,13 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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// REGISTER_DUMPER(AssetDumperXAnimParts)
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RegisterAssetDumper(std::make_unique<xmodel::DumperIW3>());
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RegisterAssetDumper(std::make_unique<material::JsonDumperIW3>());
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// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet)
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RegisterAssetDumper(std::make_unique<techset::DumperIW3>(
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#ifdef TECHSET_DEBUG
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true
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#else
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false
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#endif
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));
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RegisterAssetDumper(std::make_unique<image::DumperIW3>());
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
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// REGISTER_DUMPER(AssetDumperSndCurve)
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@@ -4,10 +4,7 @@
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#set DUMPER_HEADER "\"PixelShaderDumper" + GAME + ".h\""
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#if GAME == "IW3"
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#define FEATURE_IW3
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#define IS_DX9
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#elif GAME == "IW4"
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#if GAME == "IW4"
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#define FEATURE_IW4
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#define IS_DX9
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#elif GAME == "IW5"
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@@ -1,4 +1,4 @@
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#options GAME(IW4, T6)
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#options GAME(IW3, IW4, T6)
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#filename "Game/" + GAME + "/Techset/TechsetDumper" + GAME + ".cpp"
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@@ -9,6 +9,7 @@
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#if GAME == "IW3"
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#define FEATURE_IW3
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#define IS_DX9
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#define DUMP_SHADERS "1"
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#elif GAME == "IW4"
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#define FEATURE_IW4
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#define IS_DX9
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@@ -58,7 +59,7 @@ namespace
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if (!shaderFile)
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return;
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#if defined(FEATURE_T6)
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#if defined(IS_DX11)
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shaderFile->write(pixelShader.prog.loadDef.program, pixelShader.prog.loadDef.programSize);
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#else
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shaderFile->write(reinterpret_cast<const char*>(pixelShader.prog.loadDef.program),
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@@ -73,7 +74,7 @@ namespace
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if (!shaderFile)
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return;
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#if defined(FEATURE_T6)
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#if defined(IS_DX11)
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shaderFile->write(vertexShader.prog.loadDef.program, vertexShader.prog.loadDef.programSize);
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#else
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shaderFile->write(reinterpret_cast<const char*>(vertexShader.prog.loadDef.program),
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@@ -1,4 +1,4 @@
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#options GAME(IW4, T6)
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#options GAME(IW3, IW4, T6)
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#filename "Game/" + GAME + "/Techset/TechsetDumper" + GAME + ".h"
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@@ -4,10 +4,7 @@
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#set DUMPER_HEADER "\"VertexShaderDumper" + GAME + ".h\""
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#if GAME == "IW3"
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#define FEATURE_IW3
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#define IS_DX9
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#elif GAME == "IW4"
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#if GAME == "IW4"
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#define FEATURE_IW4
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#define IS_DX9
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#elif GAME == "IW5"
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