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feat: T5 weapon dumping & loading (#792)
* Update docs. * Add weapon constants. * Register asset dumper. * Add fields and strings for weapon parsing. * Add gdt and raw weapon loader. * Add weapon dumper. * Clang format. * Update T5 strings. * Fix forgotten rename. * Clang format. * fix: add missing t5 weapon fields * chore: properly sort,format and check size of t5 weapon enum strings * chore: remove unused functions * chore: add t5 weapon checks and defaults * format enum strings * chore: make FlameTable struct use pascal case name * feat: dump and load flametable * fix: make loaded weapons match vanilla data --------- Co-authored-by: njohnson <gitea.nicholasjohnson.info> Co-authored-by: Jan Laupetin <jan@laupetin.net>
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@@ -24,6 +24,7 @@ namespace
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"vertexdecl",
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"vertexshader",
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"pixelshader",
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"flametable",
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};
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static_assert(std::extent_v<decltype(SUB_ASSET_TYPE_NAMES)> == SUB_ASSET_TYPE_COUNT);
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} // namespace
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