mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-01 16:51:56 +00:00
ZoneCodeGenerator: Add computations for single references to be able to correctly handle arrays
This commit is contained in:
@ -5,8 +5,24 @@ Lower(name) ::= "$name; format=\"lower\"$"
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TypeDeclaration(typeDecl) ::= "$if(typeDecl.IsConst)$const $endif$$typeDecl.Type.FullName$"
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TypeVarName(structure) ::= "var$structure.Type.Name$"
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TypePtrVarName(structure) ::= "var$structure.Type.Name$Ptr"
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TypeVarName(structure) ::= "var$SafeTypeName(structure.Type)$"
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TypePtrVarName(structure) ::= "var$SafeTypeName(structure.Type)$Ptr"
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SafeTypeName(type) ::= "$type; format=\"safe_name\"$"
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PrintFollowingReferences(references) ::= <%
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$references:{ reference |
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$if(reference.ArraySize)$
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[$reference.ArraySize$]
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$else$
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*
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$endif$
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}$
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%>
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PrintArrayIndices(reference) ::= "$reference.ArrayIndices:{ index | [$index$] }$"
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PrintOperandStatic(op) ::= <%
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$if(op.EnumMemberValue)$
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@ -1,68 +1,59 @@
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delimiters "$", "$"
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// Everything related to loading a pointer with a count that can be larger than 1
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LoadArrayPointer_Loading(context, structure, member) ::= <%
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));$\n$
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LoadArrayPointer_Loading(context, structure, member, reference) ::= <%
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$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$>(alignof($TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$));$\n$
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$if(member.StructureType && !member.StructureType.IsLeaf)$
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$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;$\n$
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LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
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$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;$\n$
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LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(reference.ArrayPointerCountEvaluation)$);
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$else$
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m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
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m_stream->Load<$TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$>($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$, $PrintEvaluation(reference.ArrayPointerCountEvaluation)$);
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$endif$
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%>
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LoadArrayPointer_PointerCheck(context, structure, member) ::= <<
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if ($TypeVarName(structure)$->$member.Member.Name$)
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LoadArrayPointer_PointerCheck(context, structure, member, reference) ::= <<
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if ($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$)
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{
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$if(member.IsReusable)$
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if($TypeVarName(structure)$->$member.Member.Name$ == PTR_FOLLOWING)
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if($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ == PTR_FOLLOWING)
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{
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$LoadArrayPointer_Loading(context, structure, member)$
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$LoadArrayPointer_Loading(context, structure, member, reference)$
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}
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else
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{
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$);
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$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$);
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}
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$else$
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$LoadArrayPointer_Loading(context, structure, member)$
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$LoadArrayPointer_Loading(context, structure, member, reference)$
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$endif$
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}
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>>
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LoadArrayPointer_Condition(context, structure, member) ::= <%
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$if(member.Condition)$
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$if(structure.IsUnion)$
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if($PrintEvaluation(member.Condition)$)$\n$
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{$\n$
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$LoadArrayPointer_PointerCheck(context, structure, member)$$\n$
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}$\n$
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$\n$
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LoadArrayPointer_TypeCheck(context, structure, member, reference) ::= <%
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$if(member.IsScriptString)$
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// ScriptString $member.Member.Name$
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$else$
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if($PrintEvaluation(member.Condition)$)$\n$
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{$\n$
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$LoadArrayPointer_PointerCheck(context, structure, member)$$\n$
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}$\n$
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$\n$
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$endif$
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$else$
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$LoadArrayPointer_PointerCheck(context, structure, member)$$\n$
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$\n$
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$LoadArrayPointer_PointerCheck(context, structure, member, reference)$
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$endif$
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%>
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LoadArrayPointer(context, structure, member) ::= <%
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$if(!member.Computations.ShouldIgnore)$
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$LoadArrayPointer_Condition(context, structure, member)$
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LoadArrayPointer_Condition(context, structure, member, reference) ::= <<
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$if(member.Condition)$$\\$
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if($PrintEvaluation(member.Condition)$)
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{
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$LoadArrayPointer_TypeCheck(context, structure, member, reference)$
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}
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$else$$\\$
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$LoadArrayPointer_TypeCheck(context, structure, member, reference)$$\\$
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$endif$
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>>
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LoadArrayPointer(context, structure, member, reference) ::= <%
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$LoadArrayPointer_Condition(context, structure, member, reference)$
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%>
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@ -1,2 +1,4 @@
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delimiters "$", "$"
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// Loading common
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LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"
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@ -1,21 +1,25 @@
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delimiters "$", "$"
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// Everything related to loading an embedded reference
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LoadEmbedded_Load(context, structure, member) ::= <<
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$TypeVarName(member.StructureType)$ = &$TypeVarName(structure)$->$member.Member.Name$;
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LoadEmbedded_Load(context, structure, member, reference) ::= <<
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$TypeVarName(member.StructureType)$ = &$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;
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Load_$member.Member.VariableType.Type.Name$(false);
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>>
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LoadEmbedded_Array(context, structure, member) ::= <<
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>>
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LoadEmbedded(context, structure, member) ::= <%
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$if(!member.Computations.ShouldIgnore)$
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$if(member.Computations.IsArray)$
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$LoadEmbedded_Array(context, structure, member)$
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LoadEmbedded_TypeCheck(context, structure, member, reference) ::= <%
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$if(member.IsScriptString)$
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$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ = UseScriptString($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$);
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$else$
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$LoadEmbedded_Load(context, structure, member)$
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$LoadEmbedded_Load(context, structure, member, reference)$
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$endif$
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$endif$
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%>
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%>
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LoadEmbedded(context, structure, member, reference) ::= <%
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$LoadEmbedded_TypeCheck(context, structure, member, reference)$
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%>
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LoadEmbeddedArray(context, structure, member, reference) ::= <<
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$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;
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LoadArray_$member.Member.VariableType.Type.Name$(false, $reference.ArraySize$); // ASDF
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>>
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@ -0,0 +1,45 @@
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delimiters "$", "$"
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LoadPointerArray_Loading(context, structure, member, reference) ::= <%
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$if(member.Computations.IsArray)$
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$TypePtrVarName(member.Member.VariableType)$ = $TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;$\n$
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LoadPtrArray_$SafeTypeName(member.Member.VariableType.Type)$(false, $reference.ArraySize$);
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$else$
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$TypePtrVarName(member.Member.VariableType)$ = $TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;$\n$
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LoadPtrArray_$SafeTypeName(member.Member.VariableType.Type)$(true, $PrintEvaluation(reference.ArrayPointerCountEvaluation)$);
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$endif$
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%>
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LoadPointerArray_String(context, structure, member, reference) ::= <%
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$if(reference.IsArray)$
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varXString = $TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;$\n$
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LoadXStringArray(false, $reference.ArraySize$);
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$else$
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$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$>(alignof($TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$));$\n$
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varXString = $TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;$\n$
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LoadXStringArray(true, $PrintEvaluation(reference.ArrayPointerCountEvaluation)$);
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$endif$
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%>
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LoadPointerArray_TypeCheck(context, structure, member, reference) ::= <%
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$if(member.IsString)$
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$LoadPointerArray_String(context, structure, member, reference)$
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$else$
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$LoadPointerArray_Loading(context, structure, member, reference)$
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$endif$
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%>
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LoadPointerArray_Condition(context, structure, member, reference) ::= <<
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$if(member.Condition)$$\\$
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if($PrintEvaluation(member.Condition)$)
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{
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$LoadPointerArray_TypeCheck(context, structure, member, reference)$
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}
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$else$$\\$
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$LoadPointerArray_TypeCheck(context, structure, member, reference)$$\\$
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$endif$
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>>
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LoadPointerArray(context, structure, member, reference) ::= <%
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$LoadPointerArray_Condition(context, structure, member, reference)$
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%>
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@ -1,62 +1,78 @@
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delimiters "$", "$"
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// Everything related to loading a pointer with a count that is statically 1
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LoadSinglePointerInner(context, structure, member) ::= <<
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
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LoadSinglePointerInner(context, structure, member, reference) ::= <%
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$>(alignof($TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$));$\n$
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$if(member.StructureType && !member.StructureType.IsLeaf)$
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$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
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$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;$\n$
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Load_$member.Member.VariableType.Type.Name$(true);
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$else$
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m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$);$endif$
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>>
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LoadSinglePointerAsset(context, structure, member) ::= <<
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m_stream->Load<$TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$>($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$);
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$endif$
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%>
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LoadSinglePointerAsset(context, structure, member, reference) ::= <<
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$LoaderClassName(member.StructureType)$ loader(m_script_string_provider, m_zone, m_stream);
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loader.Load(&$TypeVarName(structure)$->$member.Member.Name$);
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loader.Load(&$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$);
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>>
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LoadSinglePointer_PointerCheck(context, structure, member) ::= <<
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if ($TypeVarName(structure)$->$member.Member.Name$)
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LoadSinglePointer_PointerCheck(context, structure, member, reference) ::= <<
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if ($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$)
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{
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$if(member.StructureType && member.StructureType.IsAsset)$
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$LoadSinglePointerAsset(context, structure, member)$
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$LoadSinglePointerAsset(context, structure, member, reference)$
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$else$
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$if(member.IsReusable)$
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if($TypeVarName(structure)$->$member.Member.Name$ == PTR_FOLLOWING)
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if($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ == PTR_FOLLOWING)
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{
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$LoadSinglePointerInner(context, structure, member)$
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$LoadSinglePointerInner(context, structure, member, reference)$
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}
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else
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{
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$);
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$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$);
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}
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$else$
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$LoadSinglePointerInner(context, structure, member)$
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$LoadSinglePointerInner(context, structure, member, reference)$
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$endif$
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$endif$
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}
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>>
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LoadSinglePointer_Condition(context, structure, member) ::= <%
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$if(member.Condition)$
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if($PrintEvaluation(member.Condition)$)$\n$
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{$\n$
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$LoadSinglePointer_PointerCheck(context, structure, member)$$\n$
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}$\n$
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$\n$
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LoadSinglePointer_String(context, structure, member, reference) ::= <%
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varXString = &$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;$\n$
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LoadXString(false);
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%>
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LoadSinglePointer_TypeCheck(context, structure, member, reference) ::= <%
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$if(member.IsString)$
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$LoadSinglePointer_String(context, structure, member, reference)$
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$elseif(member.IsScriptString)$
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// ScriptString $member.Member.Name$
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$else$
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$LoadSinglePointer_PointerCheck(context, structure, member)$$\n$
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$\n$
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$LoadSinglePointer_PointerCheck(context, structure, member, reference)$
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$endif$
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%>
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LoadSinglePointer(context, structure, member) ::= <%
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$if(!member.Computations.ShouldIgnore)$
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$if(!member.Computations.IsArray && member.Computations.PointerDepthIsOne)$$! TODO: FIX ARRAYS !$
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$LoadSinglePointer_Condition(context, structure, member)$
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LoadSinglePointer_Condition(context, structure, member, reference) ::= <<
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$if(member.Condition)$
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if($PrintEvaluation(member.Condition)$)
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{
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$LoadSinglePointer_TypeCheck(context, structure, member, reference)$
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}
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$if(structure.IsUnion)$
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return;
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$endif$
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$else$$\\$
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$LoadSinglePointer_TypeCheck(context, structure, member, reference)$$\\$
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$endif$
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>>
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LoadSinglePointer(context, structure, member, reference) ::= <%
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$LoadSinglePointer_Condition(context, structure, member, reference)$
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%>
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@ -1,30 +0,0 @@
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// String
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LoadStringSingleDepth(context, structure, member) ::= <%
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$if(!member.Computations.IsArray)$
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varXString = &$TypeVarName(structure)$->$member.Member.Name$;$\n$
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LoadXString(false);$\n$
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$else$
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varXString = $TypeVarName(structure)$->$member.Member.Name$;$\n$
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LoadXStringArray(false, $first(member.Computations.ArraySizes)$);$\n$
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$endif$
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%>
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LoadString_PointerCheck(context, structure, member) ::= <<
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if ($TypeVarName(structure)$->$member.Member.Name$)
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{
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$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$*>(alignof($TypeDeclaration(member.Member.VariableType)$*));
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varXString = $TypeVarName(structure)$->$member.Member.Name$;
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LoadXStringArray(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
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}
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>>
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LoadString(context, structure, member) ::= <%
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$if(member.Computations.PointerDepthIsOne)$
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$LoadStringSingleDepth(context, structure, member)$
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$elseif(member.Computations.PointerDepthIsTwo && member.Computations.ArrayPointerCountEvaluation)$
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$LoadString_PointerCheck(context, structure, member)$
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$else$
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#error Cannot load string $member.Member.Name$
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$endif$
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%>
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@ -3,10 +3,10 @@ delimiters "$", "$"
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import "Common.stg"
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import "Loading/Common.stg"
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import "Loading/String.stg"
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import "Loading/ArrayPointer.stg"
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import "Loading/Embedded.stg"
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import "Loading/SinglePointer.stg"
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import "Loading/PointerArray.stg"
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// Loading common
|
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LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"
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@ -14,7 +14,8 @@ LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"
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HeaderConstructor(context) ::= "$LoaderClassName(context.Asset)$(IZoneScriptStringProvider* scriptStringProvider, Zone* zone, IZoneInputStream* stream);"
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HeaderSinglePtrLoadMethodDeclaration(structure) ::= "void LoadPtr_$structure.Type.Name$(bool atStreamStart);"
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HeaderArrayPtrLoadMethodDeclaration(structure) ::= "void LoadArray_$structure.Type.Name$(bool atStreamStart, size_t count);"
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HeaderArrayLoadMethodDeclaration(structure) ::= "void LoadArray_$structure.Type.Name$(bool atStreamStart, size_t count);"
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HeaderPtrArrayLoadMethodDeclaration(type) ::= "void LoadPtrArray_$SafeTypeName(type)$(bool atStreamStart, size_t count);"
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HeaderLoadMethodDeclaration(structure) ::= "void Load_$structure.Type.Name$(bool atStreamStart);"
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HeaderGetNameMethodDeclaration(asset) ::= "static std::string GetAssetName($asset.Type.FullName$* pAsset);"
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@ -22,26 +23,24 @@ HeaderAssetLoadMethodDeclaration(asset) ::= "void LoadAsset_$asset.Type.Name$($a
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HeaderMainLoadMethodDeclaration(asset) ::= "void Load($asset.Type.FullName$** pAsset);"
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VariableDeclaration(type) ::= <<
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$type.FullName$* var$type.Name$;
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$type.FullName$* var$SafeTypeName(type)$;
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>>
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PointerVariableDeclaration(type) ::= <<
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$type.FullName$** var$type.Name$Ptr;
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$type.FullName$** var$SafeTypeName(type)$Ptr;
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>>
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HeaderDeclaration(structure) ::= <%
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$if(structure.SinglePointerReferenceExists)$
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$HeaderSinglePtrLoadMethodDeclaration(structure)$
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HeaderMethodDeclarations(usedType) ::= <%
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$if(usedType.PointerArrayReferenceExists)$
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$HeaderPtrArrayLoadMethodDeclaration(usedType.Type)$
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$\n$
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$endif$
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$if(structure.ArrayPointerReferenceExists && !structure.IsLeaf)$
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$HeaderArrayPtrLoadMethodDeclaration(structure)$
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$if(usedType.ArrayReferenceExists && usedType.Information && !usedType.Information.IsLeaf)$
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$HeaderArrayLoadMethodDeclaration(usedType.Information)$
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$\n$
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||||
$endif$
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||||
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||||
$if(!structure.IsLeaf && structure.Computations.IsUsed)$
|
||||
$HeaderLoadMethodDeclaration(structure)$
|
||||
$if(usedType.Information && !usedType.Information.IsLeaf && !usedType.Information.IsAsset)$
|
||||
$HeaderLoadMethodDeclaration(usedType.Information)$
|
||||
$\n$
|
||||
$endif$
|
||||
%>
|
||||
@ -68,11 +67,13 @@ namespace $context.Game$
|
||||
{
|
||||
$VariableDeclaration(context.Asset.Type)$
|
||||
$PointerVariableDeclaration(context.Asset.Type)$
|
||||
$context.MemberTypes:{type | $if(!type.IsAnonymous)$$VariableDeclaration(type)$
|
||||
|
||||
$context.UsedTypes:{type | $if(type.Information && !type.Information.Type.IsAnonymous && !type.Information.IsLeaf && !type.Information.IsAsset)$$VariableDeclaration(type.Type)$
|
||||
$endif$}$
|
||||
$context.Structures:{structure | $if(!structure.IsAsset && structure.SinglePointerReferenceExists)$$PointerVariableDeclaration(structure.Type)$
|
||||
$endif$}$
|
||||
$context.Structures:{structure | $if(!structure.IsAsset)$$HeaderDeclaration(structure)$$endif$}$
|
||||
$context.UsedTypes:{type | $if(type.PointerArrayReferenceExists && !type.IsContextAsset)$$PointerVariableDeclaration(type.Type)$
|
||||
$endif$}$$\\$
|
||||
|
||||
$context.UsedTypes:{usedType | $HeaderMethodDeclarations(usedType)$}$
|
||||
$HeaderLoadMethodDeclaration(context.Asset)$
|
||||
$HeaderSinglePtrLoadMethodDeclaration(context.Asset)$
|
||||
$HeaderAssetLoadMethodDeclaration(context.Asset)$
|
||||
@ -89,41 +90,43 @@ LoadMember(context, member) ::= <<
|
||||
Loading member $member.Member.Name$
|
||||
>>
|
||||
|
||||
|
||||
LoadMemberIfNeedsTreatment(context, structure, member) ::= <%
|
||||
$if(member.IsString)$
|
||||
$LoadString(context, structure, member)$
|
||||
$elseif(member.IsScriptString)$
|
||||
// Load scriptstring for $member.Member.Name$
|
||||
$elseif(member.Computations.IsArrayPointerReference && member.Computations.PointerDepthIsOne)$
|
||||
$LoadArrayPointer(context, structure, member)$
|
||||
$elseif(member.Computations.IsSinglePointerReference)$
|
||||
$LoadSinglePointer(context, structure, member)$
|
||||
$elseif(member.Computations.IsEmbeddedReference && member.StructureType && !member.StructureType.IsLeaf)$
|
||||
$LoadEmbedded(context, structure, member)$
|
||||
LoadMemberReference(context, structure, member, reference) ::= <%
|
||||
$if(reference.IsSinglePointer)$
|
||||
$\n$$\n$
|
||||
$LoadSinglePointer(context, structure, member, reference)$
|
||||
$elseif(reference.IsArrayPointer)$
|
||||
$\n$$\n$
|
||||
$LoadArrayPointer(context, structure, member, reference)$
|
||||
$elseif(reference.IsPointerArray)$
|
||||
$\n$$\n$
|
||||
$LoadPointerArray(context, structure, member, reference)$
|
||||
$elseif(reference.IsArray && !reference.NextReference)$
|
||||
$\n$$\n$
|
||||
$LoadEmbeddedArray(context, structure, member, reference)$
|
||||
$elseif(!reference.Reference)$
|
||||
$\n$$\n$
|
||||
$LoadEmbedded(context, structure, member, reference)$
|
||||
$else$
|
||||
$\n$$\n$
|
||||
// $member.Member.Name$
|
||||
$endif$
|
||||
%>
|
||||
|
||||
LoadMethod(structure, context) ::= <<
|
||||
void $LoaderClassName(context.Asset)$::Load_$structure.Type.Name$(const bool atStreamStart)
|
||||
{
|
||||
assert($TypeVarName(structure)$ != nullptr);
|
||||
LoadMemberIfNeedsTreatment(context, structure, member) ::= <%
|
||||
$if(!member.Computations.ShouldIgnore)$
|
||||
|
||||
if(atStreamStart)
|
||||
m_stream->Load<$structure.Type.FullName$>($TypeVarName(structure)$);
|
||||
$if(structure.Block.IsTemp)$
|
||||
$if(member.IsString || member.IsScriptString)$
|
||||
$LoadMemberReference(context, structure, member, member.Computations.References)$
|
||||
$elseif(member.Computations.ContainsNonEmbeddedReference)$
|
||||
$LoadMemberReference(context, structure, member, member.Computations.References)$
|
||||
$elseif(member.StructureType && !member.StructureType.IsLeaf)$
|
||||
$LoadMemberReference(context, structure, member, member.Computations.References)$
|
||||
$endif$
|
||||
|
||||
m_stream->PushBlock($context.DefaultNormalBlock.Name$);
|
||||
$endif$
|
||||
|
||||
$structure.OrderedMembers:{member | $LoadMemberIfNeedsTreatment(context, structure, member)$}$
|
||||
$if(structure.Block.IsTemp)$
|
||||
m_stream->PopBlock();
|
||||
$endif$
|
||||
}
|
||||
>>
|
||||
$endif$
|
||||
%>
|
||||
|
||||
LoadSinglePtrMethod(structure, context) ::= <<
|
||||
LoadSinglePtrMethod(context, structure) ::= <<
|
||||
void $LoaderClassName(context.Asset)$::LoadPtr_$structure.Type.Name$(const bool atStreamStart)
|
||||
{
|
||||
assert($TypePtrVarName(structure)$ != nullptr);
|
||||
@ -177,7 +180,14 @@ void $LoaderClassName(context.Asset)$::LoadPtr_$structure.Type.Name$(const bool
|
||||
}
|
||||
>>
|
||||
|
||||
LoadArrayPtrMethod(structure, context) ::= <<
|
||||
LoadPointerArrayMethod(context, type, structure) ::= <<
|
||||
void $LoaderClassName(context.Asset)$::LoadPtrArray_$SafeTypeName(type)$(const bool atStreamStart, const size_t count)
|
||||
{
|
||||
|
||||
}
|
||||
>>
|
||||
|
||||
LoadArrayMethod(context, structure) ::= <<
|
||||
void $LoaderClassName(context.Asset)$::LoadArray_$structure.Type.Name$(const bool atStreamStart, const size_t count)
|
||||
{
|
||||
assert($TypeVarName(structure)$ != nullptr);
|
||||
@ -193,21 +203,40 @@ void $LoaderClassName(context.Asset)$::LoadArray_$structure.Type.Name$(const boo
|
||||
}
|
||||
>>
|
||||
|
||||
SourceDefinition(structure, context) ::= <<
|
||||
$if(structure.SinglePointerReferenceExists)$
|
||||
$LoadSinglePtrMethod(structure, context)$
|
||||
LoadMethod(context, structure) ::= <<
|
||||
void $LoaderClassName(context.Asset)$::Load_$structure.Type.Name$(const bool atStreamStart)
|
||||
{
|
||||
assert($TypeVarName(structure)$ != nullptr);
|
||||
|
||||
$endif$
|
||||
$if(structure.ArrayPointerReferenceExists && !structure.IsLeaf)$
|
||||
$LoadArrayPtrMethod(structure, context)$
|
||||
if(atStreamStart)
|
||||
m_stream->Load<$structure.Type.FullName$>($TypeVarName(structure)$);$\\$
|
||||
$if(structure.Block.IsTemp)$
|
||||
|
||||
$endif$
|
||||
$if(!structure.IsLeaf && structure.Computations.IsUsed)$
|
||||
$LoadMethod(structure, context)$
|
||||
m_stream->PushBlock($context.DefaultNormalBlock.Name$);$\\$
|
||||
$endif$
|
||||
$structure.OrderedMembers:{member | $LoadMemberIfNeedsTreatment(context, structure, member)$}$
|
||||
$if(structure.Block.IsTemp)$
|
||||
|
||||
$endif$
|
||||
m_stream->PopBlock();
|
||||
$endif$
|
||||
}
|
||||
>>
|
||||
|
||||
SourceDefinition(context, usedType) ::= <%
|
||||
$if(usedType.PointerArrayReferenceExists)$
|
||||
$LoadPointerArrayMethod(context, usedType.Type, usedType.Information)$
|
||||
$\n$$\n$
|
||||
$endif$
|
||||
$if(usedType.ArrayReferenceExists && usedType.Information && !usedType.Information.IsLeaf)$
|
||||
$LoadArrayMethod(context, usedType.Information)$
|
||||
$\n$$\n$
|
||||
$endif$
|
||||
$if(usedType.Information && !usedType.Information.IsLeaf && !usedType.Information.IsAsset)$
|
||||
$LoadMethod(context, usedType.Information)$
|
||||
$\n$$\n$
|
||||
$endif$
|
||||
%>
|
||||
|
||||
VariableInitialization(type) ::= <<
|
||||
var$type.Name$ = nullptr;
|
||||
>>
|
||||
@ -222,14 +251,15 @@ $LoaderClassName(context.Asset)$::$LoaderClassName(context.Asset)$(IZoneScriptSt
|
||||
{
|
||||
$VariableInitialization(context.Asset.Type)$
|
||||
$PointerVariableInitialization(context.Asset.Type)$
|
||||
$context.MemberTypes:{type | $if(!type.IsAnonymous)$$VariableInitialization(type)$
|
||||
$endif$}$
|
||||
$context.Structures:{structure | $if(!structure.IsAsset && structure.SinglePointerReferenceExists)$$PointerVariableInitialization(structure.Type)$
|
||||
$endif$}$
|
||||
|
||||
$context.UsedTypes:{type | $if(type.Information && !type.Information.Type.IsAnonymous && !type.Information.IsLeaf && !type.Information.IsAsset)$$VariableInitialization(type.Type)$
|
||||
$endif$}$
|
||||
$context.UsedTypes:{type | $if(type.Information && type.PointerArrayReferenceExists && !type.IsContextAsset)$$PointerVariableInitialization(type.Type)$
|
||||
$endif$}$$\\$
|
||||
}
|
||||
>>
|
||||
|
||||
LoadAssetMethod(structure, context) ::= <<
|
||||
LoadAssetMethod(context, structure) ::= <<
|
||||
void $LoaderClassName(context.Asset)$::LoadAsset_$structure.Type.Name$($structure.Type.FullName$** pAsset)
|
||||
{
|
||||
assert(pAsset != nullptr);
|
||||
@ -283,12 +313,12 @@ using namespace $context.Game$;
|
||||
|
||||
$ConstructorMethod(context)$
|
||||
|
||||
$context.Structures:{structure | $if(!structure.IsAsset)$$SourceDefinition(structure, context)$$endif$}$
|
||||
$LoadMethod(context.Asset, context)$
|
||||
$context.UsedTypes:{usedType | $SourceDefinition(context, usedType)$}$
|
||||
$LoadMethod(context, context.Asset)$
|
||||
|
||||
$LoadAssetMethod(context.Asset, context)$
|
||||
$LoadSinglePtrMethod(context, context.Asset)$
|
||||
|
||||
$LoadSinglePtrMethod(context.Asset, context)$
|
||||
$LoadAssetMethod(context, context.Asset)$
|
||||
|
||||
$MainLoadMethod(context)$
|
||||
|
||||
|
Reference in New Issue
Block a user