Make sure to only dump menu files once

This commit is contained in:
Jan 2021-12-31 16:34:42 +01:00
parent 28011d6b64
commit 5d1df29542
8 changed files with 174 additions and 55 deletions

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@ -3,13 +3,17 @@
#include <string> #include <string>
#include <ostream> #include <ostream>
#include <memory> #include <memory>
#include <typeindex>
#include "IZoneAssetDumperState.h"
#include "Utils/ClassUtils.h" #include "Utils/ClassUtils.h"
#include "Obj/Gdt/GdtStream.h" #include "Obj/Gdt/GdtStream.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
class AssetDumpingContext class AssetDumpingContext
{ {
std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetDumperState>> m_zone_asset_dumper_states;
public: public:
Zone* m_zone; Zone* m_zone;
std::string m_base_path; std::string m_base_path;
@ -18,4 +22,21 @@ public:
AssetDumpingContext(); AssetDumpingContext();
_NODISCARD std::unique_ptr<std::ostream> OpenAssetFile(const std::string& fileName) const; _NODISCARD std::unique_ptr<std::ostream> OpenAssetFile(const std::string& fileName) const;
template<typename T>
T* GetZoneAssetDumperState()
{
static_assert(std::is_base_of_v<IZoneAssetDumperState, T>, "T must inherit IZoneAssetDumperState");
// T must also have a public default constructor
const auto foundEntry = m_zone_asset_dumper_states.find(typeid(T));
if (foundEntry != m_zone_asset_dumper_states.end())
return dynamic_cast<T*>(foundEntry->second.get());
auto newState = std::make_unique<T>();
newState->SetZone(m_zone);
auto* newStatePtr = newState.get();
m_zone_asset_dumper_states.emplace(std::make_pair<std::type_index, std::unique_ptr<IZoneAssetDumperState>>(typeid(T), std::move(newState)));
return newStatePtr;
}
}; };

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@ -0,0 +1,20 @@
#pragma once
#include "Zone/Zone.h"
class IZoneAssetDumperState
{
protected:
IZoneAssetDumperState() = default;
public:
virtual ~IZoneAssetDumperState() = default;
IZoneAssetDumperState(const IZoneAssetDumperState& other) = default;
IZoneAssetDumperState(IZoneAssetDumperState&& other) noexcept = default;
IZoneAssetDumperState& operator=(const IZoneAssetDumperState& other) = default;
IZoneAssetDumperState& operator=(IZoneAssetDumperState&& other) noexcept = default;
virtual void SetZone(Zone* zone)
{
// Do nothing by default
}
};

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@ -3,46 +3,22 @@
#include <filesystem> #include <filesystem>
#include <string> #include <string>
#include "AssetDumperMenuList.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Game/IW4/GameAssetPoolIW4.h" #include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/Menu/MenuDumperIW4.h" #include "Game/IW4/Menu/MenuDumperIW4.h"
#include "Menu/AbstractMenuDumper.h" #include "Menu/AbstractMenuDumper.h"
namespace fs = std::filesystem;
using namespace IW4; using namespace IW4;
const MenuList* AssetDumperMenuDef::GetParentMenuList(XAssetInfo<menuDef_t>* asset) std::string AssetDumperMenuDef::GetPathForMenu(menu::MenuDumpingZoneState* zoneState, XAssetInfo<menuDef_t>* asset)
{ {
const auto* menu = asset->Asset(); const auto menuDumpingState = zoneState->m_menu_dumping_state_map.find(asset->Asset());
const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW4*>(asset->m_zone->m_pools.get());
for (const auto* menuList : *gameAssetPool->m_menu_list)
{
const auto* menuListAsset = menuList->Asset();
for (auto menuIndex = 0; menuIndex < menuListAsset->menuCount; menuIndex++) if (menuDumpingState == zoneState->m_menu_dumping_state_map.end())
{
if (menuListAsset->menus[menuIndex] == menu)
return menuListAsset;
}
}
return nullptr;
}
std::string AssetDumperMenuDef::GetPathForMenu(XAssetInfo<menuDef_t>* asset)
{
const auto* list = GetParentMenuList(asset);
if (!list)
return "ui_mp/" + std::string(asset->Asset()->window.name) + ".menu"; return "ui_mp/" + std::string(asset->Asset()->window.name) + ".menu";
const fs::path p(list->name); return menuDumpingState->second.m_path;
std::string parentPath;
if (p.has_parent_path())
parentPath = p.parent_path().string() + "/";
return parentPath + std::string(asset->Asset()->window.name) + ".menu";
} }
bool AssetDumperMenuDef::ShouldDump(XAssetInfo<menuDef_t>* asset) bool AssetDumperMenuDef::ShouldDump(XAssetInfo<menuDef_t>* asset)
@ -53,16 +29,17 @@ bool AssetDumperMenuDef::ShouldDump(XAssetInfo<menuDef_t>* asset)
void AssetDumperMenuDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset) void AssetDumperMenuDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset)
{ {
const auto* menu = asset->Asset(); const auto* menu = asset->Asset();
const auto menuFilePath = GetPathForMenu(asset); auto* zoneState = context.GetZoneAssetDumperState<menu::MenuDumpingZoneState>();
if(ObjWriting::ShouldHandleAssetType(ASSET_TYPE_MENULIST)) if(!ObjWriting::ShouldHandleAssetType(ASSET_TYPE_MENULIST))
{ {
// Don't dump menu file separately if the name matches the menu list // Make sure menu paths based on menu lists are created
const auto* menuListParent = GetParentMenuList(asset); const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW4*>(asset->m_zone->m_pools.get());
if (menuListParent && menuFilePath == menuListParent->name) for (auto* menuListAsset : *gameAssetPool->m_menu_list)
return; AssetDumperMenuList::CreateDumpingStateForMenuList(zoneState, menuListAsset->Asset());
} }
const auto menuFilePath = GetPathForMenu(zoneState, asset);
const auto assetFile = context.OpenAssetFile(menuFilePath); const auto assetFile = context.OpenAssetFile(menuFilePath);
if (!assetFile) if (!assetFile)

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@ -2,13 +2,13 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "Menu/MenuDumpingZoneState.h"
namespace IW4 namespace IW4
{ {
class AssetDumperMenuDef final : public AbstractAssetDumper<menuDef_t> class AssetDumperMenuDef final : public AbstractAssetDumper<menuDef_t>
{ {
static const MenuList* GetParentMenuList(XAssetInfo<menuDef_t>* asset); static std::string GetPathForMenu(menu::MenuDumpingZoneState* zoneState, XAssetInfo<menuDef_t>* asset);
static std::string GetPathForMenu(XAssetInfo<menuDef_t>* asset);
protected: protected:
bool ShouldDump(XAssetInfo<menuDef_t>* asset) override; bool ShouldDump(XAssetInfo<menuDef_t>* asset) override;

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@ -69,31 +69,21 @@ void AssetDumperMenuList::DumpFunctions(MenuDumper& menuDumper, const MenuList*
} }
} }
void AssetDumperMenuList::DumpMenus(MenuDumper& menuDumper, const MenuList* menuList) void AssetDumperMenuList::DumpMenus(MenuDumper& menuDumper, menu::MenuDumpingZoneState* zoneState, const MenuList* menuList)
{ {
const fs::path p(menuList->name);
std::string parentPath;
if (p.has_parent_path())
parentPath = p.parent_path().string() + "/";
for (auto menuNum = 0; menuNum < menuList->menuCount; menuNum++) for (auto menuNum = 0; menuNum < menuList->menuCount; menuNum++)
{ {
const auto* menu = menuList->menus[menuNum]; const auto* menu = menuList->menus[menuNum];
const auto* menuAssetName = menu->window.name;
if (menuAssetName && menuAssetName[0] == ',')
menuAssetName = &menuAssetName[1];
std::ostringstream ss; const auto menuDumpingState = zoneState->m_menu_dumping_state_map.find(menu);
ss << parentPath << menuAssetName << ".menu"; if(menuDumpingState == zoneState->m_menu_dumping_state_map.end())
continue;
const auto menuName = ss.str();
// If the menu was embedded directly as menu list write its data in the menu list file // If the menu was embedded directly as menu list write its data in the menu list file
if (menuName == menuList->name) if (menuDumpingState->second.m_alias_menu_list == menuList)
menuDumper.WriteMenu(menu); menuDumper.WriteMenu(menu);
else else
menuDumper.IncludeMenu(ss.str()); menuDumper.IncludeMenu(menuDumpingState->second.m_path);
} }
} }
@ -110,6 +100,8 @@ void AssetDumperMenuList::DumpAsset(AssetDumpingContext& context, XAssetInfo<Men
if (!assetFile) if (!assetFile)
return; return;
auto* zoneState = context.GetZoneAssetDumperState<menu::MenuDumpingZoneState>();
MenuDumper menuDumper(*assetFile); MenuDumper menuDumper(*assetFile);
menuDumper.Start(); menuDumper.Start();
@ -117,7 +109,71 @@ void AssetDumperMenuList::DumpAsset(AssetDumpingContext& context, XAssetInfo<Men
if(!ObjWriting::Configuration.MenuLegacyMode) if(!ObjWriting::Configuration.MenuLegacyMode)
DumpFunctions(menuDumper, menuList); DumpFunctions(menuDumper, menuList);
DumpMenus(menuDumper, menuList); DumpMenus(menuDumper, zoneState, menuList);
menuDumper.End(); menuDumper.End();
} }
std::string AssetDumperMenuList::PathForMenu(const std::string& menuListParentPath, const menuDef_t* menu)
{
const auto* menuAssetName = menu->window.name;
if (!menuAssetName)
return "";
if (menuAssetName[0] == ',')
menuAssetName = &menuAssetName[1];
std::ostringstream ss;
ss << menuListParentPath << menuAssetName << ".menu";
return ss.str();
}
void AssetDumperMenuList::CreateDumpingStateForMenuList(menu::MenuDumpingZoneState* zoneState, const MenuList* menuList)
{
if (menuList->menuCount <= 0 || menuList->menus == nullptr || menuList->name == nullptr)
return;
const std::string menuListName(menuList->name);
const fs::path p(menuListName);
std::string parentPath;
if (p.has_parent_path())
parentPath = p.parent_path().string() + "/";
for(auto i = 0; i < menuList->menuCount; i++)
{
auto* menu = menuList->menus[i];
if(menu == nullptr)
continue;
auto existingState = zoneState->m_menu_dumping_state_map.find(menu);
if(existingState == zoneState->m_menu_dumping_state_map.end())
{
auto menuPath = PathForMenu(parentPath, menu);
const auto isTheSameAsMenuList = menuPath == menuListName;
zoneState->CreateMenuDumpingState(menu, std::move(menuPath), isTheSameAsMenuList ? menuList : nullptr);
}
else if(existingState->second.m_alias_menu_list == nullptr)
{
auto menuPath = PathForMenu(parentPath, menu);
const auto isTheSameAsMenuList = menuPath == menuListName;
if (isTheSameAsMenuList)
{
existingState->second.m_alias_menu_list = menuList;
existingState->second.m_path = std::move(menuPath);
}
}
}
}
void AssetDumperMenuList::DumpPool(AssetDumpingContext& context, AssetPool<MenuList>* pool)
{
auto* zoneState = context.GetZoneAssetDumperState<menu::MenuDumpingZoneState>();
for(auto* asset : *pool)
CreateDumpingStateForMenuList(zoneState, asset->Asset());
AbstractAssetDumper<MenuList>::DumpPool(context, pool);
}

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@ -3,6 +3,7 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "Game/IW4/Menu/MenuDumperIW4.h" #include "Game/IW4/Menu/MenuDumperIW4.h"
#include "Menu/MenuDumpingZoneState.h"
namespace IW4 namespace IW4
{ {
@ -11,10 +12,16 @@ namespace IW4
static std::vector<const ExpressionSupportingData*> GetAllUniqueExpressionSupportingData(const MenuList* menuList); static std::vector<const ExpressionSupportingData*> GetAllUniqueExpressionSupportingData(const MenuList* menuList);
static void DumpFunctions(MenuDumper& menuDumper, const MenuList* menuList); static void DumpFunctions(MenuDumper& menuDumper, const MenuList* menuList);
static void DumpMenus(MenuDumper& menuDumper, const MenuList* menuList); static void DumpMenus(MenuDumper& menuDumper, menu::MenuDumpingZoneState* zoneState, const MenuList* menuList);
static std::string PathForMenu(const std::string& menuListParentPath, const menuDef_t* menu);
protected: protected:
bool ShouldDump(XAssetInfo<MenuList>* asset) override; bool ShouldDump(XAssetInfo<MenuList>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset) override;
public:
static void CreateDumpingStateForMenuList(menu::MenuDumpingZoneState* zoneState, const MenuList* menuList);
void DumpPool(AssetDumpingContext& context, AssetPool<MenuList>* pool) override;
}; };
} }

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@ -0,0 +1,14 @@
#include "MenuDumpingZoneState.h"
using namespace menu;
MenuDumpingZoneState::MenuDumpingState::MenuDumpingState(std::string path, const void* aliasMenuList)
: m_path(std::move(path)),
m_alias_menu_list(aliasMenuList)
{
}
void MenuDumpingZoneState::CreateMenuDumpingState(const void* menuDef, std::string path, const void* aliasMenuList)
{
m_menu_dumping_state_map.emplace(std::make_pair(menuDef, MenuDumpingState(std::move(path), aliasMenuList)));
}

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@ -0,0 +1,24 @@
#pragma once
#include <map>
#include "Dumping/IZoneAssetDumperState.h"
namespace menu
{
class MenuDumpingZoneState final : public IZoneAssetDumperState
{
public:
class MenuDumpingState
{
public:
std::string m_path;
const void* m_alias_menu_list;
MenuDumpingState(std::string path, const void* aliasMenuList);
};
std::map<const void*, MenuDumpingState> m_menu_dumping_state_map;
void CreateMenuDumpingState(const void* menuDef, std::string path, const void* aliasMenuList);
};
}