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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-05 12:33:02 +00:00

fix: not setting shader arg flags when auto creating

This commit is contained in:
Jan Laupetin
2026-03-01 00:55:18 +01:00
parent c0a7114b24
commit 5a126157f8

View File

@@ -626,6 +626,9 @@ namespace
return std::move(result);
}
if (constInfo->techFlags)
m_tech_flags |= *constInfo->techFlags;
return NoResult{};
}
@@ -635,12 +638,21 @@ namespace
if (!maybeCodeSampler)
return result::Unexpected(std::format("Missing assignment to shader texture {}", textureResource.m_name));
const auto samplerInfo = m_common_code_source_infos.GetInfoForCodeSamplerSource(*maybeCodeSampler);
if (!samplerInfo)
return result::Unexpected(std::format("Missing info for code sampler {}", textureResource.m_name));
techset::CommonShaderArgDestination commonDestination;
commonDestination.dx11.m_location.texture_index = textureResource.m_bind_point;
commonDestination.dx11.m_location.sampler_index = samplerBindPoint;
commonDestination.dx11.m_size = textureResource.m_bind_count;
commonDestination.dx11.m_buffer = 0;
if (samplerInfo->techFlags)
m_tech_flags |= *samplerInfo->techFlags;
if (samplerInfo->customSamplerIndex)
m_sampler_flags |= (1 << *samplerInfo->customSamplerIndex);
return AcceptShaderSamplerArgument(commonDestination, *maybeCodeSampler);
}