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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-16 23:11:42 +00:00
feat: add t5 gfxlight dumper and loader
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@@ -142,7 +142,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| GameWorldMp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| GfxLightDef | ✅ | ✅ | |
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| Font_s | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ❌ | ❌ | |
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| MenuList | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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@@ -0,0 +1,77 @@
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#include "LightDefLoaderT5.h"
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#include "Game/T5/T5.h"
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#include "LightDef/LightDefCommon.h"
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#include "Utils/Logging/Log.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace T5;
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namespace
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{
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constexpr auto MAX_IMAGE_NAME_SIZE = 0x800;
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class LoaderLightDef final : public AssetCreator<AssetLightDef>
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{
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public:
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LoaderLightDef(MemoryManager& memory, ISearchPath& searchPath)
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: m_memory(memory),
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m_search_path(searchPath)
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{
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto filename = light_def::GetFileNameForAsset(assetName);
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const auto file = m_search_path.Open(filename);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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const auto imageNameSize = file.m_length - sizeof(char) - sizeof(char);
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if (imageNameSize < 0 || imageNameSize > MAX_IMAGE_NAME_SIZE)
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return AssetCreationResult::Failure();
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auto* lightDef = m_memory.Alloc<GfxLightDef>();
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lightDef->name = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetLightDef> registration(assetName, lightDef);
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std::string imageName(static_cast<size_t>(imageNameSize), '\0');
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int8_t samplerState;
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int8_t lmapLookupStart;
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file.m_stream->read(reinterpret_cast<char*>(&samplerState), sizeof(int8_t));
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file.m_stream->read(&imageName[0], static_cast<size_t>(imageNameSize));
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file.m_stream->read(reinterpret_cast<char*>(&lmapLookupStart), sizeof(int8_t));
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auto* imageDependency = context.LoadDependency<AssetImage>(imageName);
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if (!imageDependency)
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{
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con::error("Could not load GfxLightDef \"{}\" due to missing image \"{}\"", assetName, imageName);
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return AssetCreationResult::Failure();
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}
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registration.AddDependency(imageDependency);
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lightDef->attenuation.samplerState = samplerState;
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lightDef->attenuation.image = imageDependency->Asset();
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lightDef->lmapLookupStart = static_cast<int>(static_cast<uint8_t>(lmapLookupStart));
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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};
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} // namespace
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namespace light_def
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{
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std::unique_ptr<AssetCreator<AssetLightDef>> CreateLoaderT5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<LoaderLightDef>(memory, searchPath);
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}
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} // namespace light_def
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T5/T5.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace light_def
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{
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std::unique_ptr<AssetCreator<T5::AssetLightDef>> CreateLoaderT5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace light_def
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@@ -9,6 +9,7 @@
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#include "Game/T5/Techset/PixelShaderLoaderT5.h"
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#include "Game/T5/Techset/PixelShaderLoaderT5.h"
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#include "Game/T5/Techset/VertexShaderLoaderT5.h"
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#include "Game/T5/Techset/VertexShaderLoaderT5.h"
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#include "Game/T5/XModel/LoaderXModelT5.h"
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#include "Game/T5/XModel/LoaderXModelT5.h"
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#include "LightDef/LightDefLoaderT5.h"
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#include "Localize/LoaderLocalizeT5.h"
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#include "Localize/LoaderLocalizeT5.h"
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#include "Material/LoaderMaterialT5.h"
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#include "Material/LoaderMaterialT5.h"
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#include "ObjLoading.h"
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#include "ObjLoading.h"
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@@ -125,7 +126,7 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldMp>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldMp>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMapEnts>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMapEnts>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderGfxWorld>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderGfxWorld>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderLightDef>(memory));
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collection.AddAssetCreator(light_def::CreateLoaderT5(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFont>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFont>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenuList>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenuList>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenu>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenu>(memory));
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@@ -0,0 +1,25 @@
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#include "LightDefDumperT5.h"
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#include "LightDef/LightDefCommon.h"
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using namespace T5;
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namespace light_def
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{
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void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLightDef::Type>& asset)
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{
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const auto* lightDef = asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name));
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if (!assetFile || lightDef->attenuation.image == nullptr || lightDef->attenuation.image->name == nullptr)
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return;
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auto& stream = *assetFile;
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const auto* imageName = lightDef->attenuation.image->name;
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if (imageName[0] == ',')
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imageName = &imageName[1];
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stream << lightDef->attenuation.samplerState << imageName << static_cast<char>(lightDef->lmapLookupStart);
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}
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} // namespace light_def
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T5/T5.h"
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namespace light_def
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{
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class DumperT5 final : public AbstractAssetDumper<T5::AssetLightDef>
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{
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetLightDef::Type>& asset) override;
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};
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} // namespace light_def
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@@ -4,6 +4,7 @@
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#include "Game/T5/Techset/TechsetDumperT5.h"
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#include "Game/T5/Techset/TechsetDumperT5.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "Image/ImageDumperT5.h"
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#include "Image/ImageDumperT5.h"
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#include "LightDef/LightDefDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "PhysPreset/PhysPresetInfoStringDumperT5.h"
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#include "PhysPreset/PhysPresetInfoStringDumperT5.h"
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#include "RawFile/RawFileDumperT5.h"
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#include "RawFile/RawFileDumperT5.h"
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@@ -35,7 +36,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
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// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
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// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
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// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
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// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
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// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
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// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
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RegisterAssetDumper(std::make_unique<light_def::DumperT5>());
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// REGISTER_DUMPER(AssetDumperFont, m_font)
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// REGISTER_DUMPER(AssetDumperFont, m_font)
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// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
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// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
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// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
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// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
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