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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-27 20:41:49 +00:00

refactor: image and obj data loading

This commit is contained in:
Jan
2024-09-24 12:01:42 +01:00
parent 5fee875495
commit 5cc52c42cd
97 changed files with 1784 additions and 1878 deletions

View File

@@ -7,35 +7,33 @@
class IObjLoader
{
public:
IObjLoader() = default;
virtual ~IObjLoader() = default;
IObjLoader(const IObjLoader& other) = default;
IObjLoader(IObjLoader&& other) noexcept = default;
IObjLoader& operator=(const IObjLoader& other) = default;
IObjLoader& operator=(IObjLoader&& other) noexcept = default;
/**
* \brief Checks whether this ObjLoader supports a specified zone.
* \param zone The zone to check.
* \return \c true if the specified zone is supported.
*/
virtual bool SupportsZone(Zone* zone) const = 0;
[[nodiscard]] virtual bool SupportsZone(const Zone& zone) const = 0;
/**
* \brief Loads all containers that are referenced by a specified zone.
* \param searchPath The search path object to use to find the referenced containers.
* \param zone The zone to check for referenced containers.
*/
virtual void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const = 0;
virtual void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const = 0;
/**
* \brief Unloads all containers of a specified zone. If a container is also loaded by another zone it will only be unloaded when all referencing zones are
* unloaded. \param zone The zone to unload all containers for.
*/
virtual void UnloadContainersOfZone(Zone* zone) const = 0;
virtual void UnloadContainersOfZone(Zone& zone) const = 0;
/**
* \brief Loads the obj data for all assets of a specified zone.
* \param searchPath The search path object to use to find obj files.
* \param zone The zone of the assets to load the obj data for.
*/
virtual void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const = 0;
virtual bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const = 0;
virtual void FinalizeAssetsForZone(AssetLoadingContext* context) const = 0;
virtual bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const = 0;
virtual void FinalizeAssetsForZone(AssetLoadingContext& context) const = 0;
};