Add metadata from zone definition as keyvaluepairs to zone for T6

This commit is contained in:
Jan 2021-03-20 14:08:22 +01:00
parent 5e08469635
commit 5cd5ae5533
2 changed files with 59 additions and 1 deletions

View File

@ -3,6 +3,7 @@
#include <iostream>
#include "ObjLoading.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/T6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/GameAssetPoolT6.h"
@ -57,6 +58,60 @@ void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
zone->m_pools->InitPoolDynamic(assetType);
}
void ZoneCreator::HandleMetadata(Zone* zone, ZoneCreationContext& context) const
{
std::vector<KeyValuePair> kvpList;
for (const auto& [metaKey, metaValue] : context.m_definition->m_metadata)
{
if (metaKey.rfind("level.", 0) == 0)
{
const std::string strValue = metaKey.substr(std::char_traits<char>::length("level."));
if(strValue.empty())
continue;
int keyHash;
if(strValue[0] == '@')
{
char* endPtr;
keyHash = strtol(&strValue[1], &endPtr, 16);
if(endPtr != &strValue[strValue.size()])
{
std::cout << "Could not parse metadata key \"" << metaKey << "\" as hash" << std::endl;
continue;
}
}
else
{
keyHash = CommonT6::Com_HashKey(strValue.c_str(), 64);
}
KeyValuePair kvp
{
keyHash,
CommonT6::Com_HashKey(zone->m_name.c_str(), 64),
zone->GetMemory()->Dup(metaValue.c_str())
};
kvpList.push_back(kvp);
}
}
if(!kvpList.empty())
{
auto* kvps = zone->GetMemory()->Create<KeyValuePairs>();
kvps->name = zone->GetMemory()->Dup(zone->m_name.c_str());
kvps->numVariables = kvpList.size();
kvps->keyValuePairs = static_cast<KeyValuePair*>(zone->GetMemory()->Alloc(sizeof(KeyValuePair) * kvpList.size()));
for(auto i = 0u; i < kvpList.size(); i++)
kvps->keyValuePairs[i] = kvpList[i];
zone->m_pools->AddAsset(ASSET_TYPE_KEYVALUEPAIRS, zone->m_name, kvps, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
}
}
bool ZoneCreator::SupportsGame(const std::string& gameName) const
{
return gameName == g_GameT6.GetShortName();
@ -79,6 +134,8 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
if (!CreateIgnoredAssetMap(context, assetLoadingContext->m_ignored_asset_map))
return nullptr;
HandleMetadata(zone.get(), context);
for (const auto& assetEntry : context.m_definition->m_assets)
{
const auto foundAssetTypeEntry = m_asset_types_by_name.find(assetEntry.m_asset_type);

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@ -15,6 +15,7 @@ namespace T6
static std::vector<Gdt*> CreateGdtList(ZoneCreationContext& context);
bool CreateIgnoredAssetMap(ZoneCreationContext& context, std::unordered_map<std::string, asset_type_t>& ignoredAssetMap) const;
void CreateZoneAssetPools(Zone* zone) const;
void HandleMetadata(Zone* zone, ZoneCreationContext& context) const;
public:
ZoneCreator();