feat: T5 weapon dumping & loading (#792)

* Update docs.

* Add weapon constants.

* Register asset dumper.

* Add fields and strings for weapon parsing.

* Add gdt and raw weapon loader.

* Add weapon dumper.

* Clang format.

* Update T5 strings.

* Fix forgotten rename.

* Clang format.

* fix: add missing t5 weapon fields

* chore: properly sort,format and check size of t5 weapon enum strings

* chore: remove unused functions

* chore: add t5 weapon checks and defaults

* format enum strings

* chore: make FlameTable struct use pascal case name

* feat: dump and load flametable

* fix: make loaded weapons match vanilla data

---------

Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
Paging Red
2026-06-20 13:03:36 +02:00
committed by GitHub
co-authored by njohnson <gitea.nicholasjohnson.info> Jan Laupetin
parent e5683c3bbd
commit 5b11848f4d
30 changed files with 2382 additions and 39 deletions
+3
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@@ -2,9 +2,12 @@
namespace T5
{
static constexpr auto INFO_STRING_PREFIX_FLAME_TABLE = "FLAMETABLEFILE";
static constexpr auto INFO_STRING_PREFIX_PHYS_PRESET = "PHYSIC";
static constexpr auto INFO_STRING_PREFIX_WEAPON = "WEAPONFILE";
static constexpr auto GDF_FILENAME_PHYS_PRESET = "physpreset.gdf";
static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf";
static constexpr float MAX_FRICTION = 1e+10;
} // namespace T5
@@ -0,0 +1,128 @@
#pragma once
#include "Game/T5/T5.h"
namespace T5
{
inline cspField_t flameTableFields[]{
{"flameVar_streamChunkGravityStart", offsetof(FlameTable, flameVar_streamChunkGravityStart), CSPFT_FLOAT },
{"flameVar_streamChunkGravityEnd", offsetof(FlameTable, flameVar_streamChunkGravityEnd), CSPFT_FLOAT },
{"flameVar_streamChunkMaxSize", offsetof(FlameTable, flameVar_streamChunkMaxSize), CSPFT_FLOAT },
{"flameVar_streamChunkStartSize", offsetof(FlameTable, flameVar_streamChunkStartSize), CSPFT_FLOAT },
{"flameVar_streamChunkEndSize", offsetof(FlameTable, flameVar_streamChunkEndSize), CSPFT_FLOAT },
{"flameVar_streamChunkStartSizeRand", offsetof(FlameTable, flameVar_streamChunkStartSizeRand), CSPFT_FLOAT },
{"flameVar_streamChunkEndSizeRand", offsetof(FlameTable, flameVar_streamChunkEndSizeRand), CSPFT_FLOAT },
{"flameVar_streamChunkDistScalar", offsetof(FlameTable, flameVar_streamChunkDistScalar), CSPFT_FLOAT },
{"flameVar_streamChunkDistSwayScale", offsetof(FlameTable, flameVar_streamChunkDistSwayScale), CSPFT_FLOAT },
{"flameVar_streamChunkDistSwayVelMax", offsetof(FlameTable, flameVar_streamChunkDistSwayVelMax), CSPFT_FLOAT },
{"flameVar_streamChunkSpeed", offsetof(FlameTable, flameVar_streamChunkSpeed), CSPFT_FLOAT },
{"flameVar_streamChunkDecel", offsetof(FlameTable, flameVar_streamChunkDecel), CSPFT_FLOAT },
{"flameVar_streamChunkVelocityAddScale", offsetof(FlameTable, flameVar_streamChunkVelocityAddScale), CSPFT_FLOAT },
{"flameVar_streamChunkDuration", offsetof(FlameTable, flameVar_streamChunkDuration), CSPFT_FLOAT },
{"flameVar_streamChunkDurationScaleMaxVel", offsetof(FlameTable, flameVar_streamChunkDurationScaleMaxVel), CSPFT_FLOAT },
{"flameVar_streamChunkDurationVelScalar", offsetof(FlameTable, flameVar_streamChunkDurationVelScalar), CSPFT_FLOAT },
{"flameVar_streamChunkSizeSpeedScale", offsetof(FlameTable, flameVar_streamChunkSizeSpeedScale), CSPFT_FLOAT },
{"flameVar_streamChunkSizeAgeScale", offsetof(FlameTable, flameVar_streamChunkSizeAgeScale), CSPFT_FLOAT },
{"flameVar_streamChunkSpawnFireIntervalStart", offsetof(FlameTable, flameVar_streamChunkSpawnFireIntervalStart), CSPFT_FLOAT },
{"flameVar_streamChunkSpawnFireIntervalEnd", offsetof(FlameTable, flameVar_streamChunkSpawnFireIntervalEnd), CSPFT_FLOAT },
{"flameVar_streamChunkSpawnFireMinLifeFrac", offsetof(FlameTable, flameVar_streamChunkSpawnFireMinLifeFrac), CSPFT_FLOAT },
{"flameVar_streamChunkSpawnFireMaxLifeFrac", offsetof(FlameTable, flameVar_streamChunkSpawnFireMaxLifeFrac), CSPFT_FLOAT },
{"flameVar_streamChunkFireMinLifeFrac", offsetof(FlameTable, flameVar_streamChunkFireMinLifeFrac), CSPFT_FLOAT },
{"flameVar_streamChunkFireMinLifeFracStart", offsetof(FlameTable, flameVar_streamChunkFireMinLifeFracStart), CSPFT_FLOAT },
{"flameVar_streamChunkFireMinLifeFracEnd", offsetof(FlameTable, flameVar_streamChunkFireMinLifeFracEnd), CSPFT_FLOAT },
{"flameVar_streamChunkDripsMinLifeFrac", offsetof(FlameTable, flameVar_streamChunkDripsMinLifeFrac), CSPFT_FLOAT },
{"flameVar_streamChunkDripsMinLifeFracStart", offsetof(FlameTable, flameVar_streamChunkDripsMinLifeFracStart), CSPFT_FLOAT },
{"flameVar_streamChunkDripsMinLifeFracEnd", offsetof(FlameTable, flameVar_streamChunkDripsMinLifeFracEnd), CSPFT_FLOAT },
{"flameVar_streamChunkRotationRange", offsetof(FlameTable, flameVar_streamChunkRotationRange), CSPFT_FLOAT },
{"flameVar_streamSizeRandSinWave", offsetof(FlameTable, flameVar_streamSizeRandSinWave), CSPFT_FLOAT },
{"flameVar_streamSizeRandCosWave", offsetof(FlameTable, flameVar_streamSizeRandCosWave), CSPFT_FLOAT },
{"flameVar_streamDripsChunkInterval", offsetof(FlameTable, flameVar_streamDripsChunkInterval), CSPFT_FLOAT },
{"flameVar_streamDripsChunkMinFrac", offsetof(FlameTable, flameVar_streamDripsChunkMinFrac), CSPFT_FLOAT },
{"flameVar_streamDripsChunkRandFrac", offsetof(FlameTable, flameVar_streamDripsChunkRandFrac), CSPFT_FLOAT },
{"flameVar_streamSmokeChunkInterval", offsetof(FlameTable, flameVar_streamSmokeChunkInterval), CSPFT_FLOAT },
{"flameVar_streamSmokeChunkMinFrac", offsetof(FlameTable, flameVar_streamSmokeChunkMinFrac), CSPFT_FLOAT },
{"flameVar_streamSmokeChunkRandFrac", offsetof(FlameTable, flameVar_streamSmokeChunkRandFrac), CSPFT_FLOAT },
{"flameVar_streamChunkCullDistSizeFrac", offsetof(FlameTable, flameVar_streamChunkCullDistSizeFrac), CSPFT_FLOAT },
{"flameVar_streamChunkCullMinLife", offsetof(FlameTable, flameVar_streamChunkCullMinLife), CSPFT_FLOAT },
{"flameVar_streamChunkCullMaxLife", offsetof(FlameTable, flameVar_streamChunkCullMaxLife), CSPFT_FLOAT },
{"flameVar_streamFuelSizeStart", offsetof(FlameTable, flameVar_streamFuelSizeStart), CSPFT_FLOAT },
{"flameVar_streamFuelSizeEnd", offsetof(FlameTable, flameVar_streamFuelSizeEnd), CSPFT_FLOAT },
{"flameVar_streamFuelLength", offsetof(FlameTable, flameVar_streamFuelLength), CSPFT_FLOAT },
{"flameVar_streamFuelNumSegments", offsetof(FlameTable, flameVar_streamFuelNumSegments), CSPFT_FLOAT },
{"flameVar_streamFuelAnimLoopTime", offsetof(FlameTable, flameVar_streamFuelAnimLoopTime), CSPFT_FLOAT },
{"flameVar_streamFlameSizeStart", offsetof(FlameTable, flameVar_streamFlameSizeStart), CSPFT_FLOAT },
{"flameVar_streamFlameSizeEnd", offsetof(FlameTable, flameVar_streamFlameSizeEnd), CSPFT_FLOAT },
{"flameVar_streamFlameLength", offsetof(FlameTable, flameVar_streamFlameLength), CSPFT_FLOAT },
{"flameVar_streamFlameNumSegments", offsetof(FlameTable, flameVar_streamFlameNumSegments), CSPFT_FLOAT },
{"flameVar_streamFlameAnimLoopTime", offsetof(FlameTable, flameVar_streamFlameAnimLoopTime), CSPFT_FLOAT },
{"flameVar_streamPrimaryLightRadius", offsetof(FlameTable, flameVar_streamPrimaryLightRadius), CSPFT_FLOAT },
{"flameVar_streamPrimaryLightRadiusFlutter", offsetof(FlameTable, flameVar_streamPrimaryLightRadiusFlutter), CSPFT_FLOAT },
{"flameVar_streamPrimaryLightR", offsetof(FlameTable, flameVar_streamPrimaryLightR), CSPFT_FLOAT },
{"flameVar_streamPrimaryLightG", offsetof(FlameTable, flameVar_streamPrimaryLightG), CSPFT_FLOAT },
{"flameVar_streamPrimaryLightB", offsetof(FlameTable, flameVar_streamPrimaryLightB), CSPFT_FLOAT },
{"flameVar_streamPrimaryLightFlutterR", offsetof(FlameTable, flameVar_streamPrimaryLightFlutterR), CSPFT_FLOAT },
{"flameVar_streamPrimaryLightFlutterG", offsetof(FlameTable, flameVar_streamPrimaryLightFlutterG), CSPFT_FLOAT },
{"flameVar_streamPrimaryLightFlutterB", offsetof(FlameTable, flameVar_streamPrimaryLightFlutterB), CSPFT_FLOAT },
{"flameVar_fireLife", offsetof(FlameTable, flameVar_fireLife), CSPFT_FLOAT },
{"flameVar_fireLifeRand", offsetof(FlameTable, flameVar_fireLifeRand), CSPFT_FLOAT },
{"flameVar_fireSpeedScale", offsetof(FlameTable, flameVar_fireSpeedScale), CSPFT_FLOAT },
{"flameVar_fireSpeedScaleRand", offsetof(FlameTable, flameVar_fireSpeedScaleRand), CSPFT_FLOAT },
{"flameVar_fireVelocityAddZ", offsetof(FlameTable, flameVar_fireVelocityAddZ), CSPFT_FLOAT },
{"flameVar_fireVelocityAddZRand", offsetof(FlameTable, flameVar_fireVelocityAddZRand), CSPFT_FLOAT },
{"flameVar_fireVelocityAddSideways", offsetof(FlameTable, flameVar_fireVelocityAddSideways), CSPFT_FLOAT },
{"flameVar_fireGravity", offsetof(FlameTable, flameVar_fireGravity), CSPFT_FLOAT },
{"flameVar_fireGravityEnd", offsetof(FlameTable, flameVar_fireGravityEnd), CSPFT_FLOAT },
{"flameVar_fireMaxRotVel", offsetof(FlameTable, flameVar_fireMaxRotVel), CSPFT_FLOAT },
{"flameVar_fireFriction", offsetof(FlameTable, flameVar_fireFriction), CSPFT_FLOAT },
{"flameVar_fireEndSizeAdd", offsetof(FlameTable, flameVar_fireEndSizeAdd), CSPFT_FLOAT },
{"flameVar_fireStartSizeScale", offsetof(FlameTable, flameVar_fireStartSizeScale), CSPFT_FLOAT },
{"flameVar_fireEndSizeScale", offsetof(FlameTable, flameVar_fireEndSizeScale), CSPFT_FLOAT },
{"flameVar_dripsLife", offsetof(FlameTable, flameVar_dripsLife), CSPFT_FLOAT },
{"flameVar_dripsLifeRand", offsetof(FlameTable, flameVar_dripsLifeRand), CSPFT_FLOAT },
{"flameVar_dripsSpeedScale", offsetof(FlameTable, flameVar_dripsSpeedScale), CSPFT_FLOAT },
{"flameVar_dripsSpeedScaleRand", offsetof(FlameTable, flameVar_dripsSpeedScaleRand), CSPFT_FLOAT },
{"flameVar_dripsVelocityAddZ", offsetof(FlameTable, flameVar_dripsVelocityAddZ), CSPFT_FLOAT },
{"flameVar_dripsVelocityAddZRand", offsetof(FlameTable, flameVar_dripsVelocityAddZRand), CSPFT_FLOAT },
{"flameVar_dripsVelocityAddSideways", offsetof(FlameTable, flameVar_dripsVelocityAddSideways), CSPFT_FLOAT },
{"flameVar_dripsGravity", offsetof(FlameTable, flameVar_dripsGravity), CSPFT_FLOAT },
{"flameVar_dripsGravityEnd", offsetof(FlameTable, flameVar_dripsGravityEnd), CSPFT_FLOAT },
{"flameVar_dripsMaxRotVel", offsetof(FlameTable, flameVar_dripsMaxRotVel), CSPFT_FLOAT },
{"flameVar_dripsFriction", offsetof(FlameTable, flameVar_dripsFriction), CSPFT_FLOAT },
{"flameVar_dripsEndSizeAdd", offsetof(FlameTable, flameVar_dripsEndSizeAdd), CSPFT_FLOAT },
{"flameVar_dripsStartSizeScale", offsetof(FlameTable, flameVar_dripsStartSizeScale), CSPFT_FLOAT },
{"flameVar_dripsEndSizeScale", offsetof(FlameTable, flameVar_dripsEndSizeScale), CSPFT_FLOAT },
{"flameVar_smokeLife", offsetof(FlameTable, flameVar_smokeLife), CSPFT_FLOAT },
{"flameVar_smokeLifeRand", offsetof(FlameTable, flameVar_smokeLifeRand), CSPFT_FLOAT },
{"flameVar_smokeSpeedScale", offsetof(FlameTable, flameVar_smokeSpeedScale), CSPFT_FLOAT },
{"flameVar_smokeVelocityAddZ", offsetof(FlameTable, flameVar_smokeVelocityAddZ), CSPFT_FLOAT },
{"flameVar_smokeGravity", offsetof(FlameTable, flameVar_smokeGravity), CSPFT_FLOAT },
{"flameVar_smokeGravityEnd", offsetof(FlameTable, flameVar_smokeGravityEnd), CSPFT_FLOAT },
{"flameVar_smokeMaxRotation", offsetof(FlameTable, flameVar_smokeMaxRotation), CSPFT_FLOAT },
{"flameVar_smokeMaxRotVel", offsetof(FlameTable, flameVar_smokeMaxRotVel), CSPFT_FLOAT },
{"flameVar_smokeFriction", offsetof(FlameTable, flameVar_smokeFriction), CSPFT_FLOAT },
{"flameVar_smokeEndSizeAdd", offsetof(FlameTable, flameVar_smokeEndSizeAdd), CSPFT_FLOAT },
{"flameVar_smokeStartSizeAdd", offsetof(FlameTable, flameVar_smokeStartSizeAdd), CSPFT_FLOAT },
{"flameVar_smokeOriginSizeOfsZScale", offsetof(FlameTable, flameVar_smokeOriginSizeOfsZScale), CSPFT_FLOAT },
{"flameVar_smokeOriginOfsZ", offsetof(FlameTable, flameVar_smokeOriginOfsZ), CSPFT_FLOAT },
{"flameVar_smokeFadein", offsetof(FlameTable, flameVar_smokeFadein), CSPFT_FLOAT },
{"flameVar_smokeFadeout", offsetof(FlameTable, flameVar_smokeFadeout), CSPFT_FLOAT },
{"flameVar_smokeMaxAlpha", offsetof(FlameTable, flameVar_smokeMaxAlpha), CSPFT_FLOAT },
{"flameVar_smokeBrightness", offsetof(FlameTable, flameVar_smokeBrightness), CSPFT_FLOAT },
{"flameVar_smokeOriginOffset", offsetof(FlameTable, flameVar_smokeOriginOffset), CSPFT_FLOAT },
{"flameVar_collisionSpeedScale", offsetof(FlameTable, flameVar_collisionSpeedScale), CSPFT_FLOAT },
{"flameVar_collisionVolumeScale", offsetof(FlameTable, flameVar_collisionVolumeScale), CSPFT_FLOAT },
{"name", offsetof(FlameTable, name), CSPFT_STRING },
{"fire", offsetof(FlameTable, fire), CSPFT_MATERIAL},
{"smoke", offsetof(FlameTable, smoke), CSPFT_MATERIAL},
{"heat", offsetof(FlameTable, heat), CSPFT_MATERIAL},
{"drips", offsetof(FlameTable, drips), CSPFT_MATERIAL},
{"streamFuel", offsetof(FlameTable, streamFuel), CSPFT_MATERIAL},
{"streamFuel2", offsetof(FlameTable, streamFuel2), CSPFT_MATERIAL},
{"streamFlame", offsetof(FlameTable, streamFlame), CSPFT_MATERIAL},
{"streamFlame2", offsetof(FlameTable, streamFlame2), CSPFT_MATERIAL},
{"flameOffLoopSound", offsetof(FlameTable, flameOffLoopSound), CSPFT_STRING },
{"flameIgniteSound", offsetof(FlameTable, flameIgniteSound), CSPFT_STRING },
{"flameOnLoopSound", offsetof(FlameTable, flameOnLoopSound), CSPFT_STRING },
{"flameCooldownSound", offsetof(FlameTable, flameCooldownSound), CSPFT_STRING },
};
}
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@@ -0,0 +1,756 @@
#pragma once
#include "Game/T5/T5.h"
namespace T5
{
inline cspField_t weapon_fields[]{
{"displayName", offsetof(WeaponFullDef, weapVariantDef.szDisplayName), CSPFT_STRING },
{"AIOverlayDescription", offsetof(WeaponFullDef, weapDef.szOverlayName), CSPFT_STRING },
{"modeName", offsetof(WeaponFullDef, weapDef.szModeName), CSPFT_STRING },
{"playerAnimType", offsetof(WeaponFullDef, weapDef.playerAnimType), WFT_ANIMTYPE },
{"gunModel", offsetof(WeaponFullDef, gunXModel[0]), CSPFT_XMODEL },
{"gunModel2", offsetof(WeaponFullDef, gunXModel[1]), CSPFT_XMODEL },
{"gunModel3", offsetof(WeaponFullDef, gunXModel[2]), CSPFT_XMODEL },
{"gunModel4", offsetof(WeaponFullDef, gunXModel[3]), CSPFT_XMODEL },
{"gunModel5", offsetof(WeaponFullDef, gunXModel[4]), CSPFT_XMODEL },
{"gunModel6", offsetof(WeaponFullDef, gunXModel[5]), CSPFT_XMODEL },
{"gunModel7", offsetof(WeaponFullDef, gunXModel[6]), CSPFT_XMODEL },
{"gunModel8", offsetof(WeaponFullDef, gunXModel[7]), CSPFT_XMODEL },
{"gunModel9", offsetof(WeaponFullDef, gunXModel[8]), CSPFT_XMODEL },
{"gunModel10", offsetof(WeaponFullDef, gunXModel[9]), CSPFT_XMODEL },
{"gunModel11", offsetof(WeaponFullDef, gunXModel[10]), CSPFT_XMODEL },
{"gunModel12", offsetof(WeaponFullDef, gunXModel[11]), CSPFT_XMODEL },
{"gunModel13", offsetof(WeaponFullDef, gunXModel[12]), CSPFT_XMODEL },
{"gunModel14", offsetof(WeaponFullDef, gunXModel[13]), CSPFT_XMODEL },
{"gunModel15", offsetof(WeaponFullDef, gunXModel[14]), CSPFT_XMODEL },
{"gunModel16", offsetof(WeaponFullDef, gunXModel[15]), CSPFT_XMODEL },
{"handModel", offsetof(WeaponFullDef, weapDef.handXModel), CSPFT_XMODEL },
{"hideTags", offsetof(WeaponFullDef, hideTags), WFT_HIDETAGS },
{"notetrackSoundMap", offsetof(WeaponFullDef, notetrackSoundMapKeys), WFT_NOTETRACKSOUNDMAP },
{"idleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_IDLE]), CSPFT_STRING },
{"idleAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_IDLE_LEFT]), CSPFT_STRING },
{"emptyIdleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_IDLE]), CSPFT_STRING },
{"emptyIdleAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_IDLE_LEFT]), CSPFT_STRING },
{"fireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRE]), CSPFT_STRING },
{"fireAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRE_LEFT]), CSPFT_STRING },
{"holdFireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_HOLD_FIRE]), CSPFT_STRING },
{"lastShotAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LASTSHOT]), CSPFT_STRING },
{"lastShotAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LASTSHOT_LEFT]), CSPFT_STRING },
{"detonateAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DETONATE]), CSPFT_STRING },
{"rechamberAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RECHAMBER]), CSPFT_STRING },
{"meleeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE]), CSPFT_STRING },
{"meleeChargeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE_CHARGE]), CSPFT_STRING },
{"reloadAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD]), CSPFT_STRING },
{"reloadAnimRight", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_RIGHT]), CSPFT_STRING },
{"reloadAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_LEFT]), CSPFT_STRING },
{"reloadEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_EMPTY]), CSPFT_STRING },
{"reloadEmptyAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_EMPTY_LEFT]), CSPFT_STRING },
{"reloadStartAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_START]), CSPFT_STRING },
{"reloadEndAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_END]), CSPFT_STRING },
{"reloadQuickAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_QUICK]), CSPFT_STRING },
{"reloadQuickEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_QUICK_EMPTY]), CSPFT_STRING },
{"raiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RAISE]), CSPFT_STRING },
{"dropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DROP]), CSPFT_STRING },
{"firstRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRST_RAISE]), CSPFT_STRING },
{"altRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ALT_RAISE]), CSPFT_STRING },
{"altDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ALT_DROP]), CSPFT_STRING },
{"quickRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_QUICK_RAISE]), CSPFT_STRING },
{"quickDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_QUICK_DROP]), CSPFT_STRING },
{"emptyRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_RAISE]), CSPFT_STRING },
{"emptyDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_DROP]), CSPFT_STRING },
{"sprintInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_IN]), CSPFT_STRING },
{"sprintLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_LOOP]), CSPFT_STRING },
{"sprintOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_OUT]), CSPFT_STRING },
{"sprintInEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_IN]), CSPFT_STRING },
{"sprintLoopEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_LOOP]), CSPFT_STRING },
{"sprintOutEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_OUT]), CSPFT_STRING },
{"lowReadyInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_IN]), CSPFT_STRING },
{"lowReadyLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_LOOP]), CSPFT_STRING },
{"lowReadyOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_OUT]), CSPFT_STRING },
{"contFireInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_IN]), CSPFT_STRING },
{"contFireLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_LOOP]), CSPFT_STRING },
{"contFireOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_OUT]), CSPFT_STRING },
{"deployAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DEPLOY]), CSPFT_STRING },
{"breakdownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BREAKDOWN]), CSPFT_STRING },
{"nightVisionWearAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_NIGHTVISION_WEAR]), CSPFT_STRING },
{"nightVisionRemoveAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_NIGHTVISION_REMOVE]), CSPFT_STRING },
{"adsFireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_FIRE]), CSPFT_STRING },
{"adsLastShotAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_LASTSHOT]), CSPFT_STRING },
{"adsRechamberAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_RECHAMBER]), CSPFT_STRING },
{"adsUpAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_UP]), CSPFT_STRING },
{"adsDownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_DOWN]), CSPFT_STRING },
{"deployAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DEPLOY]), CSPFT_STRING },
{"breakdownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BREAKDOWN]), CSPFT_STRING },
{"dtp_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_IN]), CSPFT_STRING },
{"dtp_loop", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_LOOP]), CSPFT_STRING },
{"dtp_out", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_OUT]), CSPFT_STRING },
{"dtp_empty_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_IN]), CSPFT_STRING },
{"dtp_empty_loop", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_LOOP]), CSPFT_STRING },
{"dtp_empty_out", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_OUT]), CSPFT_STRING },
{"slide_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SLIDE_IN]), CSPFT_STRING },
{"mantleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MANTLE]), CSPFT_STRING },
{"sprintCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_SPRINT_LOOP]), CSPFT_STRING },
{"dtpInCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_IN]), CSPFT_STRING },
{"dtpLoopCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_LOOP]), CSPFT_STRING },
{"dtpOutCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_OUT]), CSPFT_STRING },
{"mantleCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_MANTLE]), CSPFT_STRING },
{"script", offsetof(WeaponFullDef, weapDef.szScript), CSPFT_STRING },
{"weaponType", offsetof(WeaponFullDef, weapDef.weapType), WFT_WEAPONTYPE },
{"weaponClass", offsetof(WeaponFullDef, weapDef.weapClass), WFT_WEAPONCLASS },
{"penetrateType", offsetof(WeaponFullDef, weapDef.penetrateType), WFT_PENETRATE_TYPE },
{"impactType", offsetof(WeaponFullDef, weapDef.impactType), WFT_IMPACT_TYPE },
{"inventoryType", offsetof(WeaponFullDef, weapDef.inventoryType), WFT_INVENTORYTYPE },
{"fireType", offsetof(WeaponFullDef, weapDef.fireType), WFT_FIRETYPE },
{"clipType", offsetof(WeaponFullDef, weapDef.clipType), WFT_CLIPTYPE },
{"offhandClass", offsetof(WeaponFullDef, weapDef.offhandClass), WFT_OFFHAND_CLASS },
{"offhandSlot", offsetof(WeaponFullDef, weapDef.offhandSlot), WFT_OFFHAND_SLOT },
{"viewFlashEffect", offsetof(WeaponFullDef, weapDef.viewFlashEffect), CSPFT_FX },
{"worldFlashEffect", offsetof(WeaponFullDef, weapDef.worldFlashEffect), CSPFT_FX },
{"pickupSound", offsetof(WeaponFullDef, weapDef.pickupSound), CSPFT_STRING },
{"pickupSoundPlayer", offsetof(WeaponFullDef, weapDef.pickupSoundPlayer), CSPFT_STRING },
{"ammoPickupSound", offsetof(WeaponFullDef, weapDef.ammoPickupSound), CSPFT_STRING },
{"ammoPickupSoundPlayer", offsetof(WeaponFullDef, weapDef.ammoPickupSoundPlayer), CSPFT_STRING },
{"projectileSound", offsetof(WeaponFullDef, weapDef.projectileSound), CSPFT_STRING },
{"pullbackSound", offsetof(WeaponFullDef, weapDef.pullbackSound), CSPFT_STRING },
{"pullbackSoundPlayer", offsetof(WeaponFullDef, weapDef.pullbackSoundPlayer), CSPFT_STRING },
{"fireSound", offsetof(WeaponFullDef, weapDef.fireSound), CSPFT_STRING },
{"crackSound", offsetof(WeaponFullDef, weapDef.crackSound), CSPFT_STRING },
{"whizbySound", offsetof(WeaponFullDef, weapDef.whizbySound), CSPFT_STRING },
{"fireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireSoundPlayer), CSPFT_STRING },
{"loopFireSound", offsetof(WeaponFullDef, weapDef.fireLoopSound), CSPFT_STRING },
{"loopFireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireLoopSoundPlayer), CSPFT_STRING },
{"loopFireEndSound", offsetof(WeaponFullDef, weapDef.fireLoopEndSound), CSPFT_STRING },
{"loopFireEndSoundPlayer", offsetof(WeaponFullDef, weapDef.fireLoopEndSoundPlayer), CSPFT_STRING },
{"stopFireSound", offsetof(WeaponFullDef, weapDef.fireStopSound), CSPFT_STRING },
{"stopFireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireStopSoundPlayer), CSPFT_STRING },
{"lastShotSound", offsetof(WeaponFullDef, weapDef.fireLastSound), CSPFT_STRING },
{"lastShotSoundPlayer", offsetof(WeaponFullDef, weapDef.fireLastSoundPlayer), CSPFT_STRING },
{"emptyFireSound", offsetof(WeaponFullDef, weapDef.emptyFireSound), CSPFT_STRING },
{"emptyFireSoundPlayer", offsetof(WeaponFullDef, weapDef.emptyFireSoundPlayer), CSPFT_STRING },
{"meleeSwipeSound", offsetof(WeaponFullDef, weapDef.meleeSwipeSound), CSPFT_STRING },
{"meleeSwipeSoundPlayer", offsetof(WeaponFullDef, weapDef.meleeSwipeSoundPlayer), CSPFT_STRING },
{"meleeHitSound", offsetof(WeaponFullDef, weapDef.meleeHitSound), CSPFT_STRING },
{"meleeMissSound", offsetof(WeaponFullDef, weapDef.meleeMissSound), CSPFT_STRING },
{"rechamberSound", offsetof(WeaponFullDef, weapDef.rechamberSound), CSPFT_STRING },
{"rechamberSoundPlayer", offsetof(WeaponFullDef, weapDef.rechamberSoundPlayer), CSPFT_STRING },
{"reloadSound", offsetof(WeaponFullDef, weapDef.reloadSound), CSPFT_STRING },
{"reloadSoundPlayer", offsetof(WeaponFullDef, weapDef.reloadSoundPlayer), CSPFT_STRING },
{"reloadEmptySound", offsetof(WeaponFullDef, weapDef.reloadEmptySound), CSPFT_STRING },
{"reloadEmptySoundPlayer", offsetof(WeaponFullDef, weapDef.reloadEmptySoundPlayer), CSPFT_STRING },
{"reloadStartSound", offsetof(WeaponFullDef, weapDef.reloadStartSound), CSPFT_STRING },
{"reloadStartSoundPlayer", offsetof(WeaponFullDef, weapDef.reloadStartSoundPlayer), CSPFT_STRING },
{"reloadEndSound", offsetof(WeaponFullDef, weapDef.reloadEndSound), CSPFT_STRING },
{"reloadEndSoundPlayer", offsetof(WeaponFullDef, weapDef.reloadEndSoundPlayer), CSPFT_STRING },
{"rotateLoopSound", offsetof(WeaponFullDef, weapDef.rotateLoopSound), CSPFT_STRING },
{"rotateLoopSoundPlayer", offsetof(WeaponFullDef, weapDef.rotateLoopSoundPlayer), CSPFT_STRING },
{"deploySound", offsetof(WeaponFullDef, weapDef.deploySound), CSPFT_STRING },
{"deploySoundPlayer", offsetof(WeaponFullDef, weapDef.deploySoundPlayer), CSPFT_STRING },
{"finishDeploySound", offsetof(WeaponFullDef, weapDef.finishDeploySound), CSPFT_STRING },
{"finishDeploySoundPlayer", offsetof(WeaponFullDef, weapDef.finishDeploySoundPlayer), CSPFT_STRING },
{"breakdownSound", offsetof(WeaponFullDef, weapDef.breakdownSound), CSPFT_STRING },
{"breakdownSoundPlayer", offsetof(WeaponFullDef, weapDef.breakdownSoundPlayer), CSPFT_STRING },
{"finishBreakdownSound", offsetof(WeaponFullDef, weapDef.finishBreakdownSound), CSPFT_STRING },
{"finishBreakdownSoundPlayer", offsetof(WeaponFullDef, weapDef.finishBreakdownSoundPlayer), CSPFT_STRING },
{"detonateSound", offsetof(WeaponFullDef, weapDef.detonateSound), CSPFT_STRING },
{"detonateSoundPlayer", offsetof(WeaponFullDef, weapDef.detonateSoundPlayer), CSPFT_STRING },
{"nightVisionWearSound", offsetof(WeaponFullDef, weapDef.nightVisionWearSound), CSPFT_STRING },
{"nightVisionWearSoundPlayer", offsetof(WeaponFullDef, weapDef.nightVisionWearSoundPlayer), CSPFT_STRING },
{"nightVisionRemoveSound", offsetof(WeaponFullDef, weapDef.nightVisionRemoveSound), CSPFT_STRING },
{"nightVisionRemoveSoundPlayer", offsetof(WeaponFullDef, weapDef.nightVisionRemoveSoundPlayer), CSPFT_STRING },
{"raiseSound", offsetof(WeaponFullDef, weapDef.raiseSound), CSPFT_STRING },
{"raiseSoundPlayer", offsetof(WeaponFullDef, weapDef.raiseSoundPlayer), CSPFT_STRING },
{"firstRaiseSound", offsetof(WeaponFullDef, weapDef.firstRaiseSound), CSPFT_STRING },
{"firstRaiseSoundPlayer", offsetof(WeaponFullDef, weapDef.firstRaiseSoundPlayer), CSPFT_STRING },
{"altSwitchSound", offsetof(WeaponFullDef, weapDef.altSwitchSound), CSPFT_STRING },
{"altSwitchSoundPlayer", offsetof(WeaponFullDef, weapDef.altSwitchSoundPlayer), CSPFT_STRING },
{"putawaySound", offsetof(WeaponFullDef, weapDef.putawaySound), CSPFT_STRING },
{"putawaySoundPlayer", offsetof(WeaponFullDef, weapDef.putawaySoundPlayer), CSPFT_STRING },
{"overheatSound", offsetof(WeaponFullDef, weapDef.overheatSound), CSPFT_STRING },
{"overheatSoundPlayer", offsetof(WeaponFullDef, weapDef.overheatSoundPlayer), CSPFT_STRING },
{"adsZoomSound", offsetof(WeaponFullDef, weapDef.adsZoomSound), CSPFT_STRING },
{"bounceSound", offsetof(WeaponFullDef, weapDef.bounceSound), WFT_BOUNCE_SOUND },
{"standMountedWeapdef", offsetof(WeaponFullDef, weapDef.standMountedWeapdef), CSPFT_STRING },
{"crouchMountedWeapdef", offsetof(WeaponFullDef, weapDef.crouchMountedWeapdef), CSPFT_STRING },
{"proneMountedWeapdef", offsetof(WeaponFullDef, weapDef.proneMountedWeapdef), CSPFT_STRING },
{"viewShellEjectEffect", offsetof(WeaponFullDef, weapDef.viewShellEjectEffect), CSPFT_FX },
{"worldShellEjectEffect", offsetof(WeaponFullDef, weapDef.worldShellEjectEffect), CSPFT_FX },
{"viewLastShotEjectEffect", offsetof(WeaponFullDef, weapDef.viewLastShotEjectEffect), CSPFT_FX },
{"worldLastShotEjectEffect", offsetof(WeaponFullDef, weapDef.worldLastShotEjectEffect), CSPFT_FX },
{"reticleCenter", offsetof(WeaponFullDef, weapDef.reticleCenter), CSPFT_MATERIAL },
{"reticleSide", offsetof(WeaponFullDef, weapDef.reticleSide), CSPFT_MATERIAL },
{"reticleCenterSize", offsetof(WeaponFullDef, weapDef.iReticleCenterSize), CSPFT_INT },
{"reticleSideSize", offsetof(WeaponFullDef, weapDef.iReticleSideSize), CSPFT_INT },
{"reticleMinOfs", offsetof(WeaponFullDef, weapDef.iReticleMinOfs), CSPFT_INT },
{"activeReticleType", offsetof(WeaponFullDef, weapDef.activeReticleType), WFT_ACTIVE_RETICLE_TYPE },
{"standMoveF", offsetof(WeaponFullDef, weapDef.vStandMove[0]), CSPFT_FLOAT },
{"standMoveR", offsetof(WeaponFullDef, weapDef.vStandMove[1]), CSPFT_FLOAT },
{"standMoveU", offsetof(WeaponFullDef, weapDef.vStandMove[2]), CSPFT_FLOAT },
{"standRotP", offsetof(WeaponFullDef, weapDef.vStandRot[0]), CSPFT_FLOAT },
{"standRotY", offsetof(WeaponFullDef, weapDef.vStandRot[1]), CSPFT_FLOAT },
{"standRotR", offsetof(WeaponFullDef, weapDef.vStandRot[2]), CSPFT_FLOAT },
{"duckedOfsF", offsetof(WeaponFullDef, weapDef.vDuckedOfs[0]), CSPFT_FLOAT },
{"duckedOfsR", offsetof(WeaponFullDef, weapDef.vDuckedOfs[1]), CSPFT_FLOAT },
{"duckedOfsU", offsetof(WeaponFullDef, weapDef.vDuckedOfs[2]), CSPFT_FLOAT },
{"duckedMoveF", offsetof(WeaponFullDef, weapDef.vDuckedMove[0]), CSPFT_FLOAT },
{"duckedMoveR", offsetof(WeaponFullDef, weapDef.vDuckedMove[1]), CSPFT_FLOAT },
{"duckedMoveU", offsetof(WeaponFullDef, weapDef.vDuckedMove[2]), CSPFT_FLOAT },
{"duckedSprintOfsF", offsetof(WeaponFullDef, weapDef.vDuckedSprintOfs[0]), CSPFT_FLOAT },
{"duckedSprintOfsR", offsetof(WeaponFullDef, weapDef.vDuckedSprintOfs[1]), CSPFT_FLOAT },
{"duckedSprintOfsU", offsetof(WeaponFullDef, weapDef.vDuckedSprintOfs[2]), CSPFT_FLOAT },
{"duckedSprintRotP", offsetof(WeaponFullDef, weapDef.vDuckedSprintRot[0]), CSPFT_FLOAT },
{"duckedSprintRotY", offsetof(WeaponFullDef, weapDef.vDuckedSprintRot[1]), CSPFT_FLOAT },
{"duckedSprintRotR", offsetof(WeaponFullDef, weapDef.vDuckedSprintRot[2]), CSPFT_FLOAT },
{"duckedSprintBobH", offsetof(WeaponFullDef, weapDef.vDuckedSprintBob[0]), CSPFT_FLOAT },
{"duckedSprintBobV", offsetof(WeaponFullDef, weapDef.vDuckedSprintBob[1]), CSPFT_FLOAT },
{"duckedSprintScale", offsetof(WeaponFullDef, weapDef.fDuckedSprintCycleScale), CSPFT_FLOAT },
{"sprintOfsF", offsetof(WeaponFullDef, weapDef.vSprintOfs[0]), CSPFT_FLOAT },
{"sprintOfsR", offsetof(WeaponFullDef, weapDef.vSprintOfs[1]), CSPFT_FLOAT },
{"sprintOfsU", offsetof(WeaponFullDef, weapDef.vSprintOfs[2]), CSPFT_FLOAT },
{"sprintRotP", offsetof(WeaponFullDef, weapDef.vSprintRot[0]), CSPFT_FLOAT },
{"sprintRotY", offsetof(WeaponFullDef, weapDef.vSprintRot[1]), CSPFT_FLOAT },
{"sprintRotR", offsetof(WeaponFullDef, weapDef.vSprintRot[2]), CSPFT_FLOAT },
{"sprintBobH", offsetof(WeaponFullDef, weapDef.vSprintBob[0]), CSPFT_FLOAT },
{"sprintBobV", offsetof(WeaponFullDef, weapDef.vSprintBob[1]), CSPFT_FLOAT },
{"sprintScale", offsetof(WeaponFullDef, weapDef.fSprintCycleScale), CSPFT_FLOAT },
{"lowReadyOfsF", offsetof(WeaponFullDef, weapDef.vLowReadyOfs[0]), CSPFT_FLOAT },
{"lowReadyOfsR", offsetof(WeaponFullDef, weapDef.vLowReadyOfs[1]), CSPFT_FLOAT },
{"lowReadyOfsU", offsetof(WeaponFullDef, weapDef.vLowReadyOfs[2]), CSPFT_FLOAT },
{"lowReadyRotP", offsetof(WeaponFullDef, weapDef.vLowReadyRot[0]), CSPFT_FLOAT },
{"lowReadyRotY", offsetof(WeaponFullDef, weapDef.vLowReadyRot[1]), CSPFT_FLOAT },
{"lowReadyRotR", offsetof(WeaponFullDef, weapDef.vLowReadyRot[2]), CSPFT_FLOAT },
{"dtpOfsF", offsetof(WeaponFullDef, weapDef.vDtpOfs[0]), CSPFT_FLOAT },
{"dtpOfsR", offsetof(WeaponFullDef, weapDef.vDtpOfs[1]), CSPFT_FLOAT },
{"dtpOfsU", offsetof(WeaponFullDef, weapDef.vDtpOfs[2]), CSPFT_FLOAT },
{"dtpRotP", offsetof(WeaponFullDef, weapDef.vDtpRot[0]), CSPFT_FLOAT },
{"dtpRotY", offsetof(WeaponFullDef, weapDef.vDtpRot[1]), CSPFT_FLOAT },
{"dtpRotR", offsetof(WeaponFullDef, weapDef.vDtpRot[2]), CSPFT_FLOAT },
{"dtpBobH", offsetof(WeaponFullDef, weapDef.vDtpBob[0]), CSPFT_FLOAT },
{"dtpBobV", offsetof(WeaponFullDef, weapDef.vDtpBob[1]), CSPFT_FLOAT },
{"dtpScale", offsetof(WeaponFullDef, weapDef.fDtpCycleScale), CSPFT_FLOAT },
{"mantleOfsF", offsetof(WeaponFullDef, weapDef.vMantleOfs[0]), CSPFT_FLOAT },
{"mantleOfsR", offsetof(WeaponFullDef, weapDef.vMantleOfs[1]), CSPFT_FLOAT },
{"mantleOfsU", offsetof(WeaponFullDef, weapDef.vMantleOfs[2]), CSPFT_FLOAT },
{"mantleRotP", offsetof(WeaponFullDef, weapDef.vMantleRot[0]), CSPFT_FLOAT },
{"mantleRotY", offsetof(WeaponFullDef, weapDef.vMantleRot[1]), CSPFT_FLOAT },
{"mantleRotR", offsetof(WeaponFullDef, weapDef.vMantleRot[2]), CSPFT_FLOAT },
{"slideOfsF", offsetof(WeaponFullDef, weapDef.vSlideOfs[0]), CSPFT_FLOAT },
{"slideOfsR", offsetof(WeaponFullDef, weapDef.vSlideOfs[1]), CSPFT_FLOAT },
{"slideOfsU", offsetof(WeaponFullDef, weapDef.vSlideOfs[2]), CSPFT_FLOAT },
{"slideRotP", offsetof(WeaponFullDef, weapDef.vSlideRot[0]), CSPFT_FLOAT },
{"slideRotY", offsetof(WeaponFullDef, weapDef.vSlideRot[1]), CSPFT_FLOAT },
{"slideRotR", offsetof(WeaponFullDef, weapDef.vSlideRot[2]), CSPFT_FLOAT },
{"duckedRotP", offsetof(WeaponFullDef, weapDef.vDuckedRot[0]), CSPFT_FLOAT },
{"duckedRotY", offsetof(WeaponFullDef, weapDef.vDuckedRot[1]), CSPFT_FLOAT },
{"duckedRotR", offsetof(WeaponFullDef, weapDef.vDuckedRot[2]), CSPFT_FLOAT },
{"proneOfsF", offsetof(WeaponFullDef, weapDef.vProneOfs[0]), CSPFT_FLOAT },
{"proneOfsR", offsetof(WeaponFullDef, weapDef.vProneOfs[1]), CSPFT_FLOAT },
{"proneOfsU", offsetof(WeaponFullDef, weapDef.vProneOfs[2]), CSPFT_FLOAT },
{"proneMoveF", offsetof(WeaponFullDef, weapDef.vProneMove[0]), CSPFT_FLOAT },
{"proneMoveR", offsetof(WeaponFullDef, weapDef.vProneMove[1]), CSPFT_FLOAT },
{"proneMoveU", offsetof(WeaponFullDef, weapDef.vProneMove[2]), CSPFT_FLOAT },
{"proneRotP", offsetof(WeaponFullDef, weapDef.vProneRot[0]), CSPFT_FLOAT },
{"proneRotY", offsetof(WeaponFullDef, weapDef.vProneRot[1]), CSPFT_FLOAT },
{"proneRotR", offsetof(WeaponFullDef, weapDef.vProneRot[2]), CSPFT_FLOAT },
{"strafeMoveF", offsetof(WeaponFullDef, weapDef.vStrafeMove[0]), CSPFT_FLOAT },
{"strafeMoveR", offsetof(WeaponFullDef, weapDef.vStrafeMove[1]), CSPFT_FLOAT },
{"strafeMoveU", offsetof(WeaponFullDef, weapDef.vStrafeMove[2]), CSPFT_FLOAT },
{"strafeRotP", offsetof(WeaponFullDef, weapDef.vStrafeRot[0]), CSPFT_FLOAT },
{"strafeRotY", offsetof(WeaponFullDef, weapDef.vStrafeRot[1]), CSPFT_FLOAT },
{"strafeRotR", offsetof(WeaponFullDef, weapDef.vStrafeRot[2]), CSPFT_FLOAT },
{"posMoveRate", offsetof(WeaponFullDef, weapDef.fPosMoveRate), CSPFT_FLOAT },
{"posProneMoveRate", offsetof(WeaponFullDef, weapDef.fPosProneMoveRate), CSPFT_FLOAT },
{"standMoveMinSpeed", offsetof(WeaponFullDef, weapDef.fStandMoveMinSpeed), CSPFT_FLOAT },
{"duckedMoveMinSpeed", offsetof(WeaponFullDef, weapDef.fDuckedMoveMinSpeed), CSPFT_FLOAT },
{"proneMoveMinSpeed", offsetof(WeaponFullDef, weapDef.fProneMoveMinSpeed), CSPFT_FLOAT },
{"posRotRate", offsetof(WeaponFullDef, weapDef.fPosRotRate), CSPFT_FLOAT },
{"posProneRotRate", offsetof(WeaponFullDef, weapDef.fPosProneRotRate), CSPFT_FLOAT },
{"standRotMinSpeed", offsetof(WeaponFullDef, weapDef.fStandRotMinSpeed), CSPFT_FLOAT },
{"duckedRotMinSpeed", offsetof(WeaponFullDef, weapDef.fDuckedRotMinSpeed), CSPFT_FLOAT },
{"proneRotMinSpeed", offsetof(WeaponFullDef, weapDef.fProneRotMinSpeed), CSPFT_FLOAT },
{"worldModel", offsetof(WeaponFullDef, worldModel[0]), CSPFT_XMODEL },
{"worldModel2", offsetof(WeaponFullDef, worldModel[1]), CSPFT_XMODEL },
{"worldModel3", offsetof(WeaponFullDef, worldModel[2]), CSPFT_XMODEL },
{"worldModel4", offsetof(WeaponFullDef, worldModel[3]), CSPFT_XMODEL },
{"worldModel5", offsetof(WeaponFullDef, worldModel[4]), CSPFT_XMODEL },
{"worldModel6", offsetof(WeaponFullDef, worldModel[5]), CSPFT_XMODEL },
{"worldModel7", offsetof(WeaponFullDef, worldModel[6]), CSPFT_XMODEL },
{"worldModel8", offsetof(WeaponFullDef, worldModel[7]), CSPFT_XMODEL },
{"worldModel9", offsetof(WeaponFullDef, worldModel[8]), CSPFT_XMODEL },
{"worldModel10", offsetof(WeaponFullDef, worldModel[9]), CSPFT_XMODEL },
{"worldModel11", offsetof(WeaponFullDef, worldModel[10]), CSPFT_XMODEL },
{"worldModel12", offsetof(WeaponFullDef, worldModel[11]), CSPFT_XMODEL },
{"worldModel13", offsetof(WeaponFullDef, worldModel[12]), CSPFT_XMODEL },
{"worldModel14", offsetof(WeaponFullDef, worldModel[13]), CSPFT_XMODEL },
{"worldModel15", offsetof(WeaponFullDef, worldModel[14]), CSPFT_XMODEL },
{"worldModel16", offsetof(WeaponFullDef, worldModel[15]), CSPFT_XMODEL },
{"worldClipModel", offsetof(WeaponFullDef, weapDef.worldClipModel), CSPFT_XMODEL },
{"rocketModel", offsetof(WeaponFullDef, weapDef.rocketModel), CSPFT_XMODEL },
{"mountedModel", offsetof(WeaponFullDef, weapDef.mountedModel), CSPFT_XMODEL },
{"AdditionalMeleeModel", offsetof(WeaponFullDef, weapDef.additionalMeleeModel), CSPFT_XMODEL },
{"hudIcon", offsetof(WeaponFullDef, weapDef.hudIcon), CSPFT_MATERIAL },
{"hudIconRatio", offsetof(WeaponFullDef, weapDef.hudIconRatio), WFT_ICONRATIO_HUD },
{"indicatorIcon", offsetof(WeaponFullDef, weapDef.indicatorIcon), CSPFT_MATERIAL },
{"indicatorIconRatio", offsetof(WeaponFullDef, weapDef.indicatorIconRatio), WFT_ICONRATIO_INDICATOR },
{"ammoCounterIcon", offsetof(WeaponFullDef, weapDef.ammoCounterIcon), CSPFT_MATERIAL },
{"ammoCounterIconRatio", offsetof(WeaponFullDef, weapDef.ammoCounterIconRatio), WFT_ICONRATIO_AMMOCOUNTER},
{"ammoCounterClip", offsetof(WeaponFullDef, weapDef.ammoCounterClip), WFT_AMMOCOUNTER_CLIPTYPE },
{"startAmmo", offsetof(WeaponFullDef, weapDef.iStartAmmo), CSPFT_INT },
{"ammoName", offsetof(WeaponFullDef, weapVariantDef.szAmmoName), CSPFT_STRING },
{"clipName", offsetof(WeaponFullDef, weapVariantDef.szClipName), CSPFT_STRING },
{"maxAmmo", offsetof(WeaponFullDef, weapDef.iMaxAmmo), CSPFT_INT },
{"clipSize", offsetof(WeaponFullDef, weapVariantDef.iClipSize), CSPFT_INT },
{"shotCount", offsetof(WeaponFullDef, weapDef.shotCount), CSPFT_INT },
{"sharedAmmoCapName", offsetof(WeaponFullDef, weapDef.szSharedAmmoCapName), CSPFT_STRING },
{"sharedAmmoCap", offsetof(WeaponFullDef, weapDef.iSharedAmmoCap), CSPFT_INT },
{"unlimitedAmmo", offsetof(WeaponFullDef, weapDef.unlimitedAmmo), CSPFT_BOOL },
{"ammoCountClipRelative", offsetof(WeaponFullDef, weapDef.ammoCountClipRelative), CSPFT_BOOL },
{"sharedAmmo", offsetof(WeaponFullDef, weapDef.sharedAmmo), CSPFT_BOOL },
{"jamFireTime", offsetof(WeaponFullDef, weapDef.iJamFireTime), CSPFT_MILLISECONDS },
{"overheatWeapon", offsetof(WeaponFullDef, weapDef.overheatWeapon), CSPFT_INT },
{"overheatRate", offsetof(WeaponFullDef, weapDef.overheatRate), CSPFT_FLOAT },
{"cooldownRate", offsetof(WeaponFullDef, weapDef.cooldownRate), CSPFT_FLOAT },
{"overheatEndVal", offsetof(WeaponFullDef, weapDef.overheatEndVal), CSPFT_FLOAT },
{"coolWhileFiring", offsetof(WeaponFullDef, weapDef.coolWhileFiring), CSPFT_INT },
{"fuelTankWeapon", offsetof(WeaponFullDef, weapDef.fuelTankWeapon), CSPFT_INT },
{"tankLifeTime", offsetof(WeaponFullDef, weapDef.iTankLifeTime), CSPFT_MILLISECONDS },
{"damage", offsetof(WeaponFullDef, weapDef.damage), CSPFT_INT },
{"damageDuration", offsetof(WeaponFullDef, weapDef.damageDuration), CSPFT_FLOAT },
{"damageInterval", offsetof(WeaponFullDef, weapDef.damageInterval), CSPFT_FLOAT },
{"playerDamage", offsetof(WeaponFullDef, weapDef.playerDamage), CSPFT_INT },
{"meleeDamage", offsetof(WeaponFullDef, weapDef.iMeleeDamage), CSPFT_INT },
{"minDamage", offsetof(WeaponFullDef, weapDef.minDamage), CSPFT_INT },
{"minPlayerDamage", offsetof(WeaponFullDef, weapDef.minPlayerDamage), CSPFT_INT },
{"maxDamageRange", offsetof(WeaponFullDef, weapDef.fMaxDamageRange), CSPFT_FLOAT },
{"minDamageRange", offsetof(WeaponFullDef, weapDef.fMinDamageRange), CSPFT_FLOAT },
{"destabilizationRateTime", offsetof(WeaponFullDef, weapDef.destabilizationRateTime), CSPFT_FLOAT },
{"destabilizationCurvatureMax", offsetof(WeaponFullDef, weapDef.destabilizationCurvatureMax), CSPFT_FLOAT },
{"destabilizeDistance", offsetof(WeaponFullDef, weapDef.destabilizeDistance), CSPFT_INT },
{"fireDelay", offsetof(WeaponFullDef, weapDef.iFireDelay), CSPFT_MILLISECONDS },
{"meleeDelay", offsetof(WeaponFullDef, weapDef.iMeleeDelay), CSPFT_MILLISECONDS },
{"meleeChargeDelay", offsetof(WeaponFullDef, weapDef.meleeChargeDelay), CSPFT_MILLISECONDS },
{"spinUpTime", offsetof(WeaponFullDef, weapDef.iSpinUpTime), CSPFT_MILLISECONDS },
{"spinDownTime", offsetof(WeaponFullDef, weapDef.iSpinDownTime), CSPFT_MILLISECONDS },
{"spinRate", offsetof(WeaponFullDef, weapDef.spinRate), CSPFT_FLOAT },
{"spinLoopSound", offsetof(WeaponFullDef, weapDef.spinLoopSound), CSPFT_STRING },
{"spinLoopSoundPlayer", offsetof(WeaponFullDef, weapDef.spinLoopSoundPlayer), CSPFT_STRING },
{"startSpinSound", offsetof(WeaponFullDef, weapDef.startSpinSound), CSPFT_STRING },
{"startSpinSoundPlayer", offsetof(WeaponFullDef, weapDef.startSpinSoundPlayer), CSPFT_STRING },
{"stopSpinSound", offsetof(WeaponFullDef, weapDef.stopSpinSound), CSPFT_STRING },
{"stopSpinSoundPlayer", offsetof(WeaponFullDef, weapDef.stopSpinSoundPlayer), CSPFT_STRING },
{"fireTime", offsetof(WeaponFullDef, weapDef.iFireTime), CSPFT_MILLISECONDS },
{"lastFireTime", offsetof(WeaponFullDef, weapDef.iLastFireTime), CSPFT_MILLISECONDS },
{"rechamberTime", offsetof(WeaponFullDef, weapDef.iRechamberTime), CSPFT_MILLISECONDS },
{"rechamberBoltTime", offsetof(WeaponFullDef, weapDef.iRechamberBoltTime), CSPFT_MILLISECONDS },
{"holdFireTime", offsetof(WeaponFullDef, weapDef.iHoldFireTime), CSPFT_MILLISECONDS },
{"detonateTime", offsetof(WeaponFullDef, weapDef.iDetonateTime), CSPFT_MILLISECONDS },
{"detonateDelay", offsetof(WeaponFullDef, weapDef.iDetonateDelay), CSPFT_MILLISECONDS },
{"meleeTime", offsetof(WeaponFullDef, weapDef.iMeleeTime), CSPFT_MILLISECONDS },
{"meleeChargeTime", offsetof(WeaponFullDef, weapDef.meleeChargeTime), CSPFT_MILLISECONDS },
{"reloadTime", offsetof(WeaponFullDef, weapVariantDef.iReloadTime), CSPFT_MILLISECONDS },
{"reloadShowRocketTime", offsetof(WeaponFullDef, weapDef.reloadShowRocketTime), CSPFT_MILLISECONDS },
{"reloadEmptyTime", offsetof(WeaponFullDef, weapVariantDef.iReloadEmptyTime), CSPFT_MILLISECONDS },
{"reloadAddTime", offsetof(WeaponFullDef, weapDef.iReloadAddTime), CSPFT_MILLISECONDS },
{"reloadEmptyAddTime", offsetof(WeaponFullDef, weapDef.iReloadEmptyAddTime), CSPFT_MILLISECONDS },
{"reloadQuickAddTime", offsetof(WeaponFullDef, weapDef.iReloadQuickAddTime), CSPFT_MILLISECONDS },
{"reloadQuickEmptyAddTime", offsetof(WeaponFullDef, weapDef.iReloadQuickEmptyAddTime), CSPFT_MILLISECONDS },
{"reloadStartTime", offsetof(WeaponFullDef, weapDef.iReloadStartTime), CSPFT_MILLISECONDS },
{"reloadStartAddTime", offsetof(WeaponFullDef, weapDef.iReloadStartAddTime), CSPFT_MILLISECONDS },
{"reloadEndTime", offsetof(WeaponFullDef, weapDef.iReloadEndTime), CSPFT_MILLISECONDS },
{"reloadQuickTime", offsetof(WeaponFullDef, weapVariantDef.iReloadQuickTime), CSPFT_MILLISECONDS },
{"reloadQuickEmptyTime", offsetof(WeaponFullDef, weapVariantDef.iReloadQuickEmptyTime), CSPFT_MILLISECONDS },
{"dropTime", offsetof(WeaponFullDef, weapDef.iDropTime), CSPFT_MILLISECONDS },
{"raiseTime", offsetof(WeaponFullDef, weapDef.iRaiseTime), CSPFT_MILLISECONDS },
{"altDropTime", offsetof(WeaponFullDef, weapDef.iAltDropTime), CSPFT_MILLISECONDS },
{"altRaiseTime", offsetof(WeaponFullDef, weapVariantDef.iAltRaiseTime), CSPFT_MILLISECONDS },
{"quickDropTime", offsetof(WeaponFullDef, weapDef.quickDropTime), CSPFT_MILLISECONDS },
{"quickRaiseTime", offsetof(WeaponFullDef, weapDef.quickRaiseTime), CSPFT_MILLISECONDS },
{"firstRaiseTime", offsetof(WeaponFullDef, weapDef.iFirstRaiseTime), CSPFT_MILLISECONDS },
{"emptyRaiseTime", offsetof(WeaponFullDef, weapDef.iEmptyRaiseTime), CSPFT_MILLISECONDS },
{"emptyDropTime", offsetof(WeaponFullDef, weapDef.iEmptyDropTime), CSPFT_MILLISECONDS },
{"sprintInTime", offsetof(WeaponFullDef, weapDef.sprintInTime), CSPFT_MILLISECONDS },
{"sprintLoopTime", offsetof(WeaponFullDef, weapDef.sprintLoopTime), CSPFT_MILLISECONDS },
{"sprintOutTime", offsetof(WeaponFullDef, weapDef.sprintOutTime), CSPFT_MILLISECONDS },
{"lowReadyInTime", offsetof(WeaponFullDef, weapDef.lowReadyInTime), CSPFT_MILLISECONDS },
{"lowReadyLoopTime", offsetof(WeaponFullDef, weapDef.lowReadyLoopTime), CSPFT_MILLISECONDS },
{"lowReadyOutTime", offsetof(WeaponFullDef, weapDef.lowReadyOutTime), CSPFT_MILLISECONDS },
{"contFireInTime", offsetof(WeaponFullDef, weapDef.contFireInTime), CSPFT_MILLISECONDS },
{"contFireLoopTime", offsetof(WeaponFullDef, weapDef.contFireLoopTime), CSPFT_MILLISECONDS },
{"contFireOutTime", offsetof(WeaponFullDef, weapDef.contFireOutTime), CSPFT_MILLISECONDS },
{"dtpInTime", offsetof(WeaponFullDef, weapDef.dtpInTime), CSPFT_MILLISECONDS },
{"dtpLoopTime", offsetof(WeaponFullDef, weapDef.dtpLoopTime), CSPFT_MILLISECONDS },
{"dtpOutTime", offsetof(WeaponFullDef, weapDef.dtpOutTime), CSPFT_MILLISECONDS },
{"slideInTime", offsetof(WeaponFullDef, weapDef.slideInTime), CSPFT_MILLISECONDS },
{"deployTime", offsetof(WeaponFullDef, weapDef.deployTime), CSPFT_MILLISECONDS },
{"breakdownTime", offsetof(WeaponFullDef, weapDef.breakdownTime), CSPFT_MILLISECONDS },
{"tracerFrequency", offsetof(WeaponFullDef, weapDef.tracerFrequency), CSPFT_INT },
{"tracerWidth", offsetof(WeaponFullDef, weapDef.tracerWidth), CSPFT_FLOAT },
{"tracerLength", offsetof(WeaponFullDef, weapDef.tracerLength), CSPFT_FLOAT },
{"nightVisionWearTime", offsetof(WeaponFullDef, weapDef.nightVisionWearTime), CSPFT_MILLISECONDS },
{"nightVisionWearTimeFadeOutEnd", offsetof(WeaponFullDef, weapDef.nightVisionWearTimeFadeOutEnd), CSPFT_MILLISECONDS },
{"nightVisionWearTimePowerUp", offsetof(WeaponFullDef, weapDef.nightVisionWearTimePowerUp), CSPFT_MILLISECONDS },
{"nightVisionRemoveTime", offsetof(WeaponFullDef, weapDef.nightVisionRemoveTime), CSPFT_MILLISECONDS },
{"nightVisionRemoveTimePowerDown", offsetof(WeaponFullDef, weapDef.nightVisionRemoveTimePowerDown), CSPFT_MILLISECONDS },
{"nightVisionRemoveTimeFadeInStart", offsetof(WeaponFullDef, weapDef.nightVisionRemoveTimeFadeInStart), CSPFT_MILLISECONDS },
{"fuseTime", offsetof(WeaponFullDef, weapDef.fuseTime), CSPFT_MILLISECONDS },
{"aifuseTime", offsetof(WeaponFullDef, weapDef.aiFuseTime), CSPFT_MILLISECONDS },
{"lockOnRadius", offsetof(WeaponFullDef, weapDef.lockOnRadius), CSPFT_INT },
{"lockOnSpeed", offsetof(WeaponFullDef, weapDef.lockOnSpeed), CSPFT_INT },
{"requireLockonToFire", offsetof(WeaponFullDef, weapDef.requireLockonToFire), CSPFT_BOOL },
{"noAdsWhenMagEmpty", offsetof(WeaponFullDef, weapDef.noAdsWhenMagEmpty), CSPFT_BOOL },
{"avoidDropCleanup", offsetof(WeaponFullDef, weapDef.avoidDropCleanup), CSPFT_BOOL },
{"stackFire", offsetof(WeaponFullDef, weapDef.stackFire), CSPFT_INT },
{"stackFireSpread", offsetof(WeaponFullDef, weapDef.stackFireSpread), CSPFT_FLOAT },
{"stackFireAccuracyDecay", offsetof(WeaponFullDef, weapDef.stackFireAccuracyDecay), CSPFT_FLOAT },
{"stackSound", offsetof(WeaponFullDef, weapDef.stackSound), CSPFT_STRING },
{"autoAimRange", offsetof(WeaponFullDef, weapDef.autoAimRange), CSPFT_FLOAT },
{"aimAssistRange", offsetof(WeaponFullDef, weapDef.aimAssistRange), CSPFT_FLOAT },
{"aimAssistRangeAds", offsetof(WeaponFullDef, weapVariantDef.fAimAssistRangeAds), CSPFT_FLOAT },
{"mountableWeapon", offsetof(WeaponFullDef, weapDef.mountableWeapon), CSPFT_BOOL },
{"aimPadding", offsetof(WeaponFullDef, weapDef.aimPadding), CSPFT_FLOAT },
{"enemyCrosshairRange", offsetof(WeaponFullDef, weapDef.enemyCrosshairRange), CSPFT_FLOAT },
{"crosshairColorChange", offsetof(WeaponFullDef, weapDef.crosshairColorChange), CSPFT_BOOL },
{"moveSpeedScale", offsetof(WeaponFullDef, weapDef.moveSpeedScale), CSPFT_FLOAT },
{"adsMoveSpeedScale", offsetof(WeaponFullDef, weapDef.adsMoveSpeedScale), CSPFT_FLOAT },
{"sprintDurationScale", offsetof(WeaponFullDef, weapDef.sprintDurationScale), CSPFT_FLOAT },
{"idleCrouchFactor", offsetof(WeaponFullDef, weapDef.fIdleCrouchFactor), CSPFT_FLOAT },
{"idleProneFactor", offsetof(WeaponFullDef, weapDef.fIdleProneFactor), CSPFT_FLOAT },
{"gunMaxPitch", offsetof(WeaponFullDef, weapDef.fGunMaxPitch), CSPFT_FLOAT },
{"gunMaxYaw", offsetof(WeaponFullDef, weapDef.fGunMaxYaw), CSPFT_FLOAT },
{"swayMaxAngle", offsetof(WeaponFullDef, weapDef.swayMaxAngle), CSPFT_FLOAT },
{"swayLerpSpeed", offsetof(WeaponFullDef, weapDef.swayLerpSpeed), CSPFT_FLOAT },
{"swayPitchScale", offsetof(WeaponFullDef, weapDef.swayPitchScale), CSPFT_FLOAT },
{"swayYawScale", offsetof(WeaponFullDef, weapDef.swayYawScale), CSPFT_FLOAT },
{"swayHorizScale", offsetof(WeaponFullDef, weapDef.swayHorizScale), CSPFT_FLOAT },
{"swayVertScale", offsetof(WeaponFullDef, weapDef.swayVertScale), CSPFT_FLOAT },
{"swayShellShockScale", offsetof(WeaponFullDef, weapDef.swayShellShockScale), CSPFT_FLOAT },
{"adsSwayMaxAngle", offsetof(WeaponFullDef, weapDef.adsSwayMaxAngle), CSPFT_FLOAT },
{"adsSwayLerpSpeed", offsetof(WeaponFullDef, weapDef.adsSwayLerpSpeed), CSPFT_FLOAT },
{"adsSwayPitchScale", offsetof(WeaponFullDef, weapDef.adsSwayPitchScale), CSPFT_FLOAT },
{"adsSwayYawScale", offsetof(WeaponFullDef, weapDef.adsSwayYawScale), CSPFT_FLOAT },
{"adsSwayHorizScale", offsetof(WeaponFullDef, weapVariantDef.fAdsSwayHorizScale), CSPFT_FLOAT },
{"adsSwayVertScale", offsetof(WeaponFullDef, weapVariantDef.fAdsSwayVertScale), CSPFT_FLOAT },
{"meleeChargeRange", offsetof(WeaponFullDef, weapDef.meleeChargeRange), CSPFT_FLOAT },
{"rifleBullet", offsetof(WeaponFullDef, weapDef.bRifleBullet), CSPFT_BOOL },
{"armorPiercing", offsetof(WeaponFullDef, weapDef.armorPiercing), CSPFT_BOOL },
{"boltAction", offsetof(WeaponFullDef, weapDef.bBoltAction), CSPFT_BOOL },
{"useAltTagFlash", offsetof(WeaponFullDef, weapDef.bUseAltTagFlash), CSPFT_BOOL },
{"useAntiLagRewind", offsetof(WeaponFullDef, weapDef.bUseAntiLagRewind), CSPFT_BOOL },
{"isCarriedKillstreakWeapon", offsetof(WeaponFullDef, weapDef.bIsCarriedKillstreakWeapon), CSPFT_BOOL },
{"aimDownSight", offsetof(WeaponFullDef, weapDef.aimDownSight), CSPFT_BOOL },
{"rechamberWhileAds", offsetof(WeaponFullDef, weapDef.bRechamberWhileAds), CSPFT_BOOL },
{"reloadWhileAds", offsetof(WeaponFullDef, weapDef.bReloadWhileAds), CSPFT_BOOL },
{"adsViewErrorMin", offsetof(WeaponFullDef, weapDef.adsViewErrorMin), CSPFT_FLOAT },
{"adsViewErrorMax", offsetof(WeaponFullDef, weapDef.adsViewErrorMax), CSPFT_FLOAT },
{"clipOnly", offsetof(WeaponFullDef, weapDef.bClipOnly), CSPFT_BOOL },
{"canUseInVehicle", offsetof(WeaponFullDef, weapDef.bCanUseInVehicle), CSPFT_BOOL },
{"noDropsOrRaises", offsetof(WeaponFullDef, weapDef.bNoDropsOrRaises), CSPFT_BOOL },
{"cookOffHold", offsetof(WeaponFullDef, weapDef.bCookOffHold), CSPFT_BOOL },
{"adsFire", offsetof(WeaponFullDef, weapDef.adsFireOnly), CSPFT_BOOL },
{"cancelAutoHolsterWhenEmpty", offsetof(WeaponFullDef, weapDef.cancelAutoHolsterWhenEmpty), CSPFT_BOOL },
{"suppressAmmoReserveDisplay", offsetof(WeaponFullDef, weapDef.suppressAmmoReserveDisplay), CSPFT_BOOL },
{"laserSightDuringNightvision", offsetof(WeaponFullDef, weapDef.laserSightDuringNightvision), CSPFT_BOOL },
{"bayonet", offsetof(WeaponFullDef, weapDef.bHasBayonet), CSPFT_BOOL },
{"dualWield", offsetof(WeaponFullDef, weapDef.bDualWield), CSPFT_BOOL },
{"hideThirdPerson", offsetof(WeaponFullDef, weapDef.bHideThirdPerson), CSPFT_BOOL },
{"explodeOnGround", offsetof(WeaponFullDef, weapDef.bExplodeOnGround), CSPFT_BOOL },
{"throwBack", offsetof(WeaponFullDef, weapDef.bThrowBack), CSPFT_BOOL },
{"retrievable", offsetof(WeaponFullDef, weapDef.bRetrievable), CSPFT_BOOL },
{"dieOnRespawn", offsetof(WeaponFullDef, weapDef.bDieOnRespawn), CSPFT_BOOL },
{"noThirdPersonDropsOrRaises", offsetof(WeaponFullDef, weapDef.bNoThirdPersonDropsOrRaises), CSPFT_BOOL },
{"continuousFire", offsetof(WeaponFullDef, weapDef.bContinuousFire), CSPFT_BOOL },
{"fullMetalJacket", offsetof(WeaponFullDef, weapVariantDef.bFullMetalJacket), CSPFT_BOOL },
{"hollowPoint", offsetof(WeaponFullDef, weapVariantDef.bHollowPoint), CSPFT_BOOL },
{"useAsMelee", offsetof(WeaponFullDef, weapDef.bUseAsMelee), CSPFT_BOOL },
{"rapidFire", offsetof(WeaponFullDef, weapVariantDef.bRapidFire), CSPFT_BOOL },
{"noPing", offsetof(WeaponFullDef, weapDef.bNoPing), CSPFT_BOOL },
{"forceBounce", offsetof(WeaponFullDef, weapDef.bForceBounce), CSPFT_BOOL },
{"useDroppedModelAsStowed", offsetof(WeaponFullDef, weapDef.bUseDroppedModelAsStowed), CSPFT_BOOL },
{"noQuickDropWhenEmpty", offsetof(WeaponFullDef, weapDef.bNoQuickDropWhenEmpty), CSPFT_BOOL },
{"keepCrosshairWhenADS", offsetof(WeaponFullDef, weapDef.bKeepCrosshairWhenADS), CSPFT_BOOL },
{"useOnlyAltWeaoponHideTagsInAltMode", offsetof(WeaponFullDef, weapDef.bUseOnlyAltWeaoponHideTagsInAltMode), CSPFT_BOOL },
{"killIcon", offsetof(WeaponFullDef, weapDef.killIcon), CSPFT_MATERIAL },
{"killIconRatio", offsetof(WeaponFullDef, weapDef.killIconRatio), WFT_ICONRATIO_KILL },
{"flipKillIcon", offsetof(WeaponFullDef, weapDef.flipKillIcon), CSPFT_BOOL },
{"dpadIcon", offsetof(WeaponFullDef, weapVariantDef.dpadIcon), CSPFT_MATERIAL },
{"dpadIconRatio", offsetof(WeaponFullDef, weapVariantDef.dpadIconRatio), WFT_ICONRATIO_DPAD },
{"noPartialReload", offsetof(WeaponFullDef, weapDef.bNoPartialReload), CSPFT_BOOL },
{"segmentedReload", offsetof(WeaponFullDef, weapDef.bSegmentedReload), CSPFT_BOOL },
{"noADSAutoReload", offsetof(WeaponFullDef, weapDef.bNoADSAutoReload), CSPFT_BOOL },
{"reloadAmmoAdd", offsetof(WeaponFullDef, weapDef.iReloadAmmoAdd), CSPFT_INT },
{"reloadStartAdd", offsetof(WeaponFullDef, weapDef.iReloadStartAdd), CSPFT_INT },
{"altWeapon", offsetof(WeaponFullDef, weapVariantDef.szAltWeaponName), CSPFT_STRING },
{"DualWieldWeapon", offsetof(WeaponFullDef, weapDef.szDualWieldWeaponName), CSPFT_STRING },
{"grenadeWeapon", offsetof(WeaponFullDef, weapDef.szSpawnedGrenadeWeaponName), CSPFT_STRING },
{"dropAmmoMin", offsetof(WeaponFullDef, weapDef.iDropAmmoMin), CSPFT_INT },
{"dropAmmoMax", offsetof(WeaponFullDef, weapDef.iDropAmmoMax), CSPFT_INT },
{"dropClipAmmoMin", offsetof(WeaponFullDef, weapDef.iDropClipAmmoMin), CSPFT_INT },
{"dropClipAmmoMax", offsetof(WeaponFullDef, weapDef.iDropClipAmmoMax), CSPFT_INT },
{"blocksProne", offsetof(WeaponFullDef, weapDef.blocksProne), CSPFT_BOOL },
{"silenced", offsetof(WeaponFullDef, weapVariantDef.bSilenced), CSPFT_BOOL },
{"dualMag", offsetof(WeaponFullDef, weapVariantDef.bDualMag), CSPFT_BOOL },
{"isRollingGrenade", offsetof(WeaponFullDef, weapDef.isRollingGrenade), CSPFT_QBOOLEAN },
{"showIndicator", offsetof(WeaponFullDef, weapDef.bShowIndicator), CSPFT_BOOL },
{"explosionRadius", offsetof(WeaponFullDef, weapDef.iExplosionRadius), CSPFT_INT },
{"explosionRadiusMin", offsetof(WeaponFullDef, weapDef.iExplosionRadiusMin), CSPFT_INT },
{"indicatorRadius", offsetof(WeaponFullDef, weapDef.iIndicatorRadius), CSPFT_INT },
{"explosionInnerDamage", offsetof(WeaponFullDef, weapDef.iExplosionInnerDamage), CSPFT_INT },
{"explosionOuterDamage", offsetof(WeaponFullDef, weapDef.iExplosionOuterDamage), CSPFT_INT },
{"damageConeAngle", offsetof(WeaponFullDef, weapDef.damageConeAngle), CSPFT_FLOAT },
{"projectileSpeed", offsetof(WeaponFullDef, weapDef.iProjectileSpeed), CSPFT_INT },
{"projectileSpeedRelativeUp", offsetof(WeaponFullDef, weapDef.iProjectileSpeedRelativeUp), CSPFT_INT },
{"projectileSpeedUp", offsetof(WeaponFullDef, weapDef.iProjectileSpeedUp), CSPFT_INT },
{"projectileSpeedForward", offsetof(WeaponFullDef, weapDef.iProjectileSpeedForward), CSPFT_INT },
{"projectileActivateDist", offsetof(WeaponFullDef, weapDef.iProjectileActivateDist), CSPFT_INT },
{"projectileLifetime", offsetof(WeaponFullDef, weapDef.projLifetime), CSPFT_FLOAT },
{"timeToAccelerate", offsetof(WeaponFullDef, weapDef.timeToAccelerate), CSPFT_FLOAT },
{"projectileCurvature", offsetof(WeaponFullDef, weapDef.projectileCurvature), CSPFT_FLOAT },
{"projectileModel", offsetof(WeaponFullDef, weapDef.projectileModel), CSPFT_XMODEL },
{"projExplosionType", offsetof(WeaponFullDef, weapDef.projExplosion), WFT_PROJ_EXPLOSION },
{"projExplosionEffect", offsetof(WeaponFullDef, weapDef.projExplosionEffect), CSPFT_FX },
{"projExplosionEffectForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffectForceNormalUp), CSPFT_BOOL },
{"projExplosionEffect2", offsetof(WeaponFullDef, weapDef.projExplosionEffect2), CSPFT_FX },
{"projExplosionEffect2ForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffect2ForceNormalUp), CSPFT_BOOL },
{"projExplosionEffect3", offsetof(WeaponFullDef, weapDef.projExplosionEffect3), CSPFT_FX },
{"projExplosionEffect3ForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffect3ForceNormalUp), CSPFT_BOOL },
{"projExplosionEffect4", offsetof(WeaponFullDef, weapDef.projExplosionEffect4), CSPFT_FX },
{"projExplosionEffect4ForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffect4ForceNormalUp), CSPFT_BOOL },
{"projExplosionEffect5", offsetof(WeaponFullDef, weapDef.projExplosionEffect5), CSPFT_FX },
{"projExplosionEffect5ForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffect5ForceNormalUp), CSPFT_BOOL },
{"projExplosionSound", offsetof(WeaponFullDef, weapDef.projExplosionSound), CSPFT_STRING },
{"projDudEffect", offsetof(WeaponFullDef, weapDef.projDudEffect), CSPFT_FX },
{"projDudSound", offsetof(WeaponFullDef, weapDef.projDudSound), CSPFT_STRING },
{"projImpactExplode", offsetof(WeaponFullDef, weapDef.bProjImpactExplode), CSPFT_BOOL },
{"bulletImpactExplode", offsetof(WeaponFullDef, weapDef.bBulletImpactExplode), CSPFT_BOOL },
{"mortarShellSound", offsetof(WeaponFullDef, weapDef.mortarShellSound), CSPFT_STRING },
{"tankShellSound", offsetof(WeaponFullDef, weapDef.tankShellSound), CSPFT_STRING },
{"stickiness", offsetof(WeaponFullDef, weapDef.stickiness), WFT_STICKINESS },
{"rotateType", offsetof(WeaponFullDef, weapDef.rotateType), WFT_ROTATETYPE },
{"hasDetonator", offsetof(WeaponFullDef, weapDef.hasDetonator), CSPFT_BOOL },
{"plantable", offsetof(WeaponFullDef, weapDef.plantable), CSPFT_BOOL },
{"timedDetonation", offsetof(WeaponFullDef, weapDef.timedDetonation), CSPFT_BOOL },
{"noCrumpleMissile", offsetof(WeaponFullDef, weapDef.bNoCrumpleMissile), CSPFT_BOOL },
{"rotate", offsetof(WeaponFullDef, weapDef.rotate), CSPFT_BOOL },
{"keepRolling", offsetof(WeaponFullDef, weapDef.bKeepRolling), CSPFT_BOOL },
{"holdButtonToThrow", offsetof(WeaponFullDef, weapDef.holdButtonToThrow), CSPFT_BOOL },
{"offhandHoldIsCancelable", offsetof(WeaponFullDef, weapDef.offhandHoldIsCancelable), CSPFT_BOOL },
{"freezeMovementWhenFiring", offsetof(WeaponFullDef, weapDef.freezeMovementWhenFiring), CSPFT_BOOL },
{"lowAmmoWarningThreshold", offsetof(WeaponFullDef, weapDef.lowAmmoWarningThreshold), CSPFT_FLOAT },
{"explosionTag", offsetof(WeaponFullDef, weapDef.explosionTag), WFT_EXPLOSION_TAG },
{"isCameraSensor", offsetof(WeaponFullDef, weapDef.isCameraSensor), CSPFT_BOOL },
{"isAcousticSensor", offsetof(WeaponFullDef, weapDef.isAcousticSensor), CSPFT_BOOL },
{"parallelDefaultBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_DEFAULT]), CSPFT_FLOAT },
{"parallelAsphaltBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_ASPHALT]), CSPFT_FLOAT },
{"parallelBarkBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_BARK]), CSPFT_FLOAT },
{"parallelBrickBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_BRICK]), CSPFT_FLOAT },
{"parallelCarpetBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CARPET]), CSPFT_FLOAT },
{"parallelCeramicBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CERAMIC]), CSPFT_FLOAT },
{"parallelClothBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CLOTH]), CSPFT_FLOAT },
{"parallelConcreteBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CONCRETE]), CSPFT_FLOAT },
{"parallelCushionBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CUSHION]), CSPFT_FLOAT },
{"parallelDirtBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_DIRT]), CSPFT_FLOAT },
{"parallelFleshBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_FLESH]), CSPFT_FLOAT },
{"parallelFoliageBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_FOLIAGE]), CSPFT_FLOAT },
{"parallelFruitBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_FRUIT]), CSPFT_FLOAT },
{"parallelGlassBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_GLASS]), CSPFT_FLOAT },
{"parallelGrassBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_GRASS]), CSPFT_FLOAT },
{"parallelGravelBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_GRAVEL]), CSPFT_FLOAT },
{"parallelIceBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_ICE]), CSPFT_FLOAT },
{"parallelMetalBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_METAL]), CSPFT_FLOAT },
{"parallelMudBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_MUD]), CSPFT_FLOAT },
{"parallelPaintedMetalBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PAINTED_METAL]), CSPFT_FLOAT },
{"parallelPaperBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PAPER]), CSPFT_FLOAT },
{"parallelPlasterBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PLASTER]), CSPFT_FLOAT },
{"parallelPlasticBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PLASTIC]), CSPFT_FLOAT },
{"parallelRockBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_ROCK]), CSPFT_FLOAT },
{"parallelRubberBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_RUBBER]), CSPFT_FLOAT },
{"parallelSandBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_SAND]), CSPFT_FLOAT },
{"parallelSnowBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_SNOW]), CSPFT_FLOAT },
{"parallelWaterBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_WATER]), CSPFT_FLOAT },
{"parallelWoodBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_WOOD]), CSPFT_FLOAT },
{"perpendicularDefaultBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_DEFAULT]), CSPFT_FLOAT },
{"perpendicularAsphaltBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_ASPHALT]), CSPFT_FLOAT },
{"perpendicularBarkBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_BARK]), CSPFT_FLOAT },
{"perpendicularBrickBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_BRICK]), CSPFT_FLOAT },
{"perpendicularCarpetBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CARPET]), CSPFT_FLOAT },
{"perpendicularCeramicBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CERAMIC]), CSPFT_FLOAT },
{"perpendicularClothBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CLOTH]), CSPFT_FLOAT },
{"perpendicularConcreteBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CONCRETE]), CSPFT_FLOAT },
{"perpendicularCushionBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CUSHION]), CSPFT_FLOAT },
{"perpendicularDirtBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_DIRT]), CSPFT_FLOAT },
{"perpendicularFleshBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_FLESH]), CSPFT_FLOAT },
{"perpendicularFoliageBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_FOLIAGE]), CSPFT_FLOAT },
{"perpendicularFruitBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_FRUIT]), CSPFT_FLOAT },
{"perpendicularGlassBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_GLASS]), CSPFT_FLOAT },
{"perpendicularGrassBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_GRASS]), CSPFT_FLOAT },
{"perpendicularGravelBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_GRAVEL]), CSPFT_FLOAT },
{"perpendicularIceBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_ICE]), CSPFT_FLOAT },
{"perpendicularMetalBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_METAL]), CSPFT_FLOAT },
{"perpendicularMudBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_MUD]), CSPFT_FLOAT },
{"perpendicularPaintedMetalBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PAINTED_METAL]), CSPFT_FLOAT },
{"perpendicularPaperBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PAPER]), CSPFT_FLOAT },
{"perpendicularPlasterBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PLASTER]), CSPFT_FLOAT },
{"perpendicularPlasticBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PLASTIC]), CSPFT_FLOAT },
{"perpendicularRockBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_ROCK]), CSPFT_FLOAT },
{"perpendicularRubberBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_RUBBER]), CSPFT_FLOAT },
{"perpendicularSandBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_SAND]), CSPFT_FLOAT },
{"perpendicularSnowBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_SNOW]), CSPFT_FLOAT },
{"perpendicularWaterBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_WATER]), CSPFT_FLOAT },
{"perpendicularWoodBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_WOOD]), CSPFT_FLOAT },
{"projTrailEffect", offsetof(WeaponFullDef, weapDef.projTrailEffect), CSPFT_FX },
{"projectileRed", offsetof(WeaponFullDef, weapDef.vProjectileColor[0]), CSPFT_FLOAT },
{"projectileGreen", offsetof(WeaponFullDef, weapDef.vProjectileColor[1]), CSPFT_FLOAT },
{"projectileBlue", offsetof(WeaponFullDef, weapDef.vProjectileColor[2]), CSPFT_FLOAT },
{"guidedMissileType", offsetof(WeaponFullDef, weapDef.guidedMissileType), WFT_GUIDED_MISSILE_TYPE },
{"maxSteeringAccel", offsetof(WeaponFullDef, weapDef.maxSteeringAccel), CSPFT_FLOAT },
{"projIgnitionDelay", offsetof(WeaponFullDef, weapDef.projIgnitionDelay), CSPFT_INT },
{"projIgnitionEffect", offsetof(WeaponFullDef, weapDef.projIgnitionEffect), CSPFT_FX },
{"projIgnitionSound", offsetof(WeaponFullDef, weapDef.projIgnitionSound), CSPFT_STRING },
{"tagFx_preparationEffect", offsetof(WeaponFullDef, weapDef.tagFx_preparationEffect), CSPFT_FX },
{"tagFlash_preparationEffect", offsetof(WeaponFullDef, weapDef.tagFlash_preparationEffect), CSPFT_FX },
{"adsTransInTime", offsetof(WeaponFullDef, weapVariantDef.iAdsTransInTime), CSPFT_MILLISECONDS },
{"adsTransOutTime", offsetof(WeaponFullDef, weapVariantDef.iAdsTransOutTime), CSPFT_MILLISECONDS },
{"adsIdleAmount", offsetof(WeaponFullDef, weapDef.fAdsIdleAmount), CSPFT_FLOAT },
{"adsIdleSpeed", offsetof(WeaponFullDef, weapDef.adsIdleSpeed), CSPFT_FLOAT },
{"adsZoomFov1", offsetof(WeaponFullDef, weapVariantDef.fAdsZoomFov1), CSPFT_FLOAT },
{"adsZoomFov2", offsetof(WeaponFullDef, weapVariantDef.fAdsZoomFov2), CSPFT_FLOAT },
{"adsZoomFov3", offsetof(WeaponFullDef, weapVariantDef.fAdsZoomFov3), CSPFT_FLOAT },
{"adsZoomInFrac", offsetof(WeaponFullDef, weapVariantDef.fAdsZoomInFrac), CSPFT_FLOAT },
{"adsZoomOutFrac", offsetof(WeaponFullDef, weapVariantDef.fAdsZoomOutFrac), CSPFT_FLOAT },
{"adsOverlayShader", offsetof(WeaponFullDef, weapVariantDef.overlayMaterial), CSPFT_MATERIAL_STREAM },
{"adsOverlayShaderLowRes", offsetof(WeaponFullDef, weapVariantDef.overlayMaterialLowRes), CSPFT_MATERIAL_STREAM },
{"adsOverlayReticle", offsetof(WeaponFullDef, weapDef.overlayReticle), WFT_OVERLAYRETICLE },
{"adsOverlayInterface", offsetof(WeaponFullDef, weapDef.overlayInterface), WFT_OVERLAYINTERFACE },
{"adsOverlayWidth", offsetof(WeaponFullDef, weapDef.overlayWidth), CSPFT_FLOAT },
{"adsOverlayHeight", offsetof(WeaponFullDef, weapDef.overlayHeight), CSPFT_FLOAT },
{"adsOverlayAlphaScale", offsetof(WeaponFullDef, weapVariantDef.fOverlayAlphaScale), CSPFT_FLOAT },
{"adsBobFactor", offsetof(WeaponFullDef, weapDef.fAdsBobFactor), CSPFT_FLOAT },
{"adsViewBobMult", offsetof(WeaponFullDef, weapDef.fAdsViewBobMult), CSPFT_FLOAT },
{"adsAimPitch", offsetof(WeaponFullDef, weapDef.fAdsAimPitch), CSPFT_FLOAT },
{"adsCrosshairInFrac", offsetof(WeaponFullDef, weapDef.fAdsCrosshairInFrac), CSPFT_FLOAT },
{"adsCrosshairOutFrac", offsetof(WeaponFullDef, weapDef.fAdsCrosshairOutFrac), CSPFT_FLOAT },
{"adsReloadTransTime", offsetof(WeaponFullDef, weapDef.iPositionReloadTransTime), CSPFT_MILLISECONDS },
{"adsGunKickReducedKickBullets", offsetof(WeaponFullDef, weapDef.adsGunKickReducedKickBullets), CSPFT_INT },
{"adsGunKickReducedKickPercent", offsetof(WeaponFullDef, weapDef.adsGunKickReducedKickPercent), CSPFT_FLOAT },
{"adsGunKickPitchMin", offsetof(WeaponFullDef, weapDef.fAdsGunKickPitchMin), CSPFT_FLOAT },
{"adsGunKickPitchMax", offsetof(WeaponFullDef, weapDef.fAdsGunKickPitchMax), CSPFT_FLOAT },
{"adsGunKickYawMin", offsetof(WeaponFullDef, weapDef.fAdsGunKickYawMin), CSPFT_FLOAT },
{"adsGunKickYawMax", offsetof(WeaponFullDef, weapDef.fAdsGunKickYawMax), CSPFT_FLOAT },
{"adsGunKickAccel", offsetof(WeaponFullDef, weapDef.fAdsGunKickAccel), CSPFT_FLOAT },
{"adsGunKickSpeedMax", offsetof(WeaponFullDef, weapDef.fAdsGunKickSpeedMax), CSPFT_FLOAT },
{"adsGunKickSpeedDecay", offsetof(WeaponFullDef, weapDef.fAdsGunKickSpeedDecay), CSPFT_FLOAT },
{"adsGunKickStaticDecay", offsetof(WeaponFullDef, weapDef.fAdsGunKickStaticDecay), CSPFT_FLOAT },
{"adsViewKickPitchMin", offsetof(WeaponFullDef, weapDef.fAdsViewKickPitchMin), CSPFT_FLOAT },
{"adsViewKickPitchMax", offsetof(WeaponFullDef, weapDef.fAdsViewKickPitchMax), CSPFT_FLOAT },
{"adsViewKickYawMin", offsetof(WeaponFullDef, weapDef.fAdsViewKickYawMin), CSPFT_FLOAT },
{"adsViewKickYawMax", offsetof(WeaponFullDef, weapDef.fAdsViewKickYawMax), CSPFT_FLOAT },
{"adsViewKickCenterSpeed", offsetof(WeaponFullDef, weapVariantDef.fAdsViewKickCenterSpeed), CSPFT_FLOAT },
{"adsSpread", offsetof(WeaponFullDef, weapDef.fAdsSpread), CSPFT_FLOAT },
{"guidedMissileType", offsetof(WeaponFullDef, weapDef.guidedMissileType), WFT_GUIDED_MISSILE_TYPE },
{"hipSpreadStandMin", offsetof(WeaponFullDef, weapDef.fHipSpreadStandMin), CSPFT_FLOAT },
{"hipSpreadDuckedMin", offsetof(WeaponFullDef, weapDef.fHipSpreadDuckedMin), CSPFT_FLOAT },
{"hipSpreadProneMin", offsetof(WeaponFullDef, weapDef.fHipSpreadProneMin), CSPFT_FLOAT },
{"hipSpreadMax", offsetof(WeaponFullDef, weapDef.hipSpreadStandMax), CSPFT_FLOAT },
{"hipSpreadDuckedMax", offsetof(WeaponFullDef, weapDef.hipSpreadDuckedMax), CSPFT_FLOAT },
{"hipSpreadProneMax", offsetof(WeaponFullDef, weapDef.hipSpreadProneMax), CSPFT_FLOAT },
{"hipSpreadDecayRate", offsetof(WeaponFullDef, weapDef.fHipSpreadDecayRate), CSPFT_FLOAT },
{"hipSpreadFireAdd", offsetof(WeaponFullDef, weapDef.fHipSpreadFireAdd), CSPFT_FLOAT },
{"hipSpreadTurnAdd", offsetof(WeaponFullDef, weapDef.fHipSpreadTurnAdd), CSPFT_FLOAT },
{"hipSpreadMoveAdd", offsetof(WeaponFullDef, weapDef.fHipSpreadMoveAdd), CSPFT_FLOAT },
{"hipSpreadDuckedDecay", offsetof(WeaponFullDef, weapDef.fHipSpreadDuckedDecay), CSPFT_FLOAT },
{"hipSpreadProneDecay", offsetof(WeaponFullDef, weapDef.fHipSpreadProneDecay), CSPFT_FLOAT },
{"hipReticleSidePos", offsetof(WeaponFullDef, weapDef.fHipReticleSidePos), CSPFT_FLOAT },
{"hipIdleAmount", offsetof(WeaponFullDef, weapDef.fHipIdleAmount), CSPFT_FLOAT },
{"hipIdleSpeed", offsetof(WeaponFullDef, weapDef.hipIdleSpeed), CSPFT_FLOAT },
{"hipGunKickReducedKickBullets", offsetof(WeaponFullDef, weapDef.hipGunKickReducedKickBullets), CSPFT_INT },
{"hipGunKickReducedKickPercent", offsetof(WeaponFullDef, weapDef.hipGunKickReducedKickPercent), CSPFT_FLOAT },
{"hipGunKickPitchMin", offsetof(WeaponFullDef, weapDef.fHipGunKickPitchMin), CSPFT_FLOAT },
{"hipGunKickPitchMax", offsetof(WeaponFullDef, weapDef.fHipGunKickPitchMax), CSPFT_FLOAT },
{"hipGunKickYawMin", offsetof(WeaponFullDef, weapDef.fHipGunKickYawMin), CSPFT_FLOAT },
{"hipGunKickYawMax", offsetof(WeaponFullDef, weapDef.fHipGunKickYawMax), CSPFT_FLOAT },
{"hipGunKickAccel", offsetof(WeaponFullDef, weapDef.fHipGunKickAccel), CSPFT_FLOAT },
{"hipGunKickSpeedMax", offsetof(WeaponFullDef, weapDef.fHipGunKickSpeedMax), CSPFT_FLOAT },
{"hipGunKickSpeedDecay", offsetof(WeaponFullDef, weapDef.fHipGunKickSpeedDecay), CSPFT_FLOAT },
{"hipGunKickStaticDecay", offsetof(WeaponFullDef, weapDef.fHipGunKickStaticDecay), CSPFT_FLOAT },
{"hipViewKickPitchMin", offsetof(WeaponFullDef, weapDef.fHipViewKickPitchMin), CSPFT_FLOAT },
{"hipViewKickPitchMax", offsetof(WeaponFullDef, weapDef.fHipViewKickPitchMax), CSPFT_FLOAT },
{"hipViewKickYawMin", offsetof(WeaponFullDef, weapDef.fHipViewKickYawMin), CSPFT_FLOAT },
{"hipViewKickYawMax", offsetof(WeaponFullDef, weapDef.fHipViewKickYawMax), CSPFT_FLOAT },
{"hipViewKickCenterSpeed", offsetof(WeaponFullDef, weapVariantDef.fHipViewKickCenterSpeed), CSPFT_FLOAT },
{"leftArc", offsetof(WeaponFullDef, weapDef.leftArc), CSPFT_FLOAT },
{"rightArc", offsetof(WeaponFullDef, weapDef.rightArc), CSPFT_FLOAT },
{"topArc", offsetof(WeaponFullDef, weapDef.topArc), CSPFT_FLOAT },
{"bottomArc", offsetof(WeaponFullDef, weapDef.bottomArc), CSPFT_FLOAT },
{"accuracy", offsetof(WeaponFullDef, weapDef.accuracy), CSPFT_FLOAT },
{"aiSpread", offsetof(WeaponFullDef, weapDef.aiSpread), CSPFT_FLOAT },
{"playerSpread", offsetof(WeaponFullDef, weapDef.playerSpread), CSPFT_FLOAT },
{"maxVertTurnSpeed", offsetof(WeaponFullDef, weapDef.maxTurnSpeed[0]), CSPFT_FLOAT },
{"maxHorTurnSpeed", offsetof(WeaponFullDef, weapDef.maxTurnSpeed[1]), CSPFT_FLOAT },
{"minVertTurnSpeed", offsetof(WeaponFullDef, weapDef.minTurnSpeed[0]), CSPFT_FLOAT },
{"minHorTurnSpeed", offsetof(WeaponFullDef, weapDef.minTurnSpeed[1]), CSPFT_FLOAT },
{"pitchConvergenceTime", offsetof(WeaponFullDef, weapDef.pitchConvergenceTime), CSPFT_FLOAT },
{"yawConvergenceTime", offsetof(WeaponFullDef, weapDef.yawConvergenceTime), CSPFT_FLOAT },
{"suppressionTime", offsetof(WeaponFullDef, weapDef.suppressTime), CSPFT_FLOAT },
{"maxRange", offsetof(WeaponFullDef, weapDef.maxRange), CSPFT_FLOAT },
{"animHorRotateInc", offsetof(WeaponFullDef, weapDef.fAnimHorRotateInc), CSPFT_FLOAT },
{"playerPositionDist", offsetof(WeaponFullDef, weapDef.fPlayerPositionDist), CSPFT_FLOAT },
{"stance", offsetof(WeaponFullDef, weapDef.stance), WFT_STANCE },
{"useHintString", offsetof(WeaponFullDef, weapDef.szUseHintString), CSPFT_STRING },
{"dropHintString", offsetof(WeaponFullDef, weapDef.dropHintString), CSPFT_STRING },
{"horizViewJitter", offsetof(WeaponFullDef, weapDef.horizViewJitter), CSPFT_FLOAT },
{"vertViewJitter", offsetof(WeaponFullDef, weapDef.vertViewJitter), CSPFT_FLOAT },
{"fightDist", offsetof(WeaponFullDef, weapDef.fightDist), CSPFT_FLOAT },
{"maxDist", offsetof(WeaponFullDef, weapDef.maxDist), CSPFT_FLOAT },
{"aiVsAiAccuracyGraph", offsetof(WeaponFullDef, weapDef.aiVsAiAccuracyGraphName), CSPFT_STRING },
{"aiVsPlayerAccuracyGraph", offsetof(WeaponFullDef, weapDef.aiVsPlayerAccuracyGraphName), CSPFT_STRING },
{"locNone", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_NONE]), CSPFT_FLOAT },
{"locHelmet", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_HELMET]), CSPFT_FLOAT },
{"locHead", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_HEAD]), CSPFT_FLOAT },
{"locNeck", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_NECK]), CSPFT_FLOAT },
{"locTorsoUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_TORSO_UPR]), CSPFT_FLOAT },
{"locTorsoLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_TORSO_LWR]), CSPFT_FLOAT },
{"locRightArmUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_ARM_UPR]), CSPFT_FLOAT },
{"locRightArmLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_ARM_LWR]), CSPFT_FLOAT },
{"locRightHand", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_HAND]), CSPFT_FLOAT },
{"locLeftArmUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_ARM_UPR]), CSPFT_FLOAT },
{"locLeftArmLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_ARM_LWR]), CSPFT_FLOAT },
{"locLeftHand", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_HAND]), CSPFT_FLOAT },
{"locRightLegUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_LEG_UPR]), CSPFT_FLOAT },
{"locRightLegLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_LEG_LWR]), CSPFT_FLOAT },
{"locRightFoot", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_FOOT]), CSPFT_FLOAT },
{"locLeftLegUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_LEG_UPR]), CSPFT_FLOAT },
{"locLeftLegLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_LEG_LWR]), CSPFT_FLOAT },
{"locLeftFoot", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_FOOT]), CSPFT_FLOAT },
{"locGun", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_GUN]), CSPFT_FLOAT },
{"fireRumble", offsetof(WeaponFullDef, weapDef.fireRumble), CSPFT_STRING },
{"meleeImpactRumble", offsetof(WeaponFullDef, weapDef.meleeImpactRumble), CSPFT_STRING },
{"reloadRumble", offsetof(WeaponFullDef, weapDef.reloadRumble), CSPFT_STRING },
{"adsDofStart", offsetof(WeaponFullDef, weapDef.adsDofStart), CSPFT_FLOAT },
{"adsDofEnd", offsetof(WeaponFullDef, weapDef.adsDofEnd), CSPFT_FLOAT },
{"scanSpeed", offsetof(WeaponFullDef, weapDef.scanSpeed), CSPFT_FLOAT },
{"scanAccel", offsetof(WeaponFullDef, weapDef.scanAccel), CSPFT_FLOAT },
{"scanPauseTime", offsetof(WeaponFullDef, weapDef.scanPauseTime), CSPFT_MILLISECONDS },
{"flameTableFirstPerson", offsetof(WeaponFullDef, weapDef.flameTableFirstPerson), CSPFT_STRING },
{"flameTableThirdPerson", offsetof(WeaponFullDef, weapDef.flameTableThirdPerson), CSPFT_STRING },
{"ikLeftHandOffsetF", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandOffset[0]), CSPFT_FLOAT },
{"ikLeftHandOffsetR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandOffset[1]), CSPFT_FLOAT },
{"ikLeftHandOffsetU", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandOffset[2]), CSPFT_FLOAT },
{"ikLeftHandRotationP", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandRotation[0]), CSPFT_FLOAT },
{"ikLeftHandRotationY", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandRotation[1]), CSPFT_FLOAT },
{"ikLeftHandRotationR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandRotation[2]), CSPFT_FLOAT },
{"ikLeftHandProneOffsetF", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneOffset[0]), CSPFT_FLOAT },
{"ikLeftHandProneOffsetR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneOffset[1]), CSPFT_FLOAT },
{"ikLeftHandProneOffsetU", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneOffset[2]), CSPFT_FLOAT },
{"ikLeftHandProneRotationP", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneRotation[0]), CSPFT_FLOAT },
{"ikLeftHandProneRotationY", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneRotation[1]), CSPFT_FLOAT },
{"ikLeftHandProneRotationR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneRotation[2]), CSPFT_FLOAT },
{"ikLeftHandUiViewerOffsetF", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerOffset[0]), CSPFT_FLOAT },
{"ikLeftHandUiViewerOffsetR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerOffset[1]), CSPFT_FLOAT },
{"ikLeftHandUiViewerOffsetU", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerOffset[2]), CSPFT_FLOAT },
{"ikLeftHandUiViewerRotationP", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerRotation[0]), CSPFT_FLOAT },
{"ikLeftHandUiViewerRotationY", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerRotation[1]), CSPFT_FLOAT },
{"ikLeftHandUiViewerRotationR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerRotation[2]), CSPFT_FLOAT },
{"parentWeaponName", offsetof(WeaponFullDef, weapDef.parentWeaponName), CSPFT_STRING },
{"doGibbing", offsetof(WeaponFullDef, weapDef.doGibbing), CSPFT_BOOL },
{"maxGibDistance", offsetof(WeaponFullDef, weapDef.maxGibDistance), CSPFT_FLOAT },
};
}
@@ -0,0 +1,211 @@
#pragma once
#include "Game/T5/T5.h"
namespace T5
{
inline const char* szWeapTypeNames[]{
"bullet",
"grenade",
"projectile",
"binoculars",
"gas",
"bomb",
"mine",
"melee",
};
static_assert(std::extent_v<decltype(szWeapTypeNames)> == WEAPTYPE_NUM);
inline const char* szWeapClassNames[]{
"rifle",
"mg",
"smg",
"spread",
"pistol",
"grenade",
"rocketlauncher",
"turret",
"non-player",
"gas",
"item",
"melee",
"Killstreak Alt Stored Weapon",
};
static_assert(std::extent_v<decltype(szWeapClassNames)> == WEAPCLASS_NUM);
inline const char* szWeapOverlayReticleNames[]{
"none",
"crosshair",
};
static_assert(std::extent_v<decltype(szWeapOverlayReticleNames)> == WEAPOVERLAYRETICLE_NUM);
inline const char* penetrateTypeNames[]{
"none",
"small",
"medium",
"large",
};
static_assert(std::extent_v<decltype(penetrateTypeNames)> == PENETRATE_TYPE_NUM);
inline const char* impactTypeNames[]{
"none",
"bullet_small",
"bullet_large",
"bullet_ap",
"bullet_xtreme",
"shotgun",
"grenade_bounce",
"grenade_explode",
"rifle_grenade",
"rocket_explode",
"rocket_explode_xtreme",
"projectile_dud",
"mortar_shell",
"tank_shell",
"bolt",
"blade",
};
static_assert(std::extent_v<decltype(impactTypeNames)> == IMPACT_TYPE_NUM);
inline const char* szWeapStanceNames[]{
"stand",
"duck",
"prone",
};
static_assert(std::extent_v<decltype(szWeapStanceNames)> == WEAPSTANCE_NUM);
inline const char* szProjectileExplosionNames[]{
"grenade",
"rocket",
"flashbang",
"none",
"dud",
"smoke",
"heavy explosive",
"fire",
"napalmblob",
"bolt",
};
static_assert(std::extent_v<decltype(szProjectileExplosionNames)> == WEAPPROJEXP_NUM);
inline const char* offhandClassNames[]{
"None",
"Frag Grenade",
"Smoke Grenade",
"Flash Grenade",
"Gear",
};
static_assert(std::extent_v<decltype(offhandClassNames)> == OFFHAND_CLASS_NUM);
inline const char* offhandSlotNames[]{
"None",
"Lethal grenade",
"Tactical grenade",
"Equipment",
"Specific use",
};
static_assert(std::extent_v<decltype(offhandSlotNames)> == OFFHAND_SLOT_NUM);
// mp/playeranimtypes.txt
inline const char* playerAnimTypeNames[]{
"none", "default", "other", "sniper", "m203", "hold", "briefcase", "reviver", "radio", "dualwield", "remotecontrol",
"crossbow", "minigun", "beltfed", "g11", "rearclip", "rearclipsniper", "ballisticknife", "nopump", "hatchet", "grimreaper", "zipline",
};
inline const char* activeReticleNames[]{
"None",
"Pip-On-A-Stick",
"Bouncing diamond",
};
static_assert(std::extent_v<decltype(activeReticleNames)> == VEH_ACTIVE_RETICLE_NUM);
inline const char* guidedMissileNames[]{
"None",
"Sidewinder",
"Hellfire",
"Javelin",
"Ballistic",
"WireGuided",
"TVGuided",
};
static_assert(std::extent_v<decltype(guidedMissileNames)> == MISSILE_GUIDANCE_NUM);
inline const char* stickinessNames[]{
"Don't stick",
"Stick to all",
"Stick to all, except ai and clients",
"Stick to ground",
"Stick to ground, maintain yaw",
"Stick to flesh",
};
static_assert(std::extent_v<decltype(stickinessNames)> == WEAPSTICKINESS_NUM);
inline const char* rotateTypeNames[]{
"Rotate both axis, grenade style",
"Rotate one axis, blade style",
"Rotate like a cylinder",
};
static_assert(std::extent_v<decltype(rotateTypeNames)> == WEAPROTATE_NUM);
inline const char* overlayInterfaceNames[]{
"None",
"Javelin",
"Turret Scope",
};
static_assert(std::extent_v<decltype(overlayInterfaceNames)> == WEAPOVERLAYINTERFACE_NUM);
inline const char* szWeapInventoryTypeNames[]{
"primary",
"offhand",
"item",
"altmode",
"melee",
};
static_assert(std::extent_v<decltype(szWeapInventoryTypeNames)> == WEAPINVENTORY_NUM);
inline const char* szWeapFireTypeNames[]{
"Full Auto",
"Single Shot",
"2-Round Burst",
"3-Round Burst",
"4-Round Burst",
"Stacked Fire",
"Minigun",
};
static_assert(std::extent_v<decltype(szWeapFireTypeNames)> == WEAPON_FIRETYPE_NUM);
inline const char* szWeapClipTypeNames[]{
"bottom",
"top",
"left",
"dp28",
"ptrs",
"lmg",
};
static_assert(std::extent_v<decltype(szWeapClipTypeNames)> == WEAPON_CLIPTYPE_NUM);
inline const char* ammoCounterClipNames[]{
"None",
"Magazine",
"ShortMagazine",
"Shotgun",
"Rocket",
"Beltfed",
"AltWeapon",
};
static_assert(std::extent_v<decltype(ammoCounterClipNames)> == AMMO_COUNTER_CLIP_NUM);
inline const char* weapIconRatioNames[]{
"1:1",
"2:1",
"4:1",
};
static_assert(std::extent_v<decltype(weapIconRatioNames)> == WEAPON_ICON_RATIO_NUM);
inline const char* bounceSoundSuffixes[]{
"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass",
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
"_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_paintedmetal", "_player", "_tallgrass",
};
static_assert(std::extent_v<decltype(bounceSoundSuffixes)> == SURF_TYPE_NUM);
} // namespace T5