diff --git a/src/ZoneLoading/Game/T6/ContentLoaderT6.cpp b/src/ZoneLoading/Game/T6/ContentLoaderT6.cpp index 87e567fd..9f66ec8d 100644 --- a/src/ZoneLoading/Game/T6/ContentLoaderT6.cpp +++ b/src/ZoneLoading/Game/T6/ContentLoaderT6.cpp @@ -4,7 +4,54 @@ #include -#include "Game/T6/XAssets/rawfile/rawfile_load_db2.h" +#include "XAssets/gen/addonmapents/addonmapents_load_db.h" +#include "XAssets/gen/clipmap_t/clipmap_t_load_db.h" +#include "XAssets/gen/comworld/comworld_load_db.h" +#include "XAssets/gen/ddlroot_t/ddlroot_t_load_db.h" +#include "XAssets/gen/destructibledef/destructibledef_load_db.h" +#include "XAssets/gen/emblemset/emblemset_load_db.h" +#include "XAssets/gen/font_s/font_s_load_db.h" +#include "XAssets/gen/fonticon/fonticon_load_db.h" +#include "XAssets/gen/footstepfxtabledef/footstepfxtabledef_load_db.h" +#include "XAssets/gen/footsteptabledef/footsteptabledef_load_db.h" +#include "XAssets/gen/fxeffectdef/fxeffectdef_load_db.h" +#include "XAssets/gen/fximpacttable/fximpacttable_load_db.h" +#include "XAssets/gen/gameworldmp/gameworldmp_load_db.h" +#include "XAssets/gen/gameworldsp/gameworldsp_load_db.h" +#include "XAssets/gen/gfximage/gfximage_load_db.h" +#include "XAssets/gen/gfxlightdef/gfxlightdef_load_db.h" +#include "XAssets/gen/gfxworld/gfxworld_load_db.h" +#include "XAssets/gen/glasses/glasses_load_db.h" +#include "XAssets/gen/keyvaluepairs/keyvaluepairs_load_db.h" +#include "XAssets/gen/leaderboarddef/leaderboarddef_load_db.h" +#include "XAssets/gen/localizeentry/localizeentry_load_db.h" +#include "XAssets/gen/mapents/mapents_load_db.h" +#include "XAssets/gen/material/material_load_db.h" +#include "XAssets/gen/materialtechniqueset/materialtechniqueset_load_db.h" +#include "XAssets/gen/memoryblock/memoryblock_load_db.h" +#include "XAssets/gen/menudef_t/menudef_t_load_db.h" +#include "XAssets/gen/menulist/menulist_load_db.h" +#include "XAssets/gen/physconstraints/physconstraints_load_db.h" +#include "XAssets/gen/physpreset/physpreset_load_db.h" +#include "XAssets/gen/qdb/qdb_load_db.h" +#include "XAssets/gen/rawfile/rawfile_load_db.h" +#include "XAssets/gen/scriptparsetree/scriptparsetree_load_db.h" +#include "XAssets/gen/skinnedvertsdef/skinnedvertsdef_load_db.h" +#include "XAssets/gen/slug/slug_load_db.h" +#include "XAssets/gen/sndbank/sndbank_load_db.h" +#include "XAssets/gen/snddriverglobals/snddriverglobals_load_db.h" +#include "XAssets/gen/sndpatch/sndpatch_load_db.h" +#include "XAssets/gen/stringtable/stringtable_load_db.h" +#include "XAssets/gen/tracerdef/tracerdef_load_db.h" +#include "XAssets/gen/vehicledef/vehicledef_load_db.h" +#include "XAssets/gen/weaponattachment/weaponattachment_load_db.h" +#include "XAssets/gen/weaponattachmentunique/weaponattachmentunique_load_db.h" +#include "XAssets/gen/weaponcamo/weaponcamo_load_db.h" +#include "XAssets/gen/weaponvariantdef/weaponvariantdef_load_db.h" +#include "XAssets/gen/xanimparts/xanimparts_load_db.h" +#include "XAssets/gen/xglobals/xglobals_load_db.h" +#include "XAssets/gen/xmodel/xmodel_load_db.h" +#include "XAssets/gen/zbarrierdef/zbarrierdef_load_db.h" using namespace T6; @@ -36,6 +83,14 @@ void ContentLoaderT6::LoadScriptStringList(ScriptStringList* scriptStringList) void ContentLoaderT6::LoadXAsset(XAsset* pXAsset, const bool atStreamStart) { +#define LOAD_ASSET(type_index, typeName, headerEntry) \ + case type_index: \ + { \ + Loader_##typeName loader(this, m_zone, m_stream); \ + loader.LoadPtr_##typeName(&pXAsset->header.headerEntry); \ + break; \ + } + assert(pXAsset != nullptr); if(atStreamStart) @@ -43,19 +98,63 @@ void ContentLoaderT6::LoadXAsset(XAsset* pXAsset, const bool atStreamStart) switch(pXAsset->type) { - case ASSET_TYPE_RAWFILE: - { - RawFileLoader rawFileLoader(this, m_zone, m_stream); - - rawFileLoader.LoadRawFilePtr(&pXAsset->header.rawfile); - break; - } + LOAD_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset); + LOAD_ASSET(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints, physConstraints); + LOAD_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef); + LOAD_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts); + LOAD_ASSET(ASSET_TYPE_XMODEL, XModel, model); + LOAD_ASSET(ASSET_TYPE_MATERIAL, Material, material); + LOAD_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet); + LOAD_ASSET(ASSET_TYPE_IMAGE, GfxImage, image); + LOAD_ASSET(ASSET_TYPE_SOUND, SndBank, sound); + LOAD_ASSET(ASSET_TYPE_SOUND_PATCH, SndPatch, soundPatch); + LOAD_ASSET(ASSET_TYPE_CLIPMAP, clipMap_t, clipMap); + LOAD_ASSET(ASSET_TYPE_CLIPMAP_PVS, clipMap_t, clipMap); + LOAD_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld); + LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp); + LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp); + LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts); + LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld); + LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef); + LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font); + LOAD_ASSET(ASSET_TYPE_FONTICON, FontIcon, fontIcon); + LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList); + LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu); + LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize); + LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon); + LOAD_ASSET(ASSET_TYPE_ATTACHMENT, WeaponAttachment, attachment); + LOAD_ASSET(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique, attachmentUnique); + LOAD_ASSET(ASSET_TYPE_WEAPON_CAMO, WeaponCamo, weaponCamo); + LOAD_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals); + LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx); + LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx); + LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile); + LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable); + LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef); + LOAD_ASSET(ASSET_TYPE_XGLOBALS, XGlobals, xGlobals); + LOAD_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot); + LOAD_ASSET(ASSET_TYPE_GLASSES, Glasses, glasses); + LOAD_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet); + LOAD_ASSET(ASSET_TYPE_SCRIPTPARSETREE, ScriptParseTree, scriptParseTree); + LOAD_ASSET(ASSET_TYPE_KEYVALUEPAIRS, KeyValuePairs, keyValuePairs); + LOAD_ASSET(ASSET_TYPE_VEHICLEDEF, VehicleDef, vehicleDef); + LOAD_ASSET(ASSET_TYPE_MEMORYBLOCK, MemoryBlock, memoryBlock); + LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts); + LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef); + LOAD_ASSET(ASSET_TYPE_SKINNEDVERTS, SkinnedVertsDef, skinnedVertsDef); + LOAD_ASSET(ASSET_TYPE_QDB, Qdb, qdb); + LOAD_ASSET(ASSET_TYPE_SLUG, Slug, slug); + LOAD_ASSET(ASSET_TYPE_FOOTSTEP_TABLE, FootstepTableDef, footstepTableDef); + LOAD_ASSET(ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef, footstepFXTableDef); + LOAD_ASSET(ASSET_TYPE_ZBARRIER, ZBarrierDef, zbarrierDef); default: { throw UnsupportedAssetTypeException(pXAsset->type); } } + +#undef LOAD_ASSET } void ContentLoaderT6::LoadXAssetArray(XAsset* pArray, const size_t count, const bool atStreamStart)