mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-26 18:00:38 +00:00
feat: T5 weapon dumping & loading (#792)
* Update docs. * Add weapon constants. * Register asset dumper. * Add fields and strings for weapon parsing. * Add gdt and raw weapon loader. * Add weapon dumper. * Clang format. * Update T5 strings. * Fix forgotten rename. * Clang format. * fix: add missing t5 weapon fields * chore: properly sort,format and check size of t5 weapon enum strings * chore: remove unused functions * chore: add t5 weapon checks and defaults * format enum strings * chore: make FlameTable struct use pascal case name * feat: dump and load flametable * fix: make loaded weapons match vanilla data --------- Co-authored-by: njohnson <gitea.nicholasjohnson.info> Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
co-authored by
njohnson <gitea.nicholasjohnson.info>
Jan Laupetin
parent
e5683c3bbd
commit
5b11848f4d
@@ -10,6 +10,7 @@
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#include "PhysPreset/PhysPresetInfoStringDumperT5.h"
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#include "RawFile/RawFileDumperT5.h"
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#include "StringTable/StringTableDumperT5.h"
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#include "Weapon/WeaponDumperT5.h"
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using namespace T5;
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@@ -42,7 +43,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
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// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
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RegisterAssetDumper(std::make_unique<localize::DumperT5>());
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// REGISTER_DUMPER(AssetDumperWeapon, m_weapon)
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RegisterAssetDumper(std::make_unique<weapon::DumperT5>());
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// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
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// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
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@@ -0,0 +1,442 @@
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#include "WeaponDumperT5.h"
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#include "Dumping/SubAssetDeduplicationDumperState.h"
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#include "Game/T5/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T5/ObjConstantsT5.h"
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#include "Game/T5/Weapon/FlameTableFields.h"
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#include "Game/T5/Weapon/WeaponFields.h"
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#include "Game/T5/Weapon/WeaponStrings.h"
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#include "InfoString/InfoString.h"
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#include "Weapon/AccuracyGraphWriter.h"
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#include "Weapon/WeaponCommon.h"
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#include <cassert>
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#include <cstring>
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#include <sstream>
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#include <type_traits>
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using namespace T5;
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namespace
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{
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class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<weapFieldType_t>(field.iFieldType))
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{
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case WFT_WEAPONTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapTypeNames, std::extent_v<decltype(szWeapTypeNames)>);
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break;
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case WFT_WEAPONCLASS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClassNames, std::extent_v<decltype(szWeapClassNames)>);
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break;
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case WFT_OVERLAYRETICLE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
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break;
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case WFT_PENETRATE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
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break;
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case WFT_IMPACT_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, impactTypeNames, std::extent_v<decltype(impactTypeNames)>);
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break;
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case WFT_STANCE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapStanceNames, std::extent_v<decltype(szWeapStanceNames)>);
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break;
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case WFT_PROJ_EXPLOSION:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szProjectileExplosionNames, std::extent_v<decltype(szProjectileExplosionNames)>);
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break;
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case WFT_OFFHAND_CLASS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, offhandClassNames, std::extent_v<decltype(offhandClassNames)>);
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break;
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case WFT_OFFHAND_SLOT:
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FillFromEnumInt(std::string(field.szName), field.iOffset, offhandSlotNames, std::extent_v<decltype(offhandSlotNames)>);
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break;
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case WFT_ANIMTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, playerAnimTypeNames, std::extent_v<decltype(playerAnimTypeNames)>);
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break;
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case WFT_ACTIVE_RETICLE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, activeReticleNames, std::extent_v<decltype(activeReticleNames)>);
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break;
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case WFT_GUIDED_MISSILE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, guidedMissileNames, std::extent_v<decltype(guidedMissileNames)>);
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break;
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case WFT_BOUNCE_SOUND:
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{
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const auto* bounceSound = *reinterpret_cast<const char***>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (bounceSound && bounceSound[0])
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{
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const std::string firstBounceSound(bounceSound[0]);
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const auto endOfBouncePrefix = firstBounceSound.rfind("_default");
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assert(endOfBouncePrefix != std::string::npos);
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if (endOfBouncePrefix != std::string::npos)
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{
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m_info_string.SetValueForKey(std::string(field.szName), firstBounceSound.substr(0, endOfBouncePrefix));
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}
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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}
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case WFT_STICKINESS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, stickinessNames, std::extent_v<decltype(stickinessNames)>);
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break;
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case WFT_ROTATETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, rotateTypeNames, std::extent_v<decltype(rotateTypeNames)>);
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break;
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case WFT_OVERLAYINTERFACE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, overlayInterfaceNames, std::extent_v<decltype(overlayInterfaceNames)>);
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break;
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case WFT_INVENTORYTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapInventoryTypeNames, std::extent_v<decltype(szWeapInventoryTypeNames)>);
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break;
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case WFT_FIRETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
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break;
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case WFT_CLIPTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClipTypeNames, std::extent_v<decltype(szWeapClipTypeNames)>);
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break;
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case WFT_AMMOCOUNTER_CLIPTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, ammoCounterClipNames, std::extent_v<decltype(ammoCounterClipNames)>);
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break;
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case WFT_ICONRATIO_HUD:
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case WFT_ICONRATIO_AMMOCOUNTER:
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case WFT_ICONRATIO_KILL:
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case WFT_ICONRATIO_DPAD:
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case WFT_ICONRATIO_INDICATOR:
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FillFromEnumInt(std::string(field.szName), field.iOffset, weapIconRatioNames, std::extent_v<decltype(weapIconRatioNames)>);
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break;
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case WFT_HIDETAGS:
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{
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const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
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{
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const auto& str = m_get_scr_string(hideTags[i]);
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if (!str.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << str;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_EXPLOSION_TAG:
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FillFromScriptString(std::string(field.szName), field.iOffset);
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break;
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case WFT_NOTETRACKSOUNDMAP:
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{
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const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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const auto* values = &keys[std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>];
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>; i++)
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{
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const auto& key = m_get_scr_string(keys[i]);
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const auto& value = m_get_scr_string(values[i]);
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if (!key.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << key;
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if (!value.empty())
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ss << " " << value;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_NUM_FIELD_TYPES:
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromWeaponConverter(const WeaponFullDef* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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class InfoStringFromFlameTableConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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assert(false);
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}
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public:
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InfoStringFromFlameTableConverter(const FlameTable* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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GenericGraph2D ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
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{
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GenericGraph2D graph;
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graph.name = graphName;
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graph.knots.resize(originalKnotCount);
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for (auto i = 0u; i < originalKnotCount; i++)
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{
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auto& knot = graph.knots[i];
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knot.x = originalKnots[i].x;
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knot.y = originalKnots[i].y;
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}
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return graph;
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}
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void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
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{
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fullDef->weapVariantDef = *weapon;
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if (weapon->weapDef)
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{
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fullDef->weapDef = *weapon->weapDef;
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fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
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}
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if (fullDef->weapDef.gunXModel)
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{
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assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
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memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
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fullDef->weapDef.gunXModel = fullDef->gunXModel;
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}
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if (weapon->szXAnims)
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{
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assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
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}
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if (weapon->hideTags)
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{
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assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
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memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
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fullDef->weapVariantDef.hideTags = fullDef->hideTags;
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}
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if (fullDef->weapDef.notetrackSoundMapKeys)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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memcpy(fullDef->notetrackSoundMapKeys,
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fullDef->weapDef.notetrackSoundMapKeys,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
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fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
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}
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if (fullDef->weapDef.notetrackSoundMapValues)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
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memcpy(fullDef->notetrackSoundMapValues,
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fullDef->weapDef.notetrackSoundMapValues,
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sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
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fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
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}
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if (fullDef->weapDef.worldModel)
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{
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assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
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memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
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fullDef->weapDef.worldModel = fullDef->worldModel;
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}
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if (fullDef->weapDef.parallelBounce)
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{
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assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
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memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
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fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
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}
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if (fullDef->weapDef.perpendicularBounce)
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{
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assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
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memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
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fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
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}
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if (fullDef->weapDef.locationDamageMultipliers)
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{
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assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_COUNT);
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memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_COUNT);
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fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
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}
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}
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InfoString CreateInfoString(const XAssetInfo<WeaponVariantDef>& asset)
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{
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const auto fullDef = std::make_unique<WeaponFullDef>();
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memset(fullDef.get(), 0, sizeof(WeaponFullDef));
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CopyToFullDef(asset.Asset(), fullDef.get());
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InfoStringFromWeaponConverter converter(fullDef.get(),
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weapon_fields,
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std::extent_v<decltype(weapon_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset.m_zone->m_script_strings.Count());
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if (scrStr >= asset.m_zone->m_script_strings.Count())
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return "";
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return asset.m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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void DumpAccuracyGraphs(AssetDumpingContext& context, const XAssetInfo<WeaponVariantDef>& asset)
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{
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auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
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const auto weapon = asset.Asset();
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const auto* weapDef = weapon->weapDef;
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if (!weapDef)
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return;
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if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
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&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
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{
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AccuracyGraphWriter::DumpAiVsAiGraph(context,
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ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName,
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weapDef->originalAiVsAiAccuracyGraphKnots,
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weapDef->originalAiVsAiAccuracyGraphKnotCount));
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}
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if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
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&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
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{
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AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
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ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
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weapDef->originalAiVsPlayerAccuracyGraphKnots,
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weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
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}
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}
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void DumpFlameTable(const AssetDumpingContext& context,
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SubAssetDeduplicationDumperState<FlameTable>& deduplicator,
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const char* flameTableName,
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const FlameTable* flameTable)
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{
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if (!flameTable || !flameTableName || flameTableName[0] == '\0')
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return;
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if (!deduplicator.ShouldDumpSubAsset(flameTable))
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return;
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const auto assetFile = context.OpenAssetFile(weapon::GetFileNameForFlameTable(flameTableName));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
|
||||
InfoStringFromFlameTableConverter converter(flameTable,
|
||||
flameTableFields,
|
||||
std::extent_v<decltype(flameTableFields)>,
|
||||
[](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(false);
|
||||
return "";
|
||||
});
|
||||
|
||||
const auto infoString = converter.Convert();
|
||||
|
||||
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_FLAME_TABLE);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
void DumpFlameTables(AssetDumpingContext& context, const XAssetInfo<WeaponVariantDef>& asset)
|
||||
{
|
||||
auto* deduplicator = context.GetZoneAssetDumperState<SubAssetDeduplicationDumperState<FlameTable>>();
|
||||
const auto weapon = asset.Asset();
|
||||
|
||||
DumpFlameTable(context, *deduplicator, weapon->weapDef->flameTableFirstPerson, weapon->weapDef->flameTableFirstPersonPtr);
|
||||
DumpFlameTable(context, *deduplicator, weapon->weapDef->flameTableThirdPerson, weapon->weapDef->flameTableThirdPersonPtr);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace weapon
|
||||
{
|
||||
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
DumpFlameTables(context, asset);
|
||||
}
|
||||
} // namespace weapon
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T5/T5.h"
|
||||
|
||||
namespace weapon
|
||||
{
|
||||
class DumperT5 final : public AbstractAssetDumper<T5::AssetWeapon>
|
||||
{
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetWeapon::Type>& asset) override;
|
||||
};
|
||||
} // namespace weapon
|
||||
Reference in New Issue
Block a user