mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-17 07:21:43 +00:00
feat: add t5 gfxlight dumper and loader
This commit is contained in:
@@ -0,0 +1,77 @@
|
||||
#include "LightDefLoaderT5.h"
|
||||
|
||||
#include "Game/T5/T5.h"
|
||||
#include "LightDef/LightDefCommon.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace T5;
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr auto MAX_IMAGE_NAME_SIZE = 0x800;
|
||||
|
||||
class LoaderLightDef final : public AssetCreator<AssetLightDef>
|
||||
{
|
||||
public:
|
||||
LoaderLightDef(MemoryManager& memory, ISearchPath& searchPath)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto filename = light_def::GetFileNameForAsset(assetName);
|
||||
const auto file = m_search_path.Open(filename);
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
|
||||
const auto imageNameSize = file.m_length - sizeof(char) - sizeof(char);
|
||||
if (imageNameSize < 0 || imageNameSize > MAX_IMAGE_NAME_SIZE)
|
||||
return AssetCreationResult::Failure();
|
||||
|
||||
auto* lightDef = m_memory.Alloc<GfxLightDef>();
|
||||
lightDef->name = m_memory.Dup(assetName.c_str());
|
||||
|
||||
AssetRegistration<AssetLightDef> registration(assetName, lightDef);
|
||||
|
||||
std::string imageName(static_cast<size_t>(imageNameSize), '\0');
|
||||
|
||||
int8_t samplerState;
|
||||
int8_t lmapLookupStart;
|
||||
file.m_stream->read(reinterpret_cast<char*>(&samplerState), sizeof(int8_t));
|
||||
file.m_stream->read(&imageName[0], static_cast<size_t>(imageNameSize));
|
||||
file.m_stream->read(reinterpret_cast<char*>(&lmapLookupStart), sizeof(int8_t));
|
||||
|
||||
auto* imageDependency = context.LoadDependency<AssetImage>(imageName);
|
||||
if (!imageDependency)
|
||||
{
|
||||
con::error("Could not load GfxLightDef \"{}\" due to missing image \"{}\"", assetName, imageName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
registration.AddDependency(imageDependency);
|
||||
|
||||
lightDef->attenuation.samplerState = samplerState;
|
||||
lightDef->attenuation.image = imageDependency->Asset();
|
||||
lightDef->lmapLookupStart = static_cast<int>(static_cast<uint8_t>(lmapLookupStart));
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
||||
}
|
||||
|
||||
private:
|
||||
MemoryManager& m_memory;
|
||||
ISearchPath& m_search_path;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace light_def
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetLightDef>> CreateLoaderT5(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
return std::make_unique<LoaderLightDef>(memory, searchPath);
|
||||
}
|
||||
} // namespace light_def
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/T5/T5.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace light_def
|
||||
{
|
||||
std::unique_ptr<AssetCreator<T5::AssetLightDef>> CreateLoaderT5(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace light_def
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Game/T5/Techset/PixelShaderLoaderT5.h"
|
||||
#include "Game/T5/Techset/VertexShaderLoaderT5.h"
|
||||
#include "Game/T5/XModel/LoaderXModelT5.h"
|
||||
#include "LightDef/LightDefLoaderT5.h"
|
||||
#include "Localize/LoaderLocalizeT5.h"
|
||||
#include "Material/LoaderMaterialT5.h"
|
||||
#include "ObjLoading.h"
|
||||
@@ -125,7 +126,7 @@ namespace
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldMp>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderMapEnts>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderGfxWorld>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderLightDef>(memory));
|
||||
collection.AddAssetCreator(light_def::CreateLoaderT5(memory, searchPath));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderFont>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderMenuList>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderMenu>(memory));
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
#include "LightDefDumperT5.h"
|
||||
|
||||
#include "LightDef/LightDefCommon.h"
|
||||
|
||||
using namespace T5;
|
||||
|
||||
namespace light_def
|
||||
{
|
||||
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLightDef::Type>& asset)
|
||||
{
|
||||
const auto* lightDef = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name));
|
||||
|
||||
if (!assetFile || lightDef->attenuation.image == nullptr || lightDef->attenuation.image->name == nullptr)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
|
||||
const auto* imageName = lightDef->attenuation.image->name;
|
||||
if (imageName[0] == ',')
|
||||
imageName = &imageName[1];
|
||||
|
||||
stream << lightDef->attenuation.samplerState << imageName << static_cast<char>(lightDef->lmapLookupStart);
|
||||
}
|
||||
} // namespace light_def
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T5/T5.h"
|
||||
|
||||
namespace light_def
|
||||
{
|
||||
class DumperT5 final : public AbstractAssetDumper<T5::AssetLightDef>
|
||||
{
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetLightDef::Type>& asset) override;
|
||||
};
|
||||
} // namespace light_def
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "Game/T5/Techset/TechsetDumperT5.h"
|
||||
#include "Game/T5/XModel/XModelDumperT5.h"
|
||||
#include "Image/ImageDumperT5.h"
|
||||
#include "LightDef/LightDefDumperT5.h"
|
||||
#include "Localize/LocalizeDumperT5.h"
|
||||
#include "PhysPreset/PhysPresetInfoStringDumperT5.h"
|
||||
#include "RawFile/RawFileDumperT5.h"
|
||||
@@ -35,7 +36,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
|
||||
// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
|
||||
// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
|
||||
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
|
||||
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
|
||||
RegisterAssetDumper(std::make_unique<light_def::DumperT5>());
|
||||
// REGISTER_DUMPER(AssetDumperFont, m_font)
|
||||
// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
|
||||
// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
|
||||
|
||||
Reference in New Issue
Block a user