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WIP fix, loading is currently not working correctly
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@@ -377,7 +377,7 @@ namespace T6
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetFootstepTable>>(zone));
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetFootstepFxTable>>(zone));
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetZBarrier>>(zone));
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetCustomMap>>(zone));
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//collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetCustomMap>>(zone));
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}
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath, IGdtQueryable& gdt)
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@@ -444,7 +444,7 @@ namespace T6
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collection.AddSubAssetCreator(techset::CreateVertexShaderLoaderT6(memory, searchPath));
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collection.AddSubAssetCreator(techset::CreatePixelShaderLoaderT6(memory, searchPath));
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collection.AddAssetCreator(CreateCustomMapLoader(memory, searchPath));
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collection.AddAssetCreator(CreateCustomMapLoader(memory, searchPath, zone));
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}
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} // namespace
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