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https://github.com/Laupetin/OpenAssetTools.git
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Finalize menu assets after loading all assets
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@@ -1,6 +1,6 @@
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#pragma once
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#include <unordered_map>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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@@ -19,7 +19,7 @@ namespace T6
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static const int IPAK_READ_HASH;
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static const int GLOBAL_HASH;
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std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
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std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
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static bool VerifySoundBankChecksum(const SoundBank* soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank);
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static SoundBank* LoadSoundBankForZone(ISearchPath* searchPath, const std::string& soundBankFileName, Zone* zone);
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@@ -48,5 +48,6 @@ namespace T6
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void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
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bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
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void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
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};
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}
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