Add weapon infostring loading

This commit is contained in:
Jan 2021-03-25 11:15:26 +01:00
parent a04eb98df9
commit 620582aa18
4 changed files with 447 additions and 2 deletions

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@ -331,4 +331,40 @@ namespace T6
"Laser", "Laser",
"Smoke" "Smoke"
}; };
inline const char* bounceSoundSuffixes[]
{
"_default",
"_bark",
"_brick",
"_carpet",
"_cloth",
"_concrete",
"_dirt",
"_flesh",
"_foliage",
"_glass",
"_grass",
"_gravel",
"_ice",
"_metal",
"_mud",
"_paper",
"_plaster",
"_rock",
"_sand",
"_snow",
"_water",
"_wood",
"_asphalt",
"_ceramic",
"_plastic",
"_rubber",
"_cushion",
"_fruit",
"_paintedmetal",
"_player",
"_tallgrass",
"_riotshield"
};
} }

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@ -0,0 +1,390 @@
#include "AssetLoaderWeapon.h"
#include <cstring>
#include <iostream>
#include <sstream>
#include "Utils/ClassUtils.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/T6.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
#include "Game/T6/InfoString/WeaponFields.h"
#include "InfoString/InfoString.h"
#include "Pool/GlobalAssetPool.h"
using namespace T6;
namespace T6
{
class InfoStringToWeaponConverter final : public InfoStringToStructConverter
{
bool ConvertHideTags(const cspField_t& field, const std::string& value)
{
auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::ostringstream hideTag;
auto currentHideTag = 0u;
auto hasHideTagText = false;
for (auto ci = 0u; ci < value.size(); ci++)
{
auto c = value[ci];
if (c == '\r' && ci + 1 < value.size() && value[ci + 1] == '\n')
c = value[++ci];
if (c == '\n')
{
if (hasHideTagText)
{
if (currentHideTag >= std::extent<decltype(WeaponFullDef::hideTags)>::value)
{
std::cout << "Cannot have more than " << std::extent<decltype(WeaponFullDef::hideTags)>::value << "hide tags!" << std::endl;
return false;
}
auto scrString = m_zone_script_strings.AddOrGetScriptString(hideTag.str());
hideTags[currentHideTag++] = scrString;
m_used_script_string_list.emplace(scrString);
hasHideTagText = false;
hideTag.clear();
hideTag.str(std::string());
}
}
else
{
hideTag << c;
hasHideTagText = true;
}
}
if (hasHideTagText)
{
if (currentHideTag >= std::extent<decltype(WeaponFullDef::hideTags)>::value)
{
std::cout << "Cannot have more than " << std::extent<decltype(WeaponFullDef::hideTags)>::value << "hide tags!" << std::endl;
return false;
}
auto scrString = m_zone_script_strings.AddOrGetScriptString(hideTag.str());
hideTags[currentHideTag++] = scrString;
m_used_script_string_list.emplace(scrString);
}
if (currentHideTag < std::extent<decltype(WeaponFullDef::hideTags)>::value)
{
m_used_script_string_list.emplace(m_zone_script_strings.AddOrGetScriptString(""));
}
for (; currentHideTag < std::extent<decltype(WeaponFullDef::hideTags)>::value; currentHideTag++)
{
hideTags[currentHideTag] = m_zone_script_strings.GetScriptString("");
}
return true;
}
_NODISCARD bool ConvertBounceSounds(const cspField_t& field, const std::string& value) const
{
auto*** bounceSound = reinterpret_cast<const char***>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (value.empty())
{
*bounceSound = nullptr;
return true;
}
assert(std::extent<decltype(bounceSoundSuffixes)>::value == SURF_TYPE_NUM);
*bounceSound = static_cast<const char**>(m_memory->Alloc(sizeof(const char*) * SURF_TYPE_NUM));
for (auto i = 0u; i < SURF_TYPE_NUM; i++)
{
const auto currentBounceSound = value + bounceSoundSuffixes[i];
(*bounceSound)[i] = m_memory->Dup(currentBounceSound.c_str());
}
return true;
}
_NODISCARD bool ConvertNotetrackSoundMap(const cspField_t& field, const std::string& value)
{
auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
auto* values = &keys[std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value];
std::ostringstream str;
std::string key;
auto isKey = true;
auto currentEntryNum = 0u;
for (auto ci = 0u; ci < value.size(); ci++)
{
auto c = value[ci];
if (c == '\r' && ci + 1 < value.size() && value[ci + 1] == '\n')
c = value[++ci];
if (c == '\n' && !isKey)
{
std::cout << "Expected notetracksoundmap value but got new line" << std::endl;
return false;
}
if(isspace(c))
continue;
int separator;
while(true)
{
str << c;
ci++;
if(ci >= value.size())
{
separator = EOF;
break;
}
c = value[ci];
if (c == '\r' && ci + 1 < value.size() && value[ci + 1] == '\n')
c = value[++ci];
if(isspace(c))
{
separator = static_cast<int>(static_cast<unsigned char>(c));
break;
}
}
if(isKey)
{
if(separator == '\n' || separator == EOF)
{
std::cout << "Expected notetracksoundmap value but got new line" << std::endl;
return false;
}
key = str.str();
str.clear();
str.str("");
}
else
{
auto parsedValue = str.str();
str.clear();
str.str("");
if(currentEntryNum >= std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value)
{
std::cout << "Too many notetracksoundmap entries: Max is " << std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value << std::endl;
return false;
}
keys[currentEntryNum] = m_zone_script_strings.AddOrGetScriptString(key);
m_used_script_string_list.emplace(keys[currentEntryNum]);
values[currentEntryNum] = m_zone_script_strings.AddOrGetScriptString(parsedValue);
m_used_script_string_list.emplace(values[currentEntryNum]);
currentEntryNum++;
}
isKey = !isKey;
}
if(currentEntryNum < std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value)
{
m_used_script_string_list.emplace(m_zone_script_strings.AddOrGetScriptString(""));
}
for(; currentEntryNum < std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value; currentEntryNum++)
{
const auto emptyScr = m_zone_script_strings.GetScriptString("");
keys[currentEntryNum] = emptyScr;
values[currentEntryNum] = emptyScr;
}
return true;
}
_NODISCARD bool ConvertWeaponCamo(const cspField_t& field, const std::string& value)
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* camo = m_loading_manager->LoadDependency(ASSET_TYPE_WEAPON_CAMO, value);
if (camo == nullptr)
{
std::cout << "Failed to load camo asset \"" << value << "\"" << std::endl;
return false;
}
m_dependencies.emplace(camo);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->m_ptr;
return true;
}
protected:
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
{
switch (static_cast<weapFieldType_t>(field.iFieldType))
{
case WFT_WEAPONTYPE:
return ConvertEnumInt(value, field.iOffset, szWeapTypeNames, std::extent<decltype(szWeapTypeNames)>::value);
case WFT_WEAPONCLASS:
return ConvertEnumInt(value, field.iOffset, szWeapClassNames, std::extent<decltype(szWeapClassNames)>::value);
case WFT_OVERLAYRETICLE:
return ConvertEnumInt(value, field.iOffset, szWeapOverlayReticleNames, std::extent<decltype(szWeapOverlayReticleNames)>::value);
case WFT_PENETRATE_TYPE:
return ConvertEnumInt(value, field.iOffset, penetrateTypeNames, std::extent<decltype(penetrateTypeNames)>::value);
case WFT_IMPACT_TYPE:
return ConvertEnumInt(value, field.iOffset, impactTypeNames, std::extent<decltype(impactTypeNames)>::value);
case WFT_STANCE:
return ConvertEnumInt(value, field.iOffset, szWeapStanceNames, std::extent<decltype(szWeapStanceNames)>::value);
case WFT_PROJ_EXPLOSION:
return ConvertEnumInt(value, field.iOffset, szProjectileExplosionNames, std::extent<decltype(szProjectileExplosionNames)>::value);
case WFT_OFFHAND_CLASS:
return ConvertEnumInt(value, field.iOffset, offhandClassNames, std::extent<decltype(offhandClassNames)>::value);
case WFT_OFFHAND_SLOT:
return ConvertEnumInt(value, field.iOffset, offhandSlotNames, std::extent<decltype(offhandSlotNames)>::value);
case WFT_ANIMTYPE:
return ConvertEnumInt(value, field.iOffset, playerAnimTypeNames, std::extent<decltype(playerAnimTypeNames)>::value);
case WFT_ACTIVE_RETICLE_TYPE:
return ConvertEnumInt(value, field.iOffset, activeReticleNames, std::extent<decltype(activeReticleNames)>::value);
case WFT_GUIDED_MISSILE_TYPE:
return ConvertEnumInt(value, field.iOffset, guidedMissileNames, std::extent<decltype(guidedMissileNames)>::value);
case WFT_BOUNCE_SOUND:
return ConvertBounceSounds(field, value);
case WFT_STICKINESS:
return ConvertEnumInt(value, field.iOffset, stickinessNames, std::extent<decltype(stickinessNames)>::value);
case WFT_ROTATETYPE:
return ConvertEnumInt(value, field.iOffset, rotateTypeNames, std::extent<decltype(rotateTypeNames)>::value);
case WFT_OVERLAYINTERFACE:
return ConvertEnumInt(value, field.iOffset, overlayInterfaceNames, std::extent<decltype(overlayInterfaceNames)>::value);
case WFT_INVENTORYTYPE:
return ConvertEnumInt(value, field.iOffset, szWeapInventoryTypeNames, std::extent<decltype(szWeapInventoryTypeNames)>::value);
case WFT_FIRETYPE:
return ConvertEnumInt(value, field.iOffset, szWeapFireTypeNames, std::extent<decltype(szWeapFireTypeNames)>::value);
case WFT_CLIPTYPE:
return ConvertEnumInt(value, field.iOffset, szWeapClipTypeNames, std::extent<decltype(szWeapClipTypeNames)>::value);
case WFT_AMMOCOUNTER_CLIPTYPE:
return ConvertEnumInt(value, field.iOffset, ammoCounterClipNames, std::extent<decltype(ammoCounterClipNames)>::value);
case WFT_ICONRATIO_HUD:
case WFT_ICONRATIO_AMMOCOUNTER:
case WFT_ICONRATIO_KILL:
case WFT_ICONRATIO_DPAD:
case WFT_ICONRATIO_INDICATOR:
return ConvertEnumInt(value, field.iOffset, weapIconRatioNames, std::extent<decltype(weapIconRatioNames)>::value);
case WFT_BARRELTYPE:
return ConvertEnumInt(value, field.iOffset, barrelTypeNames, std::extent<decltype(barrelTypeNames)>::value);
case WFT_HIDETAGS:
return ConvertHideTags(field, value);
case WFT_EXPLOSION_TAG:
return ConvertScriptString(std::string(field.szName), field.iOffset);
case WFT_NOTETRACKSOUNDMAP:
return ConvertNotetrackSoundMap(field, value);
case WFT_WEAPON_CAMO:
return ConvertWeaponCamo(field, value);
case WFT_NUM_FIELD_TYPES:
default:
assert(false);
return false;
}
}
public:
InfoStringToWeaponConverter(const InfoString& infoString, WeaponFullDef* weaponFullDef, ZoneScriptStrings& zoneScriptStrings, MemoryManager* memory, IAssetLoadingManager* manager,
const cspField_t* fields, const size_t fieldCount)
: InfoStringToStructConverter(infoString, weaponFullDef, zoneScriptStrings, memory, manager, fields, fieldCount)
{
}
};
}
void AssetLoaderWeapon::LinkWeaponFullDefSubStructs(WeaponFullDef* weapon)
{
weapon->weapVariantDef.weapDef = &weapon->weapDef;
weapon->weapVariantDef.attachments = weapon->attachments;
weapon->weapDef.gunXModel = weapon->gunXModel;
weapon->weapVariantDef.szXAnims = weapon->szXAnims;
weapon->weapVariantDef.hideTags = weapon->hideTags;
weapon->weapDef.notetrackSoundMapKeys = weapon->notetrackSoundMapKeys;
weapon->weapDef.notetrackSoundMapValues = weapon->notetrackSoundMapValues;
weapon->weapDef.worldModel = weapon->worldModel;
weapon->weapVariantDef.attachViewModel = weapon->attachViewModel;
weapon->weapVariantDef.attachWorldModel = weapon->attachWorldModel;
weapon->weapVariantDef.attachViewModelTag = weapon->attachViewModelTag;
weapon->weapVariantDef.attachWorldModelTag = weapon->attachWorldModelTag;
weapon->weapDef.parallelBounce = weapon->parallelBounce;
weapon->weapDef.perpendicularBounce = weapon->perpendicularBounce;
weapon->weapDef.locationDamageMultipliers = weapon->locationDamageMultipliers;
}
void* AssetLoaderWeapon::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* weaponFullDef = memory->Create<WeaponFullDef>();
memset(weaponFullDef, 0, sizeof(WeaponFullDef));
LinkWeaponFullDefSubStructs(weaponFullDef);
weaponFullDef->weapVariantDef.szInternalName = memory->Dup(assetName.c_str());
return weaponFullDef;
}
bool AssetLoaderWeapon::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderWeapon::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto fileName = "weapons/" + assetName;
const auto file = searchPath->Open(fileName);
if (!file.IsOpen())
return false;
InfoString infoString;
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_WEAPON, *file.m_stream))
{
std::cout << "Failed to read weapon raw file: \"" << fileName << "\"" << std::endl;
return true;
}
auto* weaponFullDef = memory->Create<WeaponFullDef>();
memset(weaponFullDef, 0, sizeof(WeaponFullDef));
LinkWeaponFullDefSubStructs(weaponFullDef);
InfoStringToWeaponConverter converter(infoString, weaponFullDef, zone->m_script_strings, memory, manager, weapon_fields, std::extent<decltype(weapon_fields)>::value);
if (!converter.Convert())
{
std::cout << "Failed to parse weapon raw file: \"" << fileName << "\"" << std::endl;
return true;
}
weaponFullDef->weapVariantDef.szInternalName = memory->Dup(assetName.c_str());
manager->AddAsset(ASSET_TYPE_WEAPON, assetName, weaponFullDef, converter.GetDependencies(), converter.GetUsedScriptStrings());
return true;
}

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@ -0,0 +1,18 @@
#pragma once
#include "Game/T6/T6.h"
#include "AssetLoading/BasicAssetLoader.h"
#include "AssetLoading/IAssetLoadingManager.h"
#include "SearchPath/ISearchPath.h"
namespace T6
{
class AssetLoaderWeapon final : public BasicAssetLoader<ASSET_TYPE_WEAPON, WeaponVariantDef>
{
static void LinkWeaponFullDefSubStructs(WeaponFullDef* weapon);
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
}

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@ -12,6 +12,7 @@
#include "AssetLoaders/AssetLoaderSlug.h" #include "AssetLoaders/AssetLoaderSlug.h"
#include "AssetLoaders/AssetLoaderStringTable.h" #include "AssetLoaders/AssetLoaderStringTable.h"
#include "AssetLoaders/AssetLoaderVehicle.h" #include "AssetLoaders/AssetLoaderVehicle.h"
#include "AssetLoaders/AssetLoaderWeapon.h"
#include "AssetLoading/AssetLoadingManager.h" #include "AssetLoading/AssetLoadingManager.h"
#include "Image/Texture.h" #include "Image/Texture.h"
#include "Image/IwiLoader.h" #include "Image/IwiLoader.h"
@ -50,7 +51,7 @@ namespace T6
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENULIST, MenuList)) REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENULIST, MenuList))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENU, menuDef_t)) REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENU, menuDef_t))
REGISTER_ASSET_LOADER(AssetLoaderLocalizeEntry) REGISTER_ASSET_LOADER(AssetLoaderLocalizeEntry)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_WEAPON, WeaponVariantDef)) REGISTER_ASSET_LOADER(AssetLoaderWeapon)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_ATTACHMENT, WeaponAttachment)) REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_ATTACHMENT, WeaponAttachment))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique)) REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_WEAPON_CAMO, WeaponCamo)) REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_WEAPON_CAMO, WeaponCamo))