2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-07 17:31:49 +00:00

feat: add embedded image loader for every supported game

This commit is contained in:
Jan Laupetin
2026-01-04 13:43:29 +01:00
parent c259531d8e
commit 61750da759
13 changed files with 191 additions and 50 deletions

View File

@@ -1515,7 +1515,8 @@ namespace IW3
MAPTYPE_2D = 0x3,
MAPTYPE_3D = 0x4,
MAPTYPE_CUBE = 0x5,
MAPTYPE_COUNT = 0x6,
MAPTYPE_COUNT
};
enum TextureSemantic

View File

@@ -1181,6 +1181,18 @@ namespace IW4
int platform[2];
};
enum MapType
{
MAPTYPE_NONE = 0x0,
MAPTYPE_INVALID1 = 0x1,
MAPTYPE_1D = 0x2,
MAPTYPE_2D = 0x3,
MAPTYPE_3D = 0x4,
MAPTYPE_CUBE = 0x5,
MAPTYPE_COUNT
};
enum TextureSemantic
{
TS_2D = 0x0,
@@ -1197,6 +1209,19 @@ namespace IW4
TS_WATER_MAP = 0xB,
};
enum ImageCategory
{
IMG_CATEGORY_UNKNOWN = 0x0,
IMG_CATEGORY_AUTO_GENERATED = 0x1,
IMG_CATEGORY_LIGHTMAP = 0x2,
IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
IMG_CATEGORY_RAW = 0x4,
IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
IMG_CATEGORY_WATER = 0x5,
IMG_CATEGORY_RENDERTARGET = 0x6,
IMG_CATEGORY_TEMP = 0x7,
};
struct GfxImage
{
GfxTexture texture;

View File

@@ -732,23 +732,6 @@ namespace IW5
GfxImage* image;
};
enum TextureSemantic
{
TS_2D = 0x0,
TS_FUNCTION = 0x1,
TS_COLOR_MAP = 0x2,
TS_DETAIL_MAP = 0x3,
TS_UNUSED_2 = 0x4,
TS_NORMAL_MAP = 0x5,
TS_UNUSED_3 = 0x6,
TS_UNUSED_4 = 0x7,
TS_SPECULAR_MAP = 0x8,
TS_UNUSED_5 = 0x9,
TS_UNUSED_6 = 0xA,
TS_WATER_MAP = 0xB,
TS_DISPLACEMENT_MAP = 0xC
};
union MaterialTextureDefInfo
{
GfxImage* image;
@@ -1157,6 +1140,48 @@ namespace IW5
int platform[2];
};
enum MapType
{
MAPTYPE_NONE = 0x0,
MAPTYPE_INVALID1 = 0x1,
MAPTYPE_1D = 0x2,
MAPTYPE_2D = 0x3,
MAPTYPE_3D = 0x4,
MAPTYPE_CUBE = 0x5,
MAPTYPE_COUNT
};
enum TextureSemantic
{
TS_2D = 0x0,
TS_FUNCTION = 0x1,
TS_COLOR_MAP = 0x2,
TS_DETAIL_MAP = 0x3,
TS_UNUSED_2 = 0x4,
TS_NORMAL_MAP = 0x5,
TS_UNUSED_3 = 0x6,
TS_UNUSED_4 = 0x7,
TS_SPECULAR_MAP = 0x8,
TS_UNUSED_5 = 0x9,
TS_UNUSED_6 = 0xA,
TS_WATER_MAP = 0xB,
TS_DISPLACEMENT_MAP = 0xC
};
enum ImageCategory
{
IMG_CATEGORY_UNKNOWN = 0x0,
IMG_CATEGORY_AUTO_GENERATED = 0x1,
IMG_CATEGORY_LIGHTMAP = 0x2,
IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
IMG_CATEGORY_RAW = 0x4,
IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
IMG_CATEGORY_WATER = 0x5,
IMG_CATEGORY_RENDERTARGET = 0x6,
IMG_CATEGORY_TEMP = 0x7,
};
struct GfxImage
{
GfxTexture texture;

View File

@@ -1242,6 +1242,18 @@ namespace T5
int platform[2];
};
enum MapType
{
MAPTYPE_NONE = 0x0,
MAPTYPE_INVALID1 = 0x1,
MAPTYPE_INVALID2 = 0x2,
MAPTYPE_2D = 0x3,
MAPTYPE_3D = 0x4,
MAPTYPE_CUBE = 0x5,
MAPTYPE_COUNT
};
enum TextureSemantic
{
TS_2D = 0x0,

View File

@@ -879,6 +879,18 @@ namespace T6
uint32_t valid : 1;
};
enum MapType
{
MAPTYPE_NONE = 0x0,
MAPTYPE_INVALID1 = 0x1,
MAPTYPE_INVALID2 = 0x2,
MAPTYPE_2D = 0x3,
MAPTYPE_3D = 0x4,
MAPTYPE_CUBE = 0x5,
MAPTYPE_COUNT
};
enum TextureSemantic
{
TS_2D = 0x0,

View File

@@ -1,13 +0,0 @@
#pragma once
#include "Asset/IAssetCreator.h"
#include "Game/IW3/IW3.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include <memory>
namespace image
{
std::unique_ptr<AssetCreator<IW3::AssetImage>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath);
} // namespace image

View File

@@ -4,6 +4,7 @@
#include "Game/IW3/AssetMarkerIW3.h"
#include "Game/IW3/GameIW3.h"
#include "Game/IW3/IW3.h"
#include "Game/IW3/Image/ImageLoaderEmbeddedIW3.h"
#include "Game/IW3/Image/ImageLoaderExternalIW3.h"
#include "Game/IW3/XModel/LoaderXModelIW3.h"
#include "Localize/AssetLoaderLocalizeIW3.h"
@@ -95,6 +96,7 @@ namespace
collection.AddAssetCreator(xmodel::CreateLoaderIW3(memory, searchPath, zone));
collection.AddAssetCreator(material::CreateLoaderIW3(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
collection.AddAssetCreator(image::CreateLoaderEmbeddedIW3(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderExternalIW3(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory));

View File

@@ -4,6 +4,7 @@
#include "Game/IW4/AssetMarkerIW4.h"
#include "Game/IW4/GameIW4.h"
#include "Game/IW4/IW4.h"
#include "Game/IW4/Image/ImageLoaderEmbeddedIW4.h"
#include "Game/IW4/Image/ImageLoaderExternalIW4.h"
#include "Game/IW4/XModel/LoaderXModelIW4.h"
#include "Leaderboard/LoaderLeaderboardIW4.h"
@@ -131,6 +132,7 @@ namespace
collection.AddAssetCreator(shader::CreatePixelShaderLoaderIW4(memory, searchPath));
collection.AddAssetCreator(shader::CreateVertexShaderLoaderIW4(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechset>(memory));
collection.AddAssetCreator(image::CreateLoaderEmbeddedIW4(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderExternalIW4(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
collection.AddAssetCreator(sound_curve::CreateLoaderIW4(memory, searchPath));

View File

@@ -4,6 +4,7 @@
#include "Game/IW5/AssetMarkerIW5.h"
#include "Game/IW5/GameIW5.h"
#include "Game/IW5/IW5.h"
#include "Game/IW5/Image/ImageLoaderEmbeddedIW5.h"
#include "Game/IW5/Image/ImageLoaderExternalIW5.h"
#include "Game/IW5/XModel/LoaderXModelIW5.h"
#include "Leaderboard/LoaderLeaderboardIW5.h"
@@ -132,6 +133,7 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexShader>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexDecl>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
collection.AddAssetCreator(image::CreateLoaderEmbeddedIW5(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderExternalIW5(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory));

View File

@@ -3,6 +3,7 @@
#include "Asset/GlobalAssetPoolsLoader.h"
#include "Game/T5/AssetMarkerT5.h"
#include "Game/T5/GameT5.h"
#include "Game/T5/Image/ImageLoaderEmbeddedT5.h"
#include "Game/T5/Image/ImageLoaderExternalT5.h"
#include "Game/T5/T5.h"
#include "Game/T5/XModel/LoaderXModelT5.h"
@@ -109,6 +110,7 @@ namespace
collection.AddAssetCreator(xmodel::CreateLoaderT5(memory, searchPath, zone));
collection.AddAssetCreator(material::CreateLoaderT5(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
collection.AddAssetCreator(image::CreateLoaderEmbeddedT5(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderExternalT5(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundBank>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));

View File

@@ -7,6 +7,7 @@
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/Image/ImageLoaderEmbeddedT6.h"
#include "Game/T6/Image/ImageLoaderExternalT6.h"
#include "Game/T6/T6.h"
#include "Game/T6/XModel/LoaderXModelT6.h"
@@ -394,6 +395,7 @@ namespace T6
collection.AddAssetCreator(xmodel::CreateLoaderT6(memory, searchPath, zone));
collection.AddAssetCreator(material::CreateLoaderT6(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
collection.AddAssetCreator(image::CreateLoaderEmbeddedT6(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderExternalT6(memory, searchPath));
collection.AddAssetCreator(sound::CreateSoundBankLoaderT6(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));

View File

@@ -1,25 +1,64 @@
#include "AssetLoaderImageIW3.h"
#options GAME (IW3, IW4, IW5, T5, T6)
#include "Game/IW3/IW3.h"
#filename "Game/" + GAME + "/Image/ImageLoaderEmbedded" + GAME + ".cpp"
#if GAME == "IW3"
#define FEATURE_IW3
#elif GAME == "IW4"
#define FEATURE_IW4
#elif GAME == "IW5"
#define FEATURE_IW5
#elif GAME == "T5"
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#endif
#if defined(FEATURE_IW3)
#define IWI_NS iwi6
#define FLAG_CUBE IMG_FLAG_CUBEMAP
#define FLAG_3D IMG_FLAG_VOLMAP
#elif defined(FEATURE_IW4) || defined(FEATURE_IW5)
#define IWI_NS iwi8
#define FLAG_CUBE IMG_FLAG_MAPTYPE_CUBE
#define FLAG_3D IMG_FLAG_MAPTYPE_3D
#elif defined(FEATURE_T5)
#define IWI_NS iwi13
#define FLAG_CUBE IMG_FLAG_CUBEMAP
#define FLAG_3D IMG_FLAG_VOLMAP
#elif defined(FEATURE_T6)
#define IWI_NS iwi27
#define FLAG_CUBE IMG_FLAG_CUBEMAP
#define FLAG_3D IMG_FLAG_VOLMAP
#endif
// This file was templated.
// See ImageLoaderEmbedded.cpp.template.
// Do not modify, changes will be lost.
#set LOADER_HEADER "\"ImageLoaderEmbedded" + GAME + ".h\""
#include LOADER_HEADER
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
#include COMMON_HEADER
#include "Image/DdsLoader.h"
#include "Image/ImageCommon.h"
#include "Image/IwiTypes.h"
#include "Pool/GlobalAssetPool.h"
#include "Utils/Logging/Log.h"
#include <algorithm>
#include <cstring>
#include <format>
#include <iostream>
using namespace IW3;
using namespace GAME;
using namespace image;
namespace
{
class ImageLoader final : public AssetCreator<AssetImage>
#set LOADER_CLASS "ImageLoader" + GAME
class LOADER_CLASS final : public AssetCreator<AssetImage>
{
public:
ImageLoader(MemoryManager& memory, ISearchPath& searchPath)
LOADER_CLASS(MemoryManager& memory, ISearchPath& searchPath)
: m_memory(memory),
m_search_path(searchPath)
{
@@ -32,10 +71,7 @@ namespace
if (assetName.empty() || assetName[0] != '*')
return AssetCreationResult::NoAction();
std::string safeAssetName = assetName;
std::ranges::replace(safeAssetName, '*', '_');
const auto file = m_search_path.Open(std::format("images/{}.dds", safeAssetName));
const auto file = m_search_path.Open(image::GetFileNameForAsset(assetName, ".dds"));
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -59,7 +95,9 @@ namespace
image->height = static_cast<uint16_t>(texture->GetHeight());
image->depth = static_cast<uint16_t>(texture->GetDepth());
image->category = IMG_CATEGORY_AUTO_GENERATED;
#ifndef FEATURE_IW5
image->delayLoadPixels = false;
#endif
switch (texture->GetTextureType())
{
@@ -92,15 +130,23 @@ namespace
loadDef->levelCount = static_cast<char>(mipCount);
loadDef->flags = 0;
if (!texture->HasMipMaps())
loadDef->flags |= image::iwi6::IMG_FLAG_NOMIPMAPS;
loadDef->flags |= IWI_NS::IMG_FLAG_NOMIPMAPS;
if (texture->GetTextureType() == TextureType::T_CUBE)
loadDef->flags |= image::iwi6::IMG_FLAG_CUBEMAP;
loadDef->flags |= IWI_NS::FLAG_CUBE;
if (texture->GetTextureType() == TextureType::T_3D)
loadDef->flags |= image::iwi6::IMG_FLAG_VOLMAP;
loadDef->flags |= IWI_NS::FLAG_3D;
#if defined(FEATURE_IW3)
loadDef->dimensions[0] = image->width;
loadDef->dimensions[1] = image->height;
loadDef->dimensions[2] = image->depth;
#endif
#if defined(FEATURE_T6)
loadDef->format = static_cast<int>(texture->GetFormat()->GetDxgiFormat());
#else
loadDef->format = static_cast<int>(texture->GetFormat()->GetD3DFormat());
#endif
loadDef->resourceSize = static_cast<unsigned>(dataSize);
char* currentDataBuffer = loadDef->data;
@@ -118,7 +164,6 @@ namespace
return AssetCreationResult::Success(context.AddAsset<AssetImage>(assetName, image));
}
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
};
@@ -126,8 +171,9 @@ namespace
namespace image
{
std::unique_ptr<AssetCreator<AssetImage>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath)
#set LOADER_METHOD "CreateLoaderEmbedded" + GAME
std::unique_ptr<AssetCreator<AssetImage>> LOADER_METHOD(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<ImageLoader>(memory, searchPath);
return std::make_unique<LOADER_CLASS>(memory, searchPath);
}
} // namespace image

View File

@@ -0,0 +1,23 @@
#options GAME (IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/Image/ImageLoaderEmbedded" + GAME + ".h"
// This file was templated.
// See ImageLoaderEmbedded.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Asset/IAssetCreator.h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#include GAME_HEADER
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include <memory>
namespace image
{
#set LOADER_METHOD "CreateLoaderEmbedded" + GAME
std::unique_ptr<AssetCreator<GAME::AssetImage>> LOADER_METHOD(MemoryManager& memory, ISearchPath& searchPath);
} // namespace image