Merge pull request #91 from Laupetin/iw3-stringtable

feat: add StringTable loading for IW3
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Jan 2024-01-20 20:15:15 +01:00 committed by GitHub
commit 6083a91ab5
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14 changed files with 522 additions and 213 deletions

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@ -14,6 +14,27 @@ bool CsvInputStream::NextRow(std::vector<std::string>& out) const
if (!out.empty()) if (!out.empty())
out.clear(); out.clear();
return EmitNextRow(
[&out](std::string value)
{
out.emplace_back(std::move(value));
});
}
bool CsvInputStream::NextRow(std::vector<const char*>& out, MemoryManager& memory) const
{
if (!out.empty())
out.clear();
return EmitNextRow(
[&out, &memory](const std::string& value)
{
out.emplace_back(memory.Dup(value.c_str()));
});
}
bool CsvInputStream::EmitNextRow(const std::function<void(std::string)>& cb) const
{
auto c = m_stream.get(); auto c = m_stream.get();
const auto isEof = c == EOF; const auto isEof = c == EOF;
std::ostringstream col; std::ostringstream col;
@ -21,7 +42,7 @@ bool CsvInputStream::NextRow(std::vector<std::string>& out) const
{ {
if (c == CSV_SEPARATOR) if (c == CSV_SEPARATOR)
{ {
out.emplace_back(col.str()); cb(col.str());
col.clear(); col.clear();
col.str(std::string()); col.str(std::string());
} }
@ -46,7 +67,7 @@ bool CsvInputStream::NextRow(std::vector<std::string>& out) const
if (!isEof) if (!isEof)
{ {
out.emplace_back(col.str()); cb(col.str());
} }
return !isEof; return !isEof;

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@ -1,28 +1,36 @@
#pragma once #pragma once
#include "Utils/MemoryManager.h"
#include <functional>
#include <iostream> #include <iostream>
#include <string> #include <string>
#include <vector> #include <vector>
class CsvInputStream class CsvInputStream
{ {
std::istream& m_stream;
public: public:
explicit CsvInputStream(std::istream& stream); explicit CsvInputStream(std::istream& stream);
bool NextRow(std::vector<std::string>& out) const; bool NextRow(std::vector<std::string>& out) const;
bool NextRow(std::vector<const char*>& out, MemoryManager& memory) const;
private:
bool EmitNextRow(const std::function<void(std::string)>& cb) const;
std::istream& m_stream;
}; };
class CsvOutputStream class CsvOutputStream
{ {
std::ostream& m_stream;
unsigned m_column_count;
unsigned m_current_column;
bool m_first_row;
public: public:
explicit CsvOutputStream(std::ostream& stream); explicit CsvOutputStream(std::ostream& stream);
void WriteColumn(const std::string& value); void WriteColumn(const std::string& value);
void NextRow(); void NextRow();
private:
std::ostream& m_stream;
unsigned m_column_count;
unsigned m_current_column;
bool m_first_row;
}; };

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@ -0,0 +1,39 @@
#include "AssetLoaderStringTable.h"
#include "Csv/CsvStream.h"
#include "Game/IW3/CommonIW3.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include "StringTable/StringTableLoader.h"
#include <cstring>
using namespace IW3;
void* AssetLoaderStringTable::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* stringTable = memory->Create<StringTable>();
memset(stringTable, 0, sizeof(StringTable));
stringTable->name = memory->Dup(assetName.c_str());
return stringTable;
}
bool AssetLoaderStringTable::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderStringTable::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto file = searchPath->Open(assetName);
if (!file.IsOpen())
return false;
string_table::StringTableLoaderV1<StringTable> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);
return true;
}

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@ -0,0 +1,17 @@
#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/IW3/IW3.h"
#include "SearchPath/ISearchPath.h"
namespace IW3
{
class AssetLoaderStringTable final : public BasicAssetLoader<ASSET_TYPE_STRINGTABLE, StringTable>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
} // namespace IW3

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@ -5,6 +5,7 @@
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "ObjLoading.h" #include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h" #include "Pool/GlobalAssetPool.h"
#include "StringTable/StringTableLoader.h"
#include <cstring> #include <cstring>
@ -30,49 +31,8 @@ bool AssetLoaderStringTable::LoadFromRaw(
if (!file.IsOpen()) if (!file.IsOpen())
return false; return false;
auto* stringTable = memory->Create<StringTable>(); string_table::StringTableLoaderV2<StringTable, Common::StringTable_HashString> loader;
stringTable->name = memory->Dup(assetName.c_str()); auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
std::vector<std::vector<std::string>> csvLines;
std::vector<std::string> currentLine;
auto maxCols = 0u;
const CsvInputStream csv(*file.m_stream);
while (csv.NextRow(currentLine))
{
if (currentLine.size() > maxCols)
maxCols = currentLine.size();
csvLines.emplace_back(std::move(currentLine));
currentLine = std::vector<std::string>();
}
stringTable->columnCount = static_cast<int>(maxCols);
stringTable->rowCount = static_cast<int>(csvLines.size());
const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
if (cellCount)
{
stringTable->values = static_cast<StringTableCell*>(memory->Alloc(sizeof(StringTableCell) * cellCount));
for (auto row = 0u; row < csvLines.size(); row++)
{
const auto& rowValues = csvLines[row];
for (auto col = 0u; col < maxCols; col++)
{
auto& cell = stringTable->values[row * maxCols + col];
if (col >= rowValues.size() || rowValues[col].empty())
cell.string = "";
else
cell.string = memory->Dup(rowValues[col].c_str());
cell.hash = Common::StringTable_HashString(cell.string);
}
}
}
else
{
stringTable->values = nullptr;
}
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable); manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);

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@ -5,6 +5,7 @@
#include "Game/IW5/IW5.h" #include "Game/IW5/IW5.h"
#include "ObjLoading.h" #include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h" #include "Pool/GlobalAssetPool.h"
#include "StringTable/StringTableLoader.h"
#include <cstring> #include <cstring>
@ -30,49 +31,8 @@ bool AssetLoaderStringTable::LoadFromRaw(
if (!file.IsOpen()) if (!file.IsOpen())
return false; return false;
auto* stringTable = memory->Create<StringTable>(); string_table::StringTableLoaderV2<StringTable, Common::StringTable_HashString> loader;
stringTable->name = memory->Dup(assetName.c_str()); auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
std::vector<std::vector<std::string>> csvLines;
std::vector<std::string> currentLine;
auto maxCols = 0u;
const CsvInputStream csv(*file.m_stream);
while (csv.NextRow(currentLine))
{
if (currentLine.size() > maxCols)
maxCols = currentLine.size();
csvLines.emplace_back(std::move(currentLine));
currentLine = std::vector<std::string>();
}
stringTable->columnCount = static_cast<int>(maxCols);
stringTable->rowCount = static_cast<int>(csvLines.size());
const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
if (cellCount)
{
stringTable->values = static_cast<StringTableCell*>(memory->Alloc(sizeof(StringTableCell) * cellCount));
for (auto row = 0u; row < csvLines.size(); row++)
{
const auto& rowValues = csvLines[row];
for (auto col = 0u; col < maxCols; col++)
{
auto& cell = stringTable->values[row * maxCols + col];
if (col >= rowValues.size() || rowValues[col].empty())
cell.string = "";
else
cell.string = memory->Dup(rowValues[col].c_str());
cell.hash = Common::StringTable_HashString(cell.string);
}
}
}
else
{
stringTable->values = nullptr;
}
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable); manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);

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@ -4,6 +4,7 @@
#include "Game/T5/CommonT5.h" #include "Game/T5/CommonT5.h"
#include "Game/T5/T5.h" #include "Game/T5/T5.h"
#include "Pool/GlobalAssetPool.h" #include "Pool/GlobalAssetPool.h"
#include "StringTable/StringTableLoader.h"
#include <cstring> #include <cstring>
@ -29,65 +30,8 @@ bool AssetLoaderStringTable::LoadFromRaw(
if (!file.IsOpen()) if (!file.IsOpen())
return false; return false;
auto* stringTable = memory->Create<StringTable>(); string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
stringTable->name = memory->Dup(assetName.c_str()); auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
std::vector<std::vector<std::string>> csvLines;
std::vector<std::string> currentLine;
auto maxCols = 0u;
const CsvInputStream csv(*file.m_stream);
while (csv.NextRow(currentLine))
{
if (currentLine.size() > maxCols)
maxCols = currentLine.size();
csvLines.emplace_back(std::move(currentLine));
currentLine = std::vector<std::string>();
}
stringTable->columnCount = static_cast<int>(maxCols);
stringTable->rowCount = static_cast<int>(csvLines.size());
const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
if (cellCount)
{
stringTable->values = static_cast<StringTableCell*>(memory->Alloc(sizeof(StringTableCell) * cellCount));
stringTable->cellIndex = static_cast<int16_t*>(memory->Alloc(sizeof(int16_t) * cellCount));
for (auto c = 0u; c < cellCount; c++)
stringTable->cellIndex[c] = static_cast<int16_t>(c);
for (auto row = 0u; row < csvLines.size(); row++)
{
const auto& rowValues = csvLines[row];
for (auto col = 0u; col < maxCols; col++)
{
auto& cell = stringTable->values[row * maxCols + col];
if (col >= rowValues.size() || rowValues[col].empty())
cell.string = "";
else
cell.string = memory->Dup(rowValues[col].c_str());
cell.hash = Common::Com_HashString(cell.string);
}
}
std::sort(&stringTable->cellIndex[0],
&stringTable->cellIndex[cellCount - 1],
[stringTable, maxCols](const int16_t a, const int16_t b)
{
auto compareResult = stringTable->values[a].hash - stringTable->values[b].hash;
if (compareResult == 0)
compareResult = a % maxCols - b % maxCols;
return compareResult < 0;
});
}
else
{
stringTable->values = nullptr;
stringTable->cellIndex = nullptr;
}
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable); manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);

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@ -4,6 +4,7 @@
#include "Game/T6/CommonT6.h" #include "Game/T6/CommonT6.h"
#include "Game/T6/T6.h" #include "Game/T6/T6.h"
#include "Pool/GlobalAssetPool.h" #include "Pool/GlobalAssetPool.h"
#include "StringTable/StringTableLoader.h"
#include <cstring> #include <cstring>
@ -29,65 +30,8 @@ bool AssetLoaderStringTable::LoadFromRaw(
if (!file.IsOpen()) if (!file.IsOpen())
return false; return false;
auto* stringTable = memory->Create<StringTable>(); string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
stringTable->name = memory->Dup(assetName.c_str()); auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
std::vector<std::vector<std::string>> csvLines;
std::vector<std::string> currentLine;
auto maxCols = 0u;
const CsvInputStream csv(*file.m_stream);
while (csv.NextRow(currentLine))
{
if (currentLine.size() > maxCols)
maxCols = currentLine.size();
csvLines.emplace_back(std::move(currentLine));
currentLine = std::vector<std::string>();
}
stringTable->columnCount = static_cast<int>(maxCols);
stringTable->rowCount = static_cast<int>(csvLines.size());
const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
if (cellCount)
{
stringTable->values = static_cast<StringTableCell*>(memory->Alloc(sizeof(StringTableCell) * cellCount));
stringTable->cellIndex = static_cast<int16_t*>(memory->Alloc(sizeof(int16_t) * cellCount));
for (auto c = 0u; c < cellCount; c++)
stringTable->cellIndex[c] = static_cast<int16_t>(c);
for (auto row = 0u; row < csvLines.size(); row++)
{
const auto& rowValues = csvLines[row];
for (auto col = 0u; col < maxCols; col++)
{
auto& cell = stringTable->values[row * maxCols + col];
if (col >= rowValues.size() || rowValues[col].empty())
cell.string = "";
else
cell.string = memory->Dup(rowValues[col].c_str());
cell.hash = Common::Com_HashString(cell.string);
}
}
std::sort(&stringTable->cellIndex[0],
&stringTable->cellIndex[cellCount - 1],
[stringTable, maxCols](const int16_t a, const int16_t b)
{
auto compareResult = stringTable->values[a].hash - stringTable->values[b].hash;
if (compareResult == 0)
compareResult = a % maxCols - b % maxCols;
return compareResult < 0;
});
}
else
{
stringTable->values = nullptr;
stringTable->cellIndex = nullptr;
}
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable); manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);

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@ -0,0 +1,147 @@
#pragma once
#include "Csv/CsvStream.h"
#include <algorithm>
#include <istream>
#include <type_traits>
#include <vector>
namespace string_table
{
template<typename StringTableType, typename CellType> class AbstractStringTableLoader
{
protected:
AbstractStringTableLoader() = default;
virtual ~AbstractStringTableLoader() = default;
AbstractStringTableLoader(const AbstractStringTableLoader& other) = default;
AbstractStringTableLoader(AbstractStringTableLoader&& other) noexcept = default;
AbstractStringTableLoader& operator=(const AbstractStringTableLoader& other) = default;
AbstractStringTableLoader& operator=(AbstractStringTableLoader&& other) noexcept = default;
virtual void SetCellContent(CellType& cell, const char* content) = 0;
virtual void PostProcessStringTable(StringTableType* stringTable, const unsigned cellCount, MemoryManager& memory) {}
public:
StringTableType* LoadFromStream(const std::string& assetName, MemoryManager& memory, std::istream& stream)
{
auto* stringTable = memory.Create<StringTableType>();
stringTable->name = memory.Dup(assetName.c_str());
std::vector<std::vector<std::string>> csvLines;
std::vector<std::string> currentLine;
auto maxCols = 0u;
const CsvInputStream csv(stream);
while (csv.NextRow(currentLine))
{
if (currentLine.size() > maxCols)
maxCols = currentLine.size();
csvLines.emplace_back(std::move(currentLine));
currentLine = std::vector<std::string>();
}
stringTable->columnCount = static_cast<int>(maxCols);
stringTable->rowCount = static_cast<int>(csvLines.size());
const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
if (cellCount)
{
stringTable->values = static_cast<CellType*>(memory.Alloc(sizeof(CellType) * cellCount));
for (auto row = 0u; row < csvLines.size(); row++)
{
const auto& rowValues = csvLines[row];
for (auto col = 0u; col < maxCols; col++)
{
auto& cell = stringTable->values[row * maxCols + col];
if (col >= rowValues.size() || rowValues[col].empty())
SetCellContent(cell, "");
else
SetCellContent(cell, memory.Dup(rowValues[col].c_str()));
}
}
}
else
{
stringTable->values = nullptr;
}
PostProcessStringTable(stringTable, cellCount, memory);
return stringTable;
}
};
// =================================
// V1: IW3
// - Cells are const char*
// =================================
template<typename StringTableType> class StringTableLoaderV1 final : public AbstractStringTableLoader<StringTableType, const char*>
{
protected:
void SetCellContent(const char*& cell, const char* content) override
{
cell = content;
}
};
// =================================
// V2: IW4, IW5
// - Cells are a struct and have a hash
// =================================
template<typename StringTableType, int (*HashFunc)(const char*)>
class StringTableLoaderV2 final : public AbstractStringTableLoader<StringTableType, std::remove_pointer_t<decltype(StringTableType::values)>>
{
using CellType_t = decltype(*StringTableType::values);
protected:
void SetCellContent(CellType_t& cell, const char* content) override
{
cell.string = content;
cell.hash = HashFunc(content);
}
};
// =================================
// V3: T5, T6
// - Cells are a struct and have a hash
// - StringTable has an index array for binary search
// =================================
template<typename StringTableType, int (*HashFunc)(const char*)>
class StringTableLoaderV3 final : public AbstractStringTableLoader<StringTableType, std::remove_pointer_t<decltype(StringTableType::values)>>
{
using CellType_t = decltype(*StringTableType::values);
protected:
void SetCellContent(CellType_t& cell, const char* content) override
{
cell.string = content;
cell.hash = HashFunc(content);
}
void PostProcessStringTable(StringTableType* stringTable, const unsigned cellCount, MemoryManager& memory) override
{
if (!cellCount)
{
stringTable->cellIndex = nullptr;
return;
}
stringTable->cellIndex = static_cast<int16_t*>(memory.Alloc(sizeof(int16_t) * cellCount));
for (auto i = 0u; i < cellCount; i++)
stringTable->cellIndex[i] = i;
std::sort(&stringTable->cellIndex[0],
&stringTable->cellIndex[cellCount - 1],
[stringTable](const int16_t a, const int16_t b)
{
auto compareResult = stringTable->values[a].hash - stringTable->values[b].hash;
if (compareResult == 0)
compareResult = (a % stringTable->columnCount) - (b % stringTable->columnCount);
return compareResult < 0;
});
}
};
} // namespace string_table

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@ -0,0 +1,46 @@
#include "Game/IW3/AssetLoaders/AssetLoaderStringTable.h"
#include "Game/IW3/GameIW3.h"
#include "Mock/MockAssetLoadingManager.h"
#include "Mock/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW3;
using namespace std::literals;
namespace
{
TEST_CASE("AssetLoaderStringTable(IW3): Can parse string table", "[iw3][stringtable][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("mp/cooltable.csv",
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, &g_GameIW3);
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;
assetLoader.LoadFromRaw("mp/cooltable.csv", &searchPath, &memory, &assetLoadingManager, &zone);
auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(assetLoadingManager.MockGetAddedAsset("mp/cooltable.csv"));
REQUIRE(assetInfo != nullptr);
const auto* stringTable = assetInfo->Asset();
REQUIRE(stringTable->name == "mp/cooltable.csv"s);
REQUIRE(stringTable->columnCount == 3);
REQUIRE(stringTable->rowCount == 2);
REQUIRE(stringTable->values[0] == "test"s);
REQUIRE(stringTable->values[1] == "data"s);
REQUIRE(stringTable->values[2] == "lol"s);
REQUIRE(stringTable->values[3] == "lorem"s);
REQUIRE(stringTable->values[4] == "ipsum"s);
REQUIRE(stringTable->values[5] == ""s);
}
} // namespace

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@ -0,0 +1,53 @@
#include "Game/IW4/AssetLoaders/AssetLoaderStringTable.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/GameIW4.h"
#include "Mock/MockAssetLoadingManager.h"
#include "Mock/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW4;
using namespace std::literals;
namespace
{
TEST_CASE("AssetLoaderStringTable(IW4): Can parse string table", "[iw4][stringtable][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("mp/cooltable.csv",
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, &g_GameIW4);
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;
assetLoader.LoadFromRaw("mp/cooltable.csv", &searchPath, &memory, &assetLoadingManager, &zone);
auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(assetLoadingManager.MockGetAddedAsset("mp/cooltable.csv"));
REQUIRE(assetInfo != nullptr);
const auto* stringTable = assetInfo->Asset();
REQUIRE(stringTable->name == "mp/cooltable.csv"s);
REQUIRE(stringTable->columnCount == 3);
REQUIRE(stringTable->rowCount == 2);
CHECK(stringTable->values[0].string == "test"s);
CHECK(stringTable->values[0].hash == 0x364492);
CHECK(stringTable->values[1].string == "data"s);
CHECK(stringTable->values[1].hash == 0x2eefaa);
CHECK(stringTable->values[2].string == "lol"s);
CHECK(stringTable->values[2].hash == 0x1a349);
CHECK(stringTable->values[3].string == "lorem"s);
CHECK(stringTable->values[3].hash == 0x6261837);
CHECK(stringTable->values[4].string == "ipsum"s);
CHECK(stringTable->values[4].hash == 0x5fc4bc4);
CHECK(stringTable->values[5].string == ""s);
CHECK(stringTable->values[5].hash == 0x0);
}
} // namespace

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@ -0,0 +1,52 @@
#include "Game/IW5/AssetLoaders/AssetLoaderStringTable.h"
#include "Game/IW5/GameIW5.h"
#include "Mock/MockAssetLoadingManager.h"
#include "Mock/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW5;
using namespace std::literals;
namespace
{
TEST_CASE("AssetLoaderStringTable(IW5): Can parse string table", "[iw5][stringtable][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("mp/cooltable.csv",
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, &g_GameIW5);
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;
assetLoader.LoadFromRaw("mp/cooltable.csv", &searchPath, &memory, &assetLoadingManager, &zone);
auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(assetLoadingManager.MockGetAddedAsset("mp/cooltable.csv"));
REQUIRE(assetInfo != nullptr);
const auto* stringTable = assetInfo->Asset();
REQUIRE(stringTable->name == "mp/cooltable.csv"s);
REQUIRE(stringTable->columnCount == 3);
REQUIRE(stringTable->rowCount == 2);
CHECK(stringTable->values[0].string == "test"s);
CHECK(stringTable->values[0].hash == 0x364492);
CHECK(stringTable->values[1].string == "data"s);
CHECK(stringTable->values[1].hash == 0x2eefaa);
CHECK(stringTable->values[2].string == "lol"s);
CHECK(stringTable->values[2].hash == 0x1a349);
CHECK(stringTable->values[3].string == "lorem"s);
CHECK(stringTable->values[3].hash == 0x6261837);
CHECK(stringTable->values[4].string == "ipsum"s);
CHECK(stringTable->values[4].hash == 0x5fc4bc4);
CHECK(stringTable->values[5].string == ""s);
CHECK(stringTable->values[5].hash == 0x0);
}
} // namespace

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@ -0,0 +1,59 @@
#include "Game/T5/AssetLoaders/AssetLoaderStringTable.h"
#include "Game/T5/GameT5.h"
#include "Mock/MockAssetLoadingManager.h"
#include "Mock/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace T5;
using namespace std::literals;
namespace
{
TEST_CASE("AssetLoaderStringTable(T5): Can parse string table", "[t5][stringtable][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("mp/cooltable.csv",
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, &g_GameT5);
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;
assetLoader.LoadFromRaw("mp/cooltable.csv", &searchPath, &memory, &assetLoadingManager, &zone);
auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(assetLoadingManager.MockGetAddedAsset("mp/cooltable.csv"));
REQUIRE(assetInfo != nullptr);
const auto* stringTable = assetInfo->Asset();
REQUIRE(stringTable->name == "mp/cooltable.csv"s);
REQUIRE(stringTable->columnCount == 3);
REQUIRE(stringTable->rowCount == 2);
CHECK(stringTable->values[0].string == "test"s);
CHECK(stringTable->values[0].hash == 0x7c9e6865);
CHECK(stringTable->values[1].string == "data"s);
CHECK(stringTable->values[1].hash == 0x7c95915f);
CHECK(stringTable->values[2].string == "lol"s);
CHECK(stringTable->values[2].hash == 0xb888d0c);
CHECK(stringTable->values[3].string == "lorem"s);
CHECK(stringTable->values[3].hash == 0xfe02704);
CHECK(stringTable->values[4].string == "ipsum"s);
CHECK(stringTable->values[4].hash == 0xfaa7033);
CHECK(stringTable->values[5].string == ""s);
CHECK(stringTable->values[5].hash == 0x1505);
REQUIRE(stringTable->cellIndex != nullptr);
CHECK(stringTable->cellIndex[0] == 2);
CHECK(stringTable->cellIndex[1] == 4);
CHECK(stringTable->cellIndex[2] == 3);
CHECK(stringTable->cellIndex[3] == 1);
CHECK(stringTable->cellIndex[4] == 0);
}
} // namespace

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#include "Game/T6/AssetLoaders/AssetLoaderStringTable.h"
#include "Game/T6/GameT6.h"
#include "Mock/MockAssetLoadingManager.h"
#include "Mock/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace T6;
using namespace std::literals;
namespace
{
TEST_CASE("AssetLoaderStringTable(T6): Can parse string table", "[t6][stringtable][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("mp/cooltable.csv",
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, &g_GameT6);
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;
assetLoader.LoadFromRaw("mp/cooltable.csv", &searchPath, &memory, &assetLoadingManager, &zone);
auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(assetLoadingManager.MockGetAddedAsset("mp/cooltable.csv"));
REQUIRE(assetInfo != nullptr);
const auto* stringTable = assetInfo->Asset();
REQUIRE(stringTable->name == "mp/cooltable.csv"s);
REQUIRE(stringTable->columnCount == 3);
REQUIRE(stringTable->rowCount == 2);
CHECK(stringTable->values[0].string == "test"s);
CHECK(stringTable->values[0].hash == 0x7c9e6865);
CHECK(stringTable->values[1].string == "data"s);
CHECK(stringTable->values[1].hash == 0x7c95915f);
CHECK(stringTable->values[2].string == "lol"s);
CHECK(stringTable->values[2].hash == 0xb888d0c);
CHECK(stringTable->values[3].string == "lorem"s);
CHECK(stringTable->values[3].hash == 0xfe02704);
CHECK(stringTable->values[4].string == "ipsum"s);
CHECK(stringTable->values[4].hash == 0xfaa7033);
CHECK(stringTable->values[5].string == ""s);
CHECK(stringTable->values[5].hash == 0x1505);
REQUIRE(stringTable->cellIndex != nullptr);
CHECK(stringTable->cellIndex[0] == 2);
CHECK(stringTable->cellIndex[1] == 4);
CHECK(stringTable->cellIndex[2] == 3);
CHECK(stringTable->cellIndex[3] == 1);
CHECK(stringTable->cellIndex[4] == 0);
}
} // namespace