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TODO IW4 Shader arg dumping
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@ -920,8 +920,8 @@ namespace IW4
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struct MaterialArgumentCodeConst
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{
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uint16_t index;
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char firstRow;
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char rowCount;
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unsigned char firstRow;
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unsigned char rowCount;
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};
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union MaterialArgumentDef
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@ -937,14 +937,19 @@ namespace IW4
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MTL_ARG_MATERIAL_VERTEX_CONST = 0x0,
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MTL_ARG_LITERAL_VERTEX_CONST = 0x1,
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MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2,
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MTL_ARG_CODE_PRIM_BEGIN = 0x3,
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MTL_ARG_CODE_VERTEX_CONST = 0x3,
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MTL_ARG_CODE_PIXEL_SAMPLER = 0x4,
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MTL_ARG_CODE_PIXEL_CONST = 0x5,
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MTL_ARG_CODE_PRIM_END = 0x6,
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MTL_ARG_MATERIAL_PIXEL_CONST = 0x6,
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MTL_ARG_LITERAL_PIXEL_CONST = 0x7,
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MTL_ARG_COUNT = 0x8,
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MTL_ARG_COUNT
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};
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struct MaterialShaderArgument
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@ -959,10 +964,10 @@ namespace IW4
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MaterialVertexDeclaration* vertexDecl;
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MaterialVertexShader* vertexShader;
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MaterialPixelShader* pixelShader;
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char perPrimArgCount;
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char perObjArgCount;
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char stableArgCount;
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char customSamplerFlags;
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unsigned char perPrimArgCount;
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unsigned char perObjArgCount;
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unsigned char stableArgCount;
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unsigned char customSamplerFlags;
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MaterialShaderArgument* args;
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};
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@ -35,6 +35,12 @@ namespace IW4
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m_stream << "stateMap \"\"; // TODO\n";
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}
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void DumpShaderArg(const MaterialShaderArgument& arg)
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{
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Indent();
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m_stream << "// Some arg dest:" << arg.dest << " type: " << arg.type << "\n";
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}
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void DumpVertexShader(const MaterialPass& pass)
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{
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if (pass.vertexShader == nullptr)
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@ -48,7 +54,22 @@ namespace IW4
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m_stream << "{\n";
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IncIndent();
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// TODO: Dump vertex shader args
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if (pass.args)
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{
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const auto totalArgCount = static_cast<size_t>(pass.perPrimArgCount)
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+ static_cast<size_t>(pass.perObjArgCount)
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+ static_cast<size_t>(pass.stableArgCount);
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for (auto i = 0u; i < totalArgCount; i++)
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{
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const auto& arg = pass.args[i];
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if (arg.type == MTL_ARG_MATERIAL_VERTEX_CONST
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|| arg.type == MTL_ARG_LITERAL_VERTEX_CONST
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|| arg.type == MTL_ARG_CODE_VERTEX_CONST)
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{
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DumpShaderArg(arg);
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}
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}
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}
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DecIndent();
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Indent();
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@ -68,7 +89,24 @@ namespace IW4
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m_stream << "{\n";
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IncIndent();
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// TODO: Dump pixel shader args
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if (pass.args)
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{
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const auto totalArgCount = static_cast<size_t>(pass.perPrimArgCount)
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+ static_cast<size_t>(pass.perObjArgCount)
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+ static_cast<size_t>(pass.stableArgCount);
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for (auto i = 0u; i < totalArgCount; i++)
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{
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const auto& arg = pass.args[i];
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if (arg.type == MTL_ARG_MATERIAL_PIXEL_SAMPLER
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|| arg.type == MTL_ARG_CODE_PIXEL_SAMPLER
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|| arg.type == MTL_ARG_CODE_PIXEL_CONST
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|| arg.type == MTL_ARG_MATERIAL_PIXEL_CONST
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|| arg.type == MTL_ARG_LITERAL_PIXEL_CONST)
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{
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DumpShaderArg(arg);
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}
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}
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}
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DecIndent();
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Indent();
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