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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

WIP fix, loading is currently not working correctly

This commit is contained in:
LJW-Dev
2025-07-07 23:54:05 +08:00
committed by Jan Laupetin
parent a045518f7d
commit 61da5c2e08
9 changed files with 3413 additions and 1753 deletions
+2 -2
View File
@@ -377,7 +377,7 @@ namespace T6
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetFootstepTable>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetFootstepFxTable>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetZBarrier>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetCustomMap>>(zone));
//collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetCustomMap>>(zone));
}
void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath, IGdtQueryable& gdt)
@@ -444,7 +444,7 @@ namespace T6
collection.AddSubAssetCreator(techset::CreateVertexShaderLoaderT6(memory, searchPath));
collection.AddSubAssetCreator(techset::CreatePixelShaderLoaderT6(memory, searchPath));
collection.AddAssetCreator(CreateCustomMapLoader(memory, searchPath));
collection.AddAssetCreator(CreateCustomMapLoader(memory, searchPath, zone));
}
} // namespace