mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-25 02:51:43 +00:00
feat: add t5 gfxlight dumper and loader
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@@ -0,0 +1,25 @@
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#include "LightDefDumperT5.h"
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#include "LightDef/LightDefCommon.h"
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using namespace T5;
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namespace light_def
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{
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void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLightDef::Type>& asset)
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{
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const auto* lightDef = asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name));
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if (!assetFile || lightDef->attenuation.image == nullptr || lightDef->attenuation.image->name == nullptr)
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return;
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auto& stream = *assetFile;
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const auto* imageName = lightDef->attenuation.image->name;
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if (imageName[0] == ',')
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imageName = &imageName[1];
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stream << lightDef->attenuation.samplerState << imageName << static_cast<char>(lightDef->lmapLookupStart);
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}
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} // namespace light_def
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T5/T5.h"
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namespace light_def
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{
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class DumperT5 final : public AbstractAssetDumper<T5::AssetLightDef>
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{
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetLightDef::Type>& asset) override;
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};
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} // namespace light_def
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@@ -4,6 +4,7 @@
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#include "Game/T5/Techset/TechsetDumperT5.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "Image/ImageDumperT5.h"
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#include "LightDef/LightDefDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "PhysPreset/PhysPresetInfoStringDumperT5.h"
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#include "RawFile/RawFileDumperT5.h"
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@@ -35,7 +36,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
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// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
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// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
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// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
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RegisterAssetDumper(std::make_unique<light_def::DumperT5>());
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// REGISTER_DUMPER(AssetDumperFont, m_font)
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// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
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// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
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