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feat: T5 weapon dumping & loading (#792)
* Update docs. * Add weapon constants. * Register asset dumper. * Add fields and strings for weapon parsing. * Add gdt and raw weapon loader. * Add weapon dumper. * Clang format. * Update T5 strings. * Fix forgotten rename. * Clang format. * fix: add missing t5 weapon fields * chore: properly sort,format and check size of t5 weapon enum strings * chore: remove unused functions * chore: add t5 weapon checks and defaults * format enum strings * chore: make FlameTable struct use pascal case name * feat: dump and load flametable * fix: make loaded weapons match vanilla data --------- Co-authored-by: njohnson <gitea.nicholasjohnson.info> Co-authored-by: Jan Laupetin <[email protected]>
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co-authored by
njohnson
Jan Laupetin
parent
e5683c3bbd
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@@ -3242,7 +3242,7 @@ namespace T4
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int clientOnly;
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};
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struct flameTable
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struct FlameTable
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{
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float flameVar_streamChunkGravityStart;
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float flameVar_streamChunkGravityEnd;
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@@ -3788,8 +3788,8 @@ namespace T4
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float hipDofEnd;
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const char* flameTableFirstPerson;
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const char* flameTableThirdPerson;
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flameTable* flameTableFirstPersonPtr;
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flameTable* flameTableThirdPersonPtr;
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FlameTable* flameTableFirstPersonPtr;
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FlameTable* flameTableThirdPersonPtr;
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FxEffectDef* tagFx_preparationEffect;
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FxEffectDef* tagFlash_preparationEffect;
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};
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