mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 06:27:26 +00:00
refactor: merge leaderboard dumpers for iw4,iw5
This commit is contained in:
@@ -1,24 +0,0 @@
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#include "AssetDumperLeaderboardDef.h"
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#include "Game/IW4/Leaderboard/JsonLeaderboardDefWriter.h"
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#include <format>
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#include <ranges>
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using namespace IW4;
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bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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{
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return true;
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}
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void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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const auto assetName = asset->m_name;
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const auto assetFile = context.OpenAssetFile(std::format("leaderboards/{}.json", assetName));
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if (!assetFile)
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return;
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DumpLeaderboardDefAsJson(*assetFile, asset->Asset());
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
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{
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protected:
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_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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};
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} // namespace IW4
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@@ -1,11 +0,0 @@
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#pragma once
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#include "Dumping/AssetDumpingContext.h"
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#include "Game/IW4/IW4.h"
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#include <ostream>
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namespace IW4
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{
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void DumpLeaderboardDefAsJson(std::ostream& stream, const LeaderboardDef* leaderboardDef);
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} // namespace IW4
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@@ -1,28 +1,30 @@
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#include "JsonLeaderboardDefWriter.h"
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#include "LeaderboardJsonDumperIW4.h"
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/Leaderboard/JsonLeaderboardDef.h"
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#include "Game/IW4/Leaderboard/JsonLeaderboardDef.h"
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#include "Leaderboard/LeaderboardCommon.h"
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#include <iomanip>
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#include <iomanip>
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#include <nlohmann/json.hpp>
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#include <nlohmann/json.hpp>
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using namespace nlohmann;
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using namespace nlohmann;
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using namespace IW4;
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using namespace IW4;
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using namespace ::leaderboard;
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namespace
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namespace
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{
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{
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class JsonDumper
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class Dumper
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{
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{
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public:
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public:
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explicit JsonDumper(std::ostream& stream)
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explicit Dumper(std::ostream& stream)
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: m_stream(stream)
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: m_stream(stream)
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{
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{
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}
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}
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void Dump(const LeaderboardDef* leaderboardDef) const
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void Dump(const LeaderboardDef& leaderboardDef) const
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{
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{
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JsonLeaderboardDef jsonLeaderboardDef;
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JsonLeaderboardDef jsonLeaderboardDef;
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CreateJsonLeaderboardDef(jsonLeaderboardDef, *leaderboardDef);
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CreateJsonLeaderboardDef(jsonLeaderboardDef, leaderboardDef);
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json jRoot = jsonLeaderboardDef;
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json jRoot = jsonLeaderboardDef;
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@@ -74,11 +76,21 @@ namespace
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};
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};
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} // namespace
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} // namespace
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namespace IW4
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namespace IW4::leaderboard
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{
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{
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void DumpLeaderboardDefAsJson(std::ostream& stream, const LeaderboardDef* leaderboardDef)
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bool JsonDumper::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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{
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{
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JsonDumper dumper(stream);
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return true;
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dumper.Dump(leaderboardDef);
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}
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}
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} // namespace IW4
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void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset->m_name));
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if (!assetFile)
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return;
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Dumper dumper(*assetFile);
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dumper.Dump(*asset->Asset());
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}
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} // namespace IW4::leaderboard
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@@ -0,0 +1,14 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4::leaderboard
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{
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class JsonDumper final : public AbstractAssetDumper<LeaderboardDef>
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{
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protected:
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[[nodiscard]] bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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};
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} // namespace IW4::leaderboard
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@@ -3,7 +3,7 @@
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Game/IW4/XModel/XModelDumperIW4.h"
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#include "Game/IW4/XModel/XModelDumperIW4.h"
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#include "Image/AssetDumperGfxImage.h"
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#include "Image/AssetDumperGfxImage.h"
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#include "Leaderboard/AssetDumperLeaderboardDef.h"
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#include "Leaderboard/LeaderboardJsonDumperIW4.h"
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#include "LightDef/AssetDumperGfxLightDef.h"
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#include "LightDef/AssetDumperGfxLightDef.h"
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#include "Localize/AssetDumperLocalizeEntry.h"
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#include "Localize/AssetDumperLocalizeEntry.h"
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#include "Maps/AssetDumperAddonMapEnts.h"
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#include "Maps/AssetDumperAddonMapEnts.h"
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@@ -68,7 +68,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
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DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
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DUMP_ASSET_POOL(AssetDumperTracer, m_tracer, ASSET_TYPE_TRACER)
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DUMP_ASSET_POOL(AssetDumperTracer, m_tracer, ASSET_TYPE_TRACER)
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DUMP_ASSET_POOL(AssetDumperVehicle, m_vehicle, ASSET_TYPE_VEHICLE)
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DUMP_ASSET_POOL(AssetDumperVehicle, m_vehicle, ASSET_TYPE_VEHICLE)
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@@ -1,24 +0,0 @@
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#include "AssetDumperLeaderboardDef.h"
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#include "Game/IW5/Leaderboard/JsonLeaderboardDefWriter.h"
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#include <format>
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#include <ranges>
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using namespace IW5;
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bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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{
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return true;
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}
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void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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const auto assetName = asset->m_name;
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const auto assetFile = context.OpenAssetFile(std::format("leaderboards/{}.json", assetName));
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if (!assetFile)
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return;
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DumpLeaderboardDefAsJson(*assetFile, asset->Asset());
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
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{
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protected:
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_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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};
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} // namespace IW5
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@@ -1,11 +0,0 @@
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#pragma once
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#include "Dumping/AssetDumpingContext.h"
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#include "Game/IW5/IW5.h"
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#include <ostream>
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namespace IW5
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{
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void DumpLeaderboardDefAsJson(std::ostream& stream, const LeaderboardDef* leaderboardDef);
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} // namespace IW5
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@@ -1,28 +1,31 @@
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#include "JsonLeaderboardDefWriter.h"
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#include "LeaderboardJsonDumperIW5.h"
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#include "Game/IW5/CommonIW5.h"
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#include "Game/IW5/CommonIW5.h"
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#include "Game/IW5/Leaderboard/JsonLeaderboardDef.h"
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#include "Game/IW5/Leaderboard/JsonLeaderboardDef.h"
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#include "Leaderboard/LeaderboardCommon.h"
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#include <iomanip>
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#include <iomanip>
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#include <nlohmann/json.hpp>
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#include <nlohmann/json.hpp>
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#include <ranges>
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using namespace nlohmann;
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using namespace nlohmann;
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using namespace IW5;
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using namespace IW5;
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using namespace ::leaderboard;
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namespace
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namespace
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{
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{
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class JsonDumper
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class Dumper
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{
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{
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public:
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public:
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explicit JsonDumper(std::ostream& stream)
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explicit Dumper(std::ostream& stream)
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: m_stream(stream)
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: m_stream(stream)
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{
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{
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}
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}
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void Dump(const LeaderboardDef* leaderboardDef) const
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void Dump(const LeaderboardDef& leaderboardDef) const
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{
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{
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JsonLeaderboardDef jsonLeaderboardDef;
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JsonLeaderboardDef jsonLeaderboardDef;
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CreateJsonLeaderboardDef(jsonLeaderboardDef, *leaderboardDef);
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CreateJsonLeaderboardDef(jsonLeaderboardDef, leaderboardDef);
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json jRoot = jsonLeaderboardDef;
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json jRoot = jsonLeaderboardDef;
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@@ -90,11 +93,21 @@ namespace
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};
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};
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} // namespace
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} // namespace
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namespace IW5
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namespace IW5::leaderboard
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{
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{
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void DumpLeaderboardDefAsJson(std::ostream& stream, const LeaderboardDef* leaderboardDef)
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bool JsonDumper::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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{
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{
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JsonDumper dumper(stream);
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return true;
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dumper.Dump(leaderboardDef);
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}
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}
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} // namespace IW5
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void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset->m_name));
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if (!assetFile)
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return;
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Dumper dumper(*assetFile);
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dumper.Dump(*asset->Asset());
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}
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} // namespace IW5::leaderboard
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@@ -0,0 +1,14 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5::leaderboard
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{
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class JsonDumper final : public AbstractAssetDumper<LeaderboardDef>
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{
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protected:
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[[nodiscard]] bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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};
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} // namespace IW5::leaderboard
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@@ -3,7 +3,7 @@
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Game/IW5/XModel/XModelDumperIW5.h"
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#include "Game/IW5/XModel/XModelDumperIW5.h"
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#include "Image/AssetDumperGfxImage.h"
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#include "Image/AssetDumperGfxImage.h"
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#include "Leaderboard/AssetDumperLeaderboardDef.h"
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#include "Leaderboard/LeaderboardJsonDumperIW5.h"
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#include "Localize/AssetDumperLocalizeEntry.h"
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#include "Localize/AssetDumperLocalizeEntry.h"
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#include "Maps/AssetDumperAddonMapEnts.h"
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#include "Maps/AssetDumperAddonMapEnts.h"
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#include "Material/DumperMaterialIW5.h"
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#include "Material/DumperMaterialIW5.h"
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@@ -64,7 +64,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperScriptFile, m_script_file, ASSET_TYPE_SCRIPTFILE)
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DUMP_ASSET_POOL(AssetDumperScriptFile, m_script_file, ASSET_TYPE_SCRIPTFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
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// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
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// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer, ASSET_TYPE_TRACER)
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// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer, ASSET_TYPE_TRACER)
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// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle, ASSET_TYPE_VEHICLE)
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// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle, ASSET_TYPE_VEHICLE)
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@@ -4,7 +4,6 @@
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#include "Game/T6/Leaderboard/JsonLeaderboardDef.h"
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#include "Game/T6/Leaderboard/JsonLeaderboardDef.h"
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#include "Leaderboard/LeaderboardCommon.h"
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#include "Leaderboard/LeaderboardCommon.h"
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#include <format>
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#include <iomanip>
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#include <iomanip>
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#include <nlohmann/json.hpp>
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#include <nlohmann/json.hpp>
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#include <ranges>
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#include <ranges>
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